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The Halo 3 Beta Thread

JdFoX187 said:
Guy seemed so exicted about doing that he went ape shit :lol
Yeah, it's like he was trying to get everyone's attention, and since the other guy was away from his system and never saw it, he just started hitting him.

:lol
 
raYne said:
Yeah, it's like he was trying to get everyone's attention, and since the other guy was away from his system and never saw it, he just started hitting him.

:lol
I think the funniest part was where he kept humping the ground and staring at that guy. :lol
 
I haven't noticed the aim assist except for one or two times when it possesses my controller and forces the target reticule to follow a guy for a while. Its only happened two or three times but its kinda amusing to be locked on like that.
 
I still think something needs to be done about the Covenant Carbine. It's just a rape-weapon. It has no kickback. It has sick range. It has sick power. And you can shoot it much, much faster than a BR. Headshots put people down in 3 seconds. Most overpowered weapon in the beta, by far, imo.
 
QVT said:
I haven't noticed the aim assist except for one or two times when it possesses my controller and forces the target reticule to follow a guy for a while. Its only happened two or three times but its kinda amusing to be locked on like that.
The only assist I notice is with the Laser. The damn thing tracked me as I shifted side to side behind a rock.
 
JB1981 said:
I still think something needs to be done about the Covenant Carbine. It's just a rape-weapon. It has no kickback. It has sick range. It has sick power. And you can shoot it much, much faster than a BR. Headshots put people down in 3 seconds. Most overpowered weapon in the beta, by far, imo.
I agree. They tweaked EVERYTHING that was wrong with the original Carbine. They made the ammo capacity larger. They made it shoot faster. They gave it better range. They made it more powerful. The problem is, they could have only fixed one or two of those things and it would have been great. I say reduce the ammo capacity, slow the rate of fire slightly and shorten the range.
 
JB1981 said:
I still think something needs to be done about the Covenant Carbine. It's just a rape-weapon. It has no kickback. It has sick range. It has sick power. And you can shoot it much, much faster than a BR. Headshots put people down in 3 seconds. Most overpowered weapon in the beta, by far, imo.

Only if you can actually aim the damn thing. It would be overpowered if it didn't require as much skill as it does.

I'm too dumb to use it, so it's not really overpowered, it's just an expert weapon.
 
JB1981 said:
I still think something needs to be done about the Covenant Carbine. It's just a rape-weapon. It has no kickback. It has sick range. It has sick power. And you can shoot it much, much faster than a BR. Headshots put people down in 3 seconds. Most overpowered weapon in the beta, by far, imo.
total agreement here, but since none of my friends seem to have noticed I am too busy shredding them and giggling to get really worked up about it yet.
 
I definently noticed the auto-aim yesterday. Made sniping such a pain in the ass, as I'm the kind of guy that waits for people to enter my crosshairs rather than moving them to a person.

And the Carbine is disgusting. Totally overpowered, mentioned it on the last page. I can't think of a single weapon I'd go for instead of the Carbine. It's a beast at any range, incredible rof, and a good sized clip. Oh and can headshot with ease.
 
it is my default weapon at this point

people are like 'why do you use the Carbine so much?'

and I have to stifle a chuckle and mutter 'oh, just personal preference I guess' :)
 
JB1981 said:
I still think something needs to be done about the Covenant Carbine. It's just a rape-weapon. It has no kickback. It has sick range. It has sick power. And you can shoot it much, much faster than a BR. Headshots put people down in 3 seconds. Most overpowered weapon in the beta, by far, imo.
I said the same a long time ago. It seems they're just making the Covenant weapons overall better than their human counterparts in this one.

Carbine >>>> BR.
Beam Rifle >> Sniper.
etc.
 
Bowen_B said:
14000(th reply) GET!
Anyone else experiencing increased auto-aim?

raYne said:
Only in BTB or overall? I haven't really noticed any change lately. So if it's just the former, I have no idea since I've never played BTB, nor have I used the PP yet in general.

I'll be sure to keep an eye out when I play later.
I was just about to post that I've noticed it a lot more in BTB. I don't know if it's because you notice it more due to the lag, but I'll be walking and my crosshair will start moving towards and following a target.

Son of Godzilla said:
I definently noticed the auto-aim yesterday. Made sniping such a pain in the ass, as I'm the kind of guy that waits for people to enter my crosshairs rather than moving them to a person.
Yeah, it definitely screws you up if you try to fight it when zoomed in.
 
I missed it earlier (I was travelling) but I'm finally up for some games in the beta with some of you gaf folks:



My only complaint so far is the push to talk bullshit. I understand why they might have done this (cut down on bs chatter) but it's still a pain in the ass and sometimes i forget to hit the button before I talk. I don't think I'll ever get used to it.
 
raYne said:
I said the same a long time ago. It seems they're just making the Covenant weapons overall better than their human counterparts in this one.

Carbine >>>> BR.
Beam Rifle >> Sniper.
etc.
Good thing it's a beta. I hate the feel of the covenant weapons.
 
giga said:
Good thing it's a beta. I hate the feel of the covenant weapons.

I can't decide if I'd rather have a the human sniper back to normal (Halo2 style), or the BR.
I guess I'd rather the halo2 BR, this one is too nerfed, and it makes no sense to tone it down, but tune up the carbine at the same time. Heres hoping the brute rifle rips ass!
 
Dirtbag 504 said:
I can't decide if I'd rather have a the human sniper back to normal (Halo2 style), or the BR.
I guess I'd rather the halo2 BR, this one is too nerfed, and it makes no sense to tone it down, but tune up the carbine at the same time. Heres hoping the brute rifle rips ass!

There's going to be a brute rifle?
 
Maybe they're just going for realism. I'd expect the covenant and technology (Come on, the year is 2550ish and we're still using projectile weapons??) to be better.
 
Dirtbag 504 said:
I can't decide if I'd rather have a the human sniper back to normal (Halo2 style), or the BR.
I guess I'd rather the halo2 BR, this one is too nerfed, and it makes no sense to tone it down, but tune up the carbine at the same time. Heres hoping the brute rifle rips ass!
The sniper is perfect. On Halo 2 it was way overpowered. And the BR is the same, only with less aim assist and a little wider bullet spread (I believe)
 
Sullichin said:
There's going to be a brute rifle?

Who knows? I would point out though, that all of the weapons they've shown so far from the Brute sandbox are closer range, explosives focused weapons, so it doesn't see too likely that a rifle fits with their fighting style, but you never know. I could see something like a shotgun counterpart using spikes or something, but I think a clinical weapon would seem out of place for the Brutes.
 
Frenck said:
Only if you can actually aim the damn thing. It would be overpowered if it didn't require as much skill as it does.

I'm too dumb to use it, so it's not really overpowered, it's just an expert weapon.
I agree with this. If you are tagging someone from close range, it's very powerful and easy to drop them in just a few seconds. However, at anything approaching mid range (where using the scope is required) and I can't hit anyone. You need pin-point accuracy. I use it inside the base in High Ground to tag people just outside and within, but outside of that range and I'm hopeless with it. Definately a skilled weapon at range.
 
I think the Carbine would be perfect if it's clip size was just a little smaller. On Snowbound players are squeezing off (seemingly) 25 shots at me from across the map and killing me before I know what's going on.
 
I can't see a brute rifle being much different than the AR.

I hope they just tune the Carbine down, although I think the biggest problem with H2's BR wasn't actually the BR but the sick auto-aiming.
 
urk said:
Who knows? I would point out though, that all of the weapons they've shown so far from the Brute sandbox are closer range, explosives focused weapons, so it doesn't see too likely that a rifle fits with their fighting style, but you never know. I could see something like a shotgun counterpart using spikes or something, but I think a clinical weapon would seem out of place for the Brutes.

A brute shotgun akin to the flak gun from Unreal Tournament would be badass.
 
Tokubetsu said:
My only complaint so far is the push to talk bullshit. I understand why they might have done this (cut down on bs chatter) but it's still a pain in the ass and sometimes i forget to hit the button before I talk. I don't think I'll ever get used to it.
Press start -> move right -> go to voice options and change it to "team and party".

You can now talk normally without using the PTT method.

Sullichin said:
A brute shotgun akin to the flak gun from Unreal Tournament would be badass.
YES. Flying wall of spikes FTW!

They could add some flavor to it by dropping the overall damage to 3/4ths or half of the Human Shotgun and let the spike bounce off walls ala the Spiker. :D
 
urk said:
Who knows? I would point out though, that all of the weapons they've shown so far from the Brute sandbox are closer range, explosives focused weapons, so it doesn't see too likely that a rifle fits with their fighting style, but you never know. I could see something like a shotgun counterpart using spikes or something, but I think a clinical weapon would seem out of place for the Brutes.
I think we're going to see areas in campaign which are focused on Brutes, and thus Brute weapons.

In Halo 2, the Carbine, Fuel Rod Gun, Plasma Rifle and Beam Rifle have human counterparts (BR, rocket launcher, SMG and sniper rifle, respectively) because there are long portions of the game were you don't have access to human weapons. Now with the Brutes being a distinct and major threat, there could be scenarios where you are primarily fighting them. Thus the Spike Grenades which replicate the sticky function of Plasmas, the Spiker Rifle which is similar to the SMG. Brute shot is a weaker, more rapid-fire rocket launcher. With Brute vehicles hinted at and more weapons I'd espect to see some weapons fill in the long and mid-range functions.
 
Sullichin said:
A brute shotgun akin to the flak gun from Unreal Tournament would be badass.

I'm sure Bungie has some nice weapons in store. The more I think about it though, the more I can see a weapon like this eating into the Brute Shot's already limited use. Still, they are lacking a close range weapon with stopping power. The Spikers are good at close range, but a shotgun, they ain't. Halo lore also mentions the Brutes affinity for the crude nature of the human shotgun, so I can see them working up a modified version of sorts to fit into their arsenal.
 
Have they changed the melee or AR? Since this Beta started I've been doing the same thing with the shoot-melee combo but suddenly it doesn't work. I'm losing like 3/4 of the shoot-melee battles when I used to win closer to that.
 
chase said:
Have they changed the melee or AR? Since this Beta started I've been doing the same thing with the shoot-melee combo but suddenly it doesn't work. I'm losing like 3/4 of the shoot-melee battles when I used to win closer to that.

Melee range seems to be toned down, though some think the range varies weapon to weapon. That may be the case.

Don't know what you mean about the AR. It's powered up from Halo 1 days, but you have less ammo. If you are in a laggy game, plenty of the rounds may not be connecting.

That said, I seem to have a good amount of success at close range, though I prefer the SMG to the AR for that type of play.

Also, if you're trying to BXR, you're out of luck. And a dick.
 
raYne said:
They could add some flavor to it by dropping the overall damage to 3/4ths or half of the Human Shotgun and let the spike bounce off walls ala the Spiker. :D
bouncing flak around corners etc. would be awesome.

make it happen Bungie.

for the Carbine I would suggest having it take an extra shot or two to kill, and shortening the clip somewhat. the rate of fire and accuracy is what makes it attractive to me.

the beam rifle could also use a slight tweak. ideally the difference betweeen sniper/beam and BR/carbine should be one of preference: they should be as balanced in effectiveness as possible.
 
Why does my screen goe to 4:3 mode when I play with a guest? Is there something wrong with my settings or is it a "feature" of the beta?
 
Uncle said:
Why does my screen goe to 4:3 mode when I play with a guest? Is there something wrong with my settings or is it a "feature" of the beta?
It's done on purpose so both screens get a proper aspect ratio.
 
The point isn't that it's an "expert weapon," IMO so is the Battle Rifle if you want to use it effectively. And once you're at the point where you'd use the BR, I would go for the Covenant Carbine every single time. It's just more powerful.

I'm starting to like the Spiker Pistols a lot. I even tried noob combing one of them with a plasma pistol and it works great.
 
Y2Kev said:
The point isn't that it's an "expert weapon," IMO so is the Battle Rifle if you want to use it effectively. And once you're at the point where you'd use the BR, I would go for the Covenant Carbine every single time. It's just more powerful.

I'm starting to like the Spiker Pistols a lot. I even tried noob combing one of them with a plasma pistol and it works great.
Exactly. With the Carbine you can just *mash mash mash mash mash* the right trigger really fast and take out that dude with the BR.
 
Sullichin said:
Does your TV have a "stretch" feature that makes the picture fill up the whole screen?

EDIT: I don't think that would work, actually.


It does, just not with the VGA cable. Don't know why.
 
i don't know if they've changed it, but i have noticed the auto-aim recently, particularly the "following players when they jump" effect that someone has mentioned.
 
drohne said:
i don't know if they've changed it, but i have noticed the auto-aim recently, particularly the "following players when they jump" effect that someone has mentioned.

That is called magnetism, where your reticle follows the motion of the enemy. Auto-aim is where you aren't actually hitting the opponent, but it's close enough to the point where the game registers it as a hit.
 
yeah the aspect ratio kind of sucks, but talkin about overpowered weapons, has anyone used the NEEDLERS. I mean it takes none to freaking kill you!!!
 
goku1693 said:
yeah the aspect ratio kind of sucks, but talkin about overpowered weapons, has anyone used the NEEDLERS. I mean it takes none to freaking kill you!!!

The number needed for the concussion effect has been lowered and the rate of fire has increased, but the tracking is toned down pretty good. I think it's perfect as is.
 
goku1693 said:
yeah the aspect ratio kind of sucks, but talkin about overpowered weapons, has anyone used the NEEDLERS. I mean it takes none to freaking kill you!!!


Just straffe and you're fine. Even at ~10', I was able to avoid most of the needles and kill the dude
 
pj325is said:
Just straffe and you're fine. Even at ~10', I was able to avoid most of the needles and kill the dude

hmm ok ill have to try it. but i swear that gun is more powerful than it was before. any suggestions with grenade control. i swear sometime there thrown perfectly, other times im payton manning.
 
goku1693 said:
hmm ok ill have to try it. but i swear that gun is more powerful than it was before. any suggestions with grenade control. i swear sometime there thrown perfectly, other times im payton manning.

Needler is powered up for sure. Throw grenades at your opponents feet, or, if they are standing near a wall, try to lob them into the nearby geometry for a bounce. It's also a good tactic to wait until you have two or more players engaging before you reveal yourself by tossing a grenade. If you're about to die, throw one at your own feet and try to snag a kill from beyond the grave.
 
urk said:
The number needed for the concussion effect has been lowered and the rate of fire has increased, but the tracking is toned down pretty good. I think it's perfect as is.


I agree. Finally the needler is an awesome weapon. I used to use it when we would lan Halo2 with buddies just cause it was funny to kill people with two needlers. But now it's actually a powerful weapon and works great with the AR.


Frenck said:
Only if you can actually aim the damn thing. It would be overpowered if it didn't require as much skill as it does.

I'm too dumb to use it, so it's not really overpowered, it's just an expert weapon.

Exactly. I'm horrible with it. The only time I get any kills with it is if I'm enter into a firefight at the "cleanup" point and the other guy is confused or his shield is low already and I just mash away at body shots. I find it near impossible to get a head shot from any distance with that thing. But I'm quite comfortable with the BR. Makes no sense to me.
Carbine is much harder to use IMO.
 
Truelize said:
I agree. Finally the needler is an awesome weapon. I used to use it when we would lan Halo2 with buddies just cause it was funny to kill people with two needlers. But now it's actually a powerful weapon and works great with the AR.

And it's almost always there when I got to pick it up. Got nine kills in a row with it on Snowbound Rumble yesterday. Pink death, fothermuckers. Pink death.
 
urk said:
And it's almost always there when I got to pick it up. Got nine kills in a row with it on Snowbound Rumble yesterday. Pink death, fothermuckers. Pink death.


It's my favorite weapon on Snowbound too. And I usually am the only one using it as well. I'll freakin trek across the map for that purple love. I go up there grab a couple of plasma grenades and my needler and then.... IT'S ON!
 
You can almost see the surprise look on their face through their golden visors as they charge with their ARs rattling off wasted rounds.
 
Mr. Lemming said:
10 is the only real sensitivity!


Rameriz plays with default sensitivity. Freakin jedi powers FTW


urk said:
You can almost see the surprise look on their face through their golden visors as they charge with their ARs rattling off wasted rounds.


I imagine the confusion that comes after they explode. I imagine most people don't even have a clue how they get killed when they get shot in the back from a needler. And killing from the grave with it is classic. Love it.
 
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