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The Last Guardian PS4 vs PS4 Pro Graphics Comparison + Frame-Rate Test

PS4 Pro is a joke. If I didn't have PSVR then I'd want to return it.

Nope, 1080p and a near flawless 30fps......thank goodness.

Other games like Tomb Raider and FFXV give you both.
But "Fuck you. Got mine.", right?
 
Well .. The Last of Us runs at double the frame rate at 1080p :p

Also Rise of TR has some drops to 27~ running in 4K specifically in the geothermal valley area, the enriched 1080p mode is pretty much rock solid at 30.



The decision to lock it at 30 could be an intentional decision too, like how they locked the ps3 remasters of Ico and Shadow to 30 FPS as well (also, i don't believe for a second, going by performance otherwise, that this game would have come close to a locked or consistent 60 even if left unlocked).

Meant.. forcing the video settings at 1080p instead of automatic.
 
WTF timeline are we in ..that the new normal is 20-30 FPS is not crazy for PS4... and the Pro locked at 30 on a built out PS3 game? Also that 30 FPS is even an acceptable target? Is this because the bones are like 10 years old? I target (rarely hit) 60 FPS ....at 4k on a 3 year old GPU on my PC...

doginhouseonffirethisisfine.jpg
 
WTF timeline are we in ..that the new normal is 20-30 FPS is not crazy for PS4... and the Pro locked at 30 on a built out PS3 game? Also that 30 FPS is even an acceptable target? Is this because the bones are like 10 years old? I target (rarely hit) 60 FPS ....at 4k on a 3 year old GPU on my PC...

doginhouseonffirethisisfine.jpg

In the real world outside of enthusiast forums, 30fps is completely acceptable.
 
I like a smooth and everything, but at 1080p with at most about a 3fps boost and zero other benefits, it looks like the 1900p mode is an easy decision here. I didn't see any tragic drops on the video or anything really prolonged.

WTF timeline are we in ..that the new normal is 20-30 FPS is not crazy for PS4... and the Pro locked at 30 on a built out PS3 game? Also that 30 FPS is even an acceptable target? Is this because the bones are like 10 years old? I target (rarely hit) 60 FPS ....at 4k on a 3 year old GPU on my PC...

doginhouseonffirethisisfine.jpg

Just gotta be realistic about things here.

We know there was a lot of behind the scenes issues with the game and i think the only that pulled this game from the grave was the persistence of the fans.

Also, i think it's pretty clear that the CPU is probably the limiting factor here as far as performance goes.
 
WTF timeline are we in ..that the new normal is 20-30 FPS is not crazy for PS4... and the Pro locked at 30 on a built out PS3 game? Also that 30 FPS is even an acceptable target? Is this because the bones are like 10 years old? I target (rarely hit) 60 FPS ....at 4k on a 3 year old GPU on my PC...

doginhouseonffirethisisfine.jpg

In a world where this happens for one game with a team that has a history of technical issues. If the games releasing in the next few months have similar issues then concern would be warranted.
 
were these comparisons done with the 1.01 patch or the base game off the disc?

im actually interested in how the unpatched game performs
 
WTF timeline are we in ..that the new normal is 20-30 FPS is not crazy for PS4... and the Pro locked at 30 on a built out PS3 game? Also that 30 FPS is even an acceptable target? Is this because the bones are like 10 years old? I target (rarely hit) 60 FPS ....at 4k on a 3 year old GPU on my PC...

doginhouseonffirethisisfine.jpg
It's pointless to refer to this as a PS3 game. In its current incarnation this would probably run at like 4-5FPS on PS3.

It is also pointless to claim that SOTC was "poorly optimized". You could have best engineers in the world optimizing that game for as long as you want - what it was doing was smply not possible to run any faster on PS2, and it's a miracle they had it running at all.

Also, i think it's pretty clear that the CPU is probably the limiting factor here as far as performance goes.
Yeah, it looks like that 30% CPU boost in Pro gives it just enough juice to clean the framerate completely. Then I guess in the 1900p mode there could be some other kind of wall it hits that causes smaller framedrops.
 
Yeah it seems to be a memory leak issue with the game, since it drops to a low framerate in any mode or PS4 and requires a hard reset of the console to get rid of it and then your framerate is fine when you start in the exact same spot.

Really weird...

Shades of Skyrim on PS3
Apart from that, I think it's mainly a CPU issue. Lots of physics work and great Ai in this game. I don't think the GPU is overly stressed here, it's the reason why the stronger CPU in the Pro is pulling in better performance at 1080p and even 4k.


I think they could hit a better balance in terms of res and framerate though. 1900p might be a bit too high a rez to sustain 30fps here on the pro. I think a checkerboarded 2160p or even 1800p would have been better, in that way they would also have the option of adding the inherent TAA to clean the shimmering and jaggies that remained at the higher rez, even at 1900p there's a bit of shimmer, checkerboarding would have lowered the GPU load, provide a better framerate and still have better IQ overall with TAA..
 
were these comparisons done with the 1.01 patch or the base game off the disc?

im actually interested in how the unpatched game performs

These were done with the patch, video mentioned the only thing the patch added was HDR support.
 
I'm shocked a Team ICO game is poorly optimized.

Simultaneously, the Pro bump still feels so damn minimal....

1080 to 1890p minimal?

Gezzzzz

My opinion, they should lower the resolution to 1800p (works great with Watch Dogs 2 and many other games) and that should bump the framerate by a bit.

Since it doesn't look like a CPU bounded game. At least not on PS4 Pro
 
What's with the lack of supersampling options in some games on 1080p screens? I thought it was standard for there to be an option to run it at higher resolution even if you're just downsampling it.
 
Having only a 1080p set, I'd rather have the downsampled version at 27fps than 1080p at locked 30fps. Especially after seeing how amazing Watch Dogs 2 looks downsampled on a 1080p set
 
Crazy this was going to be a PS3 title.

As said in another topic, the PS3 version was most likely smoke and mirrors, one of the mods mentioned that the PS3 version footage was sped up to look like something adequate.
 
Dear DF, stop saying stuff like "native 1900p"... :s

There's a problem with this... Is there no way to use the 1080p mode and upscale to 4K then? Output resolution REALLY shouldn't be changing internal. I hope this isn't a trend that'll be a reality on Scorpio.
 
I think ff xv did it right with lite and high modes. It's good that the performance is good at 1080p and i hope they don't change it but i'd also like a supersampled 4k mode too.
 
What's with the lack of supersampling options in some games on 1080p screens? I thought it was standard for there to be an option to run it at higher resolution even if you're just downsampling it.

I'm looking at external scalers right now. This situation is fucking ridiculous. Games like this and The Last of Us shouldn't be able to pass cert.
 
"Variable 20-30fps on regular PS4"

This game is obviously following in the path of Assassins Creed and Halo MCC by being rushed out for Q4. It clearly needs another 6-12 months of work to get it polished.
 
Also, why no 1440p option? This is like TLOU, why is the drop from 1900/1800p to 1080p necessary for marginal fps gains?
 
Also, why no 1440p option? This is like TLOU, why is the drop from 1900/1800p to 1080p necessary for marginal fps gains?
What I'm wondering is... how about 2160p achieved through 'checkerboard rendering'? With a lesser total pixel-count (by the 1920×2160 buffer) than what it already outputs, I suppose it would be less taxing under the same circumstances than the resolution it renders natively now, and it might have resulted in a less blurry picture quality (artifacts notwithstanding) when bypassing the step for image scaling from 1890p to 2160p.
 
"Variable 20-30fps on regular PS4"

This game is obviously following in the path of Assassins Creed and Halo MCC by being rushed out for Q4. It clearly needs another 6-12 months of work to get it polished.

Aren't you aware of who the devs are?
 
Jesus. Is the Og ps4 versions always like that ?.
From that video it looks like a 24fps game that sometimes hits 30fps, not like a 30fps game with drops. They should add some 900 or 720p mode with decent framerate.

Been waiting 9 years. But I wont pay $60 for that shit
 
Having only a 1080p set, I'd rather have the downsampled version at 27fps than 1080p at locked 30fps. Especially after seeing how amazing Watch Dogs 2 looks downsampled on a 1080p set
It's not even that it's 27FPS non stop. It just drops to there at spots, maintaining 30FPS pretty nicely otherwise.

Here's the thing though, after analyzing the screens provided by DF, the image quality boost isnt really *that* substantial in 4K mode surprisingly enough. Lots of elements are still rendered at a lower resolution, and the 1080p image is really nicely antialiased. Where I've noticed the difference the most are the hairy surfaces on Trico's face.

I was seriously mistaken thinking that the game uses no AA at all in the 1080p mode, and I was lead to believe that looking at the screens and trailers released about a month ago, which indeed had absolutely no AA.
 
The first minute or so of my comparison shows the differences (or lack thereof) in graphical effects on the PS4/Pro - It looks literally identical apart from the butterfly and feather that go past... But the frame rate is pretty much locked at 30 on the Pro from start to finish (Bar a couple of dips when things get really busy)

https://www.youtube.com/watch?v=ffNuVZy36vE
 
WTF timeline are we in ..that the new normal is 20-30 FPS is not crazy for PS4... and the Pro locked at 30 on a built out PS3 game? Also that 30 FPS is even an acceptable target? Is this because the bones are like 10 years old? I target (rarely hit) 60 FPS ....at 4k on a 3 year old GPU on my PC...

doginhouseonffirethisisfine.jpg

A timeline where console gamers have almost never before had the choice between 30fps and 60.

Now that they do, you'll likely see standards change.
 
I wish there was a 1440p downsample mode :(
I'll play it in 1080, not like I have any other option.

You have the option of waiting for them to fix their shit.
 
Having only a 1080p set, I'd rather have the downsampled version at 27fps than 1080p at locked 30fps. Especially after seeing how amazing Watch Dogs 2 looks downsampled on a 1080p set

So I'm not the only mad. And there are many more in this thread.

Sony is really alienating the 1080p Tv customers with these moves.
I think we should make our voice heard on the matter, before this became a trend.
 
Also I noticed a huge list of western names under technical advisory or whatever in the Credits. Do you think they had the western tech teams come in and try and triage this?

Not sure why they didn't opt for 900p on base PS4.

I know for a fact that they did. But not technically western studio as they are a foreigner run studio out of Tokyo. I sent you a PM with details on it ages ago if you remember
 
Seems like another wait for a patch and sale for us OG PS4 owners.

If this is the future for us on OG PS4s, I think I am done with Sony for now.

The frame rate looks awful on the base PS4, how did Sony deem this acceptable? Hopefully a patch can fix it.

It blows my mind that consistent performance isn't a perquisite for passing Sony's certification.
I guess its more;

'does it brick the PS4?'
'no'
'derp, guess its good to go!'
 
If this is the future for us on OG PS4s, I think I am done with Sony for now.

It blows my mind that consistent performance isn't a perquisite for passing Sony's certification.
I guess its more;

'does it brick the PS4?'
'no'
'derp, guess its good to go!'

Jeez, calm down. This is Team Ico. They've never been technical wizards and they're not the Sony 1st party standard in that area.
 
If this is the future for us on OG PS4s, I think I am done with Sony for now.



It blows my mind that consistent performance isn't a perquisite for passing Sony's certification.
I guess its more;

'does it brick the PS4?'
'no'
'derp, guess its good to go!'

tbf I fully expect this to be the case with Scorpio too. The problem is when the higher end console STILL doesn't have solid framerates.
 
In a world where this happens for one game with a team that has a history of technical issues. If the games releasing in the next few months have similar issues then concern would be warranted.

Why do people keep calling this game a PS3 game?
 
How is the AA in 1080p mode? If it's good then locked 30fps at native resolution with nice AA is good enough to be honest, especially for a Team ICO game.
 
There's a lot of sawtooth like artifacts in the 4k mode. Looks quite rough and oversharpend

RSgc.png


QSgc.png


In other scenes it can look blurrier and muddy
USgc.png


First time I'd say I'll go for 1080p over 1800/1900p. I usually see great results from 3200x1800 on PC. Character model aside, looks very rough.
 
20fps is kinda hard to swallow.

But it'll keep happening so long as serious griping over 23fps vs 30fps is limited to the forumsphere bubble. My irl friends who play vidya even more than I do but don't post on places like GAF or reddit never mention this stuff at all. A number of them have this game preordered.

Devs won't prioritize this until it's clear the average consumer does - and like I said (granted it's anecdotal) I frankly don't even think the majority of core consumers do either.
 
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