Anton Sugar
Member
Does this only work when games are run IN DX9 mode, or do they just have to be DX9 capable? Guess that's kind of a dumb question but oh well :lol
Only when running in DX9 mode. Running Crysis in DX10 gives no MLSAA whatsoever.Mr. Snrub said:Does this only work when games are run IN DX9 mode, or do they just have to be DX9 capable? Guess that's kind of a dumb question but oh well :lol
sfried said:It seems the hotfix update doesn't work for chips lower than 5xxx. I have a Mobility 4200 and it didn't seem to get patched up. All it does is install the newer catalyst control manager and maybe some few extras like hydravision and thats it. No reboot, and technically no new driver. I had to install the non-hotfix vanilla 10.10 driver to get stuff working back to normal.
Also I think it just doesn't have the drivers for a clean install for 4xxx, which is something I usually do when I update a new driver.DieH@rd said:MLAA needs 5.0 shaders, so no support for 4xxx [for now].
Yeah, DICE actually had an MLAA implementation that they decided against because it didn't work so hot for them.Mr. Snrub said:BFBC2 doesn't look that great. For me, it seems to run better in DX10 with the ingame AA :-\
scitek said:How do I take screens to be sure?
M3d10n said:Just like deferred rendering could be "backported" from DX9.0 to DX8.0, heh?
Without looking at the shader itself, I can't tell if it can be done in CS4 or not, but it's a given that CS5 is flexible enough that Intel's MLAA could be probably dropped on it without major changes in the technique (just like Sony did on the PS3's SPUs). Porting it to CS4 might, at the very least, require some re-thinking.
Anyway, at gamedev.net's forums someone came up with a DX9 MLAA-like effect (but it is more aggressive on textures), so they could go that route if they really wanted.
Ryoma-Echizen said:Anno 1404 MLAA
Mr. Snrub said:Does this only work when games are run IN DX9 mode, or do they just have to be DX9 capable? Guess that's kind of a dumb question but oh well :lol
subversus said:you won't see it on screens, it's a post-effect.
Extollere said:Meh, I usually play all my games with no AA, so it doesn't bother me anymore. Quick question though for those in the know... when screen resolutions (and game resolutions) start get get higher than 1080p, will AA even matter anymore? It seems to me that the higher the resolution the less aliasing is even noticeable.
pestul said:Someone on Rage3d reported that enabling MLAA with vsync in game will disable triple buffering. That would probably explain some of the more brutal looking textures.
felipepl said:Yes... running Crysis in DX9 allows MLAA to work.
Looks GORGEOUS and runs a lot better, amazing job AMD.
scitek said:I know FRAPS won't work, but I thought they got a method working a few posts back.
leads to a black screenBackfoggen said:Apparently simply print screen is supposed to work, too.
I don't understand this. So then PS3 has 5.0 shaders?DieH@rd said:MLAA needs 5.0 shaders, so no support for 4xxx [for now].
yurinka said:I don't understand this. So then PS3 has 5.0 shaders?
yurinka said:I don't understand this. So then PS3 has 5.0 shaders?
yurinka said:I don't understand this. So then PS3 has 5.0 shaders?
kittoo said:Nvidia must be working on something like this too.
Right?
JADS said:Will get some more screenshots (daytime) later on.
derFeef said:
Corky said:Hey if AMD now has a tech that allows their users to have good anti-aliasing for a nonexistant performancehit, then I sure as hell hope that the boys and girls at nvidia are working their supple buttocks off tryin' to match it
StuKen said:the ati implementation is done using 5.0 shaders. on the ps3 its handled by one of the spus.
same technique, different method of generating the result.
Yes, a daylight picture would be 10x better.brain_stew said:You're going to want to disable edge AA in the Crysis config file if you want to attempt to use it with the game. You're making it harder for the algorithm to find edges and adding to the blur otherwise.
You need comparison pics (in daylight) between:
No MSAA + No MLAA + No Edge AA
MLAA + No MSAA + No Edge Blur
MSAA + No Edge AA+ No MLAA
No MSAA + Edge AA + No MLAA.
Extollere said:Meh, I usually play all my games with no AA, so it doesn't bother me anymore. Quick question though for those in the know... when screen resolutions (and game resolutions) start get get higher than 1080p, will AA even matter anymore? It seems to me that the higher the resolution the less aliasing is even noticeable.