RomanticHeroX
Member
Giantbomb payrolls European Extremists. Fact.
RomanticHeroX said:Giantbomb payrolls European Extremists. Fact.
TheOddOne said:Quick Look: Metal Gear Solid HD Collection (Jeff/Patrick - 1:10:59)
That just happened to me and surprised me so much!Shadow780 said:need captions
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People got stuck at that spot? I don't remember getting stuck there at all.Jtwo said:That fucking shit about climbing under the fence is the only thing I remember about MGS2 besides the dude with rollerblades. I laughed so hard this morning, I saw this shit coming from a mile away. I spent hours figuring that out back when that came out. So stupid.
Its not MGS2 if you don't get stuck at that spot.
TheOddOne said:Quick Look: Halo: Combat Evolved Anniversary (Drew/Jeff - 27:09)
TheOddOne said:Quick Look: Metal Gear Solid HD Collection (Jeff/Patrick - 1:10:59)
BladeoftheImmortal said:why the hell did they play the 360 version?
Yuprandomlyrossy said:Probably the version they got sent/bought.
randomlyrossy said:Probably the version they got sent/bought.
This annoyed me as well, but you have to expect it. If it's multi-plat they're playing the 360 version.BladeoftheImmortal said:why the hell did they play the 360 version?
I'm not even sure if I care about Assassin's Creed anymore, especially because I'm so far behind, but is the quicklook very spoiler heavy if you have yet to finish and play Assassin's Creed 2 and Brotherhood?slaughterking said:
Drew's always very prepared for his QL's, interesting to hear Jeff's initial thoughts during the pre-release Halo days as well - good QL.TheOddOne said:Quick Look: Halo: Combat Evolved Anniversary (Drew/Jeff - 27:09)
I don't remember having this problem when the game came out.ItWasMeantToBe19 said:It took twenty minutes to figure out what to do when I played MGS2 for the first time last year.
Both Drew and Dave do awesome QLs. They're easily the best. The worst are usually Brad/Ryan/Patrick QLs, because they flounder around with no idea what to do, and it shows the game off poorly.54-46! said:Drew's always very prepared for his QL's, interesting to hear Jeff's initial thoughts during the pre-release Halo days as well - good QL.
BladeoftheImmortal said:why the hell did they play the 360 version?
The 360 doesn't have analog buttons. It kind of matters in MGS2 and 3 I believe.LCfiner said:for an HD remake like this, why would it matter? doesn't it perform the same on both platforms? is there missing content in one of them?
Thanks. I might just watch it anyway. Couldn't be bothered to finish Assassin's Creed 2, so who am I kidding, I'm never going to even play Brotherhood.giant_frying_pan said:Vinny tells you to stop watching the Quick Look if you aren't up to speed, through Brotherhood.
You'll just have to be REALLY sure you want to shoot that gun.Danielsan said:The 360 doesn't have analog buttons. It kind of matters in MGS2 and 3 I believe.
Danielsan said:The 360 doesn't have analog buttons. It kind of matters in MGS2 and 3 I believe.
hey_it's_that_dog said:It would matter if anyone at GiantBomb was good at MGS.
I would, however, have liked to see whether the codec call loading was also intolerable on PS3.
thetrin said:I hesitate to believe that Jeff or Patrick actually played and finished MGS2. I don't see how someone so terrible at both games could have possibly finished the games. Yeah, it's been a while, but it's like riding a bike. It's awkward for a few minutes, and then you pick it up again.
At least, that's what I thought would happen in the Shadow of the Colossus QL too...
The bear went over the mountain, to see what he could see.Shadow780 said:need captions
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Given the events of Brotherhood, I would avoid it because there is bound to be something that's spoiled.Danielsan said:I'm not even sure if I care about Assassin's Creed anymore, especially because I'm so far behind, but is the quicklook very spoiler heavy if you have yet to finish and play Assassin's Creed 2 and Brotherhood?
slaughterking said:
Cheevos baby!BladeoftheImmortal said:why the hell did they play the 360 version?
slaughterking said:
slaughterking said:
thetrin said:I don't remember having this problem when the game came out.
I honestly think it's that games this generation have dulled gamers' obversation skills so severely that a hole in a shadow goes unnoticed.
Blame that on games that add shining/flashing/sparkling effects to god damn everything.
It's fucking sad, really. That shouldn't be a problem for anyone. The hole is pretty fucking obvious as it is. I had forgotten that part of the game completely when I watched the QL, and I was lost for a couple minutes but than saw the hole in the fence and the big obvious walkway behind the fence and was like "OH YEAH!"
So many developers do not posses the ability to properly elicit direction, and would rather point it out to you like you're a retard. We're not retards though, but things like that dull our observations skills, so we then approach games like retards, and games like MGS2 suddenly become a mensa entrance exam.
BobTheFork said:The bear went over the mountain, to see what he could see.
~Kinggi~ said:Didnt even realize they did an 8-0hour pre-skyrim marathon. Thats pretty awesome they archived it too.
~Kinggi~ said:Didnt even realize they did an 8-0hour pre-skyrim marathon. Thats pretty awesome they archived it too.
bigmit3737 said:Link please.
I read some posts here about them missing the hole in the fence and I was looking for it the entire time they were stuck. Couldn't see it at all. I wonder if it was more obvious before the HDR'd the graphics.thetrin said:I don't remember having this problem when the game came out.
I honestly think it's that games this generation have dulled gamers' obversation skills so severely that a hole in a shadow goes unnoticed.
Blame that on games that add shining/flashing/sparkling effects to god damn everything.
It's fucking sad, really. That shouldn't be a problem for anyone. The hole is pretty fucking obvious as it is. I had forgotten that part of the game completely when I watched the QL, and I was lost for a couple minutes but than saw the hole in the fence and the big obvious walkway behind the fence and was like "OH YEAH!"
So many developers do not posses the ability to properly elicit direction, and would rather point it out to you like you're a retard. We're not retards though, but things like that dull our observations skills, so we then approach games like retards, and games like MGS2 suddenly become a mensa entrance exam.
Both Drew and Dave do awesome QLs. They're easily the best. The worst are usually Brad/Ryan/Patrick QLs, because they flounder around with no idea what to do, and it shows the game off poorly.