World Ends With You is $20, there's no demo to try it out, and they couldn't even bother with universal support for something this pricey.
What an arrogant company.
I bought it.
Suck on that iOS gamers -- higher prices for all!
no what are you doing
World Ends With You is $20, there's no demo to try it out, and they couldn't even bother with universal support for something this pricey.
What an arrogant company.
Same here, but iPhone version so $18. Even though I agree that the lack of universal version sucks, I had no qualms buying it at this price when it's a product I think it's worth it (still thankful they didn't go completely nuts like separating the game in chapters and pulling an FF Dimensions with the price though).And not only that, I already owned it on DS so I'm double dipping at that price!
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So looking at the package contents of the iPhone and iPad versions of TWEWY, it appears to be the same except they signed each binary to only work on iPhone and iPad respectively.
Pretty shitty S-E.
Damn, that's pretty absurd of them. I wonder if there's any way to flip the switch in the .ipa without having to jailbreak, sort of like people made those tweaks on GTA3? I'm not very familiar with these workarounds.So looking at the package contents of the iPhone and iPad versions of TWEWY, it appears to be the same except they signed each binary to only work on iPhone and iPad respectively.
Pretty shitty S-E.
Feels good man! But yeah, this is one of those games to me.Apparently the Squaresoft's tax is well lubricated and enters easily! lol
how does twewy run on iphone 4?
for TWEWY, should I go for iphone or ipad?
I have the new ipad so I am worried the game will look less sharp, jaggy.
Runs and plays good on iPhone 4. I guess YMMV with the gameplay depending on your fingers, I personally haven't had trouble and it hasn't got in the way of the game. I'm still on the first week, so I'm not sure how it will be when things get more hectic. I just got the ability to chain battles and this is the point where things get more interesting on that front. So far so good.how does twewy run on iphone 4?
So I ended up hijacking a certain person I know's iPhone to play TWEWY, is anyone making a thread for it? If not I'll bust one up real quick :3.
I don't know why I let these low prices sucker me in. I did it again, let Shameloft get the best of me and bought NOVA 3. Game stutters like crazy on my ipad 3 (in ipad 2 mode no less), and instead of ripping off Halo it looks like they ripped off Crysis this time. Well whatever it is only 99 cents but I should really stop supporting this company. Another pile of shame to toss into the trash bin.
Finished the Mikey Shorts campaign. Short but sweet. A little too easy. World 6 is the best because there is some challenge to it. Speaking of challenge, now heading into the challenge mode in this game!
Do it!
Hmmmm..... Plays silky smooth and looks great on my iPad 3. Just FYI ......
I don't know why I let these low prices sucker me in. I did it again, let Shameloft get the best of me and bought NOVA 3. Game stutters like crazy on my ipad 3 (in ipad 2 mode no less), and instead of ripping off Halo it looks like they ripped off Crysis this time. Well whatever it is only 99 cents but I should really stop supporting this company. Another pile of shame to toss into the trash bin.
Finished the Mikey Shorts campaign. Short but sweet. A little too easy. World 6 is the best because there is some challenge to it. Speaking of challenge, now heading into the challenge mode in this game!
isn't there one for it already?
Hmmmm..... Plays silky smooth and looks great on my iPad 3. Just FYI ......
im still playing the first level of nova 3 and these are my impressions:
* it stutters like fuck on a 4s (mentioned above)
* controls are poop (compared to MC3 which was pretty decent, and especially to dead trigger)
so er yeah i guess im happy i only paid 69p on it, but i'll give it more of a chance to see if i change my mind cause MC3 was pretty fun actually. still think dead trigger has done an amazing job of fps controls on a touch screen though. more developers should copy that.
Making the thread was actually pretty hard since I didn't really wanna copy-paste the official website and there's not much information outside of it, not to mention assets, so it's extremely simple.
http://www.neogaf.com/forum/showthread.php?p=41467681#post41467681
I really need a new iPod touch for my music. I'm thinking of going 64gb so I can have both games and music on it, but the current iPod touches don't play some games, right?
Galaxy on fire dev just posted on touch arcade
What's the skinny on the Spectromancer in app purchases?
World Ends With You is $20, there's no demo to try it out, and they couldn't even bother with universal support for something this pricey.
What an arrogant company.
out of curiosity, ios devs, in what situations is making 2 separate versions of an app vs 'universal' a good move?
You can charge more for the iPad one.
out of curiosity, ios devs, in what situations is making 2 separate versions of an app vs 'universal' a good move?
don't have any ipad, but yeah this is bought. GoF hardly goes on sale
So, is this like an iOS escape velocity nova? If so... Me am happy.
I can actually see the value of Square selling their game for $20, as it gets people out of the headspace of every game needing to cost .99¢-free. It is a fully fledged game that deserves a proper pricetag....which should've been $9.99 to $14.99, don't know what they're smoking for it to be worth $20.
The arrogance to me is ignoring universal support for all their games, like they're really banking on people buying their games twice. Someone mentioned you can't even play the iPhone version on iPad, is that even possible?
3.3.5 An Application must have at least the same features and functionality when run by a user in compatibility mode on an iPad (e.g., an iPhone app running in an equivalent iPhone-size window on an iPad must perform in substantially the same manner as when run on the iPhone;provided that this obligation will not apply to any feature or functionality that is not supported by a particular hardware device, such as a video recording feature on a device that does not have a camera). Further, You agree not to interfere or attempt to interfere with the operation of Your Application in compatibility mode
out of curiosity, ios devs, in what situations is making 2 separate versions of an app vs 'universal' a good move?
Some devs would justify it when creating a universal version makes the app go over 50MB, which means that players won't be able to download their game over 3G = lower chance of capturing the "impulse buy" market, which is important when you're marketing a casual game.
This occurred with Run Roo Run, for example. I also believe that the dev was slammed for this right here on GAF and accused of making folks double dip; an accusation which I think is unfair, IMO.
SQ-EX is probably getting a free pass from Apple, but let's see if anyone bothers to raise a ruckus on the matter.