Freshmaker
I am Korean.
Nuke.com was always the most confusing to me.
This. This right the fuck here.
__________________________________________________
/ \
/ ___> > > DREAMCAST WEEKLY MAGAZINE < < <____ \
/ / \ \
/ / ~Issue #31 - www.DreamcastWeekly.com~ \ \
\ \ / /
\ \ Sega 2000 - http://www.sega2000.com / /
\ \ Sega X - http://www.segadreamcast.net / /
\ \ Dreamcast.net - www.dreamcast.net / /
\ \______________________________________/ /
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** Please scroll down to Editors Comments for the start **
----------------------------------------------------------
======| ABOUT THE MAGAZINE |==============================
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----------------------------------------------------------
======| EDITORS COMMENTS |================================
----------------------------------------------------------
This week the highlights include a review of Marvel
Vs. Capcom, lots of coverage from the Tokyo Game Show,
tips for Star Wars Trilogy Arcade, and after many
e-mails about our last word find, another one for you
in this issue. Look out next issue for the first of
many Dreamcast game reviews and atlast, part one of
our House Of The Dead story!
Finally, there's a new video of Shenmue out on the net
now (Thanks to Gamefan), and if you only ever download
one Dreamcast movie, it HAS to be this one. It's amazing
how Shenmue looks so much better than any of the
Playstation 2 demo's, and you have to remind your self
all the way through it's in REAL TIME! Honestly, this
is THE movie. It's 27mb, but even if you have a 14k
modem, You HAVE to see it! It's 27mb of video gaming
history!
http://128.11.10.58/video/pre01.mpg
http://www.psnext.com/media/pre01.mpg
http://www.gamefan.com/video/pre01.mpg
Thanks to Gamefan, you honestly won't believe your eyes!
~ Tails (Editor)
O Page 1 - Cover Story O
O Page 2 - Importing O
O Page 3 - The News O
O Page 4 - Red Hot Rumors O
O Page 5 - Sega Trivia O
O Page 6 - Tips & Cheats O
O Page 7 - Best Of The Web O
O Page 8 - Credits & More O
O Page 9 - Finally... O
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======| COVER STORY |=====================================
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>>>> Marvel Vs. Capcom
>>>> By Dennis Day
>>>> Out Now From www.Extreme-Imports.com
With the introduction of the 32bit consoles, many
gameplayers thought the line of demarcation had
been clearly drawn between 2D and 3D. To be
perfectly honest, they were correct. With few
exceptions, the face of console software development
has gone through evolutionary changes within the
past five years. Amidst all the change, one thing
has remained constant: the cultist following for
2D series titles. It's only through the dedication
of companies like Capcom and SNK that 2D has
continued to flourish. That being said, and considering
the recent induction of arguably the most powerful
3D console to date (Dreamcast), one can only wonder
whether 2D can maintain it's 'niche' market share.
Enter Capcom yet again, this time bearing their
first 2D Dreamcast entry, Marvel Vs. Capcom. Praised
in the arcades as the 'quintessential cross-over
series title,' this translation will undoubtedly
be put through microscopic scrutinization by 2D
fans and industry pundits alike. With that being
said, how does the translation fare? To put it
luntly, DAMN GOOD.
>While I'm not particularly a fan of Capcom's
serial 2D releases, I did play Marvel Vs. Capcom
extensively in the arcades. Therefore, I approached
the translation with a handful or preconceived
notions. In particular, I expected a major loss
in animation and likely excessive loading time.
Thankfully, Capcom has proven me wrong on both accounts!
To begin, the graphics in the Dreamcast version are
near arcade perfect. However, I did notice some subtle
differences. In particular, the characters appear
slightly smaller on-screen when compared to their
arcade counterparts. The Dreamcast version also
appears to be running at a different resolution than
the arcade, therefore the graphics appear slightly
rough around the edges, almost compressed to some
degree. Nevertheless, don't get me wrong, these aren't
major differences. Unless you're really looking for
them or an arcade purist, the game looks almost exactly
the same. The backgrounds are all meticulously detailed,
and there's basically no loss in animation whatsoever.
In the arcade I never really stopped to admire the
backdrops, but they're actually quite impressive.
My personal favorite being the 'Rockman' one, it absolutely
shines on the Dreamcast.
Moving on to gameplay, the Dreamcast version includes
a handful of added gameplay modes including arcade,
versus, survival, training, cross fever, and options.
Most of the modes are fairly self explanatory, aside
from cross fever wherein you can have 4 on 4 matches,
rather than the typical 2 on 2. The actual gameplay
itself remains arcade faithful, with all of the speed
and combo packing power from the arcade. My only
serious gripe with the gameplay is the control via
the basic Dreamcast controller. Although I've had the
game for a few days now, it takes quite awhile to
become adjusted to playing on the normal Dreamcasr pad.
Pulling off massive combo's at will can be tricky and
takes extensive practice. I typically reconfigure the
controller like an old snes pad, putting the hard punch
on Y and the hard kick on X. This way they're easier to
access (typically they're located on the triggers) and
it's easier to 'tag' in your partner. Pulling off
super's, however, definitely takes practice.
Unfortunately, I don't have an arcade stick handy,
although I'm certain the control must be easier than
using the regarding pad. For those of you who are
wondering, the game only uses the D-Pad, no analog.
Overall, the gameplay remains arcade faithful, but
the regular Dreamcast controller can be troublesome
for a few gameplayers.
In terms of sound, the Dreamcast version appears to
have retained all of the music from the arcade.
Surprisingly, although most of the tracks weren't
audible in the arcade, they're actually quite good.
Furthermore, all of the sound effects and voices appears
as they should, clear and distinguishable.
For those of you who were worrying about loading time,
worry no more. Without any reservations, I can honestly
say the game has virtually no loading time whatsoever.
The transition from match-up screens to when the match
actually begins is practically instantaneous. Trust me,
you'll be pleasantly surprised how quickly the game loads.
Thus far, I've found little use for the VMS either than
saving. For those of you who were wondering, the save file
is relatively small as well, 5 blocks or so. Unfortunately,
I've found nothing so far in terms of hidden goodies, so
the game is pretty much straight forward.
In the end, while the translation has some control issues
when utilizing the regular Dreamcast pad, it's still an
excellent game. Despite the onslaught of impressive looking
titles this month, Marvel Vs. Capcom is definitely worth
checking out.
----------------------------------------------------------
======| IMPORTANT MATTERS |===============================
----------------------------------------------------------
House Of The Dead 2 - Stock arrives on the 24th, or at
very latest 25th - You can order your very own copy now
from Extreme Imports! Also be sure to check out their site
for exclusive high quality video, screen shots and reviews.
Please support Dreamcast Weekly and when you buy an import
game, please select us our your referral at Extreme Imports.
Thanks, and enjoy your games!!
***********************************
* http://www.extreme-imports.com/ *
***********************************
Any of these interest you???
* House Of The Dead 2 - With the light gun!
* Marvel Vs Capcom - Capcom have another winner!
* Super Speed Racing - Highly Recommended from the TGS
* Blue Stinger - Not as good as we thought it might be, but
not a bad game either.
* Get Bass
* Aero Dancing
* Puyo Puyoon
* Psychic Force 2012
* Monaco Grand Prix 2
* White Illumination
You can order them and more now at our own official
sponsor www.extreme-imports.com and you'll also be
helping this magazine if you select Dreamcast Weekly
as your referral.
----------------------------------------------------------
======| NEWS |============================================
----------------------------------------------------------
>>>> Shenmue Split Up
Sega has now announced the huge upcoming game, Shenmue,
will be split into "chapters". Shenmue Chapter 1: Yokosuka"
is due on August 5th in Japan (delayed from April).
"Shenmue Chapter 2: Mainland China" at the end of the year.
Yu Suzuki even commented that he has 16 different chapters
in his mind, and maybe even 48, but he doesn't know quite
how many will end up in the series. Thanks to GameFan for
that news.
Have any thoughts on this? Steve@sega2000.com would love
to hear them.
>>>> SNK VS CAPCOM!
>>>> Dreamcast Weekly first.
At the TGS, SNK finally revealed the much-rumored SNK Vs.
Capcom. Due out on the Neo Geo Pocket, are 2 different
versions. The first game is a card game, due out this summer,
and the second is a fighting game, due out this winter.
>>>> Capcom's Lineup
Marvel Vs. Capcom: Early impressions are very, very good.
One of our contributors, Hito Yamazaki, had a chance to
play a demo version on display outside TGS. Yamazaki-san
explained that the Dreamcast version is actually very fast,
and has virtually no loading time. He went on to compare this
translation with past Saturn - Capcom translations by
explaining that is virtually no slowdown (even when there's
4 players on screen at once!), or loss of animation on the
Dreamcast. Marvel Vs. Capcom is expected to hit the streets
next week in Japan, and you can order your own copy now
from www.extreme-imports.com of course.
Biohazard: Code Veronica: Sadly, initial impressions
suggest this game is still in the very early stages of
development. The video, albeit slightly longer, was said
to be surprisingly familiar with the original video shown
at the Fall TGS. Code Veronica is now expected sometime
around Christmas in Japan, although a demo of the game
is rumored to be packed in with an enhanced version of
Biohazard 2 for the Dreamcast.
Street Fighter Zero 3: The Dreamcast version, much like
Marvel Vs. Capcom, is said to be extremely fast and
responsive. Apart from some minor control issues, we've
been told the Dreamcast version is nearly identical to
it's arcade counterpart. Rumored to be included in the
final version is a special networking mode as well.
SFZ3-DC is expected to arrive sometime late this
summer, rumors suggest August.
>>>> D2 ON 3 CD'S!
Warp announced that D2 has now grown to fill 3 GD-Roms, and
there's a chance it may even use 3 more! For people worrying
about the length of this game (a problem with the original),
I think that should put our minds to rest.
>>>> SNK: Dream Match 1999
While SNK initially displaying the Neo Geo Pocket, and
drawing crowds with its very attractive stand, they've now
begun to show off King Of Fighters: Dream Match 99 for the
Dreamcast. According to various reports out of the show,
consumers and press alike have been very impressed with
the game, especially in the visual department. Not only
are the backgrounds made with 3d, but real polygons are
used to enhance the experience, making it a lot more
realistic.
Finally, a brand new fighting game was announced. Known
as "Buriki One", it's actually an arcade game, but is said
to be running on the Naomi Board. No more information is
available at the moment, except that SNK are aiming for
an early Summer release.
>>>> DREAMCAST PASSPORT 2
At the Tokyo Games show today, the Dreamcast Passport 2
was unveiled. Supporting Java Script and Macromedia Flash,
Sega have changed the colors from the original version,
and improved it for the new one. However, possibly the
biggest change is that it enables players to use email to
send their saved data on the Visual Memory from one
Dreamcast owner to another, making things a lot easier.
Currently set for an unknown release this year, it's
likely that Sega America, Europe and Australia will
incorporate these new features into their own Dreamcast
Passports.
>>>> Soul Calibur In The Spotlight
Thanks to Gamespot, here's a report straight from the TGS.
"Two weeks after Namco's Soul Calibur was officially
announced for the Sega Dreamcast, it was on display in
playable form throughout both the Sega and Namco booths at
the Tokyo Game Show.
Needless to say, it was the highlight of an otherwise stale
show, and it drew in the crowds more so than any other
Dreamcast game on the floor, including Shenmue.
Eight of the game's initial ten characters were playable
only Maxi and Sophitia were off-limits to showgoers), and
the games graphics were incredible. The game looks even
better than its arcade counterpart, with more detailed
characters and improved animation (which is just
beautiful, by the way), not to mention consistent 60fps
gameplay with absolutely no slowdown or breakup whatsoever.
As always with Namco's home titles, there are plenty of
extras in Soul Calibur. Only the Arcade Mode was readily
playable at the show, but Soul Calibur will feature
several other modes of play when it releases this summer
in Japan including: Survival Mode, Vs. Mode, Team Battle
Mode, Time Attack Mode, Practice Mode and Watch Mode.
Hopefully there'll be a mini-game or two available for
play on the VMS as well, though nothing has been
announced thus far.
Game of the show? We think so. If all goes according to
plan, Soul Calibur should be available in Japan by July,
with a US release to follow at or around the time of the
DC's stateside launch in September. Despite the rumors
about Soul Calibur being Namco's only Dreamcast title
in development, sources close to the company have
informed us that in fact, two other DC projects are
currently underway in Japan."
>>>> Cool Boarders DC
Thanks to Gamespot, "We got to play a 30 percent complete
version, complete with two selectable characters (a girl
or a guy), and an entire course to board on. The controls
were smooth and responsive, but even more impressive were
the game's graphics, which were stunning. Try and picture
1080 Snowboarding, only in hi-res and running at 60 frames
per second. The snow trails and effects were very realistic
looking, and the course design was nice, as well. Some
obstacles were scattered about the course, and there were
several jumps and tight turns. Near the bottom, a part of
it branched underground, where some real nice lighting
effects came in. There was a first-person viewpoint, too,
though it's a bit impractical, since you can't see the
moves your character is pulling off when doing jumps and such.
Overall, Cool Boarders DC is looking pretty hot right now.
There's a Neo-Geo Pocket version on the way as well (Cool
Boarders Pocket), which will interface with the Dreamcast
game in some form. CBDC is scheduled for a summer release,
with a US release almost guaranteed at some point before
the end of the year. Cool Boarders Pocket is expected to
ship in Japan in July."
----------------------------------------------------------
======[ RED HOT RUMORS ]==================================
----------------------------------------------------------
Welcome to a new section of Dreamcast Weekly, each week
we'll keep you upto-date with the latest rumors going around.
>>>> Resident Evil 2 On Dreamcast
While Capcom won't confirm or deny these reports, rumors
say they are porting the PC version of Resident Evil 2 to
the Dreamcast. It would make sense for them to, since it
requires minimal effort to port the game.
----------------------------------------------------------
======| SEGA TRIVIA |=====================================
----------------------------------------------------------
>>>> Wordfind #2
>>>> By Tails
W A K V E C T O R M A N A B E K T Y
U A I O P A S D F G N I G H T S H J
K L Z X C V B N M Q V E G T A U I O
D A T I K F W N M Y D S S S W B X U
I J A M E S P O N D O N A L D C S A
G A M E Z A W A I X G E K H V O C E
C O R O L W D K W O N D E R B O Y L
B C I Q U L X F B B C X Z R J L O D
U A S S W E U G E U B C D U G S K W
G T T D L J I K P O S E F B A P H J
B D A A S W G A U J O B C T H O T H
O R R A A S N S S T Y N S Y H T E M
L A U R E Z Y W H X I J S W J K L A
B D E G E E U I J E C A K I R A V I
L A O R V E W H S J A P P Y B O T S
>>>> Words To Find:
AlexKidd
Akira
Bug
Busby
Coolspot
JamesPond
Nights
Panzer
Sonic
Ristar
Vectorman
Wonderboy
----------------------------------------------------------
======[ TIPS & CHEATS ]===================================
----------------------------------------------------------
O If you've discovered a secret on a Dreamcast or O
O Arcade game, and would like to share it with the O
O world, please e-mail me on Webmaster@sega2000.com O
>>>> Star Wars Trilogy - Arcade
>>>> Written by brain_warp@worldnet.att.net
In the first level, when you have to shoot all the ties,
hit the event button and wait for a second. For each tie
that the wingmen take out, you will get about 2000 points!
Also in the first level, in the trench, when Darth Vader
and two ties swoop down, you can shoot them with torpedos!
You have unlimited, so don't worry about failing.
In Hoth, when Luke says "Attack Pattern Delta, go NOW!"
Repediatly press the event button. There will be a red
triangle around its head. Shoot, and you will kill it!
Press the event button whenever Luke says "Attack
pattern Delta"
On Endor, when you are on foot, sometimes the event
button will flash for a second when you are in front of
a single troop. Repediatly hit the event button, and
don't shoot the trooper. An Ewok will fall on his head,
giving a kill, and 3000 points!
On The battle with Darth Vader, if you kill him, hit
the event button, and you will hear the emporer say
"So be it....Jedi"
On the final level, when the Tie Bombers are flying in,
take out the last one, and IMMEDIATELY press the event
button before the shuttle comes. The a-wings will hit
the shuttle, and give many points for each hit!
The official website for the Dreamcast Weekly is now open at
www.dreamcastweekly.comWe've got the history of the
magazine, daily news and plenty more. Specially if your a
webmaster, there is lots of great information about how
you can be involved as well! Then in the future... who knows,
hopefully we'll be a print magazine one day![]()
Antagonist Inc on AOL in the late 90s.
That was the peak time of the internet as far as I'm concerned.
http://vgmusings.blogspot.com/2008/11/whatever-happened-to-antagonist-inc.html
The ANT (Antagonist) channel on AOL.
used to read games are fun, which obviously shares the GAF acronym. it was a pretty good little blog-type site that caught most of the biggest breaking news and had a clean interface. it's lapsed into nothingness from what i can tell.
I'm ashamed to admit that back in the day when people would talk about GAF I thought they were talking about Gamesarefun.com, and I couldn't get what the big deal was, because it didn't seem like that great of a site.
next-generation-online.com (no idea if that was the actual URL; they eventually became IGN)
I think my first gaming website I hung out at was Intelligent Gamer online.
The one I spent the most time at was Gone Gold
![]()
Also during the mid 90s wasted vast amounts of my time working on my own gaming website. I still get a few emails every year requesting files I hosted there.
![]()
At first everyone was really passionate, but I think it was more that just life happened, and people went to do other things. The lack of bodies left just the owner to update news and reviews toward the end, and he seems to have moved on as well. It was a fun point in time, though. Lots of good memories of there.
yes, i think this is definitely it. additionally, i should say, a lot of its usefulness was somewhat robbed--ironically enough--by THIS website, as is the case for almost every one of the websites under discussion. it's really bizarre how any visiting of video game-related websites dropped so significantly once i found neogaf; the community acts as such an effective news aggregator that going to individual sites seeking new info is practically useless. if an article is especially interesting or thorough, you will probably be linked through to it from neogaf. all the trawling the major sites for news is essentially useless.
![]()
![]()
CapScott's N64HQ.com was the absolute king in the mid 90s. Loved going to that site.
Also, yeah, loved TheGIA as well.
there was a site i visited regularly in 1996 with lots of info about japanese only games, but sadly, i don't remember the name anymore. it had a couple of stamp-size screenshots per game and a brief description. helped me with many obscure games. i don't know if it was PSX only or a mixed site with PSX/SAT. what was the name? anime games? i seriously don't remember.
also a couple of non-english sites.
i think that's right. this or anime playstation.I think it was called "AnimePSX", or if not that one...
The Unofficial Squaresoft Home Page was one of my first forays to the web, downloading FF5 midis and screenshots for the Romancing SaGa games. Then there were the first-wave emulation sites (Zophar's Domain, The Dump, tsr's NES Archive)... also remember the Mana Treehouse vaguely and Cafe Eblana.
Anybody remember cheat planet? There was a porn site that you would get redirected to if you put in cheatplanit.com
bet the government cracked down on the garbage that did that cause a lot of kids went on cheatplanet.
![]()
No one else went to Gamewinners.com? I still go there from time to time actually, haha.
I can't believe this topic was made without a mention of the Gaming Intelligence Agency in the OP. Never forget.
HappyPuppy
I really miss Happy Puppy. They had a nice demo section on top of all their gaming news stuff!
Fuck yeah - high five!N64HQ, Happy Puppy, Blue's News, Daily Radar, *sigh* nostalllllllgiaaaaa.
The G.I.A. for life.