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The GiantBomb Quick Look Thread

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I loved the banner for the QL Harry Potter:

qlharrypotter.png


:lol
 
SapientWolf said:
It was alright, but it can't compare with the Noby Noby Boy quick look. That was one of the crowning achievements of western civilization.


pac man pac man... pac man pac man!... PAC MAN PAC MAN!!!!!!!!!! :lol :lol :lol
 
BB isnt even hard to understand, especially compared to GG XX. It just seems they dont want to bother understanding it.
 
HK-47 said:
BB isnt even hard to understand, especially compared to GG XX. It just seems they dont want to bother understanding it.
I'm in the same boat - I don't want to think about the game. Too outlandish for me to get sucked into.
 
forgeforsaken said:
They really just don't get it. Watching Jeff play he hardly ever used Drives for any of the characters.

They... they don't use what?

What the hell ever happened to pure fighters, where all you had to do was kick, punch and special attack?

I miss these days...
 
drizzle said:
They... they don't use what?

What the hell ever happened to pure fighters, where all you had to do was kick, punch and special attack?

I miss these days...

A drive is a special effect you can activate. Each fighter gets a unique one. Its controlled by one button. A retard could figure it out.

Hell I dont even play fighters and I can understand it perfectly.
 
drizzle said:
They... they don't use what?

What the hell ever happened to pure fighters, where all you had to do was kick, punch and special attack?

I miss these days...

Drive is one of the 4 button attacks, does something radically different per character. So it's Weak, Medium, Strong, Drive. It would be like playing Street Fighter and never using the kick buttons.
 
HK-47 said:
BB isnt even hard to understand, especially compared to GG XX. It just seems they dont want to bother understanding it.
Took a quick glance at a FAQ.

1. Notation
++++++++++++++++++++

2. Gauges
++++++++++++++++++++
- Health Bar
- Guard Libra
- Heat Gauge
- Barrier Gauge

3. Movement
++++++++++++++++++++
- Walking
- Dash
- Dash Cancel
- Back Step
- Jump
- High Jump
- Jump Cancel
- Air Dash
- Instant Air Dash

4. Attack System
++++++++++++++++++++
- Revolver Action
- Rapid Cancel
- Distortion Drive
- Astral Heat
- Attack Level
- Counter Hit
- Attribute
- Advance Input
- Throw
- Throw Escape
- Normal Attack Cancel
- Jump Install
- Clash
- Combo Damage Calculation

5. Defense System
++++++++++++++++++++
- Basic Guard
- Instant Guard
- Barrier
- Instant Barrier
- Guard Stun Trick
- Barrier Burst
- Hit Stun / Untechable Timing
- Air Recovery
- Fall Recovery
- Counter Assault
- Attack Effects
- Negative Penalty
- Danger Condition

Dead simple, right?
 
If only they used drives! :lol

One thing they hit on which is so right is the poor character designs. Everything has great production value, but it's just so bland.
 
HK-47 said:
BB isnt even hard to understand, especially compared to GG XX. It just seems they dont want to bother understanding it.

I just got it and jumped in this morning with the same WTF attitude as Giantbomb. Gorgeous game, but I think my muscle memory has dwindled enough that it is hampering my ability to play a game like this. I spent some time watching the bonus DVD, which is a really cool bonus, and started 'getting' how Ragna sorta worked, but those combos...NEVER

I say it again...NEVER!

Never

I did spend a bit of time in training though, nailed some basics, but all the 'real' stuff is too intense for me anymore. Canceling, Bursts, crossups, etc... my brain stops working. :(

Watching some of the 'pros' fight it out on the DVD was vastly entertaining though, you could really tell they all had a deep understanding of the concepts as well as the playstyle of each fighter and how to exploit each other. Mesmerizing watching them bpunce around the screen and interrupt each other, and then I cry knowing I will never experience it.
 
That Tim Schafer video is all over the place, not a GB quicklook. I assume it's awesome, but I refuse to watch it. Media blackout baby.
 
firehawk12 said:
I almost want to buy that game because it looks fucking insane. :lol

Boobie Lady indeed.

Exactly! That product-of-a-damaged-mind Japanesey absurdist comedy seals it. The fact I got alot of fun outta GGX2 back in the day is almost the icing instead of the other way around.
 
SapientWolf said:
Took a quick glance at a FAQ.

Dead simple, right?

Half of that is shit that's in any fighting game.

About 30-35% of it that's something that can be learned super quickly. For example, for an air dash is simply pressing forward while in the air. A throw escape is just done by pressing the throw buttons while the enemy is trying to throw you. A clash is just something that happens automatically if two attacks of similar power hit each other at the same time.

The rest of that stuff, roughly around 10%-15% of it, is something that nobody really looks at unless they're a tournament level player. Things like rapid cancels aren't done by even 90% of the people playing the game.

We're not giving Giant Bomb crap about the hard stuff. People are giving them crap for not even using one of the four main attack buttons.
 
well, there's no accounting for taste, I guess
 
drizzle said:
They... they don't use what?

What the hell ever happened to pure fighters, where all you had to do was kick, punch and special attack?

I miss these days...

I agree man. I used to love fighting games. Then they brought in supers and ultras and 50 hit combos and I just couldn't be fucked anymore.
 
People treat fighting games like some kind of impenetrable fortress that requires a PhD to just begin to understand. All it really takes is playing the game a bit against other people to get the hang of it.
 
voodoopanda said:
People treat fighting games like some kind of impenetrable fortress that requires a PhD to just begin to understand. All it really takes is playing the game a bit against other people to get the hang of it.

As someone who hasn't played a fighter in 12 years, and started to play SF4 this week. It really is an fortress of overly insanely complex stuff, that is not easy to understand, not easy to do and sure as hells omething one would need to dedicate way to much time to get the hang of.
 
forgeforsaken said:
They really just don't get it. Watching Jeff play he hardly ever used Drives for any of the characters.

Wasn't really paying attention to the video but upon review... holy hell he really doesn't use drive button O_o In the middle of watching him play Jin in the video... he hasn't frozen him once:lol

I can barely even think of a proper analogy to put things in perspective for people who haven't played it. Actually yeah.

It's like playing super smash brothers and totally forgetting that the fuckin' B button is there. the Drive button is not only that vital but it's also pretty much that obvious =/ You can literally just start hitting buttons and realize that ONE of them makes you do something badass.

Just watched the KOF XII video, kind of funny they were gushing over how silly the backgrounds and game were but in this they complain that BB's character select screen is too busy. :lol

VQ
 
Vinterbird said:
As someone who hasn't played a fighter in 12 years, and started to play SF4 this week. It really is an fortress of overly insanely complex stuff, that is not easy to understand, not easy to do and sure as hells omething one would need to dedicate way to much time to get the hang of.

Really? What are you having trouble with? Performing fireballs and dragon punches and such?
 
voodoopanda said:
Really? What are you having trouble with? Performing fireballs and dragon punches and such?

Anything related to performing a combo, throw, counter, ultra, super and winning a round on easy against the cpu.

I don't know if it is a direct fault of SF4, or the genre in general. But I need a tutorial that walks me through why it is important to block, how to block, how to combo and when to combo and so on.

SF4 feels like fan service, and while I can totally see the deep layers of stuff in the game, it is not something I going to experience at any point. Simply because every is so damn convoluted to anyone not born with an arcade nearby or with previous experience with the SF series.
 
Vinterbird said:
Anything related to performing a combo, throw, counter, ultra, super and winning a round on easy against the cpu.

I don't know if it is a direct fault of SF4, or the genre in general. But I need a tutorial that walks me through why it is important to block, how to block, how to combo and when to combo and so on.

SF4 feels like fan service, and while I can totally see the deep layers of stuff in the game, it is not something I going to experience at any point. Simply because every is so damn convoluted to anyone not born with an arcade nearby or with previous experience with the SF series.

It's not so bad, you don't need combos, throws, counters, ultras or supers to win a round against the cpu on easy. Press back to block, its important because it reduces damage. Don't worry about combos at all. Try hitting the dude with your moves and press back if it looks like you might get hit. That's all it takes to get a hang on the game, the other stuff you can try while playing after you get comfortable.
 
BlazBlue looks like a game I will totally enjoy buying in a few months for $22 on Ebay. At that price, I think I will love it. Im' pretty sure I would hate myself if I bought it now for $60.
 
Vinterbird said:
Anything related to performing a combo, throw, counter, ultra, super and winning a round on easy against the cpu.

I don't know if it is a direct fault of SF4, or the genre in general. But I need a tutorial that walks me through why it is important to block, how to block, how to combo and when to combo and so on.

SF4 feels like fan service, and while I can totally see the deep layers of stuff in the game, it is not something I going to experience at any point. Simply because every is so damn convoluted to anyone not born with an arcade nearby or with previous experience with the SF series.

SF4 really needed a good tutorial mode, and was the perfect game for it. In the end what passed for a tutorial mode in the game became indicative of why fighting games faced obsolescence, the mode where it shows you moves and combos ends up being wrapped in this quasi competitive challenge with medals and such and gets to a point where I just cannot pull off some of the moves. You can't skip anything you can't do so it becomes worthless. One of the most stupid things I've ever seen in a game.

I can pull off a Dragon Punch and the like, can throw an Ultra out but against people I'll usually get humped because I just can't get some of the concepts.

I always think back to when an American came to our school and played Rugby during PE. It is a simple game and was the basis for American Football so you would imagine he would get it quickly, but try as he might he never ever got a grasp on offsides, phase play, up and under, ruck vs maul etc. If you didn't grow up with it and you didn't have experience of it then you just have a mental block that means most people will never understand it, however easily it comes to others.
 
cultofweaver said:
SF4 really needed a good tutorial mode, and was the perfect game for it. In the end what passed for a tutorial mode in the game became indicative of why fighting games faced obsolescence, the mode where it shows you moves and combos ends up being wrapped in this quasi competitive challenge with medals and such and gets to a point where I just cannot pull off some of the moves. You can't skip anything you can't do so it becomes worthless. One of the most stupid things I've ever seen in a game.

I can pull off a Dragon Punch and the like, can throw an Ultra out but against people I'll usually get humped because I just can't get some of the concepts.

I always think back to when an American came to our school and played Rugby during PE. It is a simple game and was the basis for American Football so you would imagine he would get it quickly, but try as he might he never ever got a grasp on offsides, phase play, up and under, ruck vs maul etc. If you didn't grow up with it and you didn't have experience of it then you just have a mental block that means most people will never understand it, however easily it comes to others.
I think that good execution is the foundation of good play at every level. I just wish that they had a defense tutorial. Knowing how to block and punish is really crucial.

The best way to learn the ins and outs of the game, besides hopping online, is to hit up the strategy forums (like Shoryuken) and watch the many video tutorials and matches that people put up on the net. Some even have commentary.
 
The Punisher! (PSN)

http://www.giantbomb.com/ql-the-punisher-no-mercy/17-992/

Ryan: He's not called the Magical Gun Wizard he's called the fucking Punisher!

Vinny: You're not punishing anybody!

Ryan: He's punishing this guy right now. I'm killing them over and over. That's punishing! I called that one guy a fucker.

Vinny: I'll tell you what you're either the Punisher or my Dad.

Ryan: Well maybe your dad's the Punisher.

Vinny: He does have magical guns and a sick skull shirt.
 
Oni Jazar said:
The Punisher! (PSN)

http://www.giantbomb.com/ql-the-punisher-no-mercy/17-992/

Ryan: He's not called the Magical Gun Wizard he's called the fucking Punisher!

Vinny: You're not punishing anybody!

Ryan: He's punishing this guy right now. I'm killing them over and over. That's punishing! I called that one guy a fucker.

Vinny: I'll tell you what you're either the Punisher or my Dad.

Ryan: Well maybe your dad's the Punisher.

Vinny: He does have magical guns and a sick skull shirt.


Yeah that was the funniest part. Vinny cracked himself up.
 
Point of nerd reference. At one point The Punisher was heaven's avenger and did in fact have magical guns. :lol
 
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