Buttonbasher said:So I should upgrade from my SD 13" ?:lol
urk said:Does it have a built-in VCR?
LukeSmith said:If the answer is yes, then no: STAY THE COURSE.
GhaleonEB said:Yay! Got someone on Luxor. Those colors *pop* compared to my set. I've been telling myself for a while that HD doesn't matter...but boy does it ever.
What if it's not. It's taped to the TV though.LukeSmith said:If the answer is yes, then no: STAY THE COURSE.
urk said:I played on my Microsoft Milan. Bitches.
OverHeat said:I almost bought an 46inch Bravia XBR3.
But I decided to go with the 60 inch SXRD XBR2, found the pictures for movies a little better on the SXRD.
Halo 3 beta in 1080p with my Elite looked awesome I sould have taken some pictures.
OverHeat said:I almost bought an 46inch Bravia XBR3.
But I decided to go with the 60 inch SXRD XBR2, found the pictures for movies a little better on the SXRD.
Halo 3 beta in 1080p with my Elite looked awesome I sould have taken some pictures.
Send me an invite to come see H3 this month and I give you mine.LukeSmith said:I really like the 60" SXRD XBR2. DO WANT
Dirtbag 504 said:Man I had the hardest time choosing between the two. I wanted the silky smooth blacks on SXRD so badly, but ended up appreciating the overall vibrance in color on the Bravias. You can actually read a thread unfold on AVS where I go back and forth on it. I also needed a set I can move with, as I had to move back into my parents' house cuz Katrina took mine.
Right now the bravia is a bedroom tv, so buying a 60 inch was pretty much out of the question.
OverHeat said:how far are you from your tv?
Ramirez said:I'd settle for a small HD set, **** all of you. :lol
The only HD content in my house will be the 360. Hopefully I set that up correctly. :lolarmubaba said:The real sad thing is when people buy HD sets and subscribe to HD programming, but subsequently have no idea how to use it, and never do.
GhaleonEB said:The only HD content in my house will be the 360. Hopefully I set that up correctly. :lol
LukeSmith said:Really?
OverHeat said:Send me an invite to come see H3 this month and I give you mine.
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LukeSmith said:Really?
Mr Vociferous said:Congrats on meeting Joe Staten. That had to be cool.
I think I've gotten emails about increasing my Gamma...Pastry said:I know this is the Halo 3 beta thread and all but does anyone know if there is a way to increase the gamma settings in Halo 2? I don't think the game should be this dark...
armubaba said:Don't forget to flip the switch on the AV cables to HD. The first time I booted up I didn't even know about the switch, and I was pretty disappointed with my brand new HD set. No joke, lol.
Pastry said:Holy shit I had no idea that was there :lol I'v had my 360 for about a month... Thanks heh
Featured in an area either in Halo 3's menu, on its homepage or tantalizingly, both, 'Bungie Recommends' is a highlighted area where Bungie will promote its favorite user-generated content for the world to digest and reflect upon. User-generated content has long been limited to the platform from which it originated. However, if Bungie integrates its community pages into Halo 3's menus or the 360's blades, the game could pave the way for true online community building.
The first of the fresh maps unveiled to our eager eyes and twitching trigger fingers was the gothic and foreboding Forerunner-inspired 'Epitaph'. Dark and cathedral-like with towering panes of sky-blue glass stretching a hundred feet into the air, Epitaph is an intimidating map to play on. The walls are rendered in cement and stone with shades of grey, broken by bolts of blue light shining into the structure through enormous window panes. Blind corners abound, and the multiple levels and sheer length of the presumably religiously-significant chamber make for tense matches. It's not an enormous structure - from one end to another, the chamber spans perhaps 200 virtual feet - and the symmetry only adds to the confusion and chaos.
The scale has been upped considerably since the original Xbox version. This was emphasized by a pretty simple demonstration from Bungie, which ran the original version in 480p and then swapped across to the remake running on fresh hardware. Most noticeable were the improved textures - the Xbox original was positively unsightly by comparison. Full HDR lighting was also implemented and looked impressive when transitioning from indoors to outdoors.
Unlike the original, a greater emphasis has been placed on making the map much more vehicle-friendly. New vehicle paths, wrapping around the left side of the map and into the fortress, have been added. However, to get your set of wheels inside the complex requires deactivating large retractable cement blocks. The activation / deactivation console sits on a suspended walkway near the entrance - on the inside. For team-based game types, this is the perfect combination of required teamwork and risk-taking that fuels the most exciting matches.
The final map unveiled to us was perhaps the most interesting departure in design ethic for the series so far. Shrine is an open, expansive desert with a large, segmented cement shrine winding through the level like a spinal column. Like Epitaph before it, the Bungie design team explained that the structures in Shrine were of Forerunner origin. The strings of buildings jut out of enormous dunes, corners worn and weathered by the ages. Giant towers loom grey and tall in the distance, stretching high into the sky which itself is dominated by an enormous craft, almost like a mothership, looming ominously overhead. The overall intended effect is that of overwhelming scale. This is by far the largest multiplayer map yet introduced - reportedly roughly the length of Valhalla, but four times as wide. It's huge. Therefore, Shrine has been designed as a vehicle-based map; players need to get themselves some wheels or wings in order to be competitive. Likewise, a map of this scale really needs the full 16 players in order to feel lively
The Brute Chopper is also packing some vicious firepower. Armed with twin front-mounted cannons, its offensive weaponry is based around the Brute Spiker rapid-fire handguns. As we know, Spikers are devastating at close range and since the Chopper's enormous wheel is perfect for ramming, expect a lot of devious, into-the-fray tactics. It also has in impressive boost function, adding to its already impressive abilities.
Details are still sketchy, but we understand that at some point during the single player campaign, you'll unlock special armor and helmets that you can apply to your multiplayer character. These include two new variants - C.Q.B. (Close Quarters Battle) and E.V.A. (Extra-Vehicular Activity). Are they collectible? Tradable? Will they be associated with your online military-equivalent ranking? Will they improve your defensive capabilities, or are they merely 'decorative'? We tend to think it's solely a visual difference, but only Bungie knows, and even then, the implementation is still up in the air right now. All we know for certain is that having a unique online presence is very attractive right now, and Halo 3 is going to jump on that bandwagon.
Design-wise, only two new pieces of new Mjolnir Spartan armor were on display. These included a nifty alternate helmet with larger curved front glass stretching into the forehead of the helmet, like the armored variants on the cover of the Halo: Ghosts of Onyx novel. We also saw some pauldrons (effectively shoulder armor, for all you non-RPG players) and chest plates, but we'd speculate that there will be a tidy range of different items to collect and apply.
Players can activate the Saved Film option via the Post-game Lobby, where all you need to do is hit a button and the match is saved to your private Halo 3 File Sharing area. This area acts as a hub for watching replays, sending films to friends and editing the clip down to size - handy if you want to highlight a particular moment. You can also watch the clip as a Group, giving you the opportunity to call out that punk who keeps camping in the hills and taking potshots for most of the match.
But the opportunity for creativity and interaction doesn't stop there; no sir. The file storing and sharing process extends to screenshots you can capture during your stored replay. You can fiddle with the camera angles, zoom and player perspective to compose your awesome, freaky or hilarious moment. The plan is also to allow players to access these screens via the Bungie website for whatever innocuous or devious purposes you might devise. No mention of recording custom voice-overs though - we're sure the boys at Rooster Teeth (creators of Red vs Blue) would appreciate such a feature.
GhaleonEB said:![]()
Epitaph looks ****ing GORGEOUS
Okay, gametypes and armor. What else? Videos?Featured in an area either in Halo 3's menu, on its homepage or tantalizingly, both, 'Bungie Recommends' is a highlighted area where Bungie will promote its favorite user-generated content for the world to digest and reflect upon. User-generated content has long been limited to the platform from which it originated. However, if Bungie integrates its community pages into Halo 3's menus or the 360's blades, the game could pave the way for true online community building.
armubaba said:IGN just posted some new hands-on impressions of Halo 3 beyond the Beta (pretty much the Gamepro scoop). Some nice screens of Epitaph, Shrine, Last Resort, Armor Permutations, and the Chopper.
http://xbox360.ign.com/articles/800/800896p1.html
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*Faints*GhaleonEB said:![]()
Zanzibar, I've missed you baby! And my how you've grown!
GhaleonEB said:![]()
Epitaph looks ****ing GORGEOUS
GhaleonEB said:![]()
Epitaph looks ****ing GORGEOUS