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The GiantBomb Quick Look Thread

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Arlecchino said:
That being said, never change Gaf, the reactions are almost always better than the video.

If you think that's unique to GAF, as if it were a hivemind, perhaps you should peruse GB's comments itself sometime.
 
That was really tough to watch. I don't how you forget something that the game ingrains into your mind and that's so fundamental of a mechanic to beat every boss. I mean yeah, sure, he played the game a long time ago and he's played a lot of games since then. But so did a lot of other people and the mechanic is so uniquely SotC. But yeah, whatever, it's not really a big deal, was just hoping he would at least beat the first Colossi.
 
Oh dear, I haven't even seen the QL yet, but these comments are seriously scaring me off from bothering. Really hate watching these 'fail' moments, it's heartwrenching.

Did Ryan at least point out the problem? In many ways, the copilot should be even 'more' aware of these failures, not having to focus entirely on the action on screen.

Edit: Hour long QL and they didn't even beat the first colossi??
 
I don't fault anyone for forgetting stuff from 6 years ago. I just wish these guys would flick through the manual for these games before they did their QLs.
 
I couldn't help but laugh at one of the comments that said something to the effect of: "Brad is the reason 2 hour tutorial sections in the beginning of modern games exist." So true haha. I know these guys aren't paid to be professional, expert games..but at least doing a tiny bit of control/mechanic research before starting a quick look would be better so people who watch the quick look for the first time don't actually think the first colossus in the game is actually as frustrating as he makes it seem.
 
DyslexicAlucard said:
He's not, the fake Brad is following the real Brad. HOW COULD YOU MISS SUCH AN OBVIOUS PART OF THE TWITTER UI? HOW ARE YOU USING A COMPUTER RIGHT NOW?! IDIOT!

<3

oh well, spanish translation of twitter leaves something to be desired
 
OMFG!!!!! I don't think I've ever had a problem with them dying or not understanding how something works, but I just spend 20 minutes yelling at my screen because they couldn't figure out why the guy kept losing his grip on the colossus. GRIP METER YOU FOOLS, THERE IS A GRIP METER, LOOK AT IT.... LOOK AT IT NOW AHHHHHHHHHHHHHHH!
 
Brandon F said:
Oh dear, I haven't even seen the QL yet, but these comments are seriously scaring me off from bothering. Really hate watching these 'fail' moments, it's heartwrenching.

Did Ryan at least point out the problem? In many ways, the copilot should be even 'more' aware of these failures, not having to focus entirely on the action on screen.

Edit: Hour long QL and they didn't even beat the first colossi??
In case you're still wondering, Ryan seemed to understand how to play the game better(somehow?) but he didn't figure out the grip meter either.
 
Was there a tutorial or tool tip they missed? I wasn't paying 100% attention to the QL but I did see the thing you guys are talking about but didn't know what it was.

Also, sadly Serious Sam seems to be like the game I'm most looking forward to in the fall.
 
I feel kind of bad for how you guys are savaging Brad. It's not like he's doing it on purpose. The fact that you guys dog on him for it might just make the issue worse, if it ends up with him constantly fretting over if he's going to fuck up.

Think of it like those times where you get stuck on a particular level or sequence, you turn the game off in frustration, get away from it for a little while to clear your head, come back and beat it on your first try. The reason you had so much trouble originally is because you were dejected and over-thinking things.

Now imagine there is no "clearing your head", because the moment those cameras start rolling, the pressure is on. You have to walk, chew bubblegum, AND maintain a consistently interesting/informative conversation all at the same time.

And you guys are only adding to the pressure.
 
I know that QLs are sometimes intended to simulate picking up and playing a game for the first time, and if a game really is hard to figure out or unclear about its mechanics, that should absolutely be part of the QL. But it wouldn't hurt if they spent like 2 minutes before recording just booting up the part they're going to show and pressing all the buttons to SEE WHAT THEY DO.

Then, instead of saying "I remember you can call your horse but I won't bother trying to figure it out or show it or explain it" they can show off the basic mechanics of the game properly so people will get an accurate impression.

Again, I know QLs aren't necessarily about giving a perfectly "accurate" preview of a game, and entertaining commentary plays a big role, but I'm pointing out a area that could be improved with minimal effort.

(Let me emphasize again that I'm not singling out Brad here.)
 
personally, I love watching Brad play QLs. it's like GB's own version of GameCenter CX. i mean that in the nicest way possible. Hi Brad :)
 
Yea I'm not a fan of when they go cold into a game because of stuff like this. It's just painful to watch and what makes the grip stuff even worse is that Brad is actually good games...when he knows what to do. Quick looks with Dave are usually good because he picks out a good spot to show off the game but also leaves room for the unexpected. Usually that's because of Vinny asking to him to stupid stuff, but I find it a much better format.
 
Sega1991 said:
I feel kind of bad for how you guys are savaging Brad. It's not like he's doing it on purpose. The fact that you guys dog on him for it might just make the issue worse, if it ends up with him constantly fretting over if he's going to fuck up.

Think of it like those times where you get stuck on a particular level or sequence, you turn the game off in frustration, get away from it for a little while to clear your head, come back and beat it on your first try. The reason you had so much trouble originally is because you were dejected and over-thinking things.

Now imagine there is no "clearing your head", because the moment those cameras start rolling, the pressure is on. You have to walk, chew bubblegum, AND maintain a consistently interesting/informative conversation all at the same time.

And you guys are only adding to the pressure.

I contend that their conversation about SOTC was neither interesting nor informative, precisely because they weren't able to remember/figure out the game's mechanics. How can they inform the viewer with their conversation if they don't know what's going on?

Brad plays games for a living. Given his longtime experience with games, he should very easily be able to talk and play a game at the same time. He can handle the performance pressure I'm sure he can handle (reasonable) criticism. I just urge people to be constructive rather than repeating the "Brad sucks" meme.
 
hey_it's_that_dog said:
I contend that their conversation about SOTC was neither interesting nor informative, precisely because they weren't able to remember/figure out the game's mechanics.

That's just like, your opinion, man. I'm sure it took just as much brainpower regardless.
 
Sega1991 said:
I feel kind of bad for how you guys are savaging Brad. It's not like he's doing it on purpose. The fact that you guys dog on him for it might just make the issue worse, if it ends up with him constantly fretting over if he's going to fuck up.

Think of it like those times where you get stuck on a particular level or sequence, you turn the game off in frustration, get away from it for a little while to clear your head, come back and beat it on your first try. The reason you had so much trouble originally is because you were dejected and over-thinking things.

Now imagine there is no "clearing your head", because the moment those cameras start rolling, the pressure is on. You have to walk, chew bubblegum, AND maintain a consistently interesting/informative conversation all at the same time.

And you guys are only adding to the pressure.

I think if you feel bad for anyone, feel bad for Team Ico, because to people who don't know better, and not everyone has played or knows about Shadow or its mechanics, the game ends up looking bad. Brad playing a game kinda badly, that's whatever, I actually think he was playing well during the Ico part anyway.

It's more the "Let the record show, I never let go of the hold button" mentality of being so quick to blame the game. Not considering there might be something he's missing on his end. That's kind of frustrating.

Some people, especially in the GB comments, are being very dramatic and dickish. But besides that behavior, I actually think it's good there's an outpouring of comments that can set the record straight for anyone who didn't know that it wasn't the game being busted.
 
Crewnh said:
That was really tough to watch. I don't how you forget something that the game ingrains into your mind and that's so fundamental of a mechanic to beat every boss. I mean yeah, sure, he played the game a long time ago and he's played a lot of games since then. But so did a lot of other people and the mechanic is so uniquely SotC. But yeah, whatever, it's not really a big deal, was just hoping he would at least beat the first Colossi.

Yeah. It's not like the rest of us play like, 2 games a year. I play a TON of games every year, haven't played SoTC since its NA release, and I remembered the grip meter.

It's not about being perfect at playing video games. God knows I suck it up once in a while, too, but after being thrown off twice, most people would say "okay, there's obviously something I'm doing wrong. Wait, what is that pink thing at the bottom? Why is it shrinking and dilating when I do certain things? OH YEAH THERE'S A GRIP METER!"

It's the central mechanic in the game. It's pretty much the one thing about the gameplay anyone actually remembers.

I'm certainly not going to hate on Brad. He's actually my favorite staffer on Giant Bomb. My issue is with QLs in general. I just fucking can't stand watching people play games incorrectly. I don't see the value in recording someone bumbling through a game without doing some prior research. It's not even as if they never do that. In some of their best QLs, they load up a saved game they've been doing for 40+ hours (See Shogun 2, Witcher). I don't understand why sometimes, they just load up from the beginning, say "I don't know what's going on but whatever" and then bumble through it for 25 min without a clue as to what the game wants them to do.

Who exactly does that serve? Certainly not the consumers. Certainly not the developers of the game.
 
Arlecchino said:
Oh Gaf, your hype never ceases to disappoint me. That hardly was as bad as your reaction made it out to be.

The comments are harsher on Giant Bomb itself. There's no GAF-specific hype here, just honest reaction to Brad pulling the biggest Brad in Quick Look history.
 
What the fuck man? They keep putting up times the Word Fighter EX QL will be up and everytime nothing.

Game over man, game over.
 
Sega1991 said:
That's just like, your opinion, man. I'm sure it took just as much brainpower regardless.

Actually, it's a fact that it was not very informative, hence this entire discussion. The reason I'm bothered at all is that it was misinformative.
 
hey_it's_that_dog said:
Actually it's a fact that it was not very informative, hence this entire discussion. The reason I'm bothered at all is that it was misinformative.

I think you're missing the point I was trying to make, here.
 
Sega1991 said:
I think you're missing the point I was trying to make, here.

If it's the brainpower point, I've dismissed it already. When you practice something a lot, it becomes automatic, and doesn't interfere as much or at all with other simultaneous activities. If you've played video games your whole life, you should be able to play one and talk at the same time. I also doubt he's experiencing extreme performance anxiety brought on by rude people on the internet. I understand that that kind of thing can happen, but they do QLs constantly, he should be over it by now, if that's even a problem for him in the first place.
 
Having just watched the ICO/Shadow quick look i think people are being too harsh on Brad, how many of you would remember all of the mechanics of a game they haven't touched for many years in a span of 30 minutes? Also Shadow of the colossus didn't explain how the grappling mechanic worked even tough it was the tutorial phase of the game so i can see how Brad could have completely screwed up that fight. Btw i'm curious how does the grappling works in that game?
 
Gexecuter said:
Having just watched the ICO/Shadow quick look i think people are being too harsh on Brad, how many of you would remember all of the mechanics of a game they haven't touched for many years in a span of 30 minutes? Also Shadow of the colossus didn't explain how the grappling mechanic worked even tough it was the tutorial phase of the game so i can see how Brad could have completely screwed up that fight. Btw i'm curious how does the grappling works in that game?

Crazy thing about old games in the age of the internet. There's a website where you can look up walkthroughs. Usually, at the beginning of each, the writers explain the mechanics and controls of the game. It makes for a nice reminder.

What is that site called again? Oh yeah, GameFAQs.
 
Gexecuter said:
Having just watched the ICO/Shadow quick look i think people are being too harsh on Brad, how many of you would remember all of the mechanics of a game they haven't touched for many years in a span of 30 minutes? Also Shadow of the colossus didn't explain how the grappling mechanic worked even tough it was the tutorial phase of the game so i can see how Brad could have completely screwed up that fight. Btw i'm curious how does the grappling works in that game?
Even if you could forget the mechanic, which I doubt, it'd be like forgetting Mario's jump has air control, but even if you could, you should be able to see playing the game what was happening, if you've never played it before or not.

As for how it works, the big pink circle shrinks while you hold on, if it goes away completely, you let go.
 
Although SotC is in my top 3 games of all time, after watching that Quicklook I can't help but notice how weak the UI and tutorialization is in the game. While I find it hard to believe someone who reviewed the game could forget so much about the fundamental mechanics, I could also see how someone completely new to it all might get lost and confused.
 
Gexecuter said:
Having just watched the ICO/Shadow quick look i think people are being too harsh on Brad, how many of you would remember all of the mechanics of a game they haven't touched for many years in a span of 30 minutes? Also Shadow of the colossus didn't explain how the grappling mechanic worked even tough it was the tutorial phase of the game so i can see how Brad could have completely screwed up that fight. Btw i'm curious how does the grappling works in that game?

He's playing after not playing it for many years. I've never seen someone (even someone playing the game for the very first time ever) die so many times on the first colossus.

Fine, he forgot things. That's cool. it happens. Why not actually take 5 second to 1) play the game before hitting record, or 2) looking up gamefaqs for 5 minutes to figure out what you forgot.

I'm not Dr. Videogames or something, but he makes the game look way way way harder than it actually is. That first colossus is painfully simple.
 
It's even more hilarious because they specifically reference ICO's lack of a HUD, then pay absolutely no attention to the HUD in the spiritual successor. Hey. Dudes. Ueda tried SotC without a HUD before deciding that it had to be there for a good reason. What might that reason be? What might be frustrating if you weren't able to keep track of it? Hrm. I wonder!

Also, what on earth is that infernal beeping that mysteriously starts just before I lose my grip? Crazy shit!
 
I also have no idea why he was taking gameplay advice from Ryan, a person who no less than 10 minutes earlier, explained he had NEVER PLAYED THE GAME BEFORE.

Brad, why did you listen to anything he said?! What makes you think he would have worthwhile gameplay knowledge of a game he's never touched?

You certainly wouldn't listen to anything I have to say about Call of Duty or Tekken. I never fucking play them.
 
thetrin said:
I also have no idea why he was taking gameplay advice from Ryan, a person who no less than 10 minutes earlier, explained he had NEVER PLAYED THE GAME BEFORE.

Brad, why did you listen to anything he said?! What makes you think he would have worthwhile gameplay knowledge of a game he's never touched?

You certainly wouldn't listen to anything I have to say about Call of Duty or Tekken. I never fucking play them.
He was right too, Ryan had a far better grasp of the game.
 
thetrin said:
I also have no idea why he was taking gameplay advice from Ryan, a person who no less than 10 minutes earlier, explained he had NEVER PLAYED THE GAME BEFORE.

Brad, why did you listen to anything he said?! What makes you think he would have worthwhile gameplay knowledge of a game he's never touched?

You certainly wouldn't listen to anything I have to say about Call of Duty or Tekken. I never fucking play them.
Because Brad is bad at games, and Ryan isn't. Ryan has "saved" Brad numerous times in games he hasn't played before, it just so happened that they were both completely wrong here.
 
thetrin said:
He's playing after not playing it for many years. I've never seen someone (even someone playing the game for the very first time ever) die so many times on the first colossus.

Fine, he forgot things. That's cool. it happens. Why not actually take 5 second to 1) play the game before hitting record, or 2) looking up gamefaqs for 5 minutes to figure out what you forgot.

I'm not Dr. Videogames or something, but he makes the game look way way way harder than it actually is. That first colossus is painfully simple.

Most of the quick looks they do are blind quick looks, i'm assuming they don't play the game before because they assume they will get all of the info they need from the game itself something which is not crazy for most current games.
 
thetrin said:
I also have no idea why he was taking gameplay advice from Ryan, a person who no less than 10 minutes earlier, explained he had NEVER PLAYED THE GAME BEFORE.

Brad, why did you listen to anything he said?! What makes you think he would have worthwhile gameplay knowledge of a game he's never touched?

You certainly wouldn't listen to anything I have to say about Call of Duty or Tekken. I never fucking play them.
So what you say is, if I never had played a game, I would never understand mechanics by looking at a person playing that game? That makes no sense because the viewer often sees stuff that the player oversees. Happened to me a lot of times.

djm said:
I hope a new quick look goes up soon so we can stop talking about this.
Yeah, also this.
 
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