kittoo
Cretinously credulous
subversus said:they look the same
Indeed. I dont see any difference too.
subversus said:they look the same
kittoo said:Indeed. I dont see any difference too.
Unfortunately it is useless to me as it does not seem to work with DX10 or DX11 (I did not realize this).brain_stew said:You're going to want to disable edge AA in the Crysis config file if you want to attempt to use it with the game. You're making it harder for the algorithm to find edges and adding to the blur otherwise.
You need comparison pics (in daylight) between:
No MSAA + No MLAA + No Edge AA
MLAA + No MSAA + No Edge Blur
MSAA + No Edge AA+ No MLAA
No MSAA + Edge AA + No MLAA.
I'm sure Crysis would work in DX9 mode.mr_nothin said:I think there's too much confusion on what games actually support MLAA and games that dont. Then on top of that...there's no true way of taking screenshots that dont add any extra blurring/other side effects. I think we need to wait for the official sites to provide comparison screens.
I'm seeing games like Crysis being posted with MLAA "applied". I dont even think MLAA works in Crysis from what I've tried. MLAA works but there's a lot of variables to consider right now. This is a really early implementation so for the ppl that are writting it off, I'd way until Catalyst 10.12 when it's officially released.
metareferential said:Kinda OT and maybe already discussed: is MLAA ever going to be feasible on the 360?
The fact that no one ever tried it might suggest that the answer is obviously negative; however I'd greatly appreciate an explanation from one of you tech-savvy gafer.
The hotfix is the full driver, just a newer version. You can install it right away.Binabik15 said:Stupid question, but do I need to update to 10.10 before installing the 10.10a hotfix? I´m on 10.9 and neither steam nor the AMD homepage gave any results when I searched them for catalyst 10.10 :/ With 135 mb the hotfix file is pretty big, though, so I guess it could include 10.10? It´s still downloading (veeeeeery slowly), so I can´t tell and I don´t want to screw my drivers up by doing things in the wrong order, so I thought I´d ask.
Sad that Crysis (DX10) doesn´t work with it, then again it´s not official, so I´m glad for anything we get out of this.
gofreak said:Yes it's possible, and has been tried:
http://www.iryokufx.com/mlaa/
Although, we should probably note that technically MLAA implementations may differ. There is no such thing as one 'MLAA' technique. For example, someone asked earlier if running screenshots through Intel's software would let you see what games would look like with AMD's implementation...whilst in the large it would be quite similar, I'm sure, technically it's not exactly the same.
Yea MLAA wins out (has a SLIGHT amount of blur added though)LabouredSubterfuge said:Might just be me but I think MLAA wins out there. What were your fps rates like on those JADS?
LabouredSubterfuge said:Might just be me but I think MLAA wins out there. What were your fps rates like on those JADS?
metareferential said:Kinda OT and maybe already discussed: is MLAA ever going to be feasible on the 360?
The fact that no one ever tried it might suggest that the answer is obviously negative; however I'd greatly appreciate an explanation from one of you tech-savvy gafer.
jett said:LucasArts implemented a custom AA technique called "DLAA" on The Force Unleashed:
With DLAA
Without AA
It blurs the image too much for my liking compared to MLAA on the PS3, but it's something. The difference here is that Sony themselves developed a custom AA solution and has offered it to ever PS3 developer out there. Microsoft would have to do something similar...
Yeah, well something like that could probably be implemented in the MLAA function for future drivers.FoxSpirit said:What really is needed is an option for after-sharpen. Seriously, even a slight sharpen effect after MLAA makes the picture pure awesome.
I don't think it's intentional. It's just that since DX9 games are using only a subset of the graphics features, the driver can introduce the MLAA into the post-render without risks of breaking the game in some strange way. DX10 and 11 renderers, being more flexible, have higher chances of causing incompatibilities and probably need testing. Also, since they can use more of the hardware, the performance hit might be greater.brain_stew said:So AMD may be currently limiting this to DX9? That's just.............stupid, though I'm sure it'll be rectified soon as they've already committed to supporting DX10 and DX11 games.
I just think that the hacked drivers don't work properly. We need someone with 6xxx series.M3d10n said:I don't think it's intentional. It's just that since DX9 games are using only a subset of the graphics features, the driver can introduce the MLAA into the post-render without risks of breaking the game in some strange way. DX10 and 11 renderers, being more flexible, have higher chances of causing incompatibilities and probably need testing. Also, since they can use more of the hardware, the performance hit might be greater.
Wow amazing results, honestly the MLAA shot is among the best I've seen of Conan.derFeef said:
I thought the mobility drivers were unique. Either that, or there could be residual from regular 10.10 that is carrying over. Might need to use DriverSweep in between uninstalling and reinstalling.brochiller said:I could use a little help here. I have a Mobility 5730 in my laptop and I've installed the driver and hotfix for 5XXX series and restarted my computer, but I'm still not getting an option for MLAA in the CCC. Is there something else I have to do?
gofreak said:
pestul said:I thought the mobility drivers were unique. Either that, or there could be residual from regular 10.10 that is carrying over. Might need to use DriverSweep in between uninstalling and reinstalling.
Once official, this feature is going to be awesome on my bros new laptop w/mobility 5650. He probably never thought he'd be able to use AA at usable framerates.
chris0701 said:How did they acheive that ? Could it based on experimental driver level MLAA for 360(as ATI did). It makes no sense they would update their code into source code of games.
RockmanWhore said:What's the interst of combining both MLAA and MSAA? Isn't MSAA suposed to clean the edges already? The only difference to me is that putting MLAA on top of that makes the image blurrier. What am I missing?
well see, the thing about MLAA is that it's very 'cheap' and that it works rather well on all edges (alpha transparency stuff included). so if you have a game whether AA either doesn't work, or is very expensive (like forcing it on in UT3 engine games) this gives you a big performance boost.Mr. Snrub said:So, I'm playing Vindictus, and it's obviously working because the UI is a little "blurred" and there is AA, but it's not mind blowing. Are there any other settings I should have enabled/disabled in CCC, other than checking the MLAA box?
hopefully. maybe then certain games won't cause my pc to start giving out Power error beeps.brochiller said:Yeah you're right, that hotfix probably doesn't work with the mobility cards. Oh well, hopefully support for the 5XXX series cards will be included in the next official update.
Did you resize the shots you posted from a larger resolution? I feel like your shots without MLAA look better than my 1680x1050 Crysis shots with a 5850, unless I'm just missing something.JADS said:No MLAA No Edge No MSAA - 69
No MLAA Yes Edge No MSAA - 67
Yes MLAA No Edge No MSAA - 63
No MLAA No Edge 4x MSAA - 43
Edit:
The performance hit is much larger in 1080P
No MLAA No Edge No MSAA - 55
Yes MLAA No Edge No MSAA - 40
No MLAA No Edge 4x MSAA - 30
Edit 2: Overclocking my 5850 (865 Core, 1210 Memory) seems to help on the MLAA option. I gain around 10 frames.
dark10x said:Unfortunately it is useless to me as it does not seem to work with DX10 or DX11 (I did not realize this).
You can easily tell if it is engaged if you enable FRAPS. The FRAPS counter is impacted by the MLAA and becomes slightly softer around the edges. It definitely does not work with Crysis when in DX10 mode.
RockmanWhore said:What's the interst of combining both MLAA and MSAA? Isn't MSAA suposed to clean the edges already? The only difference to me is that putting MLAA on top of that makes the image blurrier. What am I missing?
Metalmurphy said:So absolutely no way it'll ever work on 48xx cards since those have 4.0 shaders right?
Blizzard said:Did you resize the shots you posted from a larger resolution? I feel like your shots without MLAA look better than my 1680x1050 Crysis shots with a 5850, unless I'm just missing something.
Metalmurphy said:Anyone?
Thanks. Sounds like I should try playing in 720p windowed.JADS said:No, all shots posted where taken from the game running 720P windowed + DX9. The only thing I did is crop away the border in paint.net.
Karak said:I give up 19 reboots later) killed the 00000 reg folder many times, rebooted, hotfixed, tried with manual replacement. Nothing ever turns it on. It is now in the registry but setting it to 1 or 0 and rebooting after each does nothing.
Windows 7 32bit
ATI 5850
Damn!