Keihart
Member
Honestly, Splitgate does too little with the concept, it didn't try hard enough.
The game it's hardly more than the old portal mods in something like Unreal Tournament.
I'm gonna take a wild guess and say that every time a game gets hyped like Splitgate or Valorant it isn't organic, it just publicity budget spent where it counts paying streamers and gaming sites to praise it and put it out there so people know it exist and try it.
R6S is a money cow for ubisoft now, and they seem unwilling to let it rest and keep milking it as hard as they can. (progression is still nowhere to be seen)
The game it's hardly more than the old portal mods in something like Unreal Tournament.
I'm gonna take a wild guess and say that every time a game gets hyped like Splitgate or Valorant it isn't organic, it just publicity budget spent where it counts paying streamers and gaming sites to praise it and put it out there so people know it exist and try it.
Not true, R6S has the worst and almost non existent progression system since launch but the core gameplay loop is so good and unique that the game thrived despite ubisoft shitting the marketing, launch full of bugs, repatches, shit servers, etc.As much as people hate to admit this, multiplayer games need some sort of progression system to hold any sort of long term playerbase in todays gaming world. I really like splitgate but theres literally nothing to unlock or grind for, so as soon as you play every map and you spend two hours on it, the enjoyment factor completely wears off. There's nothing new to look forward to, its not like COD or BF where you can try doing challenges or leveling up to unlock more weapons or anything.
R6S is a money cow for ubisoft now, and they seem unwilling to let it rest and keep milking it as hard as they can. (progression is still nowhere to be seen)
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