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The iPad/iPhone/iPod Touch Gaming |OT2| Part II

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Flunkie said:
Just now started playing it, but DAMN Grim Joggers is fun! It's a more forgiving "running" game, which is surprisingly refreshing. I have grown to hate the running games but this one I actually enjoy.

What makes it click for you? I'm kind of feeling endless running fatigue too.
 
So my 9 hour Forget-Me-Not session (with breaks of course) finally ended. I could have gone forever, literally, but I got bored and decided to stop. 11 million points! If someone beats that, I guess they deserve it for the patience.

PtVLi.jpg
5okHV.jpg



Yeah, I think I'm done with this game. That or I'm playing strictly on survival, where my strategy won't work.
 
Wario64 said:
I guess I was bored, lol. The creator of the game tweeted me saying he needs to make a harder game mode. Can't wait for it. :)
Lulz. You're 10 million away from the guy in second place. You should have just gone on for a few days to cement your place and leap into the realm of "oh, I'll bet he hacked the game to get that score" players.
 
Dynamite Ringo Matsuri said:
Lulz. You're 10 million away from the guy in second place. You should have just gone on for a few days to cement your place and leap into the realm of "oh, I'll bet he hacked the game to get that score" players.

I was planning to but I would have needed to keep my iPod on sleep mode in the game, and I was afraid the game was gonna crash it or something. There was a couple levels where my controls actually felt sluggish because so much crap was going on screen :O

Plus it was getting to the point where it felt pointless to continue playing
 
Wario64 said:
So my 9 hour Forget-Me-Not session (with breaks of course) finally ended. I could have gone forever, literally, but I got bored and decided to stop. 11 million points! If someone beats that, I guess they deserve it for the patience.

Yeah, I think I'm done with this game. That or I'm playing strictly on survival, where my strategy won't work.

SIMON-CONFUSED-GIF.gif
 
After seeing your lunacy I went and bought the game and I have no idea how to play this. I keep shooting myself to death. :/
 
dream said:
After seeing your lunacy I went and bought the game and I have no idea how to play this. I keep shooting myself to death. :/
Lulz. It's a pacman esque type game. Just pick up all of the flowers (the x shapes) to get the lock to appear. Pick up the key and head to the lock to clear the level. If you pick up flowers without hitting a gap, your score will multiply. You can also grind to boost your speed and squash enemies by swiping against a wall as your moving along it. You'll build up speed but if you glow too much, you'll explode if you keep swiping. Finally, your bullets and your enemies bullets travel off screen and persist on the other side. You can protect your self by dragging the key behind you, or quickly turning around and shooting at your bullets as they come at you from the other side.

Enemies drop fruit as they die so pick that up. Red potions power up your bullets, and green ones reside health. You get an extra man for every one hundred pieces of fruit you pick up.
 
Wario64 said:
So my 9 hour Forget-Me-Not session (with breaks of course) finally ended. I could have gone forever, literally, but I got bored and decided to stop. 11 million points! If someone beats that, I guess they deserve it for the patience.

PtVLi.jpg
5okHV.jpg



Yeah, I think I'm done with this game. That or I'm playing strictly on survival, where my strategy won't work.
Wow, on the "Everyone" list I'm number 169. But on the list of friends, I'm #5. Where am I in your friends list?

Also, 11 million? WHAT THE FUCK? HOW? HELL! I only have a top store of 34,494! And that was just 10 levels. Give me some pointers!

I like that you lost your final life only after unlocking the exit. Let me guess, you were spending more time screwing around grinding points?
 
Dynamite Ringo Matsuri said:
Lulz. It's a pacman esque type game. Just pick up all of the flowers (the x shapes) to get the lock to appear. Pick up the key and head to the lock to clear the level. If you pick up flowers without hitting a gap, your score will multiply. You can also grind to boost your speed and squash enemies by swiping against a wall as your moving along it. You'll build up speed but if you glow too much, you'll explode if you keep swiping. Finally, your bullets and your enemies bullets travel off screen and persist on the other side. You can protect your self by dragging the key behind you, or quickly turning around and shooting at your bullets as they come at you from the other side.

Enemies drop fruit as they die so pick that up. Red potions power up your bullets, and green ones reside health. You get an extra man for every one hundred pieces of fruit you pick up.

Oh, cool, thanks. This is pretty cool now that I know how to play it.
 
Wario64 said:
So my 9 hour Forget-Me-Not session (with breaks of course) finally ended. I could have gone forever, literally, but I got bored and decided to stop. 11 million points! If someone beats that, I guess they deserve it for the patience.
Oh you.
 
Wario64 said:
So my 9 hour Forget-Me-Not session (with breaks of course) finally ended. I could have gone forever, literally, but I got bored and decided to stop. 11 million points! If someone beats that, I guess they deserve it for the patience.

PtVLi.jpg
5okHV.jpg



Yeah, I think I'm done with this game. That or I'm playing strictly on survival, where my strategy won't work.

Holy. Fucking. Shit. Man, you played that like an autistic savant or something, we need to give you a paintbrush and see what you can do with that too :P Quick, what is the square root of 3216876149?? Never have I seen a leaderboard so thoroughly outclassed!

Also see that I've dropped down to number 10 over night, gonna have to sort that out at lunchtime... such an amazing game though, it's totally burrowed into my brain now. This morning on my commute I could see walls and lines of X's when I closed my eyes, I must have played it for 5 hours yesterday.

Yet still you shame us with your skill.
 
Eggo said:
Was able to pass lev 3 of Great Little War Game without crashing. Question to those who've played it: how do you heal infantry and vehicles? The game mentioned something about healing, but aside from leveling, I can't figure out how to do it. Aso, what is the point of leveling up a unit? Damage seems the same, as the sniper or artillery 1 shot enemies when unpromoted.
There are mini bases on some levels, you leave the unit on the pad at the end of a turn and it will be healed. Promotions automatically heal the unit as well.

I received another email from them yesterday about the freezing, try turning the sound and music off. It helped me get through the level I was on. Patch is coming very soon.
 
Found that iPhone Explorer allows me to extract artwork from certain games on my phone -- so I decided to create some sprite sheets of a few games :)

tinywings.png


And for Cromulent Word:

crittercrunch-critters.png


:P
 
I mentioned yesterday how frustrating an experience playing Words with Friends was for me. I love the concept; cross platform scrabble that you can play at your own pace but the constant crashes kill the game.

I was contemplating buying the pay version, though, if it took care of the crashing problems but after reading the reviews I noticed lots of 1 ratings for the latest update. The big complaint seems to be that they broke multitasking. I think I can deal with that issue if the game doesn't crash constantly. Does anyone know if the pay version alleviates the crashing issues of the free version?
 
Thanks, how does Tiger Woods stack up against Flick Golf? I know they're probably quite (very) different, but ideally I'd like to get just one of the two...
 
Rlan said:
Found that iPhone Explorer allows me to extract artwork from certain games on my phone -- so I decided to create some sprite sheets of a few games :)

[imghttp://i248.photobucket.com/albums/gg181/xblah/tinywings.png[/img]

:P

How nice of you to provide graphics for potential flash / android copycats. :P
 
Jimmy Stav said:
Any more (very) low-level tips for Dungeon Raid? I'm barely cracking 1000.

Always go for the biggest chain possible - don't bother killing 1 or 2 enemies when you can collect 10 health potions, even if you don't need health potions. That was the biggest problem I had at first. I tried to kill all the enemies as soon as possible, but you just waste turns that way.

Choose your special skills wisely and wait to get the skills you want. I prefer to play with (I don't know the names): Double Shield, Coins to Swords, Swords to Shields, and usually Teleport or the Item upgrade one. Usually I can set up a big shield combo by changing coins to swords, then swords to shields, then double shields and profit. This usually nets me 3 or 4 upgrades at once.

Using this strategy I can score 30k+ pretty easily.
 
blizeH said:
Thanks, how does Tiger Woods stack up against Flick Golf? I know they're probably quite (very) different, but ideally I'd like to get just one of the two...

Two totally different games. Flick Golf is more of a distance-to-the-pin type game where you get points for hole-in-ones, the spin you use, how close to the pin you get, consecutive hole-in-ones, etc. Every "course" is a par 3 type deal. It's more of a score attack type game than a traditional golf game. That said, it's totally solid and an interesting take on golf.

Of course Tiger Woods 12 is your traditional golf game.

I have Flick Golf and will get Tiger Woods 12 tonight...totally compatible as they are very different. It would be like having both FIFA/PES and Flick Kick Football.
 
Koodo said:
What's the different between Crystal War and something like PvZ? Haven't played the former.
If you deconstruct the gameplay of PvZ enough it's basically a puzzle game where you try to figure out the correct layout of each map, at which point victory it typically assured. Randomness and plant choice will create some variation in the order of placement, but outside of a few strange levels every level can start and nearly end the same way because there is an optimal layout.

Crystal War stripped down is a rhythm game where each unit type has a beat and your goal is to hit as many beats as possible because success is dependent upon attrition. Once you get the basic flow of a few units down the game becomes really easy (barring levels with the bs suicide goblins) provided you just stick with beats you know and upgrade their stats.

If you don't have either get PvZ. I wouldn't pay more than a buck for Crystal War, and it suffers much the way that Battleheart does (although not as badly as Battleheart) in that you're basically just grinding away without much in the way of context or variation.
 
commish said:
Always go for the biggest chain possible - don't bother killing 1 or 2 enemies when you can collect 10 health potions, even if you don't need health potions. That was the biggest problem I had at first. I tried to kill all the enemies as soon as possible, but you just waste turns that way.

Choose your special skills wisely and wait to get the skills you want. I prefer to play with (I don't know the names): Double Shield, Coins to Swords, Swords to Shields, and usually Teleport or the Item upgrade one. Usually I can set up a big shield combo by changing coins to swords, then swords to shields, then double shields and profit. This usually nets me 3 or 4 upgrades at once.

Using this strategy I can score 30k+ pretty easily.

Wait-why woud you go for potions when you don't need them? Do you get XP for making big chains??
 
Of All Trades said:
If you deconstruct the gameplay of PvZ enough it's basically a puzzle game where you try to figure out the correct layout of each map, at which point victory it typically assured. Randomness and plant choice will create some variation in the order of placement, but outside of a few strange levels every level can start and nearly end the same way because there is an optimal layout.

I wish there was a game that played (exactly) like PvZ with the difficulty turned up to 10 (if PvZ is a 2 or 3, give me a 10/10). I haven't played enough of Leave Devil Alone to decide if it gets challenging, but it probably won't. PetsWar is probably another shameless PvZ ripoff, if only one of those ripoffs brought a higher degree of difficulty with it, it'd sure beat waiting another 3 years for PvZ 2 to release.
 
Princess Skittles said:
Speaking of PvZ, does anybody know if that new(er) Crystal Defenders games is supposed to be a rip of that? Screens seem to indicate so.

Vanguard Storm? I had to look it up, never heard of it before, was sorta hoping it'd be more like their Dungeon Chronicles-esque one with actual towers that is on the Wii, but it looks strange.

Crystal Defenders was a 10/10 for difficulty (if you went for perfects). More like a 15/10, heh, even using a FAQ I couldn't do some levels, so they have the hard part down good, if the same people worked on it. PvZ does such a great job of giving you new things after each level though, new mini-games, and new items in the store/zen garden/game modes, that Crystal Defenders just didn't hold my interest long enough to master, and it is a little bizarre how some units function better in certain configurations you wouldn't really expect.

Edit: Tried the lite version, plays more like a timed, turn-based puzzle game than a PvZ clone. It has half the squares where your units are much more limited in movement/placement/attack, and no resource collecting. You get money based on remaining health. Every turn the enemies just advance one square if there's nothing blocking them, or attack the unit that is. Feels much more puzzle-like due to the turn-based, smaller grid layout. Seems like it has all the difficulty of the original with little for in-between level rewards/other game play modes like PvZ.
 
MDavis360 said:
Wait-why woud you go for potions when you don't need them? Do you get XP for making big chains??

You want to maximize each turn, since the enemy difficulty is based on the number of turns you are presently on. Therefore, by chaining 10 points, even if you don't need the health, you are allowing 10 more items to drop into play, potentially items that are useful to you - enemies, swords, gold, etc. It's all about big chains to maximize each turn. If you look at my high scores, I have some 700 turn games where I score 8000 points and then other 700 turn games where I score 32,000.
 
Minsc said:
Edit: Tried the lite version, plays more like a timed, turn-based puzzle game than a PvZ clone. It has half the squares where your units are much more limited in movement/placement/attack, and no resource collecting. You get money based on remaining health. Every turn the enemies just advance one square if there's nothing blocking them, or attack the unit that is. Feels much more puzzle-like due to the turn-based, smaller grid layout. Seems like it has all the difficulty of the original with little for in-between level rewards/other game play modes like PvZ.
Nice, thanks for the impressions, I must have forgotten there was a Lite version. :1
 
I ignore all ipad recommendation lists that do not have Jubeat Plus in them (which is pretty much all of them). I don't care if it's Japanese itunes only.
 
I still think Stenches is closer to an endless PvZ, you do need to play Trenches first as that has a campaign, plus you need to learn what your units do, but its more offensive than defensive. You actually have to move from trench to trench as you go towards the other side of the map.
 
I never realize there are lite versions of almost all games. I really need to utilize that aspect of the App Store. Usually, I see that someone reccommends something, or Apple has a game at the top of some list, and I just buy it. And then I never get around to playing it, or it just isn't my flavor of Kool-Aid. I just buy, buy, buy and end up being an irresponsible shopper because of it.

I did recently d/l Appshopper and that has already helped me control my impulse spending that the App Store has caused. It is great for monitoring prices, I will say. In the end though, I need to play through what I have before purchasing anymore, which is tough because I already want to purchase so much more! I've had my iPhone for about two months, and I have probably purchased 40-50 games, haha. Thank god for being gainfully employed.
 
Flunkie said:
Forget-Me-Not is fun, but hard. Any tips? I can only get past 3 or so levels.

And I can never find any good places to grind.
Getting the key quickly is important unless it will completely kill a map's combo potential.
 
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