Heh, gameplay purists can scream "player agency," "control," and "interactivity" all they want but they're not going to convince me that a game like Skyrim is objectively better than Heavy Rain. Gaming is a versatile medium that isn't defined wholly by interactivity. In order for narrative to work, limits on interactivity are necessary. Naughty Dog are one of the few developers seeking to actively mend the contradiction of narrative vs. design in their creation of interactive set-pieces that would normally be cut-scenes in other games. But for gameplay purists, the spectacle isn't enough to offset the loss in interactivity, and that's fine, they're allowed to think that.
But what I hate most is the attitude that if somebody enjoys the narrative aspects of a game as opposed to its gameplay elements, that person somehow has an inferior opinion regarding video games. So if we enjoy the spectacle, we're now just a dumb mass easily entertained by flashy effects, irrespective of the fact that video game technology has progressed to a point where such scenes can immerse us in exciting scenarios that we can never dream of being in real life, much less witness in a movie, in such a thrilling perspective from the main character himself?
For every cinematic shooter, there's similarly a gamey game such as Dark Souls, Skyrim, Bayonetta, Vanquish, (insert Nintendo game) etc.
I enjoy solid gameplay mechanics, which is why RE4 is one of my favorite games of all time, but I also enjoy story-telling in video games, which is why Metal Gear Solid is my favorite game of all time.
If story-telling is so terrible in games, how else would they get better if they don't try over, and over, and over again?
People have different preferences and value different aspects of games and no one valuation is better than the other. If the industry is headed towards a direction that focuses more on cinematic presentation, then so be it. It doesn't make it any more "wrong," than if every game suddenly became a sandbox.
Fortunately, there's enough variety in the industry to satisfy any kind of tastes. I find it unfair that people are trying to shoehorn their preferences on a game that we don't know very much about, and then actually have the gall to complain about it without seeing one lick of gameplay footage. And for every negative speculation, there's also a lot of positive speculation that can only lead to disappointment.
I like the premise, I know the graphics will be amazing (and now the soundtrack), the developer has developed my favorite series this generation, and all those alone are enough to make me enthusiastic and very excited about the game. I respect Naughty Dog for their expertise in their particular craft and area of game design.
I hate Bethesda games, but I don't complain about their games hoping that they'd make it more linear, so I don't know why many would do the same for Naughty Dog.