... I think the equipment is probably the most surprisingly interesting gameplay feature that we've added. There are just so many ways to use it, and you see people use it in surprising ways...
...We're really focusing on more interesting pieces of equipment rather than a large quantity of equipment, because we didn't want to run into the problem where there were so many pieces of equipment that you couldn't really keep track of them all. They only had one really specific use...
The power-drainer is a good one - it used to just take down shields (and not quickly, either), then we added the explosion and then we added the take-down-vehicles. Those were actually two other pieces of equipment and we just sort of combined them. You have to be able to look at equipment and know exactly what it's for. We had some equipment that would do these sort of abstract things, where your HUD would get 'better' - and nobody really knew what it was.
The other thing about equipment that makes it really hard to develop is, we don't want it to be necessarily an advantage. We want you to throw it down and then have your enemy be able to use it against you, because you weren't necessarily thinking about how you were going to use it correctly.