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The evidence Destiny's "Expansion Pass" is content removed from original release

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So I havent really been following anything on this for the past month. I knew the dlc was going to hit today. I bought the limited edition so it came with the season pass. So I just got through all of the missions. Wow, that was terrible.

It also looks like the new raid's also been beaten in under 6 hours. Wrap it up, folks. A $20 "expansion" for a psuedo-MMO has been consumed in under 24 hours.
 
King watch, a locked earth location you can access glitching since day one, had spawned enemies and boss. It was functional you could fight tel. It even had the dead ghosts.

Just because you can glitch into a playable area that doesn't mean it's finished and ready.

The fact that the "boss" is named "Ultra Captain" is arguably an indicator that King's Watch was abandoned well prior to launch, since no other high-level Captains are called that. The naming convention was outdated, and remains so since Bungie hasn't touched it for quite some time.
 
It also looks like the new raid's also been beaten in under 6 hours. Wrap it up, folks.

Why do people do this with every raid in every game? "It's all over, some experts I don't know beat some difficult content quickly!"

Would you have preferred gating even within the raid? That's the only way to make this content "last".
 
Just because you can glitch into a playable area that doesn't mean it's finished and ready.

The fact that the "boss" is named "Ultra Captain" is arguably an indicator that King's Watch was abandoned well prior to launch, since no other high-level Captains are called that. The naming convention was outdated, and remains so since Bungie hasn't touched it for quite some time.

Well, the model of that Ultra Captain is the same as Riksis (Restoration boss) and Karrhis, the assassination target in The Breach, so ultra captain might just be an internal classification for that enemy type.

I finished infamous first light in 4 hours.

Ahh, I need to go back and finish the challenges in that game. Combat with Fetch felt so satisfying.
 
Why do people do this with every raid in every game? "It's all over, some experts I don't know beat some difficult content quickly!"

Would you have preferred gating even within the raid? That's the only way to make this content "last".

There was more to this DLC other than the raid, right?
 
Why do people do this with every raid in every game? "It's all over, some experts I don't know beat some difficult content quickly!"

Would you have preferred gating even within the raid? That's the only way to make this content "last".
When MMOs add a single raid and a couple of swag to the game, they call it a free patch.
Not a 20€ Expansion...
And their expansions dont get beaten in 6 hours.

Anyway.
That's why you should never pre-buy stuff you suckers!
 
i'm enjoying it. immensely in fact. 3 mp maps, a strike, some story missions, new gear, and a new raid. seems perfectly reasonable for the amount i paid ($15), and at least in line with many other dlc pricing.
 
When MMOs add a single raid and a couple of swag to the game, they call it a free patch.

A "free patch" on top of a monthly subscription fee or a whale-exploiting F2P model.

But all the same yes, don't buy DLC blind! I was fine with everything that was in The Dark Below, but I didn't purchase it until a few weeks ago when they actually outlined its content.
 
That is sad. I already thought the original content on disc might be small, now we have a potential reason for this.

Don't buy season passes. Saving $5 or $10 in the space of 3 months is fuck all, why take the risk?
 
Bungie really messed up. Hopefully destiny 2 will be ALOT better.
If they're still messing up now, why have hope for a sequel?

Game should have been delayed 6 months so it actually launched with a good amount of content. Poor showing from Bungie. Really not impressed. Will wait for Destiny 2 with a hefty dose of pessimism.
Going by the first DLC 1, probably still not enough.Hell, it's not even content so much of as stuff to actually do beyond shooting shit and 6 months may not even be enough.

*sigh*. I was seriously considering purchasing it.... But stuff like this....smh
Invest in a Sega Dreamcast instead.

This is why companies make sequels to bad games.
If you're an online game, you're no longer an island that have to wait to prove your worth.

Oh hey, this thread for like the....I want to say third time?

Is this really still news? Does the Destiny hate force need to make a new thread every week or they lose their contract?

People who wanted the game have bought it already. People who wanted the DLC have bought it already. People who may want to buy the game in the future have endless options to look at the game beforehand and decide whether or not it's worth their money.

I don't understand how a "buy it and forget it" game like Destiny can warrant sooooooooooo many threads all the time. Hell, even I made one a few days ago and feel stupid because of it.

No one is paying a monthly sub for this, no one needs to be "saved" from giving their money to Activision.

Just, you know, let it go? Please?
Because there are people that have feared about the jacking up of prices for so little for successful titles and become the norm and Destiny, to those folks, is that fear coming to life in full raging force.

Great gameplay based around defending your little robot Ghost buddy from waves of enemies and fights against some bullet sponge bosses. That is pretty much the game outside of the multiplayer, which is pretty mediocre as well.
You don't even defend him, just defend your self from wave to wave. Hell, it's not even the gameplay but just the shooting that is so compelling. Looking that warlock footage made me realize how awesome a space mage game would be with that speed and intensity...just too bad those poor bastards were actual players.

It doesn't matter when they made the content, or what their intentions were at some point. IIRC they filmed the second and third LotR movies at the same time, but you don't expect to watch them both with only one ticket, do you?

Bungie decided to sell the game with the content it had at launch, and to sell the DLC with the content they're releasing now. If you think the product is worth the price, pay it and enjoy. If you don't, don't.

If you got suckered in to pre-ordering and season passes and promise of improvements later down the line... I hope you've learned your lesson. Games are cheaper and better if you can keep your wallet in your pants.

If they had years' worth of amazing content ready at launch, they'd be entirely within their rights to parcel it out slowly, and people should be happy to play it. If they released a crappy disc and didn't start work on crappy DLC until after it had gone gold, people should be unhappy with the end result. Either way, when they made the product is irrelevant: what matters is whether you want to pay the price they're asking for the product they're offering.
If Destiny 1 was even close to being as meaty and lavishing as the The Fellowship of the Ring, it might have been the greatest game of all time.
 
As someone who bought the $100 Digital Guardian Edition purely based on Bungie's track record of quality, this royally pisses me off.
Now you know what Bungie's "track record of quality" actually amounts to under the Activision umbrella and to not make the same mistake when Destiny 2 ships in 2016.
 
People REALLY need to read the OP.

Again, for the 3rd time, nowhere do I state The Reef was complete.

The threads existence is simply to provide evidence this content was originally planned to be in the base game. There is sufficient enough proof of that for The Reef.

It is not evidence. They explained this when people first glitched into the areas and bungie explained why people could go there and why it was not in the base game. You are just rehashing things they have already explained since the beta of the game.

http://kotaku.com/bungie-sorta-explains-why-some-of-destinys-dlc-is-on-1652925300
I'm sure you sure the recent leaks with players able to see a lot of this planned content already in the game. Based on what you've told me, a lot of that doesn't seem to be in The Dark Below.

Harold Ryan: There's a bunch of shared-world content we've shipped on the disc specifically to limit download sizes for people. Both inside the US and all over the world, how much you download on your local home internet connection can be a problem, and even how much storage space it takes up on your console.3456

So we share a lot of assets across all the activities in the game. When people get into areas that aren't unlocked right now, they're seeing pieces we built and shipped ahead of time, but they're by no means the finished experiences or even the finished content.

But when we can get into these areas already and see this content, there's a feeling at the content is finished, cut and saved for DLC.

Harold Ryan: No. Eris and her story were built over the last three months, long after the game was done. For example for The Dark Below, that included the activities and the bosses and all of the polish of it

And before

http://www.inquisitr.com/1508076/bungie-defends-destiny-dlc-content-on-disk-fans-still-not-happy/

We noticed that you noticed that we already have plans for upcoming content packs in Destiny.

We do! They have activity names (which may or may not change) and we have a really good idea what they’re going to contain. They even have placeholder nodes in the Director, as you’ve already discovered.

But neither of the Expansion Packs we’ve announced are finished.

People at Bungie are hard at work to complete content for our first post launch pack, “The Dark Below,” as I type these words. It will be finished soon. It releases in December. Soon, we’ll detail it out for you so you can see exactly what we’ve been working on.

Thanks for playing. Thanks for the passion. We know you want details. We’ll talk more soon.

Edit:
None of this makes it sound like it was actually 'removed' content that was finished by any stretch.

Shit, you can find the roadmaps of wow's planned zones YEARS in advance that were highly accurate, but the work done to the zones themselves were nowhere to be found until much closer to release.

Just because they knew wht the DLC would be (even as far as some of the basic parts of the geometry and the names of items) doesn't mean any of it was 'on disc dlc' or even finished and chopped out of the game. It means they planned ahead, like any good company making a game with long legs is going to do.

And I fully expect another thread saying the same exact stuff when the next expansion is released.
 
I honestly don't know why people are still playing this game. There are games that do every part of what Destiny does, but better.

Addiction. It is literally the same gameplay with zero change every time you play a raid/strike whatever just to get a roll of the dice at the end for a chance of good loot which is in no way different than the gun or armor you were using before except it has different numbers and if you are lucky you can kill the same enemy you have been killing the same way a billion times just a little bit faster.

Game is shit from front to back. I have played call of duty campaigns that had more content than Destiny.
 
Why do you feel its Activision? Because Bungie is a sacred golden calf that is above reproach. Activision gave Bungie money to make a game, not a blank check with no deliverable. All signs point to the blame resting on Bungie's shoulders. Since inception this game has been sold BY BUNGIE in ViDocs and interviews as something that the release fell spectacularly short of. Fast forward to the Dark Below and all we got were promises that things would be different, that they would make amends from the top brass of the studio all the way down to Deej and look how that turned out (ignoring how regressive it is for people who owned the base game and didn't purchase the expansion). Further, you have some pretty important people who left Bungie within a year of launch.

And I see the rebuttal, Activision is evil and forced Bungie to release when not ready. And you know what, that might be half true. But let's put it in perspective, if you gave me millions of dollars to make a game, I am sure you would have a drop dead date in there that if I missed it, I would incur penalties. And if you didn't, then you are a fool. Anyway, if I miss the date I incur penalties, therefore its in my best interest to get something out there to minimize any penalties. Did you force me to launch prematurely? Sort of, but its my fault for agreeing to a date and not being able to hit it. Reading thus topic, not only was Bungie not ready to launch, they removed content in order to make sure they had the expansions they were contractually obligated to produce.

In conclusion, Bungie is the one at fault here and for once not Activision. However, Angry Joe, yourself, others on the neogaf and the web at large, will not think critically and blame Activision. *sigh* it feels so weird defending them.

Dear God. Activision is the publisher. The one that controls the money dictates release scheduling, level of quality control, etc, etc. I don't give two shits about Bungie, and the fact that they chose to sign a contract with that company speaks volumes about them, but ultimately, these tactics scream of Activision's sleaze in the same way everything about Diablo 3's launch did.
 
I honestly don't know why people are still playing this game. There are games that do every part of what Destiny does, but better.

Actually I think the reason people continue to play Destiny is actually because it fulfills a niche that nobody else is serving.

What are the other co-op focused multiplayer shooters with RPG-style progression (equipment gearing, a class system, and character skill trees)? How many of them have gameplay that's as good, and feature 6-person raid encounters?
 
A "free patch" on top of a monthly subscription fee or a whale-exploiting F2P model.
Guild wars 2 gives that amount of content without a subscription every 2 weeks.

To bad that until a few months ago they had a habit of deleting the content they added a month after release.
 
Guild wars 2 gives that amount of content without a subscription every 2 weeks.

There's a new raid every 2 weeks? Color me skeptical. How have they mastered what Blizzard cannot?

3 months is a pretty good turnaround time on raids, at least in my experience. World of Warcraft probably only turned out a new raid every 4-6 months, with several of them being short 1-2 boss encounters. I'm legitimately worried that House of Wolves will probably be the last major raid for a long time.
 
This game is such a sham.

Exactly this.

They successfully managed to dupe guys like me into buying it, too, with their grand marketing scheme. This experienced has soured me on ever buying digital, full retail release games every again.

I feel so ripped off and cheated.
 
Oh my god, the 80% of the DLC strike is in the defend rasputing area, then go backward to the last array area then go to the crashed hive ship then go to the closed door you see in the vanilla game and then you enter the dlc area, two rooms, the end, THE END of the strike. Only one boss.
 
There's a new raid every 2 weeks? Color me skeptical. How have they mastered what Blizzard cannot?

3 months is a pretty good turnaround time on raids, at least in my experience. World of Warcraft probably only turned out a new raid every 4-6 months, with several of them being short 1-2 boss encounters. I'm legitimately worried that House of Wolves will probably be the last major raid for a long time.

There is no raiding period in GW2, but they have been adding new story instances and events every few weeks since the living story started. They also redid or added several zones to the game, and tons of items/skins/etc.
 
What a load of crap. I don't wana buy the DLC as I know it's just the same shit I have been doing in Destiny with different skin. But all my friends are getting it and I might have to reluctantly.

Bungie you sold your soul. :/
 
It is not evidence. They explained this when people first glitched into the areas and bungie explained why people could go there and why it was not in the base game. You are just rehashing things they have already explained since the beta of the game.

http://kotaku.com/bungie-sorta-explains-why-some-of-destinys-dlc-is-on-1652925300


And before

http://www.inquisitr.com/1508076/bungie-defends-destiny-dlc-content-on-disk-fans-still-not-happy/



Edit:

And I fully expect another thread saying the same exact stuff when the next expansion is released.

It's a shame that at this point I'm more inclined to believe random NeoGAF posters than Bungie over their own fucking game. No one at this point owes Bungie any sort of trust or benefit of a doubt after the shitshow that this game has generated.
 
I don't really understand the complaints for lack of content. It has more content than other shooters like Halo, Call of Duty, etc. If you treat it as an MMO, then sure it has no content. If you treat it like an online co-operative shooter, it's got more content than competing shooters.

The price of the expansion isn't unreasonable either. Your typical Call of Duty of Battlefield map pack has 4-5 maps. This comes with three multiplayer maps, new story missions, a new raid and one or two new strikes, as well as new gear.

Let me count for you:

Halo: Reach, Bungie's last game, has these things at launch:
A eight hour (your actual play time may vary but shouldn't be very different) story campaign, with an actual story built upon one of gaming's most iconic franchise, likeable characters, great voice acting and some touching moments
like Jorge, Kat and Carter's death, Dr.Halsey, Noble Six's final stand
, with four difficulties, achievements, skull modifiers, completely solo and co-op friendly;
Nine multiplayer maps;
Firefight score attack/horde mode with ten maps, completely solo and co-op friendly with tons of customization and full matchmaking supports;
Full appearence customization with tons of armor parts to unlock and a feature rich emblem creator;
Full Forge map editor;

Call of Duty: Advanced Warfare, the latest CoD title released this year, has these things at launch:
A five hour campaign, albeit short but again with an actual story with Oscar Award winner Kevin Spacey and the industry's hottest voice actor Troy Baker, has four difficulties and an unlock system for replayability;
Tried and true CoD multiplayer with tons of unlocks both gameplay and cosmetic, 13 maps out of the box. 14 if you count the Atlas Gorge pre-order map;
Exo survival mode aka horde mode, on the 13 multiplayer maps;

And you call Destiny has more content than these? CoDAW is already the lighter weight of CoD releases, earlier titles like Black Ops II are even crazier at the content part to the point of overdelivering.

I don't like CoD's DLC prices either but AT LEAST THE CONTENTS ARE COMPLETELY NEW!
 
This thread infuriates me. Videogames are people too.
 
My brother got suckered into buying this. Here's what he sent me over whatsapp 2 hours later lmao.

zYk055H.jpg
 
Actually I think the reason people continue to play Destiny is actually because it fulfills a niche that nobody else is serving.

What are the other co-op focused multiplayer shooters with RPG-style progression (equipment gearing, a class system, and character skill trees)? How many of them have gameplay that's as good, and feature 6-person raid encounters?

Exactly.
 
I'm quiet glad that I wasn't fooled the brother paying for the DLC before and now likely never will. Fool me once Bungie with the trailers , fooled me twice with the beta. Won't happen again!
 
The harsh reactions people have to this game don't cease to amuse me. They provided a free demo which was almost exactly representative of the final game. I find it hard to really expect much else from a developer or publisher. There is no particular sham or shenanigans going on, it is simply a decent game which did not turn out to be the single greatest creation in history.

As far as content being removed from the 'original' release, what does that mean? I am pretty sure the game has only been released once, so being the original it has exactly the content that it has. Its like going to see a new movie and then being upset because you didn't get to see all of unused takes and scenes.
 
I played the new missions and they were alright, not horrible but not super awesome either. Ended up getting three legendary weapons from doing all of them which was nice. Going to give the strike a try and hopefully play the raid soon. May as well play the game since I paid for all the DLC when I bought the guardian edition. I have played enough to not really regret my purchase.
 
I like the way there's a lot of responses about Destiny 2 being better and not having this crap. Do people really expect that to happen? Everyone is buying the DLC anyway, they're making money on it, and people are already talking about buying Destiny 2; I'll be very surprised if they change their business practices between Destiny 1 & 2.

Also with all the complaints about this game I'm surprised people are hyped for a sequel THREE MONTHS after release.
 
These 3 story missions are ass.

Mission 1 is run through an area 100% from the base game, just with different paths of connection. Kill some grunts along the way. Find a named wizard and kill it. Done.

Mission 2 is run through an area 90% from the base game. Go into a new entrance that leads you to a new boss sized room. Fight a few waves of grunts and an ogre. Done.

Mission 3 is run through an area 75% from the base game. Fight some grunts along the way. Get to the boss area. Kill a bunch of Knights and Wizards. Destroy some giant Crota crystal. Done.

You've now experienced the new story content in The Dark Below. It's insane that they think this is an improvement in storytelling over the base game. All they did was get zero new lines for Dinklebot (he is silent through all parts of the story missions), ask the Ikora Rey voice actress to be zeros and Eris gives you some exposition that is pretty much as clear as Dinklebot bot.
 
There's a new raid every 2 weeks? Color me skeptical. How have they mastered what Blizzard cannot?
I said content. Not raids.
At first they started slow, adding stuff every month, "for a month".
Later they started going crazy, adding world events, dungeons, story sequences, giant world bosses, just again to take them away after a month.
Now, after a lot of bitching from us, in each patch they add parts of new maps with new and unique events and story instances, all with new music and voice acting, and they all permanent with the exception of the story instances where if you havent looged in the time of it's release, you have to buy them seperatelly.
The game has other problems (like with a certain dps build being massivelly overpowed on all classes), but in the long run, in terms of patched content they gave WoW a run for its money.

DESTNY on the other hand had a full price for a package with barelly any content, and now they ask 1/3 of the game's price to add "nothing new".

"One of these things is not like the other thing."
 
There is no particular sham or shenanigans going on,

I'm going to bed so can't be bothered to search for the links but there was literally posts on Gaf from Bungie saying the demo was not snapshot of the whole game

There is an interview where the story was supposed to hold it's own against Lord of the Rings, Star Wars....

They held back the reveiws
.
.
.

I'll repeat I definitely got my money's worth, mostly because of my MMO background but there is no fucking way in hell this was the game Bungie planned on releasing from the onset. I will not trust a game made from them again and take a leap of faith like I did with Destiny
 
So to the people that have been giving me rebuttals on The Reef, why?

Again consider these facts about it.

1. It was shown in an apparently playable state a year before release in an official Destiny trailer.
2. No where in the trailer is it implied this is DLC content. It is from one of the earliest trailers where they show main areas of the game.
3. Its listed as a world on the map since Day 1. You can click to visit it and......nothing happens.
4. The story itself goes to The Reef.....but for some reason you only watch cut scenes. It is the only location represented this way. Every other planet the story mentions you, yourself play on.
5. Given how early it was shown you would have to believe that DLC has been in development for 1 - 2 years. That means it should be MASSIVE upon release.


How do you look at this and assume, nah that wasn't supposed to be there. It was all coincidence. The Reef was originally planned in the game. Why they removed it we will never know, likely they simply couldn't complete it in time but it was originally intended to be in there.
 
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