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The GiantBomb Quick Look Thread

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From watching the Brink QL so far I think Jeff is being a little too harsh on the game overall based on the performance of bots. But I can understand his dislike of a multiplayer aspect in that he couldn't assume other people would perform their role.
 
Jabronie said:
From watching the Brink QL so far I think Jeff is being a little too harsh on the game overall based on the performance of bots. But I can understand his dislike of a multiplayer aspect in that he couldn't assume other people would perform their role.
"Its not call of duty, so why would anyone play this"
Hate this.
 
Maybe it'll be expanded on more in a review or on the bombcast. But I really don't think saying "The shooting doesn't feel rewarding" or "The grenades don't feel rewarding" really cuts it as far as criticism goes, especially if the intent is to inform a purchase decision (or even just make interesting conversation).

That criticism may very well be true but I'd like to perhaps get some greater articulation in a 45 minute or so look at this game, especially because nothing about the shooting looked outright busted from watching the QL. So I honestly didn't know what he meant.

I feel like GB too often fall back on sort of lazy/vague phrases like that too often.
 
That huge reticule may be what's giving them the impression the shooting doesn't 'feel' good. The easiest way for me to dislike a shooting mechanic is to not know or have no control of where the projectiles are making contact with an enemy. Call of Duty does this well with that extra crosshair that pops up when you're making contact; other games can do this well with a sound or rumble of the control maybe.
 
Jabronie said:
That huge reticule may be what's giving them the impression the shooting doesn't 'feel' good. The easiest way for me to dislike a shooting mechanic is to not know or have no control of where the projectiles are making contact with an enemy. Call of Duty does this well with that extra crosshair that pops up when you're making contact; other games can do this well with a sound or rumble of the control maybe.


Shooting feels like crap - it really does. Controls feel imprecise overall.
 
The mandatory response is to message Dave on twitter that the site is down even though it's 4am for him.

Reddit is down for scheduled maintenance maybe it's amazon.
 
derFeef said:
No, but every shooter quicklook seems to be like that. Crysis 2 was the same.
Wasn't it the opposite? I remember him saying it was too similar to CoD with its multiplayer suite? Jeff has said numerous times that the CoD formula needs a major overhaul and some new ideas to stay interesting.
 
I can never get a good indication of how good a shooter is by watching Jeff play. He never really explores anything unique about the game and just plays it like Call of Duty. Watching him play Bulletstorm was the most frustrating experience.

EchosMyron1 said:
I feel like GB too often fall back on sort of lazy/vague phrases like that too often.

This is another thing I don't like. A lot of the time the criticism of a game is, "it's not good" or "the game is broken" and that's it. It's not that big of a deal though. I don't go to GB for high brow criticism. I go to them for hilarious content.
 
snoopeasystreet said:
I can never get a good indication of how good a shooter is by watching Jeff play. He never really explores anything unique about the game and just plays it like Call of Duty. Watching him play Bulletstorm was the most frustrating experience.
Yeah I really wished they had someone else do the FPS Quick Looks to be honest, after having watched him play several shooters in QLs and TNTs I can safely say that he simply has one style of play and is totally unable to participate in some teamwork. Like I have never seen an occasion when he DOESN'T intentionally make sure to separate from his team to go all Rambo, which hurts some games since that's not really the intended playstyle.

snoopeasystreet said:
This is another thing I don't like. A lot of the time the criticism of a game is, "it's not good" or "the game is broken" and that's it. It's not that big of a deal though. I don't go to GB for high brow criticism. I go to them for hilarious content.
Meh, they can occasionally deliver some good and valid criticism and there's surely some to be given to Brink. They're really not worse then your 1ups or IGNs.
 
I also dislike watching Jeff play or hear him talk about FPSes. In Bulletstorm he walked around with an assault rifle shooting at guys. In Killzone 3 he walked around with an assault rifle shooting at guys. In Crysis 2 he walked around with an assault rifle shooting at guys. In Brink he's walking around with an assault rifle shooting at guys. He never tries different weapons, different classes, special modes, special abilities, nothing. When people ask him to do something different for christ's sake or play a different class, he refuses.
 
DaBuddaDa said:
I also dislike watching Jeff play or hear him talk about FPSes. In Bulletstorm he walked around with an assault rifle shooting at guys. In Killzone 3 he walked around with an assault rifle shooting at guys. In Crysis 2 he walked around with an assault rifle shooting at guys. In Brink he's walking around with an assault rifle shooting at guys. He never tries different weapons, different classes, special modes, special abilities, nothing. When people ask him to do something different for christ's sake or play a different class, he refuses.

I agree, but on the other hand, this is what most (console) shooters have become: either sniping geniuses or rambo SMG/LMG/HMG-users. To be fair I was kinda interested in Brink but looking at a lot of footage recently I'm not really feeling it. The fact that it is "MP-only" hurts the game as well and to me it feels sad that all these games are wasted when the huge mainstream BFs and CoDs come out. I tried different classes in Homefront, Crysis 2 and KZ3 this year but in the end it all resorted back to spraying and praying :D
 
DaBuddaDa said:
I also dislike watching Jeff play or hear him talk about FPSes. In Bulletstorm he walked around with an assault rifle shooting at guys. In Killzone 3 he walked around with an assault rifle shooting at guys. In Crysis 2 he walked around with an assault rifle shooting at guys. In Brink he's walking around with an assault rifle shooting at guys. He never tries different weapons, different classes, special modes, special abilities, nothing. When people ask him to do something different for christ's sake or play a different class, he refuses.

Really that comes down to game designs, if you can power through COD style - thats not Jeff's problem its really the game design though.
 
People are surprised about Jeff being as boring as possible when playing games? It's Jeff, come on.
 
Linkified said:
Really that comes down to game designs, if you can power through COD style - thats not Jeff's problem its really the game design though.
So if game makers want the the player to have choice of how they play, then one player always chooses the same play style and then conplains that games are to similar, then is it still the fault of "game designgame designgame designgame designgame designgame designgame designgame designgame designgame design"?
 
Linkified said:
Really that comes down to game designs, if you can power through COD style - thats not Jeff's problem its really the game design though.

It's in no way game design. The developer is responsible for putting game mechanics into the game, the player is responsible for exploiting them.

It'd be like someone using the stairs to climb get to the top of a sky scraper and claiming that getting to the top is "too tiring", when there's also an elevator that they could take. You wouldn't say "it's the fault of the architect", you'd say "why didn't you take the elevator?".
 
Brink gunplay is so uninspired and bare-bones, I wouldn't call this game a first person shooter, more like a random XP number generator game, XP everywhere on your screen. Such disappointment, I'm so tired of these so called FPS' forgetting about making the actual shooting fun, rewarding and somewhat complex.
 
I kind of can't believe they did a Brink quicklook with Bots. It's such a shame that none of the main 4 GB guys seem to give a crap about multiplayer that isn't Mortal Kombat. The way Jeff was describing why he didn't like the gunplay/grenades just seemed like it wasn't exactly like MW2.

Linkified said:
Really that comes down to game designs, if you can power through COD style - thats not Jeff's problem its really the game design though.
How can you "power through" a multiplayer focused game? How could you even design your way around someone who wants to play the game that way? I guess you could just force people to use a different class/gun every round, but that would be ridiculous.
 
For whatever reason, Brink looks like a shooter that is especially frustrating to play on a console, maybe it's Jeff's play style. After watching a PC stream, the game looks far, far better.
 
Geoff9920 said:
Huh, you're right. I completely missed this news. It's weird to think of ID not liscensing their latest engine.
Nobody wanted to license it anyway.
 
Totobeni said:
meh.

But hell, I can't believe this is Doom 3 engine, shit look very good.


Let's Hope next gen Call of Duty games uses it.


Remember, this:

I4ZQf.jpg


technically has it's roots in the original Quake (although I dont think a single line of code remains from those days, HL1 was based on Q1, GoldSrc was modified HL1, and Source was based at least partially on GoldSrc)
 
derFeef said:
No, but every shooter quicklook seems to be like that. Crysis 2 was the same.

But he says the same about CoD too. He's expressed a lot of times how the CoD formula is tired and needs changing. You're just assuming they compare everything to CoD.
 
sixghost said:
I kind of can't believe they did a Brink quicklook with Bots. It's such a shame that none of the main 4 GB guys seem to give a crap about multiplayer that isn't Mortal Kombat. The way Jeff was describing why he didn't like the gunplay/grenades just seemed like it wasn't exactly like MW2.

I don't know, I don't like MW2 but the shooting just looked kind of bad. Also, it's worth remembering that Jeff has in the past actually defended games (most notably KZ2) against the 'it should control like MW' criticism so I really don't think he thinks Brink should control that way, but rather that he thinks Brink shouldn't control the way it does.

How can you "power through" a multiplayer focused game? How could you even design your way around someone who wants to play the game that way? I guess you could just force people to use a different class/gun every round, but that would be ridiculous.

On the other hand the Brink designers have spent a long time talking about the story in their game. I haven't been following Brink news that closely, though I have watched most of the videos, and I still had the impression that the single-player was more than MP with bots. This isn't MAG, it isn't sold as a multiplayer-only game.
 
Htown said:
So that quick look is 48 minutes and they only play with bots?
They get into a MP game in the last 20 minutes or so but there was only one other human player on the other team.
 
Htown said:
So that quick look is 48 minutes and they only play with bots?

The game's out today, the quick look was posted yesterday (and recorded who knows when), so there may not have been anyone online to play with.
 
Whats funny is that the COD quicklook last week was also pretty boring with a bored Jeff. Maybe the GB crew is just sick of shooters. Of course thats where a lot of people were like 2 years ago. It almosts feels like they're enjoying MK so much simply because it is "different"

They really should branch out some more
 
DaBuddaDa said:
I also dislike watching Jeff play or hear him talk about FPSes. In Bulletstorm he walked around with an assault rifle shooting at guys. In Killzone 3 he walked around with an assault rifle shooting at guys. In Crysis 2 he walked around with an assault rifle shooting at guys. In Brink he's walking around with an assault rifle shooting at guys. He never tries different weapons, different classes, special modes, special abilities, nothing. When people ask him to do something different for christ's sake or play a different class, he refuses.

I dislike watching any of the GiantBomb guys play anything I know. Especially fighting games(even Mortal Kombat). They are just really not good at games, 90% of the time. Though at the same time I can't recall the last time I saw, for example, Ryan play a FPS. I still watch quicklooks because their commentary is colorful and I am not bothered when they show me a game I am not familiar with how it works.
 
Kintaro said:
Why do a Quicklook of an MP based game...when there is no one out there to play? It's nonsense.
Yeah, I don't really understand why they did a quick look of this before the game is out.
It'd be like doing a quick look of TF2 but only playing the offline training mode.
 
I still think the weirdest FPS-related thing Jeff has ever said was that Killzone 3 "feels like a shooter from two years ago." It was like he was just now realizing that nearly every shooter since 2007, and especially since 2009, was exactly the same.
 
EmCeeGramr said:
I still think the weirdest FPS-related thing Jeff has ever said was that Killzone 3 "feels like a shooter from two years ago." It was like he was just now realizing that nearly every shooter since 2007, and especially since 2009, was exactly the same.

yup. it was an odd comment. I remember thinking that it was something that could be applied to a ton of other games from the past 5 years.
 
EmCeeGramr said:
I still think the weirdest FPS-related thing Jeff has ever said was that Killzone 3 "feels like a shooter from two years ago." It was like he was just now realizing that nearly every shooter since 2007, and especially since 2009, was exactly the same.

Ugh, yeah, the episode where he called Killzone 3 "dated" comparing it to shooters from 09 as if there was some grand sea change in development philosophy between then and now.

I can't enjoy giantbomb content sometimes just because of the over-reliance on quick use phrases to avoid any actual articulation regarding a games quality. If giantbomb users took a shot everytime someone on GB called a game "dated", "janky", "no longer relevant" or said a game "feels unsatisfying" we'd all be dead sooner than it'll take my new Zojirushi thermos to arrive in the mail.

I love the site a lot, the dudes are hilarious, and they don't always fall back into using those same lazy descriptors. It is, however, getting harder and harder to ignore.
 
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