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The Elder Scrolls V: Skyrim Console Performance discussion

That's one of the saddest solutions I've ever come across. No console user should have to deal with his out of the box hardware being insufficient to run a game.

Looks like it is a streaming bug. Bethesda really doesn't put in as much effort into the PS3 version.
 
PS3 version here. My save file is 6mb. Game performance has been fine. I don't know how it compares to Skyrim for 360, but this game has been only about 20x smoother than Oblivion for 360.

I really have no complaints. I'm level 28 so I've played a pretty good amount.
 
PS3 version here. My save file is 6mb. Game performance has been fine. I don't know how it compares to Skyrim for 360, but this game has been only about 20x smoother than Oblivion for 360.

I really have no complaints. I'm level 28 so I've played a pretty good amount.

I was the same as you for like my first 40 hours. Pretty soon, the framerate will start to drop really bad. It will just be in major cities like Whiterun at first, but eventually the single digit framrate will seep it's way into every corner of Skyrim anytime you play the game for more than 2 hours. It started getting pretty bad for me when my save got to about 8 mb. After hitting 10 mb, the game becomes unplayable after playing for an hour.
 
PS3 version here. My save file is 6mb. Game performance has been fine. I don't know how it compares to Skyrim for 360, but this game has been only about 20x smoother than Oblivion for 360.

I really have no complaints. I'm level 28 so I've played a pretty good amount.

Right about 10 mb is where things started going haywire for me, until then I thought the game was well done. Now nearing 13, I want to go down to Bethesda and punch all of their employees in the face

Unless this is patched, my push for the platinum is just going to have to stop
 
I was the same as you for like my first 40 hours. Pretty soon, the framerate will start to drop really bad. It will just be in major cities like Whiterun at first, but eventually the single digit framrate will seep it's way into every corner of Skyrim anytime you play the game for more than 2 hours. It started getting pretty bad for me when my save got to about 8 mb. After hitting 10 mb, the game becomes unplayable after playing for an hour.

Right about 10 mb is where things started going haywire for me, until then I thought the game was well done. Now nearing 13, I want to go down to Bethesda and punch all of their employees in the face

Unless this is patched, my push for the platinum is just going to have to stop

This doesn't sound promising. I'm about 15 hours in and at almost 7mb per save. Wow, Bethesda kind of sucks, don't they?
 
Right about 10 mb is where things started going haywire for me, until then I thought the game was well done. Now nearing 13, I want to go down to Bethesda and punch all of their employees in the face

Unless this is patched, my push for the platinum is just going to have to stop

Oh wow. :(

I'm hoping for a patch soon. So far, I've been thinking its a nice port. But it seems as though everyone has these problems and it's pretty unlikely I'll be exempt.
 
^^ They've said the patch to be released soon after Thanksgiving will address this PS3 problem.
How soon after Thanksgiving is the question. I would like it as soon as possible, because I'll be on break from classes for the rest of this week and the weekend, and it would suck to not be able to play Skyrim during all that free time just because of this.

If nothing else, I can at least get started on my 2nd character I have planned while waiting for the patch.
 
update on my 360 texture issue, a refresher

360 250gb slim, 2010 model, game running off disk, ran fine for the first 10 hours then got the textures not loading bug, cleared cache and didnt resolve bug issue and then menus started running like crap

i cleared cache again, installed 2 games (halo anniversary/mw3) and played though both games single player campaigns. Came back to Skyrim after about 4 days and texture bug was still there, decided to ignore it and continue on my mission to master smithing/enchanting.

After about 20 minutes the game stuttered, and all the textures started loading properly. Menus were still running like crap, and that too resolved itself after 15-20 more minutes of playing. Been running great for 3 days now.
 
^^ They've said the patch to be released soon after Thanksgiving will address this PS3 problem.

No, they've said the patch will address long term stability on the PS3...and that's all. You can hope it means that it will fix this issue but I'm not holding my breath. Not with these guys.
 
My save file is at 12MB now and pretty unplayable, I've decided to just get my alchemy up, since I can't do much else.
 
I'm sorry but this is a load of crap.

you deny that most of the effort is put into the 360 version? cuz thats all I am saying, and I cannot see how the statement is wrong. Fact is, the ps3 version has a game breaking bug that that gets worse the more you play the game, and the 360 version doesn't.
 
I'm sorry but this is a load of crap.
There's a bug (or something worse than just a "bug") that doesn't allow PS3 players to play the game without it breaking down into a mess of framerate drops after X amount of time. This doesn't happen on the XBox or the PC.

All Bethesda had to do in order to notice this "bug" was have one person play the game on the PS3 for X amount of hours. Just one.

It's completely and absolutely unacceptable.

Bugs when it comes to not being able to complete sidequests, that I can't understand, because the game is so huge and complex. But not being able to play the game after playing so many hours is absolutely fucking ridiculous and they'd better fix it quick.
 
PS3: 7 MB save file. Things slow down faster; I can feel doom approaching now.

All Bethesda had to do in order to notice this "bug" was have one person play the game on the PS3 for X amount of hours. Just one.

It's completely and absolutely unacceptable.
Agreed. It's a shame on Bethesda and ironic that a game with so much effort put in it would have the minimum amount of care given to proper testing.
 
I saw some nasty textures on an uninstalled game on 360. The environment appeared fine but my character had unloaded textures.

System:
Xbox 360 S (320GB Gears of War Limited Edition)

Before - (Left): Two saves and 3 auto saves
After (Right): Two saves and 0 auto saves (deleted the 3 saves and immediately I had better textures on my character)

49Lu9.jpg
 
So GAF, after reading the last couple of pages, it would be wise for me to wait a little longer before purchasing Skyrim for PS3? I'm glad I walked into this thread. It's unbelievable that problems like this still occur. It's a shame really. I can't wait to play it on my own PS3 after having played Skyrim at my friend's place for 8 hours or so.

:(
 
About eighteen hours in now and it's already unplayable. I thought I'd take my time and play in small chunks, but the problem seems unavoidable.

I'm super disappointed. Especially so considering I wasn't previously interested in Skyrim, but it had managed to impress and grip me so much that it was one of the most enjoyable games I'd played all year.

I see there is a utility that allows you to transfer your Xbox 360 save to the PC - anything similar for the PS3? I doubt it on a non-jail broken system, but it's worth an ask.

Pretty horrible thing for Bethesda to do. As someone else said - willing to let bugs (ncps completely blanking me sometimes), glitches (being rooted to one spot) and visual compromises slide.

Making a £40 game unplayable (literally, unplayable) after a small percentage of the game? Nah.
 
you deny that most of the effort is put into the 360 version? cuz thats all I am saying, and I cannot see how the statement is wrong. Fact is, the ps3 version has a game breaking bug that that gets worse the more you play the game, and the 360 version doesn't.

Fact is the ps3 requires more work to extract performance. So for the ps3 version to be so close to parity with the 360 version, they would have had to put in a lot of effort into that version. So many people, ps3 owners specifically, are so quick to claim the devs don't try or put effort towards the game in question since that's the easy mentality to have. Makes no sense to devote years and years worth of someone's life into a project just to be lazy or half assed about it.

The fact that files are stored differently on the HDD with the 360 could be reason alone why it doesn't happen on that version.

There's a bug (or something worse than just a "bug") that doesn't allow PS3 players to play the game without it breaking down into a mess of framerate drops after X amount of time. This doesn't happen on the XBox or the PC.

All Bethesda had to do in order to notice this "bug" was have one person play the game on the PS3 for X amount of hours. Just one.

It's completely and absolutely unacceptable.

Bugs when it comes to not being able to complete sidequests, that I can't understand, because the game is so huge and complex. But not being able to play the game after playing so many hours is absolutely fucking ridiculous and they'd better fix it quick.

How do we know the game did not behave differently on their dev units? How do we know whether or not they had a thousand other, worse, bugs to hammer away on the ps3 version and just ran out of time? The patch is in certification already for both systems IIRC, that's quite a quick turn around for a patch so close from launch, now isn't it?

You can go ahead and assume that their QA neglected the ps3 version, but IMO we don't know nearly enough to make such assumptions.

Well, they never fixed the vampire bug that stopped me from playing Oblivion.

What does that have to do with Bethesda when they aren't the team that ported Oblivion?
 
Oh man, my copy from Bethesda is finally on its way... and it's the PS3 version. I reaaally really hope they can fix at least the save issue. I'm not counting on them to improve the framerate or anything, even if they should because from what I've seen it sucks.
 
Fact is the ps3 requires more work to extract performance. So for the ps3 version to be so close to parity with the 360 version, they would have had to put in a lot of effort into that version. So many people, ps3 owners specifically, are so quick to claim the devs don't try or put effort towards the game in question since that's the easy mentality to have. Makes no sense to devote years and years worth of someone's life into a project just to be lazy or half assed about it.

The fact that files are stored differently on the HDD with the 360 could be reason alone why it doesn't happen on that version.



How do we know the game did not behave differently on their dev units? How do we know whether or not they had a thousand other, worse, bugs to hammer away on the ps3 version and just ran out of time? The patch is in certification already for both systems IIRC, that's quite a quick turn around for a patch so close from launch, now isn't it?

You can go ahead and assume that their QA neglected the ps3 version, but IMO we don't know nearly enough to make such assumptions.



What does that have to do with Bethesda when they aren't the team that ported Oblivion?

Agreed, for the most part.

Especially the comment of it being a 'quick turn-around' for a substantial patch shortly after release. It's very interesting - as if you take the time to look at a few interviews with Todd Howard you'll notice that he goes to quite an effort to discuss the 11-11-11 release date and how it's quite simply a 'one in a life-time opportunity'. Lends credence to the fact that Bethesda may well have been fully aware of the PS3 issue, but couldn't let that date slip away from them.

Again, there is no possible way for any us to know, but it's fun to speculate on how such a clear, obvious and tremendously game-breaking issue can slip through.
 
The patch is in certification already for both systems IIRC, that's quite a quick turn around for a patch so close from launch, now isn't it?

Absolutely NOT. There have been other games that got day of release patches to fix game breaking bugs that did not have to sit in certification for two weeks. This should have been green lit the day it was moved over. There is no excuse that a broken game can be sold for two weeks while a fix sits there in someones queue.

I mean, what if God of War 3 was released and didn't even boot or something? "We have a fix ready, it'll be out in a few weeks."

WHAT? It is unacceptable. We should be on out 4th or 5th patch by now. Sony needs teams of people working on this (Certification process) around the clock. When you've got hundreds of millions of dollars exchanging hands over a single game, this should not be an issue.
 
Absolutely NOT. There have been other games that got day of release patches to fix game breaking bugs that did not have to sit in certification for two weeks. This should have been green lit the day it was moved over. There is no excuse that a broken game can be sold for two weeks while a fix sits there in someones queue.

I mean, what if God of War 3 was released and didn't even boot or something? "We have a fix ready, it'll be out in a few weeks."

WHAT? It is unacceptable. We should be on out 4th or 5th patch by now. Sony needs teams of people working on this (Certification process) around the clock. When you've got hundreds of millions of dollars exchanging hands over a single game, this should not be an issue.

there was already a day 1 patch, wasn't there? this is a different patch.
 
there was already a day 1 patch, wasn't there? this is a different patch.

What I was getting at is where is the 'day 2 patch' and the 'day 3 patch'.

You know, what ever it takes to get this working. Put in a damn bat phone if you have to.
 
Again, there is no possible way for any us to know, but it's fun to speculate on how such a clear, obvious and tremendously game-breaking issue can slip through.

Yeah it's fun to speculate, but some people are just jumping to easy conclusions. I despise the lazy dev mentality since most of the people making these comments have no idea what they are talking about.

Absolutely NOT. There have been other games that got day of release patches to fix game breaking bugs that did not have to sit in certification for two weeks. This should have been green lit the day it was moved over. There is no excuse that a broken game can be sold for two weeks while a fix sits there in someones queue.

I mean, what if God of War 3 was released and didn't even boot or something? "We have a fix ready, it'll be out in a few weeks."

WHAT? It is unacceptable. We should be on out 4th or 5th patch by now. Sony needs teams of people working on this (Certification process) around the clock. When you've got hundreds of millions of dollars exchanging hands over a single game, this should not be an issue.

I'm not even sure if you're bitching about Bethesda's turn around or Sony's cert process here...

What I was getting at is where is the 'day 2 patch' and the 'day 3 patch'.

You know, what ever it takes to get this working. Put in a damn bat phone if you have to.

You don't think that's what they are doing? You think these devs just sit on their thumbs while forums fill up with bitching, downplaying years worth of work?

These things take time. The last thing any of us would want is a patch that fixes the save game glitch, but breaks something else or the game entirely.
 
You don't think that's what they are doing? You think these devs just sit on their thumbs while forums fill up with bitching, downplaying years worth of work?

These things take time. The last thing any of us would want is a patch that fixes the save game glitch, but breaks something else or the game entirely.

But looking at bethesda´s PS3 history, it does not look good.. try playing the DLC for Fallout 3.. that shit is unplayable, and it was never fixed.. they just swallowed our money.. DLC for Fallout 3 stands for Damn Lag Circus.
 
For all of the issues this game is having, Bethesda probably doesn't give a shit considering all of their checks are already cashed. They have had a huge history of bug ridden broken messes at release, and it seems that this doesn't deter people from buying anyways.
 
I'm not going to claim that I have any idea how much time Bethesda devotes to PS3 versions, but Fallout 3 shipped with a bug that would freeze up your game whenever an xmb notification was displayed... how they missed that I have no idea.
 
PS3: 7 MB save file. Things slow down faster; I can feel doom approaching now.


Agreed. It's a shame on Bethesda and ironic that a game with so much effort put in it would have the minimum amount of care given to proper testing.

Don't blame their QA. There's a VERY good chance QA wrote this bug up and attempted to escalate it and someone higher up the food chain made the decision that it wasn't worth fixing because they'll fix it later.
 
But looking at bethesda´s PS3 history, it does not look good.. try playing the DLC for Fallout 3.. that shit is unplayable, and it was never fixed.. they just swallowed our money.. DLC for Fallout 3 stands for Damn Lag Circus.

I understand this, but for all we know it's the publisher who prevented any patch. Man hours are required to look into and fix issues, who do you think is paying these people to develop these patches?

Too many people are quick to point the finger at the developers when half the time it's out of their hands.

For all of the issues this game is having, Bethesda probably doesn't give a shit considering all of their checks are already cashed. They have had a huge history of bug ridden broken messes at release, and it seems that this doesn't deter people from buying anyways.

They are issuing a patch, that alone shows they care.

I'm not going to claim that I have any idea how much time Bethesda devotes to PS3 versions, but Fallout 3 shipped with a bug that would freeze up your game whenever an xmb notification was displayed... how they missed that I have no idea.

Maybe they knew about it but couldn't fix it in time. Was it consistent and was it even patched?
 
Just broke 6MB, thought I was seeing some slowdown last night but I chalked it up to fatigue and paranoia. Game's otherwise running fine though I'm not holding my breath, that CVG vid is pretty ridiculous. Getting pretty bummed at the lack of posts detailing a smooth playthrough at 8-9MB+. Seriously, are there no PS3 users in here that are up to that point with no issues at all? Seeming more and more like a fucking inevitability. Still holding out that I'm in this 'majority' of players who are having no issues but even that's looking like PR bullshit at this point.
 
You can go ahead and assume that their QA neglected the ps3 version, but IMO we don't know nearly enough to make such assumptions.

I'd like to believe you, I really would.

And I could!

If this was the first PS3 game released by Bethesda to have this problem.

Bethesda wants PS3 customers to believe that this problem somehow missed UAT and QA, which is just insanity. I mean, let's pretend that it did scrape by, that in the hundreds and hundreds of hours devoted to developing a functioning version of this game and then testing it not a single user came across this bug. If that actually happened, Bethesda would honestly need to fire every single person involved with that aspect of the software development. That is the scale of the eff up we're talking about here.
 
I'm on PS3 and it's around 7.5 MB after about 25 hours of play. I get slow down when I enter most new areas for about 5 seconds and then it's fine. Is there anything I can do to keep my file size down?
 
My save hit 16 megabyte at around 150 on the 360. It still ran fine. Weirdly enough, though, it seems like the menu screen had been burned into my TV a bit... I even noticed it today. But then I started a new character and the burn-in was nowhere to be seen. Maybe my TV just wanted a new character.
 
Creeping close to 10mb. Load screens take forever (not that they were ever fast). Towns are choppy for awhile after first loading. The world can hit huge lag spikes where the frame rate drops to unplayable. Sucks when I'm trying to fight someone. I had my first freeze yesterday too. Had to reboot my PS3 twice to get it to recognize any of my save files.

Between the long load times, frame rate dips and freezing this game is getting annoying to play.
 
Seems like the patch has helped quite a bit. I'm only at about 8mb per save, but I'd like to know how it's holding up with 10mb+.
 
I was playing off the disc before. Post new patch I installed the game on the 360, and have seen a few non loaded textures pop up. Mainly on certain armours (steel plate gauntlets, Hide Braces, the top of the Enchantment table etc). Shame really. Might just delete the install and play off the disc again. Worse loading or better textures?
 
I understand this, but for all we know it's the publisher who prevented any patch. Man hours are required to look into and fix issues, who do you think is paying these people to develop these patches?

Too many people are quick to point the finger at the developers when half the time it's out of their hands.

Umm, Bethesda is the Developer AND Publisher of Fallout 3.

I love Bethesda games as much as the next guy, but there is no defending this fiasco. Period. It's quite clear that they rushed this to hit that 11-11-11 date. There are major bugs in this game even AFTER the Day 1 Patch on both PS3 and 360. Bethesda fucked up, admit it and move on please.
 
1.2 Patch Notes

Escapist Magazine said:
Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player's wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)
 
reading the forums, apparently the 1.2 patch for 360 breaks all resistances, so maybe don't upgrade? I'm going to finish my CoD mw3 rental and then go back to Batman until this stuff gets worked out i think.
 
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