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The Halo 3 E3 Campaign Trailer

watership

Member
Ahhh i can't find any info or pictures about the stuff you guys are talking about. Google, you fail me you whore!

Someone pm me a link and remind me why I suck at the internets.
 
7610850178bb6be1cf4.jpg
[/IMG]
is this the brute shotgun?
 

raYne

Member
sableholic said:
Hasn't almost everything that was found in the beta come true? Besides maybe the flamethrower off the top of my head.
Pretty much everything.

The only things that differ are the SP level names in the achievement list and the armor variation names. Though those in the beta were obviously not final, so you know.

6hf3dba.jpg

Old school Chief is awesome. <3 :lol
 

voltron

Member
Excuse my ignorance but why is a problem to have the two co-op players potentially over a mile away from each other in the online space and not in system link? It wouldnt feel like Halo to impose design features to get around this problem? So how is the problem solved locally with sys-link?

All signs point to online co-op actually being in the game but still I find Frankies reasoning a little confusing in the article. (sorry EGM).
 
Wait, so FORGE is a game mode more than a map editor, or what?

Will we be able to save our changes to the map? I'm confused.

Stinkles, can we get Forge clarification? Hrm? Please!
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
voltron said:
Excuse my ignorance but why is a problem to have the two co-op players potentially over a mile away from each other in the online space and not in system link? It wouldnt feel like Halo to impose design features to get around this problem? So how is the problem solved locally with sys-link?

All signs point to online co-op actually being in the game but still I find Frankies reasoning a little confusing in the article. (sorry EGM).
The AI needs to be synchronized. The physics need to be synchronized. The streaming needs to be synchronized. All that is a big load of data. Wheras a game ussually loads one scenario at a time (scenario = part of a map), to have situations like those would mean that multiple scenarios (with all their features: enemies, physics, vehicles, etc)) need to be loaded and permanently rewritten as the players make changes to them. With sys link this problem is solved thanks to the uber fast connection. Only one scenario needs to be loaded and then all the other changes are done through the sharing of data. If it is done over Xbox Live and the connection is normal, it would still lag too much as the scenario can get too big. There are workarounds, but it seems this would restrict the freedom of the game.
 

GhaleonEB

Member
Digital Limit said:
Wait, so FORGE is a game mode more than a map editor, or what?

Will we be able to save our changes to the map? I'm confused.

Stinkles, can we get Forge clarification? Hrm? Please!
The magazine apparantly isn't even in subscribers hands yet (this looks like a distribution center leak). We'll know soon enough.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
sableholic said:
Hasn't almost everything that was found in the beta come true? Besides maybe the flamethrower off the top of my head.

oh, no doubt, the flamethrower is IN. there have been wayyyyyy to many hints at "scorched" decorators to think otherwise :)

plus, halo 3 really IS everything bungie has wanted to have in halo 1/2
 

voltron

Member
godhandiscen said:
The AI needs to be synchronized. The physics need to be synchronized. The streaming needs to be synchronized. All that is a big load of data. Wheras a game ussually loads once scenario, to have situations like those would mean that multiple scenarios (with all their features) need to be loaded and permanently rewritten as the players make changes to them.

So the added concern of having to transmit this data over the internet instead of a 5 metre ethernet cable is what would be causing the headaches?
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
voltron said:
So the added concern of having to transmit this data over the internet instead of a 5 metre ethernet cable is what would be causing the headaches?
Yep. It would be too much lag. A solution would be to restrict players to small chunks of the level, (like in GeOW which has closed encounters) but that would not feel like Halo. There is a good reason why such things are not even mentioned in this kind of games. If Bungie manages to do it, then it would be the first time something of that magnitude has been accomplished.

Edit: The way other games like Crackdown get around this is by not taking in account the AI of any enemy outside of a designated area. However this would cripple the AI in the Halo 3 encounters. I dont know how Bungie will get around it.
 

arhra

Member
Excuse my ignorance but why is a problem to have the two co-op players potentially over a mile away from each other in the online space and not in system link? It wouldnt feel like Halo to impose design features to get around this problem? So how is the problem solved locally with sys-link?
System link can generally be assumed to be significantly higher-bandwidth, and lower-latency, than an internet connection. And from the sounds of it, they'll have several metric shittons of data to sync between coop clients - all the AI units, all their projectiles, any physics interactions cased by either AI units or players, etc, all have to be kept in sync between the two systems, and with the numbers being tossed around for the size of the battles, i can definitely see how they might have had trouble working out a way to squeeze all that through the kind of 'net connection your average joe with live will have.
 

Sean

Banned
Ugh I was hoping online co-op would be confirmed by now. It's looking less and less likely IMO. If it was in the game I'm sure Bungie would be happy to let us know. I hope they're able to add online co-op as a downloadable patch or something, a downloadable update on day one sure would be nice...

Everything else is really awesome though. Hornet, Mauler, Prowler, Elephant, Forge... so much new stuff revealed in this.
 

voltron

Member
Ok cheers for the info guys. Cleared things up well. Guess we were all kind of dreaming a little expecting 4-player co-op eh?
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Sean said:
Ugh I was hoping online co-op would be confirmed by now. It's looking less and less likely IMO. If it was in the game I'm sure they'd be happy to tell us that. I hope they are able to add it as a downloadable patch or something, a downloadable update on day one sure would be nice..


Everything else is really awesome though. Hornet, Mauler, Prowler, Elephant, Forge... so much new stuff revealed in this.

its crazy. i never would have guessed bungie had this much in store for halo 3.

i cant wait to check out leaderboards for the metagame. cody miller, i'm gunning for YOU
 

squicken

Member
voltron said:
So the added concern of having to transmit this data over the internet instead of a 5 metre ethernet cable is what would be causing the headaches?

You can send much larger data packets over a LAN than you can over the net.

edit: beaten and bettered
 

Striker

Member
clashfan said:
I believe on-line co-op will be a downloadable patch. I think they are just pressing to have Halo 3 out by the 25th.
That's the thing. They aren't forced to have it on by Sept. 25th.

I wouldn't have minded a November release.
 
op_ivy said:
its crazy. i never would have guessed bungie had this much in store for halo 3.
Seriously, I had no idea there was still so many weapons left to be uncovered, and we still don't know much about some of them (like that insanely badass looking plasma flamethrower thingy). Also, anyone notice that we haven't heard of any heavy weapons other than the Missile Pod and Chaingun? There's got to be more than that (though the plasma-thrower thingy might be one).
 
Recoil said:
Huh, so Crackdown is the only game you've bought this year?


Alternative comeback: So, I guess you're not buying Mass Effect, HL2, Call of Duty, GTA4, Blue Dragon, Bioshock, PGR4, Asassin's Creed, or Lost Odyssey then, eh?


Crackdown having online co-op was one of the main reasons why I bought it. I have a friend that due to different schedules and distance I can't often link up with in person so we have to do it online.

Alternative response: I didn't expect any of those other games to have co-op.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Striker said:
That's the thing. They aren't forced to have it on by Sept. 25th.

I wouldn't have minded a November release.
They are doing that double sales thing. Is a weird strategy, but MS is very confident of it. IMO If they were going to release it in september it should have been early in the month as many college students are still on vacations during that time. The first week of the quarter is critical. I cannot take a day off during that week. Sorry Bungie, but I will not touch Halo 3 until at least October when I can take 3 days off in a row to beat the game. This also means no Internet checking for me.
 
Striker said:
That's the thing. They aren't forced to have it on by Sept. 25th.

I wouldn't have minded a November release.
I'm hoping they can at least get the online co-op implemented, even if it is laggy, and then patch it up after release.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
KachoMakura said:
Crackdown having online co-op was one of the main reasons why I bought it. I have a friend that due to different schedules and distance I can't often link up with in person so we have to do it online.

Alternative response: I didn't expect any of those other games to have co-op.
Look at the other posts, and understand why Halo 3 cannot have online coop without being gimped. Come on, its not a processing power thing, its just lag and insane amounts of data.
Son of Godzilla said:
Haha holy shit I just realized something. It was mostly a joke and not exactly what I meant, but:



Isn't a Monitor pretty much exactly "a Halo World editor"? You people laughed at it!
Where did you read it (page?)
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
CreepingDea7h said:
74. They talk about being able to play as a monitor while others are playing the game, and you can supply them with weapons and things like that.
Maybe it was too blurry and I couldnt read it. Shit i need glasses... :-(
Edit: Nothing uncool about wearing glasses, but I used to have perfect vision. Thank you Computer Science, THANK YOU!
 
godhandiscen said:
Maybe it was too blurry and I couldnt read it. Shit i need glasses... :-(
Edit: Nothing uncool about wearing glasses, but I used to have perfect vision. Thank you Computer Science, THANK YOU!
Contact lenses ftw.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
nm, ghaleon must have stealth deleted....

EDIT: mods deleting posts i guess. mine disapeared as well
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
GhaleonEB said:
I never quoted the link to begin with. I know better. :lol

i didnt either. quoted, but removed the link. the funny thing is, whoever deleted our posts warning him took the time to ban him and delete those posts, but as of now, his link is still in his final post :lol
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
GhaleonEB said:
Remember all that arguing about how the deployable shield was just redundant to the bubble shield? Check out the description: It's narrow, but it also allows for one-way fire, like a one-way mirror. So you deploy it and can fire through it, but the enemy shots are blocked. The downside is that it's narrow so you're exposed to grenade/rocket fire.

Jesus, Bungie thought of everything. :lol
Perfect to cover yourself from snipers.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
^^^ or FOR snipers :/

GhaleonEB said:
Remember all that arguing about how the deployable shield was just redundant to the bubble shield? Check out the description (paraphrasing): It's narrow, but it also allows for one-way fire, like a one-way mirror. So you deploy it and can fire through it, but the enemy shots are blocked. The downside is that it's narrow so you're exposed to grenade/rocket fire.

Jesus, Bungie thought of everything. :lol

cool, i missed that! -not that i thought there was anything wrong with *just* a covenant shield to begin with ;)
 
GhaleonEB said:
Remember all that arguing about how the deployable shield was just redundant to the bubble shield? Check out the description (paraphrasing): It's narrow, but it also allows for one-way fire, like a one-way mirror. So you deploy it and can fire through it, but the enemy shots are blocked. The downside is that it's narrow so you're exposed to grenade/rocket fire.

Jesus, Bungie thought of everything. :lol
I didn't even try reading that blurriness. I wonder if that also means you can walk through it in one direction but not the other. And this changes things a lot, so much for saying the bubble shield is way better :p
 
(Thanks Lucid and Legend, respectively)

Stolen from ALT which was stolen from IGN which was stolen from scans:

Coop:
-2 player, one player is MC, the other is Arbiter
-System Link supported. Online, probably not. Bungie is still working on it but it likely won't make it at launch. Bungie said they'll consider a patch to implement it if they can't do it for launch. With system Link the story is not so bad as we can use XBC to play online, but surely a supported online would be much better

Forge:
-Map editor
-Does not support geometry creation, or texture modification
-Allows you to remove and place any items or vehicles or spawn points or objectives, etc... anywhere on the existing maps
-For things like weapons you can tweak their respawn timer and ammo count and other minor things
-Possibly more things, but I don't have that info right now
Forge info updated, this is cool!
-You can have multiple people work in the Forge editor over Xbox Live!
-You can also dynamically switch from creation mode to playing mode and run around as your spartan
-If you are "playing" in Forge and have other players in it, they can still change things! For instance, if you have a friend making a pyramid of fusion cores, you can turn into your player and lob a grenade in to destroy all his work!
-Make your own kind of games in forge. Bungie gives the example of grab the mongoose. One player rides a mongoose while everyone else tries to grab it out from under him by removing it in Forge! Another is like a magic carpet ride where one player will stand on a object and a forge monitor will drag it along making the player ride it through the air.
Finally Bungie talked about how you can kind of make it into a realtime strategy game where you set up "teams" where each team has a monitor creating items for his team to use.

Elephant:
-Only works on Sandtrap map right now
-Giant floating base which players will spawn on, have vehicles spawn on, and hold objectives such as flags.
-The Elephant is drivable by players making for moving base games


I'll look for more highlights

Update:

Hornet:
-UNSC flying vehicle
-Only seen in Campaign so far, but should be in MP as well
-Can carry two people and the pilot
-Can combat Banshees, but weapons specifics are not know right now

Mauler:
-Brute Shotgun
-Dual Wieldable
-Not as powerful as Human shotgun (its dual wieldable, duh)

Prowler (not predator):
-Brute version of Warthog
-Turret gun
-Passengers on side
-4 players on it total (1 driver 3 passengers)


Update x2

Flare Equipment:
-Blinds everyone who sees it... its a flare

Invincibility Equipment:
-Makes you temporarily invincible
-Brutes use in SP a lot
-Will be in MP, but will be rare

Regenerator?:
-Not sure about this so don't take it as full confirmation
-Equipment which regenerates players health near by (anti-energy drainer?)


Update x3

Personal Shield (retrieved from lucidgrey):
Unlike the 360 degree bubble shield, this is a stationary version of the Jackal's handheld deflector and it only protects against attacks from one direction. Stand behind the shield and fire through to hit opponents on the other side.


Gravity Hammer:
-Kind of like plasma sword
-Knocks openness and vehicles and grenades (yes grenades in mid air) back



Update x4

Single Player:
-Bungie admits the "risks of Halo 2's narratives did not work right (Arbiter stories). They claim Halo 3 won't have those problems and that while it didn't work for Halo 2, Halo 2 made for a richer story which Halo 3 will benefit from
-You play as MC the entire game. You will only play as arbiter if you are playing coop
-The Meta game scores your skill in each level. You can play the meta game in solo or in coop. You get scored for kills, who you kill, how you perform the kills and doing special things like picking up the magic skulls which will create different effects (like Halo 2). They say the skull effects stack so while you could try to play through picking up all skulls for mad points, it would probably make the game impossible. You also lose points for team killing


Update x5

-Warthog Troop Tansport finally appears! We first heard of the idea for Halo 2, but it never made it into the game. Now in Halo 3 (SP at least) there will be a troop transport hog which carries more marines instead of a turret.
 
D

Deleted member 21120

Unconfirmed Member
godhandiscen said:
The Forge mode remind me of the "Keys to the City" mode in Crackdown.

That's the first thing I thought, too.

The whole idea sounds so awesome. I have an image in my mind of ten Spartans and Elites fighting on Valhalla, with Monitors floating above them, raining down ammo, supplies, and vehicles. Maybe dropping crates in the way or rockets or spawning Spartan Lasers when another player is dominating with a vehicle.

And I thought the endless multiplayer options were enough to keep people playing for years.
 
guess where said:
This is not a port of Lockout

BOO. MEGA BOO.

Goes on to say that
Gaurdian is a Forerunner installation (With a name like that? Preposterous!) and that they make special effort to ensure all the maps tie into the story. This means Forerunners did something in a forest... somewhere... sometime. I have no idea why I spoilered this.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Digital Limit said:
.
*LOTS OF INFO*
Why they didnt announce this at E3? They would have made the MEGATON of the show and surely win the GOTS if they had demo'd this on stage. Seriously, the loyalty to EGM is astounding.
 
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