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The Halo 3 Beta Thread

joaomgcd said:
"hahaha you are so ****ing gay go outside kid get a life now i bet you get so much bad feed lol noob"

time2pwnsumn00bs.jpg
 
I love it when jackass teammates decide they can bully me into not taking their weapon or driving them in the warthog by shooting me. I'm always careful to do something extra nice to them.
 
Ugh, I just had 2 nerds quit on my near the end of a 2V2 VIP match. After they acted like Master Chief for the whole round (camping the shotgun, standbying etc).

edit; is that 'who's watching' feature on Youtube new? Anyway, I was watching 'Master Chief Sucks at Halo' for the 36983th time when I noticed that Tieno was watching it too. I got all warm inside. Sup Tieno?
 
Nino said:
Ugh, I just had 2 nerds quit on my near the end of a 2V2 VIP match. After they acted like Master Chief for the whole round (camping the shotgun, standbying etc).

edit; is that 'who's watching' feature on Youtube new? Anyway, I was watching 'Master Chief Sucks at Halo' for the 36983th time when I noticed that Tieno was watching it too. I got all warm inside. Sup Tieno?
hehe 'Sup! I was downloading it to prepare it as gif material.
 
*right click*
*save image as*

Great job man, will use in future GIF fights. Maybe you can make one with Gears flying into the cupboard? That'd be awersome.
 
what happened to that talk, well actually it was a bungie update a long time ago, of multiple power weapons spawning and some sort of rotating spawn system or something.

i remember reading about this in a bungie update a long time ago, and it doesnt look as if it made it into the beta.

anyone know what i'm talking about?
 
MaX_PL said:
what happened to that talk, well actually it was a bungie update a long time ago, of multiple power weapons spawning and some sort of rotating spawn system or something.

i remember reading about this in a bungie update a long time ago, and it doesnt look as if it made it into the beta.

anyone know what i'm talking about?

It's in. Happens pretty frequently with the sniper on High Ground. Not sure about the Laser, only seem to see one at a time, but then again, most people don't hold onto it, but instead start firing all the lasery goodness straight away.
 
MaX_PL said:
what happened to that talk, well actually it was a bungie update a long time ago, of multiple power weapons spawning and some sort of rotating spawn system or something.

i remember reading about this in a bungie update a long time ago, and it doesnt look as if it made it into the beta.

anyone know what i'm talking about?


eh?
 
dude i definitely remember a bungie update where it said that power weapons will have multiple spawns, or some sort of rotating spawns so that one team cant whore say, a sniper rifle on one side of the map.

or say one team takes advantage of both sniper and laser at carbine base on snowbound, another laser will spawn at human base making the power weapon situation more balanced.

i definitely remember reading something about this.

is there some sort of bungie weekly update archive so i can go find the info?
 
Nino said:
edit; is that 'who's watching' feature on Youtube new? Anyway, I was watching 'Master Chief Sucks at Halo' for the 36983th time when I noticed that Tieno was watching it too. I got all warm inside. Sup Tieno?
Creepy. When I was watching it he showed up too. :)
 
Probably been discussed before, but why are the more powerful weapons(Carbine, Sniper) on one side of the map on Snowbound? Kind of an advantage to the team that spawns over there and I never seem to be on that team.
 
thekad said:
Probably been discussed before, but why are the more powerful weapons(Carbine, Sniper) on one side of the map on Snowbound? Kind of an advantage to the team that spawns over there and I never seem to be on that team.

yeh same goes for high ground. on both maps the two more powerful rifles are given to one team. Carbine is stronger than BR and sniper when held by a good team, is always more useful than the laser.
 
MaX_PL said:
yeh same goes for high ground. on both maps the two more powerful rifles are given to one team. Carbine is stronger than BR and sniper when held by a good team, is always more useful than the laser.
High Ground is designed that way. It's suppose to be a map for one flag or one bomb. Not Slayer.

As for Snowbound, one side has BR/Spartan Laser. The other has Beam Rifle/Carbine.

Plus they're all scattered around the small rocks on the inside edges.
 
thekad said:
Probably been discussed before, but why are the more powerful weapons(Carbine, Sniper) on one side of the map on Snowbound? Kind of an advantage to the team that spawns over there and I never seem to be on that team.

The other side spawns with BR/Laser/Needler, Needler>PP that the other side gets...plus invisbility.
 
MaX_PL said:
yeh same goes for high ground. on both maps the two more powerful rifles are given to one team. Carbine is stronger than BR and sniper when held by a good team, is always more useful than the laser.

From this week's Update:

Lots of folks both internally and in the Public Beta have pointed out that the Covenant Carbine has seen a tremendous increase in its effectiveness and that the Battle Rifle seems to be lagging behind it as a result. This week, Joe and I’s teams spent a night testing the Carbine versus the Battle Rifle – obviously they were functioning differently than they did in the public beta.

This constant state of flux makes watching your reactions to the beta more interesting, because while tears have been shed about changes or lack of changes to your favorite or least favorite weapons of all time, no weapon in the beta will perform exactly as it does now when the game ships. That could be because of subtle (and not-so-subtle) changes being made to the weapon itself or similar changes to other weapons in the game that affect the way the weapons in the sandboxes operate. But anyone who says the Needler is underpowered needs to lay off the meds. Come awwwwn.

There's a word I'm looking for here....oh yeah!

Beta. :p

I'm sure the placements are being tweaked as well.

http://www.bungie.net/News/content.aspx?type=topnews&cid=12517
 
I'm glad to see this intensive testing on their part...it shows a real understanding they have gained from Halo 2's weapons and I don't think this type of comprehensive review is something typical in today's devs. Solid work.
 
The laser can take the sniper out so easily on HG due to the fact that you can just charge it behind cover and then pop out, knowin the sniper is almost always going to be beside the entrance to that cave/hallway.

I'm not expecting the spawning system to be that much better come the final game, Halo 2 had a pretty terrible spawning problem most of the time as well. Loved the entire team spawning on the Banshee area on Ascension and then getting snipe raped. :lol
 
Ramirez said:
The other side spawns with BR/Laser/Needler, Needler>PP that the other side gets...plus invisbility.

Good point about the Needler, but the camo seems to be pretty useless even in an absurdly bright map like Snowbound.

MaX_PL said:
yeh same goes for high ground. on both maps the two more powerful rifles are given to one team. Carbine is stronger than BR and sniper when held by a good team, is always more useful than the laser.

Wait, doesn't the BRs spawn on sniper side and Carbines on laser side? Seems pretty balanced to me.
 
thekad said:
Good point about the Needler, but the camo seems to be pretty useless even in an absurdly bright map like Snowbound.
So far the only real usefulness I've found with the active camo is that you can sneak into the base without getting on anyone's radar. It does make you too visible to really be useful as a real cloaking device. I remember distinctly the end of Two Betrayals, in the huge battle on the open snow, the cloaked Elites were nearly impossible to spot. In H3 you can see armor details without much effort. I suspect (hope) that too is being tweaked.
 
GhaleonEB said:
So far the only real usefulness I've found with the active camo is that you can sneak into the base without getting on anyone's radar. It does make you too visible to really be useful as a real cloaking device. I remember distinctly the end of Two Betrayals, in the huge battle on the open snow, the cloaked Elites were nearly impossible to spot. In H3 you can see armor details without much effort. I suspect (hope) that too is being tweaked.


In custom games (shock gasp!) you can alter the active camo all the way up to "invisible".
 
GhaleonEB said:
So far the only real usefulness I've found with the active camo is that you can sneak into the base without getting on anyone's radar. It does make you too visible to really be useful as a real cloaking device. I remember distinctly the end of Two Betrayals, in the huge battle on the open snow, the cloaked Elites were nearly impossible to spot. In H3 you can see armor details without much effort. I suspect (hope) that too is being tweaked.
Two Betrayels <3
 
Sullichin said:
In custom games (shock gasp!) you can alter the active camo all the way up to "invisible".
I should have figured. I landed in a custom lobby with some friends (just accepted the invite, wasn't looking for it) and checked out one option. It went something like four levels deep and had approximately seventeen thousand variants. I might be lowballing here. I don't even remember what option it was, but I basically tuned out after that. It was enough of a glimpse behind the wrapping paper. I'll wait to open the whole present on September 25th.
Striker said:
Two Betrayels <3
Indeed!
 
Ok i definitely don't like the sound of this

http://news.teamxbox.com/xbox/13635/Halo-3-Canadian-Newspaper-Reveals-Spartan-Armors/

Remember the new Halo 3 helmets revealed last week? They resembled those seen in the upcoming first-person shooter HAZE and Star Wars: Republic Commando. Now, following the Gamepro preview, The Toronto Sun has revealed further information regarding these armors; yes, that’s plural.

The article on this Canadian newspaper revealed that there will be different armors for you to wear in Halo 3 multiplayer. The story revealed two of them; the CQB (close-quarters battle) and the EVA (extra-vehicular activity) armors. It seems you’ll be able to choose a certain type of battle armor for your Spartan to wear, with these armors providing certain strengths (ex: melee combat) while also make you more vulnerable in other areas as a required trade-off that assures a balanced gameplay.

It remains to be seen if there are more armor types.

no non no no no...do not make this damn game semi class based. PLEASE BUNGIE!!!

So if i have the shotgun in regular armor. And the enemy has the shotgun w/ CQB armor and we shoot each other at the same distance with the exact same health/shields; he may get the kill because of the ARMOR he's wearing?!?! No No No..please tell me i'm reading this wrong.
 
REV 09 said:
Ok i definitely don't like the sound of this

http://news.teamxbox.com/xbox/13635/Halo-3-Canadian-Newspaper-Reveals-Spartan-Armors/



no non no no no...do not make this damn game semi class based. PLEASE BUNGIE!!!

So if i have the shotgun in regular armor. And the enemy has the shotgun w/ CQB armor and we shoot each other at the same distance with the exact same health/shields; he may get the kill because of the ARMOR he's wearing?!?! No No No..please tell me i'm reading this wrong.

If Stinkles doesn't respond in the next 10 minutes then it is definitely, positively, 100% true.

its probably not true
 
DopeyFish said:
i'm glancing at the article now, and there isn't anything there that mentions anything but look

Are you reading what we're reading?

It seems you’ll be able to choose a certain type of battle armor for your Spartan to wear, with these armors providing certain strengths (ex: melee combat) while also make you more vulnerable in other areas as a required trade-off that assures a balanced gameplay.
 
REV 09 said:
Ok i definitely don't like the sound of this

http://news.teamxbox.com/xbox/13635/Halo-3-Canadian-Newspaper-Reveals-Spartan-Armors/

It seems you’ll be able to choose a certain type of battle armor for your Spartan to wear, with these armors providing certain strengths (ex: melee combat) while also make you more vulnerable in other areas as a required trade-off that assures a balanced gameplay.


no non no no no...do not make this damn game semi class based. PLEASE BUNGIE!!!

So if i have the shotgun in regular armor. And the enemy has the shotgun w/ CQB armor and we shoot each other at the same distance with the exact same health/shields; he may get the kill because of the ARMOR he's wearing?!?! No No No..please tell me i'm reading this wrong.
The underlined part is total speculation. That assertion is not in the original newspaper article at all. In fact, head over to http://halo.bungie.org and read the news there to read the article. I believe the Gampro article specified they are cosmetic skins as well.
 
duh. I live in toronto, I've got the newspaper right in front of me.

the one part it mentions the armor

As eagle-eyed Halo fans will have noticed from the images on these pages, players will be able to customize the appearance of their characters in Halo 3 multiplayer games, right down to mix and match helmets, shoulder pads and other bits of armour. The spacesuit like extra vehicular activity armour set looks especially cool, in a sort of bad-ass Neil Armstrong way. One small step for man...
 
i just read the "real" article and those 2 new armors are in fact called EVA and CQB. This still worries me, why would bungie name them that if they didn't have a purpose more than cosmetic?
 
Hmmm, I thought the names would be ninja, cobra, etc. Still, I have faith in Bungie not to do this to us - it wouldn't really make sense, as then it wouldn't be customization at all, you'd just be forced to use the armor which is closest to your playing style.
 
CreepingDea7h said:
Hmmm, I thought the names would be ninja, cobra, etc. Still, I have faith in Bungie not to do this to us - it wouldn't really make sense, as then it wouldn't be customization at all, you'd just be forced to use the armor which is closest to your playing style.

it's quite possible there is far more than just 3 different armor types.
 
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