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The Last Guardian PS4 vs PS4 Pro Graphics Comparison + Frame-Rate Test

...I agree they should provide an option, though, but I'm terrified of them PATCHING THIS OUT of the game and forcing 4K mode. Would ruin it for me. It's not a good 4K mode either and doesn't look dramatically cleaner.

The problem is, the option is there for those Pro owners who have a 4K TV, but not for those who have 1080p. Both paid the same for their system, but one of them has more options on how to play their games. The users shouls be able to decide which mode they prefer for themselves.
 
How do game development?

the engine is old and archaic its been in the works since ~2006 and porting it to ps4 was likely a very difficult process.

I Imagine the performance is down to legacy engine issues that arent easily fixable

Which is funny, because had they rebooted the whole thing and started from scratch in 2012 or 2013 on PS4 then it might have been released/completed just the same, but maybe less of a mess.
I'll buy the game because I find it very touching from what I've seen so far (story wise and the whole setup). But I do find it mind-boggling as to how big of a mess this is or have been for the past 10 years.

Ueda didn't have much luck either, game was originally meant for the PS3 which was a wreck to develop for in the beginning, then it was too late and PS4 came out, 3 years later another hardware gets released.
Caught in development hell or something along those lines.
 
25fps is horrible these days? Guess what, it's fine for me. It's fine for most of the people.

If the game drops below 10fps, that is a shit show and unplayable, like some of the bosses in SotC. Anything above 15 is playable.

So 15fps is considered playable to you? Is this a joke?
 
The problem is, the option is there for those Pro owners who have a 4K TV, but not for those who have 1080p. Both paid the same for their system, but one of them has more options on how to play their games. The users shouls be able to decide which mode they prefer for themselves.
Oh, I agree with that but the only reason 4K owners have a preference is due to working around the issue via the system menu.

I feel like downscaling should be a system level option, actually.
 
https://www.youtube.com/watch?v=QQINg_uAGzE
A5chNzC.gif

I smell further DF analysis coming.


Forgive me, oh wise one, for I have sinned.

Ah ha ha, I remember this. I went to the event.

http://www.jp.playstation.com/info/release/nr_20051007_ent.html

I remember there was another SotC event where they played music from the soundtrack live, but I can't find any info on it sadly.
 
Which is funny, because had they rebooted the whole thing and started from scratch in 2012 or 2013 on PS4 then it might have been released/completed just the same, but maybe less of a mess.
I'll buy the game because I find it very touching from what I've seen so far (story wise and the whole setup). But I do find it mind-boggling as to how big of a mess this is or have been for the past 10 years.

Ueda didn't have much luck either, game was originally meant for the PS3 which was a wreck to develop for in the beginning, then it was too late and PS4 came out, 3 years later another hardware gets released.
Caught in development hell or something along those lines.

i doubt the game would be releasing this year if they did that though.
 
Oh, I agree with that but the only reason 4K owners have a preference is due to working around the issue via the system menu.

I feel like downscaling should be a system level option, actually.

I definitely agree on downscaling. It's odd and extremely annoying, that 1900p is there for 4K users, despite of the framerate issues, but not for 1080p users.
 
https://www.youtube.com/watch?v=QQINg_uAGzE
A5chNzC.gif

I smell further DF analysis coming.




I remember there was another SotC event where they played music from the soundtrack live, but I can't find any info on it sadly.
Isn't that a bug?

Anyway technically the game seems to me like the team which was probably small bit off way more than they could chew and were up the creek before they could do anything about it. By the time they had triage teams come in everything was so integrated into their process that the only thing they could do was really get it running.

That said, Jett, I know you'll love the game even if your heart grows only two sizes instead of 3.
 
Playing a Team ICO game at anything about a low-20s FPS with slowdown would seem blasphemous. Sadly, I have a Pro now but in my heart I'll just pretend the framerate dips into the mid teens for no discernible reason on occasion like Ueda intended.
 
Both options would be great but THANK GOD they don't force downsampling. That would basically render the game screwed since it runs so poorly in the 4K mode (playable, but not anywhere close to good). It's not worth it.

Completely agree

As a 1080p display owner, im over the moon with the 1080-mode
 
25fps is horrible these days? Guess what, it's fine for me. It's fine for most of the people.

If the game drops below 10fps, that is a shit show and unplayable, like some of the bosses in SotC. Anything above 15 is playable.

25 fps is certainly not fine for most people. For a game that was originally suppose to release on the PS3, the bare minimum should be a stable 30 fps.
 
Posting on a new page.

Was this game originally a cross-developed PS2 to PS3 game, then released for PS4?

Yes, proper originally, back in the day, it was intended as a super-late PS2 game that was going to come out soon(ish) after SotC. It quickly became apparent that they needed more time, so they turned to PS3...
 
At some point developers have to realize that framerate is a foundational feature of video games, not a luxury. Imagine how much more fun gaming would be if the framerate wasn't the top concern for every game. There is no excuse for a game that has this much visibility and was delayed this long to have this kind of framerate problem.
 
PS4 Pro at 1080p is pretty much 30fps locked.

Standard PS4 drops to 20 fps.

PS4 Pro at 4K drops to around 27fps.

"PS4 Pro comes across as the only machine capable of delivering the ideal experience" according to DF.

Pro purchased justified right there
 
Shadow of the Colossus frame rate issues had zero impact on my enjoyment of the game, or it's playability. Perfectly willing to give The Last Guardian a pass on it.

It had actual objective impact on its playability due to input delay. I'm glad people like you are always around to derail technical discussions that you obviously have no clue about though.
 
Yikes, seems to rarely hit 30 on the PS4, and regularly drops to the low 20s. That's inexcusable. Looks like a Pro is nearly required for this game.
 
Considering most of the assets probably come from the PS3 era, this game should of been 60fps.

20 just sounds like unacceptably bad optimisation.
 
A shame. Game looks great, and I love their first two games, but I refuse to play modern games with such terrible performance. Frame rate is so important. I wish it was better.
 
Nope and you DO NOT want it. It would be a very bad thing in this game.

It's only a good thing if there is an option to disable it since it runs poorly using it.

The current setup is not the optimal solution but it's a heck of a lot better than forcing it to run at 1900p in all modes. THAT would be a disaster.

We can decide for ourselves, the option should be there for everyone.

4K mode shows a lowest dip to 27fps in the video, that's awful?

I think players should decide and use Rise of the Tomb Raider as the example. More options for Pro users not less.
 
Isn't that a bug?

Anyway technically the game seems to me like the team which was probably small bit off way more than they could chew and were up the creek before they could do anything about it. By the time they had triage teams come in everything was so integrated into their process that the only thing they could do was really get it running.

Definitely. I think the issue with this game is just how long it's been development. I figure this engine has always been terrible and they just kept building on top of it, barely holding it together with scraps of tape, instead of scrapping the entire thing and starting from scratch.

That said, Jett, I know you'll love the game even if your heart grows only two sizes instead of 3.

Yeah I think it's a given. :)
 
Glad I have a Pro for this game! This and FFXV were two of my big motivations for upgrading. Though I'm sure there will be patches to improve performance for base PS4 owners..hopefully.
 
Better get used to it. It won't be the last time.

Bought my PS4 in November 2015 and PSVR in October 2016. No way I gonna buy a PS4 Pro before 2018.
 
Big problem is that the game has pretty poor AA in 1080p mode, and I'd rather take those small frame drops with 1900p rendering, if the game could supersample on 1080p TVs - but they don't offer this option :(

I really wouldn't call the 4K mode on Pro only *marginally* better in framerate compared to OG PS4 - on the framerate graph in DF video it was consistently quite noticeably better, sticking to 30FPS farm more often than it didn't.

Ah well, the game justifies Pro purchase one way or the other fo rme. Framerate boost in 1080p mode on Pro is huge compared to original PS4. It's just that it sucks that I don't get the option of enhancing the image quality.
 
We can decide for ourselves, the option should be there for everyone.

4K mode shows a lowest dip to 27fps in the video, that's awful?

I think players should decide and use Rise of the Tomb Raider as the example. More options for Pro users not less.
Oh, I agree that it should be an option too.

...but the issue here is not that it dips to 27fps for a second, rather, that drops are sustained for long periods. The game spends a lot of time under 30fps which means judder and general lack of fluidity.
 
Not a nice situation for base PS4 owners.

Also, they should put an option in the settings for Pro owners to let us choose between 1080p and 4k/downsampling.
 
I really hope this trend doesn't last very long. Just seems like the base PS4 is going to be the worst version of any game. 20fps, really?
 
Oh, I agree that it should be an option too.

...but the issue here is not that it dips to 27fps for a second, rather, that drops are sustained for long periods. The game spends a lot of time under 30fps which means judder and general lack of fluidity.

Yeah it seems to be a memory leak issue with the game, since it drops to a low framerate in any mode or PS4 and requires a hard reset of the console to get rid of it and then your framerate is fine when you start in the exact same spot.

Really weird...

Shades of Skyrim on PS3
 
I really hope this trend doesn't last very long. Just seems like the base PS4 is going to be the worst version of any game. 20fps, really?

I wouldn't see this as a start of a trend. This a special case of a development clusterfuck.

That said, we do live in the darkest timeline after all, and nothing's stopping devs from focusing on the Pro instead of the base PS4 in the future.
 
I wouldn't see this as a start of a trend. This a special case of a development clusterfuck.

That said, we do live in the darkest timeline after all, and nothing's stopping devs from focusing on the Pro instead of the base PS4 in the future.

I just feel like they are just pushing people into buying a Pro. I feel like base PS4 vs. Pro is going to end up like PS3 vs 360 in performance.

Base PS4 games running sub 20fps, screen tearing, ugly textures. I'm fearing the worst.
 
Oh, I agree that it should be an option too.

...but the issue here is not that it dips to 27fps for a second, rather, that drops are sustained for long periods. The game spends a lot of time under 30fps which means judder and general lack of fluidity.

Pretty much this. As soon as I saw the DF analysis, immediately I knew I was going to force this game to display at 1080p to get the best performance. To me performance>IQ.

And this post all but sealed it:

Keep in mind that this game doesn't use a lot of high contrast textures or shaders. The benefit to the higher resolution is minimal compared to many other games.
 
We can decide for ourselves, the option should be there for everyone.

4K mode shows a lowest dip to 27fps in the video, that's awful?

I think players should decide and use Rise of the Tomb Raider as the example. More options for Pro users not less.

Agreed. The lower framerate doesn't stop it from being rendered at 1900p for 4K users, so the 1080p users should have the same option. They have the same system, give them the same features.


Oh, I agree that it should be an option too.

...but the issue here is not that it dips to 27fps for a second, rather, that drops are sustained for long periods. The game spends a lot of time under 30fps which means judder and general lack of fluidity.

The thing is, the framerate fluctuations don't bother everyone the same way. I'd much rather play with supersampling at <30fps, than without it at stable 30fps, but I don't have the option to do so.
 
I really hope this trend doesn't last very long. Just seems like the base PS4 is going to be the worst version of any game. 20fps, really?

Bingo, you get whats going on.
This will only get worse sadly, it's what sony will want as it makes a pro purchase seem justified and makes lives easier for developers who can more easily just focus on making the pro version run well.
All the reviewers will be reviewing on a free pro and i'm betting most of them won't even mention the differences, especially newspapers e.t.c
 
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