Okay, I now feel like I'm literally one step away from a buttery 60fps after this patch. However...
I'm still getting a very minor micro stutter in the starting area when i swing the camera around. The FPS counter is flickering between 59/60.
Setting the FPS Limiter to 58, unlocking the frame rate via console, and forcing v-sync via Nvidia seems to have helped, but I'm still getting that tiny stutter. I feel like I'm sooo close though. Anyone?
edit: 970 ftw. 1080p.
Okay, I now feel like I'm literally one step away from a buttery 60fps after this patch. However...
I'm still getting a very minor micro stutter in the starting area when i swing the camera around. The FPS counter is flickering between 59/60.
Setting the FPS Limiter to 58, unlocking the frame rate via console, and forcing v-sync via Nvidia seems to have helped, but I'm still getting that tiny stutter. I feel like I'm sooo close though. Anyone?
edit: 970 ftw. 1080p.
After that patch, I get perfect 60FPS on an oced 970 (1500mhz). I'm using, as always, RTSS as Framelimiter, the console command to disable the ingame limiter and I'm forcing non-adaptive vsync through the inspector. That get's you microstutter free 60FPS, even in the very first scene with the rain which was like 50 before with same settings.
BUT there is STILL something strange going on with the engine which leads to a stuttery look and feel sometimes besides the game still reporting 60FPS/16.6ms. It's much better than before, but it is still there.
Still annyoing as fuck overall, because I'm finished with the game already. The patch doesn't help me anymore, FFS. Too little, too late. But good for those who didn't play yet. One more reason to buy a year later in a sale for 5$. Good job, devs.
What res AA and settings?
After that patch, I get perfect 60FPS on an oced 970 (1500mhz). I'm using, as always, RTSS as Framelimiter, the console command to disable the ingame limiter and I'm forcing non-adaptive vsync through the inspector. That get's you microstutter free 60FPS, even in the very first scene with the rain which was like 50 before with same settings.
Just for the archives: I find it pretty significant that they were able to optimize the game so it gets more than 10FPS out of the exact same hardware. That is a really, really huge difference and makes you wonder how much more potential there is, in PC gaming in general. I'd bet that there are plenty of games that would run at much higher framerates if optimized.
Can you possibility provide a little more detail on what these programs/settings are?
After that patch, I get perfect 60FPS on an oced 970 (1500mhz). I'm using, as always, RTSS as Framelimiter, the console command to disable the ingame limiter and I'm forcing non-adaptive vsync through the inspector. That get's you microstutter free 60FPS, even in the very first scene with the rain which was like 50 before with same settings.
Does the stuttering go away if you keep rotating the camera in those same problematic spots? If so, it is probably just asset loading, and there may not be much you can do about it except overclocking and using a SSD. g-sync may help somewhat as well.
i'm still getting a tiny stutter (even indoors). when I slightly hold my joystick to the left and let the camera slowly pan around the room, I get a consistent hitch/stutter every one second.
v-sync forced on in nvidia control, unlocked framerate via console, limit set to 58 via Precision X. not sure what else i need to do.
EDIT: the stuttering is gone when I completely unlock the framerate and run it at 100fps. don't even see any tearing. no idea what's going on haha.
EDIT: the stuttering is gone when I completely unlock the framerate and run it at 100fps. don't even see any tearing. no idea what's going on haha.
i'll try this.I'm using the proven limiter in the rivatunterstatistics server and limit exactly to 60.
You're not going to see tearing in this game, because it is always running as a borderless window. Even if set to fullscreen in the game's menu.
I'm using the proven limiter in the rivatunterstatistics server and limit exactly to 60.
And yeah, I think the stutter is related to assets (loading probably). It's doesn't show in the framerate for sure.
okay i think i finally managed to get a stutter-free 60fps. think the issue was with precision X. their framerate limiter sucks.
- switched to rivatuner. locked to 60fps.
- forced v-sync on in NVCP
- R_swapinterval 0
seems smooth as butter so far. zero stutter. we'll see. bout to try 1440p (970 ftw).
okay i think i finally managed to get a stutter-free 60fps. think the issue was with precision X. their framerate limiter sucks.
- switched to rivatuner. locked to 60fps.
- forced v-sync on in NVCP
- R_swapinterval 0
seems smooth as butter so far. zero stutter. we'll see. bout to try 1440p (970 ftw).
What's your in-game framelock setting? Does it need to be set to "60 fps vsync" or left at 30, so as to let the swap interval tweak handle (and override) it instead?
What's your in-game framelock setting? Does it need to be set to "60 fps vsync" or left at 30, so as to let the swap interval tweak handle (and override) it instead?
Thanks Mikami - although still pissed that I paid full price only to see heavy discounting a few weeks later on steam - Will not buy a Mikami / Bethesda product full price again.
Anyone have tips on avoiding crashes? I literally can't get through a single level without the game crashing and losing all my progress, its starting to really piss me off. I heard AA can cause crashes so I've turned it off but it still happens regularly.
Thanks Mikami - although still pissed that I paid full price only to see heavy discounting a few weeks later on steam - Will not buy a Mikami / Bethesda product full price again.
I just left that at 30 and let the swap interval command override it.
edit: still getting these random, erratic, choppy instances. I'll walk into a house at a perfectly smooth 60fps, walk outside, walk right back into the same room and it's choppy/stuttery (with the counter reading 60fps).
I beat it at launch at 30fps with some dips to 25ish during like 2 segments in the game. GTX 580 and i7 865k. With the patch now I assume you'll be able to have constant 30fps.Is anyone playing this with a GTX580? thats my graphic card but im not sure its going to hold 30fps at 1080p given the quality of the port :/
My cpu is an i7 2600
It is the exact same for me - and it was like that before the patch as well, just more severe and often. I described that issue several times in this thread already.
I'd be interested to know if your stuttering disappears temporarily when pausing and un-pausing.
Can't see anyway to check patch version for the game neither.
The current Steam build id of the public branch is 466051. You can check your version by right-clicking the game, selecting "Properties" and then the "Local files" tab:
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(I don't have TEW installed so I can't use it as an example.)
Ahh, thank you. Well that's one questioned answered then.
So the installed version I have is BuildID: 466051. Can anyone confirm which version that is?
That's the version I have, and I got the update the other day.
Hmm, OK thanks. In that case the update didn't help performance for me at all (GTX 670).
Funny, I never saw it D/L. I do have a fast fiber connection though.