What a f'ing game... I'm just now getting a feel for the combat. And I really enjoy the little bit of exploration. Rewards everywhere if you keep your eyes peeled
i just got to the scissors sisters tower or whatever their ****ing names are and already i'm stuck! right after you fight the puppies you then go down on this elevator. there are 2 doors you need to open. there is a switch on the floor which opens door #1. then there is this level you drag backwards which opens the 2nd door. you have to put SOMETHING on the switch that's on the floor to keep the first door open as well but i don't know what i need to put on there. help me out fellas
I enjoyed that part. I died twice though because ****ing medusa. Not that I would run out of health, but because they would turn me to stone while I was in the air
Man, that sucks. That should just hurt you a lot, not kill you instantly. One time was because I actually jumped, and the other was because I was in the air from the hold-triangle move.
i just got to the scissors sisters tower or whatever their ****ing names are and already i'm stuck! right after you fight the puppies you then go down on this elevator. there are 2 doors you need to open. there is a switch on the floor which opens door #1. then there is this level you drag backwards which opens the 2nd door. you have to put SOMETHING on the switch that's on the floor to keep the first door open as well but i don't know what i need to put on there. help me out fellas
Overall I thought it was a hell of a ride and far better than its predecessor. Definitely Zelda quality except with less Q&A (so more frustrating parts), but a much better battle system. The boss fights were great and a few were really top-notch Zelda boss fight quality.
+Good length
+really really good level design. The level design style where you always see a future area in the distance and when you get there you see the places you've came from is a very satisfying type of design.
+Great bosses
+Fun battle system (though I found most of the weapons outside of the standard blades to be slow and not much fun to use)
+Incredible graphics with great art design
+the
flying
segments were fun
+Lots of variety
+Music was good
+Checkpoint pretty much before every jump/fight means no replaying 20 mins. Yay.
-The QTE stuff is a mixed bag. On one hand the QTEs can allow for cool looking attacks, but then on the other hand some of the ones where they pop up for a 1/2 second and if you don't hit it in time it's game over....yeahhhhhh. It's a good thing the checkpoint system is the way it is because if the checkpoint system was like a normal action game and you fought and killed a tough boss and then you don't hit O right when it pops up and you get game over...if you had to redo entire fights and sections because of stuff like that, it'd be game-ruining material. I think they seriously need to chill on the QTEs for boss fights. Fighting a boss and getting their life down enough to finish them only to mess up the QTE and have to do it all over as the boss seems to get all their life back...sorta stupid.
-On the PS3 game they better turn V-sync ON or at least make sure if the game tears it tears VERY SELDOMLY. GoW2 had like a ripple effect going across the screen the entire game due the insane amount of screen tearing. Luckily the visuals and overall game was just so good that you can sorta accept it. But next time on a more powerful machine, they better cut down on the tearing.
-There were still a couple of bullshit annoying parts (like the blade pillars in GoW1) and, of course, they're all puzzle or QTE sections. I hope somebody on the GoW team learns that gamers have NO PROBLEM dying during standard battles as in those cases they accept they screwed up with full knowledge of the battle system and try to improve. What gamers should HAVE A PROBLEM WITH is dying during button tapping or QTE sequences where there is no skill other than tapping a button fast. Also a lot of times the annoyances were due to some buggy detection, mostly on things that you have to use the R1 button for. Sometimes the R1 trigger doesn't want to show up until you're aligned yourself 100% perfectly at some angle and if it's a life or death situation and you run to the R1 spot and tap R1 and no R1 trigger comes up....well that's pretty annoying (IE
The spike elevator
). I also had one glitchy spot that got annoying
where I had to jump on a chain and the detection was off and it'd be tough to grab and then 75% of the times I grabbed it suddenly my wings would pop out and I'd fall off the chain.
. Basically when you play Zelda you never get pissed at the puzzles or environment interaction. That's what GoW3 needs to try to be like. The battles and their difficulty, and bosses, are 100% fine, it's just some of the puzzle-or-die stuff.
-Plankwalking. Planks were not a problem at all in this game as they were all pretty easy to walk across. But I'm listing it because I don't understand wtf developers think putting plankwalking into games is a good idea. I don't know a single person who has FUN walking slowly over planks in games. Now Uncharted has it too with motion controls (oh great...@_@). Plankwalking needs to die in games.
Overall if GoW2 was released in some other year where there weren't going to be big games like MGS4, Halo 3, it'd probably have a very good shot at getting GoTY in all the magazines/sites. But competition is tough this year and it'll probably get lost in the next-generation scramble.
I have avoided this thread since the game came out to avoid the spoilers. Well I got the game yesterday and finally beat it just now. This game has certainly not only lived up to the hype, but surpassed it greatly. Damn the PS2 will certainly be one of the most memorable systems for me and and it is definitely going out with a bang with GoW2. The ending was perfect, now thats how you do a
cliffhanger, Bungie please learn:lol
. One thing surprising is the biggest + for me for this game were the boss battles where in GoW1, it was a - since there were barely any. Can't wait till GoW3!
You know, I get the feeling I'm in the minority, but I liked those blade pillar things from the first one.
Bebpo said:
Also a lot of times the annoyances were due to some buggy detection, mostly on things that you have to use the R1 button for. Sometimes the R1 trigger doesn't want to show up until you're aligned yourself 100% perfectly at some angle and if it's a life or death situation and you run to the R1 spot and tap R1 and no R1 trigger comes up....well that's pretty annoying (IE
That happened to me too. It wouldn't have been so bad but, I would start mashing circle for whatever activity I was doing, but since I missed the hit detection on the R1 I did a grab at the air. And inevitably get crushed by the spiked ceiling.
Bebpo said:
-Plankwalking. Planks were not a problem at all in this game as they were all pretty easy to walk across. But I'm listing it because I don't understand wtf developers think putting plankwalking into games is a good idea. I don't know a single person who has FUN walking slowly over planks in games. Now Uncharted has it too with motion controls (oh great...@_@). Plankwalking needs to die in games.
I honestly don't mind the QTEs and I did not die on a single one until the final battle....honestly cause I forgot what I was doing and put the controller down. That is a problem. They could fix it by indicating when a QTE could be coming and when one won't be. RE4 had the same issue. They should put a little "QTE" in the corner or something.
I didn't really notice THAT much screen tearing. The air grabbing was annoying in places. I didn't find it to be too big a deal.
The only thing left for GoW to do I think is maybe add more platforming since the platforming in gow2 was AMAZING and FUN (crossing the lowlands) and really adding depth to the combat system. You can get through the entire game doing L1 + [].
Try Hard mode? L1 + [] will get you pretty far, but not all the way. I'm not saying the game turns into DMC/NG just by playing it on hard, but it makes combat a lot more involving. Haven't finished the game, btw.
-L1+[] & your final magic for crowd control
-[] x infinity if you're going to have to dodge attacks (since you can't roll mid-animation in L1 + [] )
-O for enemies that are better thrown
-L1 for parrying (which is pretty easy since you get a lot of frames. Though I think the parry attack is way too weak)
L1+square is a pretty shitty move in Hard mode. Enemies regularly break through the combo after the first few hits leaving you defenseless and vulnerable while the animation completes. It's almost guaranteed damage from anything but the weakest foes.
In fact this is the largest problem with God Of War combat, so many moments where you get no sense of whether hits are landing or merely clipping right through them. It's almost random at times whether the enemies actually react or not to your blades, as if it doesn't phase them. :/
-L1+[] & your final magic for crowd control
-[] x infinity if you're going to have to dodge attacks (since you can't roll mid-animation in L1 + [] )
-O for enemies that are better thrown
-L1 for parrying (which is pretty easy since you get a lot of frames. Though I think the parry attack is way too weak)
Yeah, me too on Normal. On Titan, I'm having to use most of the combos and you have to study the opponents. It's a different game in many places - you even see different attacks from many enemies.
I Started the game on Hard and its not very forgiving on button mashing...you really have to start learning the different moves and what moves work best.
I'm with you. Maybe it's because I didn't spend that long on them, but at the same time they were still challenging and gave you a lot of satisfaction when you got to the top. Like climbing mount everest or something. lol
And I don't mind the plank walking either. There wasn't even all that many times of plank walking compared to the first one imo, I actually kinda wanted more.
I only had QTE problems at one part, which was with
Zeus
. But after about the 4th time I figured it out. Pretty satisfying to finish those as well so I don't really mind them. The animations are pretty cool to watch, and if theres many different segments of QTE moments like in the
Zeus
battle, I like how theres several different animations of you dying if you **** it up.
Check point system was way better than the first one.
Thank god for less
underwater
parts, I truly sucked at those.
SketchTheArtist said:
To those who finished the game...
I read in the booklet that Cam Clarke was voicing HERCULES, but I finished the game twice and I haven't seen him...
Eight hours into the game, and I laughed out "Holy shit!" several times. Not like a forced "Holy Shit" but a authentic mindblowing "Holy Shit". When you look at the graphics and the art, you just kind of loose control of your brain and realize that you may just be playing the best ****ing game of the year.
The second time in Hades with the giant titan was like something out of a Zdzislaw Beksinski painting.
HOW IS THE PS2 GENERATING THESE GRAPHICS? THIS IS IMPOSSIBLE.
i'm inside the palace of the fates, and where the bells are at the entrance. can someone tell me what i'm supposed to be doing here exactly? Gamefaqs doesn't have up to this point yet
I just put the wraps on this puppy tonight, and I'm with the guys and gals here who had several genuine "holy shit" moments. For me, it was almost exclusively finishing sequences. The ones which top my list are:
the horse-keeper door slamming, Perseus getting annihilated, Icarus getting his wings "clipped", the Sisters of Fate, that giant sloth-like Jabba "woman" just after the Sisters of Fate, and the grand finale of ****ing sweet, taking out Zeus.
Wow. Just wow.
The ending was great,
though it did feel a little anticlimactic after that intense battle with Zeus, and running Athena through. I was expecting more, and then the cinema ended and the credits rolled.
Kills me to know if I want to play GoW3, I'll have to get a PS3.
i'm inside the palace of the fates, and where the bells are at the entrance. can someone tell me what i'm supposed to be doing here exactly? Gamefaqs doesn't have up to this point yet
hit one bell, freeze time, and quickly run to the other bell. Both at the same time should trigger the face to crack.
At the surface of the water where the middle area is, theres a crank. Match the hole up with the bottom lever activation. Hit the underwater lever again to place the blue thing in the hole. Then move the crank again so the swinging block is facing the face. Then swing the block like you are ringing the bell and it should knock a hole in the face.
Cross the block and enter the hole.
Don't feel bad, took me a while to figure out as well.
This has probably been answered, but this thread is enormous:
Is anyone else having serious vsync or screen-tearing issues with GoW2 on PS3? Is this a PS3-only issue, or is the PS2 affected as well. The game is fantastic, but jesus is it an annoying issue.
This has probably been answered, but this thread is enormous:
Is anyone else having serious vsync or screen-tearing issues with GoW2 on PS3? Is this a PS3-only issue, or is the PS2 affected as well. The game is fantastic, but jesus is it an annoying issue.
Just finished the game and hour ago. Loved it. Drove me crazy. Feeling like playing it through again. The final QTE was unforgiving, but I may have just be very tired. There were.. points where I felt that the game wasn't just hard, but cheap. None of the boss battles felt that way, but anytime I faced a Gorgon, I wanted to ****ing scream. I started on hard, then went down to medium about half way through the game when i just kept on dying and dying again. Also the chain pulling, round room with the skelltons were just CHEAP. i don't remember the first game driving me crazy like that. I could just be OLD or something. Overall, the game is BADASS. One of PS2's best.
Except for the ending that was worse than Halo 2's.
Also. I never tore the eye out of a cyclops. Did I miss something?
This has probably been answered, but this thread is enormous:
Is anyone else having serious vsync or screen-tearing issues with GoW2 on PS3? Is this a PS3-only issue, or is the PS2 affected as well. The game is fantastic, but jesus is it an annoying issue.
Also the chain pulling, round room with the skelltons were just CHEAP. i don't remember the first game driving me crazy like that. I could just be OLD or something.
i'm inside the palace of the fates, and where the bells are at the entrance. can someone tell me what i'm supposed to be doing here exactly? Gamefaqs doesn't have up to this point yet
First of all, there's some thing making everything all green. You have to destroy that first, but I think you already have. Then you need to ring both bells at once to crack the face. Use the slow downy trick to do that. after that, you need to turn the battering ram bell thing towards the face. That's the part that got me, 'cause it's kinda obscure to find. Look under the R1 swingy part, just above the water. You'll probably figure the rest out on your own. The hard part was finding that lever for me.
Is anyone else having serious vsync or screen-tearing issues with GoW2 on PS3? Is this a PS3-only issue, or is the PS2 affected as well. The game is fantastic, but jesus is it an annoying issue.
It does, it's called Bonus Play, and it's only available in the difficulty you beat it in or <. Go to New Game and you should see a little sword icon in a bubble next to the modes it's available in.
Im stuck, not sure which place it is exactly, but there's a room with ice covering most of the walls in a pretty much round room, there's a statue a bit down thats covered in ice too except his head, there's a lever behind it, when pulled the head turns into a flamethrower, which then opens one of the ice walls to reveal some kind of globe on a movable pedestal. There's neon blue signs, they're splitted in 3 and you can move them separately with some levers.
just wtf am i supposed to do? I got the signs aligned and all but it doesnt do shit.
Im stuck, not sure which place it is exactly, but there's a room with ice covering most of the walls in a pretty much round room, there's a statue a bit down thats covered in ice too except his head, there's a lever behind it, when pulled the head turns into a flamethrower, which then opens one of the ice walls to reveal some kind of globe on a movable pedestal. There's neon blue signs, they're splitted in 3 and you can move them separately with some levers.
just wtf am i supposed to do? I got the signs aligned and all but it doesnt do shit.
This has probably been answered, but this thread is enormous:
Is anyone else having serious vsync or screen-tearing issues with GoW2 on PS3? Is this a PS3-only issue, or is the PS2 affected as well. The game is fantastic, but jesus is it an annoying issue.
I think I would rather have GOW psp to be a prequel of some sort, maybe going into kratos's brother storyline and then have GOW3 to be the all out ps3 sequel to end the trilogy.
I think I would rather have GOW psp to be a prequel of some sort, maybe going into kratos's brother storyline and then have GOW3 to be the all out ps3 sequel to end the trilogy.
I wonder when RAD will announce it. I mean we know it's theres, and obviously from the ad in the game booklet... but they haven't officially announced it yet have they?
I wonder when RAD will announce it. I mean we know it's theres, and obviously from the ad in the game booklet... but they haven't officially announced it yet have they?
Well didn't they sort of officially announce the game when they put the ad for it on the back of the GoW 2 booklet? Of course they didn't bring out any kind of a press release, but when they do I sure hope we get some sort of trailer. If the PsP version marketing is anything like the consoles we should be getting a playable demo before its release.