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The Evil Within PC Performance Thread

EDIT: Seems this method allows you to earn achievements.

I just tested this out and it works.

C/Users/account/saved games/tango/evil within/base/config

g_fov "100"
R_swapinterval "-1"
R_forceaspectratio "2"

Forces 60 FPS and a bearable Aspect Ratio without destroying the FOV, no need for the console command. The g_fov setting does nothing currently.

No one in my friends list has earned a single achievement or even shows the game on their profile. I'd imagine something is currently bugged as the game isn't even showing up on the Steam Stats page.
 
Given how the game looks, those performance seem pretty pathetic.
A 980 can barely keep 1080p (with black bars) at 60fps? And with stuttering? Meh.

I think i'll give my money to Bayonetta this time around, and wait and see if they patch it.
 
I just tested this out and it works.

C/Users/account/saved games/tango/evil within/base/config

g_fov "100"
R_swapinterval "-1"
R_forceaspectratio "2"

Forces 60 FPS and a bearable Aspect Ratio without destroying the FOV, no need for the console command. The g_fov setting does nothing currently.

No one in my friends list has earned a single achievement or even shows the game on their profile. I'd imagine something is currently bugged as the game isn't even showing up on the Steam Stats page.

I can see that I have a list of friends who "play The Evil Within"... but I haven't looked into it beyond that.
 
I just tested this out and it works.

C/Users/account/saved games/tango/evil within/base/config

g_fov "100"
R_swapinterval "-1"
R_forceaspectratio "2"

Forces 60 FPS and a bearable Aspect Ratio without destroying the FOV, no need for the console command. The g_fov setting does nothing currently.

No one in my friends list has earned a single achievement or even shows the game on their profile. I'd imagine something is currently bugged as the game isn't even showing up on the Steam Stats page.

Same for me, no achievements or game in Steam profile. It must be bugged as I even deleted my TEW profile and replayed the game without console.
 
Game is quite stuttery at 60FPS. Used both MSI Afterburner and Fraps, both reported 60FPS even when the game was showing quite a lot of judder. Think I'll wait and see if they patch it. VRAM usage stays at around 1.5GB, using a 2GB GTX 770.

The judder could still be due to your card running out of VRAM. If you have insufficient video memory then Windows will push the remains into system RAM and the amount will not be reflected in MSI Afterburner.

You can see it in Resource Monitor under the 'Modified' memory heading. Wolfenstein pushes almost 1.5gb into system RAM when maxed out on my 2gb 660Ti.
 
Well I found out why GSYNC isn't working. The game is in some weird full screen border-less window mode and not exclusive full screen mode like GSYNC needs to work. I noticed this when I got an Origin popup appear on my screen while in "full screen" mode. Also I could see my volume changer appear in the top left after I began checking.

Give us normal full screen please...

This is pretty common with OpenGL in Windows, I believe, and even explains the 60fps stutter everyone's getting.

Definitely a bummer.
 
Given how the game looks, those performance seem pretty pathetic.
A 980 can barely keep 1080p (with black bars) at 60fps? And with stuttering? Meh.

I think i'll give my money to Bayonetta this time around, and wait and see if they patch it.

A 980 should be able to keep 60 FPS in the majority of scenarios at 4K, let alone 1080p.

The problem is people are reporting frame drops on the second areas, which contains bonfires. That particular object shoots the framerate down currently.

The judder could still be due to your card running out of VRAM. If you have insufficient video memory then Windows will push the remains into system RAM and the amount will not be reflected in MSI Afterburner.

You can see it in Resource Monitor under the 'Modified' memory heading. Wolfenstein pushes almost 1.5gb into system RAM when maxed out on my 2gb 660Ti.

Evil Within hasn't gone above 1.5-1.7 GB for me at 1080p, doubt it's for lack of VRAM.
 
You said it nicer than I would have. Good on ya'.


The 460 was a mid/low-range 5 years ago. I'd know, I bought two. The 780 is doing a great job at 1080@30fps. I'll probably save 60 fps for my second run. It's hilarious that the game locks the achievements out when you do that.

Thanks for your restraint :)
 
Did you try using id tech 5's internal FPS counter?

I did. Fraps and the internal counter both report identical numbers and both regularly report 60 fps when there is blatant stuttering. I'm convinced it's a frame pacing issue at this point. 4 gigs of VRAM here.
 
I just tested this out and it works.

C/Users/account/saved games/tango/evil within/base/config

g_fov "100"
R_swapinterval "-1"
R_forceaspectratio "2"

Forces 60 FPS and a bearable Aspect Ratio without destroying the FOV, no need for the console command. The g_fov setting does nothing currently.

No one in my friends list has earned a single achievement or even shows the game on their profile. I'd imagine something is currently bugged as the game isn't even showing up on the Steam Stats page.

So it's not just me. I thought that the console disables achievements and the reason why so few people have them is because they're all using the console commands to enable 60 fps. lol

Would using the config file instead of the console circumvent the achievement lockout?
 
So it's not just me. I thought that the console disables achievements and the reason why so few people have them is because they're all using the console commands to enable 60 fps. lol

Would using the config file instead of the console circumvent the achievement lockout?

Nope, just tested its use through the config file.

Even when launching the game without the console, or for those that never used the console commands, the game isn't showing up in their profile at all. It also isn't showing up in the Steam Stats page, which leads me to believe this is a bug rather than directly attributed to the console.
 
The judder could still be due to your card running out of VRAM. If you have insufficient video memory then Windows will push the remains into system RAM and the amount will not be reflected in MSI Afterburner.

You can see it in Resource Monitor under the 'Modified' memory heading. Wolfenstein pushes almost 1.5gb into system RAM when maxed out on my 2gb 660Ti.

Resource monitor shows around 60MB modified memory. In other games, if the game is exceeding my card's VRAM limits, it shows the memory going up to 2048MB in the OSD. Here, it stays at around 1.5GB.
 
Anyone who has a 21:9 monitor, can you test this out? I don't have the game so can't try it myself, but might solve your black bars problem.

Set your scaling settings like this in the NVCP

r7RBjTq.png


Then set the in game resolution to 1920x1080 if you have a 1920x810 monitor, or 2560x1440 if you have a 2560x1080 monitor.

Report back if that gets you full screen monitor usage with no black bars?
 
At this point I'm just hoping it runs at 30 fps consistently for me. I have a 580, Phenom II x4 oc'd to 4ghz, and 8gb ddr3 ram. For games like The Evil Within, a steady framerate is more important to me than a high one. Still really unimpressed with the performance and lock, though; especially with Alien: Isolation putting it to shame. That game runs and looks amazing even on my aging machine.
 
So it's not just me. I thought that the console disables achievements and the reason why so few people have them is because they're all using the console commands to enable 60 fps. lol

Would using the config file instead of the console circumvent the achievement lockout?

I just got my first achievement (Silent Kill) with the config based FPS and FOV fixes on, so at least they won't block getting achievements.

Game still not showing up in profile page though.
 
Why the recommendation of 4GB VRAM?
660 Ti with 2GB VRAM here. Rock solid framerate at 1080p with everything on max.
No stuttering at all.

EDIT: 8GB RAM with that, but still here I am playing it in 1080p maxed out.
"You won’t be experiencing the game at 1080p and you’ll likely need to turn off some features, but you will still be able to have a great experience with the game." Dead wrong. Only complaint so far is the camera. Clumsy and too attached in a straight horizontal and vertical axis.
 
Look at all those Haswell based CPUs. IPC is only meant to be about 10% give or take higher than Sandy but seeing a dual core i3 above a 6 core X79 i7 is just mind boggling.
Looks like it's going to be worth disabling HT and seeing if that boosts performance.
 
Look at all those Haswell based CPUs. IPC is only meant to be about 10% give or take higher than Sandy but seeing a dual core i3 above a 6 core X79 i7 is just mind boggling.

The 4770K - 2600K gap... :o

Is The Evil Within utilizing Haswell's new instruction sets? Heavy AVX usage? That is incredibly abnormal. I want to see Ivy Bridge numbers too. Very interesting.
 
I just got my first achievement (Silent Kill) with the config based FPS and FOV fixes on, so at least they won't block getting achievements.

Game still not showing up in profile page though.

Good to know.

And yes, the game doesn't show up in mine either.

How should I be at GeForce GTX560M (2B VRAM), i7, Windows 7, 64-bit, 8GB RAM?

Lower settings could get you stable 30 fps.
 
HT doesn't appear to be a factor either way based on that chart.

A high clocked dual core without HT is beating an i7 with the same clock speed.

It mightn't be a factor, but it's worth a couple of reboots and benchmarks later tonight to verify. Usually it doesn't make much difference, but in some cases (like GTA4) you get a boost with it off. Most times on is better in my experience but again, lower number of cores with high clock speed performing really well suggests HT could be detrimental here.

I'll post my findings later if no one has looked into it.
 
How should I be at GeForce GTX560M (2B VRAM), i7, Windows 7, 64-bit, 8GB RAM?

A 560M should be pretty comparable to my 750M:

I tried to run it on a i7 @ 2.6 GHZ, GT 750M w/ 2 GB VRAM, and I think that's a no-go. Lowest settings at 720p only gets me framerates in the high 20s (spiking above 30 only some of the time), and the game looks awful at those settings. High-ish settings at 900p (what I was hoping to run it at) gets me framerates in the low to mid 20s.

I plan to do some more testing tonight, though, to make sure I can't get a better result.
 
A high clocked dual core without HT is beating an i7 with the same clock speed.

It mightn't be a factor, but it's worth a couple of reboots and benchmarks later tonight to verify.

Actually, the i3-4330 has hyperthreading. And aside from that, the Haswell i3 vs the Sandy i3, Haswell i5 vs the Sandy i5, and the Haswell i7s (both) relative to their equivalent Sandy i7s have huge gaps too. It cannot be hyperthreading, nor can it be PCI-E 3.0 as the 3970X also has it.

The difference must come from utilization of an architectural difference in Haswell, but such a gap is unprecedented aside from AVX-heavy (and AVX2-utilizing) emulation improvements. Either that data is wrong, or we're seeing something very interesting.
 
Well, I seem to be able to get 1440p/30FPS locked on max settings. That seems much preferred till this 60FPS setting is figured out.
 
Actually, the i3-4330 has hyperthreading. And aside from that, the Haswell i3 vs the Sandy i3, Haswell i5 vs the Sandy i5, and the Haswell i7s (both) relative to their equivalent Sandy i7s have huge gaps too. It cannot be hyperthreading, nor can it be PCI-E 3.0 as the 3970X also has it.

The difference must come from utilization of an architectural difference in Haswell, but such a gap is unprecedented aside from AVX-heavy (and AVX2-utilizing) emulation improvements. Either that data is wrong, or we're seeing something very interesting.

Noted. I thought that not having a letter denoted no HT, but I realize now that the letters denote unlocked multipliers etc. Eh, I'm still going to test it, since I'm also playing Ryse and that definitely has some HT related issues.
 
Quick question guys. I'm trying to play the game in windowed borderless mode but it's not working. I've typed "-noborder -windowed" into the launch options but I'm having no luck.

Any ideas?
 
http--www.gamegpu.ru-images-stories-Test_GPU-Action-The_Evil_Within_-test-evilwithin_proz.jpg


Yikes at those AMD results. If that 6 core AMD CPU at the bottom is doing that poorly, I wonder how the consoles are managing with their 6 usable cores at half the clock speed?
 
Quick question guys. I'm trying to play the game in windowed borderless mode but it's not working. I've typed "-noborder -windowed" into the launch options but I'm having no luck.

Any ideas?

You *are* playing the game in windowed borderless mode. We all are. Surprise!
 
I wonder how my i5-3570 (without overclocking) stand out?

Absolute best case scenario, probably about 10% better than the 2500K (so about 40 FPS minimum). More likely 5% or so. There's not much of a difference architecturally between the 2500K and the 3570.
 
Any way to get steam achievements to unlock? I stopped using console because decided to downsample and lock at 30 but I still have no achievements unlocking. Would like to get playfire rewards...

Nevermind. I just restarted again and achievements finally popped up.
 
Anyone else playing this with a laptop? Curious about how well it performs for you. It just seems so strange how demanding this game is. Wish we had more graphical settings to tune the game instead of just resolution/AA/shadow/motion blur/SSAO.
 
Look at all those Haswell based CPUs. IPC is only meant to be about 10% give or take higher than Sandy but seeing a dual core i3 above a 6 core X79 i7 is just mind boggling.

That's what I tought... 4 Cores and each of those with as much power as you can get...They shouldn't have tested in 1080p however, this will have a decent impact in the results, even with a GTX 780 Ti.

My poor old OC'd Bloomfield's gonna puke... I'll guess I'll be around somewhere where the FX-8350 is. Well, guess it's downsampling without big framerate-impact for me then ;-)
 
I picked up the season pass bundle with the GMG coupon - thanks for the tip. I probably won't get around to actually playing it for another week or two due to backlog.

I have an i7 2600k and a Titan - looks like I'm probably going to be CPU bound for this one.

The 4770K - 2600K gap... :o

Is The Evil Within utilizing Haswell's new instruction sets? Heavy AVX usage? That is incredibly abnormal. I want to see Ivy Bridge numbers too. Very interesting.

Yup, I'm curious about the same thing. What's changed here? Usually when I've been looking at these charts for games, the 2600k hadn't been low enough for me to think about upgrading the CPU. Going from 50 average to 68 average is crazy.
 
Nope, just tested its use through the config file.

Even when launching the game without the console, or for those that never used the console commands, the game isn't showing up in their profile at all. It also isn't showing up in the Steam Stats page, which leads me to believe this is a bug rather than directly attributed to the console.
Yup.....Uploaded screenshots doesn't show up in activity feed as well. Someone screwed up again.

Chapter 3 is harder for gpu than previous. With default lock fps dropped to 27-29 in a few areas and that wasn't a pleasant experience. Unlocked framerate( +r_swapinterval -1 ) and forced lock to 40 fps in RivaTuner Statistic Server seems like the best option for my rig. Why 40fps? Well its better if framerate floating from 34 to 40 than from 60 to 34. Its easier to aim and navigate character with unlocked framerate as well. With this settings game is not falling under 30 in the same spots in that chapter.
 
This game @ 1080p is similarly demanding as Crysis 3 or even Ryse.

Think about that.
I don't know which section they benchmarked but it makes a *HUGE* difference with this game. Just because one chapter runs as they've suggested there doesn't mean another will. It's shocking how much worse some chapters can run.
 
Anyone who has a 21:9 monitor, can you test this out? I don't have the game so can't try it myself, but might solve your black bars problem.

Set your scaling settings like this in the NVCP

r7RBjTq.png


Then set the in game resolution to 1920x1080 if you have a 1920x810 monitor, or 2560x1440 if you have a 2560x1080 monitor.

Report back if that gets you full screen monitor usage with no black bars?

2560x1080 without scaling

evilwithin2014-10-142c5kcl.png
 
I don't know which section they benchmarked but it makes a *HUGE* difference with this game. Just because one chapter runs as they've suggested there doesn't mean another will. It's shocking how much worse some chapters can run.

True, that. Going outdoors just kills the framerate without sacrifices.
 
http--www.gamegpu.ru-images-stories-Test_GPU-Action-The_Evil_Within_-test-evilwithin_proz.jpg


Yikes at those AMD results. If that 6 core AMD CPU at the bottom is doing that poorly, I wonder how the consoles are managing with their 6 usable cores at half the clock speed?

Haswell definetly pays off with TEW. My Xeon averages 45-50fps (mostly 55-60fps indoors). And thats with a 770.
 
Look at all those Haswell based CPUs. IPC is only meant to be about 10% give or take higher than Sandy but seeing a dual core i3 above a 6 core X79 i7 is just mind boggling.

Where would an i5-3570k fall on that chart? Sadly I didn't know much about intel CPUs when I got it. Still don't.
 
That's good to hear, thanks for that.

It makes the 4gb VRAM recommendation baffling :/

It might be that someone in charge of communicating system requirements wasn't all that familiar with the fact that system and video RAM are completely different things. I've been running TEW at 2880x1620p downsampled to 1080p, and I don't think video memory has exceeded ~2.5GB so far.
 
Sounds like a very poorly optimised game across all platforms, not just PC.

That's just id-tech5. I actually think it's getting better with every title released. ;-) As much as I love Megatexturing, this Engine is just flawed. Bethesda really should start using something else... Then again, even Doom 4 is probably just gonna use an updated version of it. God, I hope so much it's not gonna suck, because they do get the gameplay right most of the time - the tech's a mess though.

They really should get a new engine. Even more so, if they don't use the techs advantages. With Megatexturing, any texture in-game could be unique. Is it? Take a look at those licence-plates in the first scene right at the start of The Evil Within. ;-)

Hey, Wolfenstein ran great for me.

It did? Well count yourself lucky then. Because for me, it didn't. And I tried a lot of different hardware. I had to do a huge amount of over-hours just to bench this sucker and that was just GPU-issues, it had CPU ones and others as well (and still has).

15351848070_78e98f83cb_o.jpg

15538315952_f81b831769_o.jpg


Love that game though. Best shooter since Bioshock: Infinite - and that one was so good mostly because it's art-design and story-telling. Gameplay-wise? I'd say Wolfenstein: TNO was the best shooter in years - maybe a little to over-(melo-)dramatic particularly with BJs monologues.

Technically a mess though. And not just on AMD - it was (and presumably is) just as bad with a Nvidia-GPU, AMD just runs even worse. Love the way it would make up ridiculous resolutions (Auflösung) however. Drove me (really) mad while benching though.
 
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