Played a bit (ok a lot) more of Jeff Minter's Minotaur Rescue this afternoon, I'm coming to the conclusion that it's actually a fantastic game. I take back my criticism from yesterday, the game seems to work fine with music/podcasts now, must have been my phone playing up. The controls now that I'm used to them are really intuitive and fun to use, the learning curve is probably only about 30 mins on them but when you start it makes almost no sense.
For those just joining us, it's an Asteroids clone but with a sun in the middle of the screen. Minotaurs are inside some asteroids, collecting them increases your shot speed and score. Everything is moving towards the centre of the screen due to the pull of the sun.
What is really great about the game is, like Space Giraffe, the risk/reward scoring structure. Playing with it this afternoon I realised that if you catch the minotaurs just before they fall into the sun you get a lot more points (thousands compared to hundreds catching them at the edge of the screen. This encourages you to play in the centre of the screen where the sun is constantly pulling you in.
Also, if you let too many rocks fall into the sun it seems to increase it's gravitational pull which becomes very dangerous on the later levels. It's one of those perfect score attack games where the very way you play determines your score. I got a higher score by level 7 playing agressively than I did by getting to level 9 playing conservatively.
The game becomes bastard-hard around level 7 or 8 though, actively trying to kill you. At this point you just have to desperately struggle to stay alive.
Highly recommend this game and at 59p it's a total steal.