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The Evil Within PC Performance Thread

Okay, I now feel like I'm literally one step away from a buttery 60fps after this patch. However...

I'm still getting a very minor micro stutter in the starting area when i swing the camera around. The FPS counter is flickering between 59/60.

Setting the FPS Limiter to 58, unlocking the frame rate via console, and forcing v-sync via Nvidia seems to have helped, but I'm still getting that tiny stutter. I feel like I'm sooo close though. Anyone?

edit: 970 ftw. 1080p.

I don't see how capping your frame rate will do anything about individual high latency frames, unless you cap it to so low that it matches your slowest frames (e.g., 30 FPS).

Does the stuttering go away if you keep rotating the camera in those same problematic spots? If so, it is probably just asset loading, and there may not be much you can do about it except overclocking and using a SSD. g-sync may help somewhat as well.
 
Okay, I now feel like I'm literally one step away from a buttery 60fps after this patch. However...

I'm still getting a very minor micro stutter in the starting area when i swing the camera around. The FPS counter is flickering between 59/60.

Setting the FPS Limiter to 58, unlocking the frame rate via console, and forcing v-sync via Nvidia seems to have helped, but I'm still getting that tiny stutter. I feel like I'm sooo close though. Anyone?

edit: 970 ftw. 1080p.

After that patch, I get perfect 60FPS on an oced 970 (1500mhz). I'm using, as always, RTSS as Framelimiter, the console command to disable the ingame limiter and I'm forcing non-adaptive vsync through the inspector. That get's you microstutter free 60FPS, even in the very first scene with the rain which was like 50 before with same settings.

BUT there is STILL something strange going on with the engine which leads to a stuttery look and feel sometimes besides the game still reporting 60FPS/16.6ms. It's much better than before, but it is still there.

Still annyoing as fuck overall, because I'm finished with the game already. The patch doesn't help me anymore, FFS. Too little, too late. But good for those who didn't play yet. One more reason to buy a year later in a sale for 5$. Good job, devs.
 
Will this patch be applied to the demo as well?
It seemed like older patches were when I previously downloaded it.
 
Wonder if this patch will do much for those of us not on high end systems. I've been playing it in 900p 30fps and no AA just because that appeared to be what it took to reduce the crashing(though I'm not 100% sure that was what stopped it). I should at least try upping the resolution to native next time I play.
 
Better FPS is real.

I have a benchmark I've been doing over the first cutscene and then walking around the statue in the rain before looking up at the top of the hospital and then back down. I have a benchmark from October 29th and I got these results:

Avg: 73.884 - Min: 42

Just ran the same test.

Avg: 84.883 - Min: 63

This is running on a single 980 GTX with a 144 hz monitor (so 60 fps framelock which I'm using locks at 144).
 
After that patch, I get perfect 60FPS on an oced 970 (1500mhz). I'm using, as always, RTSS as Framelimiter, the console command to disable the ingame limiter and I'm forcing non-adaptive vsync through the inspector. That get's you microstutter free 60FPS, even in the very first scene with the rain which was like 50 before with same settings.

BUT there is STILL something strange going on with the engine which leads to a stuttery look and feel sometimes besides the game still reporting 60FPS/16.6ms. It's much better than before, but it is still there.

Still annyoing as fuck overall, because I'm finished with the game already. The patch doesn't help me anymore, FFS. Too little, too late. But good for those who didn't play yet. One more reason to buy a year later in a sale for 5$. Good job, devs.

Yeah same here, finished the game already. I do plan on getting the DLCs so I'll definitely check out this update then.
 
Just for the archives: I find it pretty significant that they were able to optimize the game so it gets more than 10FPS out of the exact same hardware. That is a really, really huge difference and makes you wonder how much more potential there is, in PC gaming in general. I'd bet that there are plenty of games that would run at much higher framerates if optimized.
 
After that patch, I get perfect 60FPS on an oced 970 (1500mhz). I'm using, as always, RTSS as Framelimiter, the console command to disable the ingame limiter and I'm forcing non-adaptive vsync through the inspector. That get's you microstutter free 60FPS, even in the very first scene with the rain which was like 50 before with same settings.

Can you possibility provide a little more detail on what these programs/settings are?
 
Just for the archives: I find it pretty significant that they were able to optimize the game so it gets more than 10FPS out of the exact same hardware. That is a really, really huge difference and makes you wonder how much more potential there is, in PC gaming in general. I'd bet that there are plenty of games that would run at much higher framerates if optimized.

Absolutely yeah. But to be fair, this game was particularly poorly optimized.
 
After that patch, I get perfect 60FPS on an oced 970 (1500mhz). I'm using, as always, RTSS as Framelimiter, the console command to disable the ingame limiter and I'm forcing non-adaptive vsync through the inspector. That get's you microstutter free 60FPS, even in the very first scene with the rain which was like 50 before with same settings.

Does the stuttering go away if you keep rotating the camera in those same problematic spots? If so, it is probably just asset loading, and there may not be much you can do about it except overclocking and using a SSD. g-sync may help somewhat as well.



i'm still getting a tiny stutter (even indoors). when I slightly hold my joystick to the left and let the camera slowly pan around the room, I get a consistent hitch/stutter every one second.

v-sync forced on in nvidia control, unlocked framerate via console, limit set to 58 via Precision X. not sure what else i need to do.

EDIT: the stuttering is gone when I completely unlock the framerate and run it at 100fps. don't even see any tearing. no idea what's going on haha.
 
i'm still getting a tiny stutter (even indoors). when I slightly hold my joystick to the left and let the camera slowly pan around the room, I get a consistent hitch/stutter every one second.

v-sync forced on in nvidia control, unlocked framerate via console, limit set to 58 via Precision X. not sure what else i need to do.

EDIT: the stuttering is gone when I completely unlock the framerate and run it at 100fps. don't even see any tearing. no idea what's going on haha.

I'm using the proven limiter in the rivatunterstatistics server and limit exactly to 60.

And yeah, I think the stutter is related to assets (loading probably). It's doesn't show in the framerate for sure.
 
EDIT: the stuttering is gone when I completely unlock the framerate and run it at 100fps. don't even see any tearing. no idea what's going on haha.

You're not going to see tearing in this game, because it is always running as a borderless window. Even if set to fullscreen in the game's menu.

I noticed it when my keyboard volume controls interface popped up in-game. That never happens unless I'm on desktop or running a game in borderless window mode.
 
Impresive. Game ran very poorly in the starting area with dips down to 35-38 fps @ 1080p.
Now the game runs with +25% oversampling (2400x1350) @ stable 60 fps.

How screwed up was this?

i5 3570k @4,2ghz. GTX 970 @ 1450mhz. Win 8.1

evilwithin_2014_12_11z5uh0.png
 
I'm using the proven limiter in the rivatunterstatistics server and limit exactly to 60.

And yeah, I think the stutter is related to assets (loading probably). It's doesn't show in the framerate for sure.

okay i think i finally managed to get a (mostly) stutter-free 60fps. think the issue was with precision X. their framerate limiter sucks.

- switched to rivatuner. locked to 60fps.
- forced v-sync on in NVCP
- R_swapinterval 0

seems smooth as butter so far. zero stutter. we'll see. bout to try 1440p (970 ftw).

edit: still getting some weird stutter. see below.
 
okay i think i finally managed to get a stutter-free 60fps. think the issue was with precision X. their framerate limiter sucks.

- switched to rivatuner. locked to 60fps.
- forced v-sync on in NVCP
- R_swapinterval 0

seems smooth as butter so far. zero stutter. we'll see. bout to try 1440p (970 ftw).

What's your in-game framelock setting? Does it need to be set to "60 fps vsync" or left at 30, so as to let the swap interval tweak handle (and override) it instead?
 
okay i think i finally managed to get a stutter-free 60fps. think the issue was with precision X. their framerate limiter sucks.

- switched to rivatuner. locked to 60fps.
- forced v-sync on in NVCP
- R_swapinterval 0

seems smooth as butter so far. zero stutter. we'll see. bout to try 1440p (970 ftw).

Great. I still get stutter though, but no framerate stutter. Hard to tell. It's basically the same behavior as before the patch, just greatly reduced. Sometimes the game will look and feel like 30FPS for a few seconds besides still reporting locked 60FPS.

What's your in-game framelock setting? Does it need to be set to "60 fps vsync" or left at 30, so as to let the swap interval tweak handle (and override) it instead?

Don't touch it or you will disable the console commands.
 
Updated Catalyst to Omega and downloaded the new patch for game and finally we have smooth framerate / camera. Its made that much of a difference I'm thinking about starting the game again from start.

8350 fx CPU
R9 280x crossfire
16gb 1600 ram
Sabertooth 990fx mobo
120 SSD

Thanks Mikami - although still pissed that I paid full price only to see heavy discounting a few weeks later on steam - Will not buy a Mikami / Bethesda product full price again.
 
What's your in-game framelock setting? Does it need to be set to "60 fps vsync" or left at 30, so as to let the swap interval tweak handle (and override) it instead?

I just left that at 30 and let the swap interval command override it.

edit: still getting these random, erratic, choppy instances. I'll walk into a house at a perfectly smooth 60fps, walk outside, walk right back into the same room and it's choppy/stuttery (with the counter reading 60fps).
 
Yeah, definitely a noticeable difference now.

I only had a few minutes to spare, but ran it with:
- R_swapinterval 0
vsync on in nividia control panel
framelimiter to 58 in nvidia inspector (is that the best setting for this game?)
seems much smoother, but am I missing anything else? triple buffering?

Fraps showing the max framrerates close to 100 on 1600x900 where I had it previously, and close to 80 bumped up to 1080p. This was on a 770, w/ 3570k. It had frequent drops to 45-50 previously.
 
Anyone have tips on avoiding crashes? I literally can't get through a single level without the game crashing and losing all my progress, its starting to really piss me off. I heard AA can cause crashes so I've turned it off but it still happens regularly.
 
Anyone have tips on avoiding crashes? I literally can't get through a single level without the game crashing and losing all my progress, its starting to really piss me off. I heard AA can cause crashes so I've turned it off but it still happens regularly.

Verify integrity of game cache? It's fixed crashing for me in a number of games now.
 
Why are people forcing v-sync through the nvidia controle panel? Isn't this game always running in bordeless window mode?
 
I doubt it, but was the demo patched?

I have the PS4 version, but I may double dip during the Christmas sale, and want to give the performance boost a go for myself.
 
Is anyone playing this with a GTX580? thats my graphic card but im not sure its going to hold 30fps at 1080p given the quality of the port :/
My cpu is an i7 2600
 
just noticed I can temporarily remove the stuttering if I quickly pause and un-pause the game. then it slowly comes back after walking around for a while.
 
I just left that at 30 and let the swap interval command override it.

edit: still getting these random, erratic, choppy instances. I'll walk into a house at a perfectly smooth 60fps, walk outside, walk right back into the same room and it's choppy/stuttery (with the counter reading 60fps).

It is the exact same for me - and it was like that before the patch as well, just more severe and often. I described that issue several times in this thread already.
 
Is anyone playing this with a GTX580? thats my graphic card but im not sure its going to hold 30fps at 1080p given the quality of the port :/
My cpu is an i7 2600
I beat it at launch at 30fps with some dips to 25ish during like 2 segments in the game. GTX 580 and i7 865k. With the patch now I assume you'll be able to have constant 30fps.
 
It is the exact same for me - and it was like that before the patch as well, just more severe and often. I described that issue several times in this thread already.

I'd be interested to know if your stuttering disappears temporarily when pausing and un-pausing.
 
I am still waiting for Steam to D/L the patch. Not sure WTF is going on, it just won't update for me. Since I can't find any answers on this, think I will just reinstall the whole game and see if that helps.

Already tried restarting Steam, refreshing Steam files, verifying game cache, etc. I was wondering if maybe it updated while I was AFK but downloads page in Steam showed nothing and performance is unchanged. Can't see anyway to check patch version for the game neither.
 
I'd be interested to know if your stuttering disappears temporarily when pausing and un-pausing.

Sorry, I uninstalled the game since I already finished it and it took away so much space. :( But since your symptoms mirror the ones I describe, I'd guess that the behavior is the same. Frame pacing and framerate is just weirdin this game. I had these issues in my first playthrough and they just weren't patched out now. It just changed and it's better, but not gone.
 
Can't see anyway to check patch version for the game neither.

The current Steam build id of the public branch is 466051. You can check your version by right-clicking the game, selecting "Properties" and then the "Local files" tab:

steambuildh9kss.jpg


(I don't have TEW installed so I can't use it as an example.)
 
The current Steam build id of the public branch is 466051. You can check your version by right-clicking the game, selecting "Properties" and then the "Local files" tab:

steambuildh9kss.jpg


(I don't have TEW installed so I can't use it as an example.)

Ahh, thank you. Well that's one question answered then.:)

So the installed version I have is BuildID: 466051. Can anyone confirm which version that is?
 
Hmm, OK thanks. In that case the update didn't help performance for me at all (GTX 670).

Funny, I never saw it D/L. I do have a fast fiber connection though.

I have a 670 4GB and there's a noticeable improvement. I only fooled around in the hub area, but it's running in the high 50s instead of the high 40s.
 
The game seems to run a lot better now. Is there anyway to add proper AA to this game? DSR doesn't work for me. Even when GPU usage is under 70% and 60fps the game feels like it's running 30fps. With native resolution game works fine now.

Edit: I tried a bit of chapter 3 and it still drops from 60fps. Still compared to the demo I played couple weeks ago it's a lot better. I might start playing the game now.
 
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