On PC you can take away the black bars.The only complaint I had with the original was the FOV. Please allow me to adjust this time.
On PC you can take away the black bars.
I sort of like the black bars but honestly... Almost feels like a different game.
Not as good as full fov control of course.
You can turn off the black bars on console as well. But yeah the trap placements and environment/enemy layouts feel like they were designed functionally and aesthetically around the black bars so I prefer to play with them on.
I remember, on consoles at least, the placement of the black bars was just perfect enough to make throwing objects a completely blind affair. You had to go with feel on where the actual reticle ended up because it was obscured
"John Johanas" sure is an odd name for a Japanese woman.
On PC you can take away the black bars.
I sort of like the black bars but honestly... Almost feels like a different game.
Not as good as full fov control of course.
I'm still sad that none of the original actors are returning.
Not really a fan of all the "play the game your own way" talk in interviews since one of my favorite aspects of TEW was how focused it was.
I've beaten TEW on Akuma a few times in the past so I think I'll ignore the warnings and start it up on Nightmare.
Well, that explains why the whole story was very telegraphed and even with the DLC filling in the details, they were what you expected.which was never a focus for the original
American and Male."John Johanas" sure is an odd name for a Japanese woman.
TEW1's uneven performance was due in equal parts to limited tech and overly ambitious art direction. The game looks incredible, though, as seen in my art direction appreciation thread.Sounds awesome , Evil Within was really limited by tech
1) making both stealth and action playstyles viable in every encounter. I'm hoping this won't homegenize the encounters into sort of samey combat bowls with lame enemy patrol routes rather than the string of super creative, but more restrictive, encounters of the first game, especially if a lot of the gameplay takes place in more multipurpose hub areas.
TEW1's uneven performance was due in equal parts to limited tech and overly ambitious art direction. The game looks incredible, though, as seen in my art direction appreciation thread.
So these details come from the newest Famitsu issue via both Shinki Mikami and the game's director, John Johanas
tfw TEW2 director is a JoJo.
I hope that this game also has a horde type mode. I always liked that kinda thing in games of this nature
I think it's good they emphasized a bit more to let casual audiences play. I want a challenge personally, but I appreciate accessibility (especially if this has a stronger narrative focus like they claim). The original game I hear from many was still pretty tough on casual (I can't say as I haven't played it on that difficulty personally.
I'd agree if SH didn't shit on this series from a great height.
Was not a fan of TEW 1, but keeping an eye on 2 and hoping to be surprised. Always on the look out for a good horror game.
Well, that explains why the whole story was very telegraphed and even with the DLC filling in the details, they were what you expected.
American and Male.
Where are you getting your information from?
I'm really baffled by the lack of media for this game. Describing it in interviews is fine and all, but this really needs an extended gameplay demo. Really, it needed it at reveal.
No offense to Dusk Golem (seriously I read all your threads, you're awesome), but when a forum poster has to stitch together information from different sources and add in a bit of speculation to try and get an idea of what your game is going to be like, you're doing it wrong. I wasn't a big fan of the first game but I'm interested in what they're doing with the sequel, and it's hard to tell what they're doing when the best things we have to go on are seconds long video clips.
Just the orignal article where Mikami was talking about his process in deciding who would end up being the new director of the game, and it was down to three Japanese employees, one of which was a woman who I thought helped with the original game.
Well here's one of them, but there was another that was more recent I thought, specifically about deciding who was going to be the new director since it wasn't going to be him.
https://www.polygon.com/features/2014/2/20/5425802/shinji-mikami-the-evil-within
The first game didn't really get tons of attention or push from the publisher either. It sold pretty well all things considered. I will admit, in terms of marketing, this one seems worse off. I hope I'm wrong and it goes on to sell at least 5M.
Would really love to see a gameplay demo.
Nobody's going to play on Casual, Mikami lol... The stigma is too strong...
I played the first one on casual, no regrets.
In hindsight, i could've done it on normal, as i was expecting it to be much more unforgiving, the game has plenty of checkpoints, so the 2nd i may start on normal.
-Instead of dictating the way to play like the original game did (and clarifying the original game sort of had a certain style you had to play in chapter by chapter, often with limited options in what you could and couldn't do), they want players to be able to play The Evil Within 2 anyway they like. They restrained forced stealth and combat sections to instead rather have multiple options in about any scenario, allowing players to choose whether to fight, sneak, flee, or use traps/the environment to kill. There will be scenarios where certain methods will certainly be much tougher to pull off, but they designed TEW2 so all options should almost always at least be possible.
Do we know what the first game's LTD is? 5 million seems extremely ambitious.