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The Evolution of Nintendo Direct / Nintendo videos in general - Part 3

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
It's been almost a year since the last time I opened a thread on the matter

http://www.neogaf.com/forum/showthread.php?t=816130

And E3 2015 is approaching fast, so I think it's not a bad idea to make a brand new analysis on what's currently the main channel used by Nintendo to promote their products online, Nintendo Directs/Nintendo videos in general that aren't Direct (like Treehouse videos).

So, last year has been characterised by a distint lack of general Directs, while we've had a good amount of game-specific presentations, this probably due to Iwata's sickness. But we've had the fantastic E3 coverage, between the Digital Event and the Treehouse Live Streamings. The Digital Event showed how the pre-recorded presentation can be used at your own advantage by making it more entertaining (Reggie v.s. Iwata, Robot Chicken) while still informative, and Treehouse live streamings were welcoming and "human", while also showing games in a great way. Lots of praise for them, so I think it's superflous to talk too much about them. But, after last year's E3? More game-specific presentations, Xenoblade Chronicles X's specific videos and, starting from last November, the return of the more classic Directs.

So, what are the results achieved by Nintendo main videos, from last year to...a few days ago (Xenoblade Chronicles X NA streaming)? Well, let's see what YouTube tells us

Clarification: I'm using YouTube as popularity index because, while Directs can be seen through eShop, that's a channel for those who already are Nintendo fans / have a Nintendo console, while YouTube is for everyone, so also who doesn't have a Nintendo console currently. So, in theory, more views = more people without a Nintendo console reached, possibly.

2011/2012

General Directs

Nintendo Direct 10.21.11 - 93,378 - 1,059 likes / 347 dislikes
Nintendo Direct 2.22.12 - 378,631 - 1,291 likes / 91 dislikes
Nintendo Direct 6.21.12 - 478,681 - 2,044 likes / 111 dislikes
Nintendo Direct 10.25.12 - 102,477 - 1,232 likes / 32 dislikes
Nintendo Direct 12.5.12 - 104,177 - 2,052 likes / 93 dislikes

Special Directs

Nintendo Direct Pre E3 2012 - 1,025,697 - 8,333 likes / 568 dislikes
Wii U Preview Presentation (a little cheating, but, elsewhere, it was a Direct, so...) - 282,589
Nintendo Direct Mini - NSMB2 - 474,971 - 859 likes / 52 dislikes
Nintendo Direct Mini: NSMB2 - 11.27.12 - 72,179 - 1,232 likes / 25 dislikes

2013

General Directs

Nintendo Direct: Wii U Games - 401,306 - 6,329 likes / 133 dislikes
Nintendo Direct 2.14.2013 - 362,616 - 4,474 likes / 128 dislikes
Nintendo Direct 4.17.2013 - 327,387 - 4,891 likes / 137 dislikes
Nintendo Direct 5.17.13 - 226,655 - 3,888 likes / 455 dislikes
Nintendo Direct 8.7.13 - 236,336 - 4,621 likes / 126 dislikes
Nintendo Direct 10.1.13 - 230,974 - 5,665 likes / 102 dislikes
Nintendo Direct 11.13.13 - 251,489 - 5,301 likes / 169 dislikes
Nintendo Direct 12.18.13 - 352,134 - 8,778 likes / 146 dislikes

Special Directs

Pokémon Direct 1.8.2013 - 658,421 - 10,467 likes / 168 dislikes
Nintendo Direct @E3 2013 - 1,743,841 - 14,929 likes / 940 dislikes
Nintendo Direct Mini 7.18.13 - 196,204 - 3,849 likes / 131 dislikes
The Wonderful 101 Direct 8.9.13 - 79,853 - 1,446 likes / 26 dislikes
Pokémon Direct 9.4.13 - 324,461 - 6,204 likes / 131 dislikes
Wii Fit U Direct 9.18.13 - 102,943 - 2,160 likes / 125 dislikes
Nintendo Direct: 3DS Louvre Guide - 56,037 - 1,854 likes / 53 dislikes

2014

General Directs

Nintendo Direct 2.13.14 - 517,677 - 7,324 likes / 292 dislikes
Nintendo Direct 11.5.14 - 816,519 - 11,420 likes / 211 dislikes

Special Directs

Super Smash Bros. Direct 4.8.14 - 1,934,152 - 31,550 likes / 370 dislikes
Tomodachi Life Direct 4.10.14 - 1,057,601 - 15,601 likes / 393 dislikes
Mario Kart 8 Direct 4.30.14 - 818,839 - 14,470 likes / 256 dislikes
Hyrule Warriors Direct 8.4.14 - 448,687 - 7,449 likes / 118 dislikes
Bayonetta 2 Direct 9.4.14 - 191,876 - 3,901 likes / 94 dislikes
Super Smash Bros. for Wii U 50-Fact Extravaganza 10.23.14 - 2,792,005 - 32,741 likes / 1,079 dislikes

2014: other videos

Play Nintendo 4.29.14 - 1,104,483 - 25,351 likes / 533 dislikes
Mega 64 infiltrates Nintendo - 146,126 - 5,960 likes / 108 dislikes
Total - 1,250,609 - 31,311 likes / 641 dislikes

Nintendo E3 Digital Event
Nintendo - 1,155,051 - 14,488 likes / 178 dislikes
IGN - 70,184 - 1,253 likes / 77 dislikes
Gamestop - 266,869 - 2,764 likes / 106 dislikes
Total - 1,492,104 - 18,505 likes / 361 dislikes

2014: Treehouse

Live @ The Treehouse - 115,934 - 4,119 likes / 156 dislikes
Day 1: Xenoblade Chronicles X - 362,701 - 3,436 likes / 60 dislikes
Day 1: Mario Maker - 266,189 - 1,153 likes / 75 dislikes
Day 1: Hyrule Warriors - 220,124 - 1,943 likes / 44 dislikes
Day 1: Captain Toad: Treasure Tracker - 202,211 - 1,004 likes / 48 dislikes
Day 1: Splatoon (Part 1) - 138,106 - 1,386 likes / 30 dislikes
Day 1: Shigeru Miyamoto - 84,766 - 1,186 likes / 12 dislikes
Day 2: Super Smash Bros. for Wii U - 454,092 - 3,412 likes / 95 dislikes
Day 2: Mario Maker - 374,409 - 2,163 likes / 97 dislikes
Day 2: Yoshi's Wolly World - 231,011 - 1,744 likes / 42 dislikes
Day 2: Splatoon (Part 2) - 149,449 - 1,308 likes / 35 dislikes
Day 2: Mario Party 10 - 120,659 - 587 likes / 85 dislikes
Day 2: Super Smash Bros. for Nintendo 3DS Part 1 - 115,003 - 1,109 likes / 16 dislikes
Day 2: Monster Hunter 4 Ultimate - 46,518 - 715 likes / 12 dislikes
Day 2: Mario vs. Donkey Kong - 44,221 - 271 likes / 19 dislikes
Day 2: Swords and Soldiers 2 - 22,591 - 284 likes / 10 dislikes
Day 2: Bayonetta 2 - 22,167 - 509 likes / 13 dislikes
Day 2: Project Giant Robot - 21,981 - 268 likes / 7 dislikes
Day 2: Fantasy Life - 20,858 - 309 likes / 3 dislikes
Day 2: Affordable Space Adventures - 20,420 - 294 likes / 12 dislikes
Day 2: Shovel Knight - 14,317 - 293 likes / 5 dislikes
Day 2: Guacamelee! Super Turbo Championship Edition - 12,333 - 187 likes / 4 dislikes
Day 3: Super Smash Bros. for Wii U - 159,467 - 1,861 likes / 29 dislikes
Day 3: Super Smash Bros. for Nintendo 3DS Part 2 - 101,240 - 1,035 likes / 14 dislikes
Day 3: Fantasy Life - 69,571 - 776 likes / 18 dislikes
Day 3: Wii Sports Club - Baseball - 63,988 - 407 likes / 19 dislikes
Day 3: Code Name: S.T.E.A.M. - 52,646 - 570 likes / 11 dislikes
Day 3: Devil's Third - 39,471 - 801 likes / 34 dislikes
Day 3: Splatoon - 38,022 - 629 likes / 8 dislikes
Day 3: Yoshi's Wolly World - 33,936 - 514 likes / 8 dislikes
Day 3: Bayonetta 2 - 30,199 - 722 likes / 7 dislikes
Day 3: Code Name: S.T.E.A.M. - 12,779 - 199 likes / 7 dislikes
Day 3: Project Guard - 12,442 - 182 likes / 9 dislikes

2015

General Directs

Nintendo Direct - 1.14.15 - 876,110 - 10,830 likes / 549 dislikes
Nintendo Direct - 4.1.15 - 919,964 - 13,039 likes / 579 dislikes

2015: other videos

Xenoblade Chronicles X Video Showcase 4.24.15 - 135,222 - 4,104 likes / 86 dislikes

2015: Treehouse

Live with Splatoon - 370,689 - 2,490 likes / 31 dislikes
Live with Xenoblade Chronicles X - 65,224 - 1,839 likes / 48 dislikes

Given the datas, what can be seen?
Well, it seems that general Nintendo Directs have a much bigger audience compared to 2013. Back then, they were mostly around 300,000-400,000 views per video, with the peak reached by the February 2014 one, with over 500,000 views. However, the last 3 general Directs well over 800,000 views...and the most recent one is actually the most viewed general Direct right now, with over 910,000 views in not even a month since it was posted. What happened to get such a huge increase of viewers? These Directs have been characterised by

- Iwata being the main host, alongside Reggie/Bill Trinen/Damon "Nindie love" Baker, with them being alternated during the Direct
- at least one major announcement per Direct (Majora's Mask 3D/Fire Emblem if/SMT x FE being renamed and officially revealed)
- indies getting their own showreel and attention during the presentation

So, it's not like they've completely reinvented their Direct presentations to achieve this new results. There's more showmanship for sure, and indies seemingly get more air, but it's not so different from the past presentations. So, what happened?
IMHO, even if not displayed by YT numbers, the E3 presentation (Digital Event + Treehouse), alongside the more creative game-specific Directs really helped Nintendo in getting more people interested in their news channels, and now there are more people who follow closely Nintendo news thanks to the Directs. It's possible that a good part of those new viewers were Nintendo fans who already had the consoles and was already interested in those games, but the increase is so huge that I think there's a decent part of the new followers can be people who were interested in Nintendo stuff, but weren't so dedicated to be costantly informed about them, and the Directs caught their attention/people who weren't that interested in Nintendo and that, now, are more interested.

There's more people following Nintendo official news channel now, and it'll be interesting to see how the company will leverage on this bigger attention at the upcoming E3. Their initiatives last year were a resounding success, and it's normal to expect them to follow what they did in 2014, with some changes (Splatoon tournament?) / possibly improvements (the DE pace, while good, could've been better).

Opinion time

What do you think about this recent increase in views on YouTube? What do you think it's going to be the following steps for further improvements in how Nintendo Directs are portrayed / received / watched? What would you like to see at this year's E3, in terms of initiatives?
 

Neiteio

Member
I still want someone to make a gif of Bill Trinen looking up into space from the start of the recent Xenoblade Chronicles X Direct. And then have the NeoGAF logo and "Believe" appear in space above him. We need it for the E3 hype trains.

...and to make that relevant to this discussion, I love all the "little moments" in the Directs. Makes them more memorable. Like that yarn shop for the Wooly World segment in the Digital Event. So good! Wonder what places they'll visit for this year's Digital Event.
 

Clefargle

Member
I still want someone to make a gif of Bill Trinen looking up into space from the start of the recent Xenoblade Chronicles X Direct. And then have the NeoGAF logo and "Believe" appear in space above him. We need it for the E3 hype trains.

100% Agreed,


Also nice thread
 
Are those numbers for the Youtube channel of Nintendo of America? In Europe almost every country has its own Direct, with subs and all.

If I compare a (random) Direct from 2013 in The Netherlands it has 2170 views and the latest alreasy has 3000. That's a 50% increase and we Dutchies usually just watch the Britsh or American Directs.
 

random25

Member
So far, the improvements have been huge, and have really garnered more attention than the old directs. Having the local teams more involved in the presentations really enhanced the overall quality of each direct. I hope they continue on that.

As for improvements, what I would like to see next time is better pacing. Latest general directs really start strong, and end strong. But in between the momentum seems to waver. Maybe have a better arrangement of topics to present and have the heavy hitters occupy the middle to end segments of the presentation.
 

Gleethor

Member
Directs have generally been getting more surprising and worthwhile announcements over the years, so its no surprise that the views have increased.
 
Very nice thread. Appreciate the collation of data here. I think the increased numbers are largely just the natural progression of Nintendo's increased activity in social media. Nintendo's presence on the various Twitter, YouTube, Facebook, etc, are much more involved than when the Directs started 3 years ago.
 
I still want someone to make a gif of Bill Trinen looking up into space from the start of the recent Xenoblade Chronicles X Direct. And then have the NeoGAF logo and "Believe" appear in space above him. We need it for the E3 hype trains.

...and to make that relevant to this discussion, I love all the "little moments" in the Directs. Makes them more memorable. Like that yarn shop for the Wooly World segment in the Digital Event. So good! Wonder what places they'll visit for this year's Digital Event.
This will happen..
 

Vena

Member
What happened to get such a huge increase of viewers?

Perhaps gamers decided they'd like to stop being fed bullshit about games on vague hype marketing trains. This is one of the few times where a game is shown for what it is and not hidden behind layers of crap and marketing subterfuge.

I like this way of marketing and I wish it were more common in the industry. The Directs are, when it comes to the games, a matter of: "Here is a game. This is what the game looks like, this is what you do in the game. Please understand." Of course, in some twisted ironic fashion, I think this ultimately ends up hurting short term returns as "hype potential, this game gunna be good I can feel it" gets thrown out the window. When you know what you're buying, you can make an informed decision about it.
 
I still want someone to make a gif of Bill Trinen looking up into space from the start of the recent Xenoblade Chronicles X Direct. And then have the NeoGAF logo and "Believe" appear in space above him. We need it for the E3 hype trains.

That's definitely not what you (and I) wanted since this is my first GIF ever, but... well, consider it a placeholder.

t5YNg19.gif
 

Sterok

Member
Why the increase? Smash happened. Nothing gets Nintendo fans more pumped up than the promise of a new Smash character, and that gets everyone interested in the Directs. Then fans lured in by Smash found the rest of the Direct entertaining and stayed in for more of them even when there wasn't a guarantee of new Smash info. The hope for a major new announcement like Majora's Mask or Fire Emblem also helped. That's my theory at least.
 

V-Faction

Member
That's definitely not what you (and I) wanted since this is my first GIF ever, but... well, consider it a placeholder.

t5YNg19.gif

Why did this take so long to happen!

Why the increase? Smash happened. Nothing gets Nintendo fans more pumped up than the promise of a new Smash character, and that gets everyone interested in the Directs. Then fans lured in by Smash found the rest of the Direct entertaining and stayed in for more of them even when there wasn't a guarantee of new Smash info. The hope for a major new announcement like Majora's Mask or Fire Emblem also helped. That's my theory at least.

It's a basic recipe for anything, really.
 
They have definitely come along in leaps and bounds since the start. I think what helped it a lot is that it shifted from a sort of side-thing to Nintendo's primary communication channel with consumers, so the content became more worthwhile (and more importantly, the announcements exclusive).

Looking forward to more scenes like the "dead grandma" moment at this year's Treehouse event though.
 

ec0ec0

Member
Mpl90, keep making this threads. I like them :p

edit: directs have always needed the same thing, less iwata. I'm used to watching you iwata, but most people are going to get annoyed with your slow english.

please understand
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Are those numbers for the Youtube channel of Nintendo of America? In Europe almost every country has its own Direct, with subs and all.

If I compare a (random) Direct from 2013 in The Netherlands it has 2170 views and the latest alreasy has 3000. That's a 50% increase and we Dutchies usually just watch the Britsh or American Directs.

Yeah, those are NA numbers.
You know, you made me curious about the situation in my country, at least...Italy!

2013

General Directs

Nintendo Direct: Wii U Games - 15,311
Nintendo Direct 2.14.2013 - 11,978
Nintendo Direct 4.17.2013 - 7,779
Nintendo Direct 5.17.13 - 5,293
Nintendo Direct 8.7.13 - 3,197
Nintendo Direct 10.1.13 - 4,991
Nintendo Direct 11.13.13 - 6,412
Nintendo Direct 12.18.13 - 5,630

Special Directs

Pokémon Direct 1.8.2013 - 14,854
Nintendo Direct @E3 2013 - 15,539
Nintendo Direct Mini 7.18.13 - 5,223
The Wonderful 101 Direct 8.9.13 - 1,618
Pokémon Direct 9.4.13 - 6,360
Wii Fit U Direct 9.18.13 - 4,463
Nintendo Direct: 3DS Louvre Guide - 860

2014

General Directs

Nintendo Direct 2.13.14 - 6,989
Nintendo Direct 11.5.14 - 5,426

Special Directs

Super Smash Bros. Direct 4.8.14 - 10,158
Tomodachi Life Direct 4.10.14 - 17,562
Mario Kart 8 Direct 4.30.14 - 14,877
Hyrule Warriors Direct 8.4.14 - 3,608
Bayonetta 2 Direct 9.4.14 - 2,222
Super Smash Bros. for Wii U 50-Fact Extravaganza 10.23.14 - 14,070

2014: other videos

Nintendo E3 Digital Event - 10,607

2015

General Directs

Nintendo Direct - 1.14.15 - 6,760
Nintendo Direct - 4.1.15 - 8,486

The latest two Directs are higher than most of the general ones, especially considering how recent they are, but the difference compared with the others is not as huge, and there are older Directs that got a much bigger amount of views (like the Wii U showcase / 3DS February 2013 Direct). There are some sensible discrepancies compared to US.
 

The Giant

Banned
Next week Nintendo will most likely reveal their e3 plans. They normally do it 6 weeks before e3. I wonder if the are gonna make another video for it. It will most likely be announced early next week, since the investors meeting is on the thrusday.
 
Nice thread.

If I remember correctly, Nintendo Directs around 2012-2013 were live streamed exclusively on Ustream. Only in the past two years they started to stream on YouTube and Twitch, this might partially explain the jump.

The E3 numbers are smaller because a lot of people watch it on IGN, GameSpot, etc. and their YT channels.

Opinion time

What do you think about this recent increase in views on YouTube? What do you think it's going to be the following steps for further improvements in how Nintendo Directs are portrayed / received / watched? What would you like to see at this year's E3, in terms of initiatives?
I love Nintendo Directs and I honestly don't know what could be improved. I think they should try to put at least the E3 on TV.
 

chaosblade

Unconfirmed Member
Perhaps gamers decided they'd like to stop being fed bullshit about games on vague hype marketing trains. This is one of the few times where a game is shown for what it is and not hidden behind layers of crap and marketing subterfuge.

I like this way of marketing and I wish it were more common in the industry. The Directs are, when it comes to the games, a matter of: "Here is a game. This is what the game looks like, this is what you do in the game. Please understand." Of course, in some twisted ironic fashion, I think this ultimately ends up hurting short term returns as "hype potential, this game gunna be good I can feel it" gets thrown out the window. When you know what you're buying, you can make an informed decision about it.

If there is one thing you can say about Nintendo it is that they are confident in their products. Treehouse Live events in particular seem like something you would never see from most publishers.
 

DaBoss

Member
Perhaps gamers decided they'd like to stop being fed bullshit about games on vague hype marketing trains. This is one of the few times where a game is shown for what it is and not hidden behind layers of crap and marketing subterfuge.

I like this way of marketing and I wish it were more common in the industry. The Directs are, when it comes to the games, a matter of: "Here is a game. This is what the game looks like, this is what you do in the game. Please understand." Of course, in some twisted ironic fashion, I think this ultimately ends up hurting short term returns as "hype potential, this game gunna be good I can feel it" gets thrown out the window. When you know what you're buying, you can make an informed decision about it.
This only describes the Treehouse Live streams/videos.

Nintendo Directs are glorified press releases, but in a video form. Not saying it's a bad thing, but your reasoning does not hold true for general Directs.
 

Meffer

Member
I love the Directs since they can drop announcements right in there and surprise everyone. Remember when they did that for Link Between Worlds? Holy crap.
 

Tripolygon

Banned
If there is one thing you can say about Nintendo it is that they are confident in their products. Treehouse Live events in particular seem like something you would never see from most publishers.
Bullshit, I'm guessing treehouse live is when Nintendo rep sits down with a game developers to play and talk about unreleased games? Sony Japan has been doing that since the launch of PS Vita, almost every week and they also started doing that with PS4 when it launched. PlayStation Access does that and the new PlayStation Underground is also about that. PlayStation Blog has developers write about their games and some engage the fans in the comment section, I especially love the Japan community blog. Just because they don't make a spectacle out of it does not mean they don't do it. There are videos released almost every day on the different PlayStation YouTube channels.
 

JoeM86

Member
Bullshit, I'm guessing treehouse live is when Nintendo rep sits down with a game developers to play and talk about unreleased games? Sony Japan has been doing that since the launch of PS Vita, almost every week and they also started doing that with PS4 when it launched. PlayStation Access does that and the new PlayStation Underground is also about that. PlayStation Blog has developers write about their games and some engage the fans in the comment section, I especially love the Japan community blog. Just because they don't make a spectacle out of it does not mean they don't do it. There are videos released almost every day on the different PlayStation YouTube channels.

You're guessing wrong.

Treehouse Live is when Nintendo's Treehouse (game testers/localisers) are playing upcoming titles, sometimes with developers, showing the ins and outs. It's not just talking to other devs.
 

Tripolygon

Banned
You're guessing wrong.

Treehouse Live is when Nintendo's Treehouse (game testers/localisers) are playing upcoming titles, sometimes with developers, showing the ins and outs. It's not just talking to other devs.
Soooo people representing Nintendo or games testers and localizers, whatever you want to call it and developers Play and talk about the ins and outs of unreleased games. That's a needless distinction.
 

JoeM86

Member
Soooo people representing Nintendo or games testers and localizers, whatever you want to call it and developers Play and talk about the ins and outs of unreleased games. That's a needless distinction.

Not really. It's not people who are just PR asking developers to talk about the games, these are people who have been playing the hell out of the game for months talking about it.
 

Tripolygon

Banned
Not really. It's not people who are just PR asking developers to talk about the games, these are people who have been playing the hell out of the game for months talking about it.
Oh you mean "TRUE GAMERS" my mistake then. You are being ridiculous and pedantic.
 

JoeM86

Member
Oh you mean "TRUE GAMERS" my mistake then. You are being ridiculous and pedantic.

No, that's not what I'm saying. I'm saying it's not PR person talking to game developers to have the developer talk about the game, I'm saying it's game testers who have been playing the game for months talking about it with their fellow game testers with the occasional developer dropping in (though that only really happened at E3).
 

chaosblade

Unconfirmed Member
Bullshit, I'm guessing treehouse live is when Nintendo rep sits down with a game developers to play and talk about unreleased games? Sony Japan has been doing that since the launch of PS Vita, almost every week and they also started doing that with PS4 when it launched. PlayStation Access does that and the new PlayStation Underground is also about that. PlayStation Blog has developers write about their games and some engage the fans in the comment section, I especially love the Japan community blog. Just because they don't make a spectacle out of it does not mean they don't do it. There are videos released almost every day on the different PlayStation YouTube channels.

Those seem a lot smaller or more "guided" than the treehouse stuff, at least the ones from E3. Or are straight PR articles in the case of PS Blog. PS Access seems more similar to Nintendo Minute (but PS Access is probably better). Not familiar with PS Underground, probably because it appears to be less than a month old.

In the case of Treehouse, they literally played hours of some games live and unfiltered, including games nearly a year away from release. That's not something you are going to see a Bethesda, an Ubisoft, or an Activision do considering some of their games barely work when they come out. I'm specifically remembering the on-stage demo of Assassin's Creed crashing at E3.
 

Mr-Joker

Banned
Bullshit, I'm guessing treehouse live is when Nintendo rep sits down with a game developers to play and talk about unreleased games? Sony Japan has been doing that since the launch of PS Vita, almost every week and they also started doing that with PS4 when it launched. PlayStation Access does that and the new PlayStation Underground is also about that. PlayStation Blog has developers write about their games and some engage the fans in the comment section, I especially love the Japan community blog. Just because they don't make a spectacle out of it does not mean they don't do it. There are videos released almost every day on the different PlayStation YouTube channels.

Have you ever watched any of the Treehouse video? Because it would help your feeble argument if you had.

If you watch Nintendo Treehouse: Live with Xenoblade Chronicles X video you can see how much they actually enjoy playing the game, plus they also have a natural relationship with each other so it feels more inviting to watch especially when they mess up or joke around.

They also showcased Smash Bros 3DS and that was just them having a blast playing the game and trash talking each other.

So yes the Treehouse is something that you never see from another dev or publisher.
 

RichardKSJ

Member
Bottom of the gaf symbol needs to behind the planet for maximum effect.

That's the part I'm working on but that's 200 frames of editing one by one with using precision erasing.

Just remembered and easier way to do this heh. Haven't done anything complex in awhile so i forgot all the tricks I used to do. Still going to take a bit, I wish I had a non linear editor.

On topic:

It's interesting seeing the clear major difference in views based on interest of said game compared to other games.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I love Nintendo Directs and I honestly don't know what could be improved. I think they should try to put at least the E3 on TV.

Well, yeah. I think that's the next step for their E3 presentation as well. I already said this in the latest thread I made on the matter, so I won't repeat myself too much. I'll just say again that, IMHO, Cartoon Network / Nickelodeon / Disney Channel would be a good fit for the Digital Event on TV, considering Nintendo's main audience.

Other things I'd like to see

Dubbed Directs / presentations outside US

Unfortunately, I don't know how much actual dubs in French/German/Italian/Russian/other languages would help in increasing their capability of reaching a larger audience, but IMHO Directs are a bit limited in big non-English speaking countries by being subs-only; while you'll reach fans anyway, there could be people who may be interested, but are blocked by the language barrier, even if subs are present. Having dubs could help in reaching more people, but there's the doubt the investment would be worth it, i.e. the increase in viewers would justify the costs of dubs. I'd like to see dubs, but I don't know if it'll ever happen, honestly.

More entertaining segments in regular Directs

We get them in regular Directs/presentations, but I think they could be a bit more, and would help the whole pace. A bit more segments inspired by what happened in the Digital Event, even if not as many as in the Digital Event, since the regular Directs/presentations need to stay separate from the Digital Event(or whatever it'll be called this year), since it's the biggest presentation, and it should stay that way, above the others.

More Treehouse streaming sessions

Since we recently had Live with Splatoon and Live with Xeno X, maybe it's already happening. The Treehouse streaming sessions are probably the best gift from last year's E3, and I'd say that Nintendo could do more with them. And, maybe, they're doing it right now. Of course, hopefully this year's E3 confirms them and they get even better.
 
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