• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Last of Us (Naughty Dog): Hold One Second

Status
Not open for further replies.
And I've grown sick of Nintendo style games and their save the princess stories or one dimensional characters because I want something more from a game than good gameplay mechanics, but I don't go in every one of them ranting about it. Everyone has their preferences and many people like cinematic games.
Lol @ the implication here. First of all, I don't have any issue going into Nintendo threads and voicing my criticisms. In fact, I do it quite often. Secondly, you brought your own biases into this thread with this very post. The term "Nintendo style" is stupid, for the same reason "Sony style" or "Microsoft style" would be.
 
I haven't played through Underworld yet, but Legend and Anniversary were much more focused on environmental exploration than the Uncharted games, with shooting as a secondary priority and cut scenes a distant third. It's sort of specious to talk about how all games are automated to an extent. It's like saying Ninja Gaiden for NES featured cutscenes, therefore it's a cinematic experience. It's always going to be a matter of degree, or which conventions a game uses where, and how often. Even games with similar elements can be wildly different depending on which ones are given priority. For example, in spite of their superficial similarities I think Tomb Raider and Uncharted are fundamentally different experiences (although footage from the newest Tomb Raider looks to be headed in similar vein- unfortunately, imo).

That's just it though. Like I said, the kind of adventure game you are describing, that's old school. That's how adventure games were before, till Uncharted came along and added that extra character/narrative driven flair and the notion of interactive, set piece based cinematic cut scenes (train level, collapsing building, capsizing cruise ship etc etc).

Since then it seems like everybody is trying to jump on the band wagon, not all succeeding nearly as well however, thanks to Uncharted's amazing direction, VA/characters, technical proficiency etc. I think the Uncharted franchise in that sense is at the top of it's game in what it sets out to do.

You mentioned that Uncharted is a wildly different game to Tomb Raider, despite being of a similar genre and premise. And I agree it is. But I think that sort of further illustrates my point. People made the same complaints about Uncharted (generic, been there done that, Tomb Raider with a guy etc), but then it came out and ended up being wildly different. I get the feeling that The Last of Us will be to the survival horror genre what Uncharted was to the action adventure genre.
 
I knwo some people goign to disagree with this but I don't want to game to be serious very second of the game I would like some humor as well.

Not alot and not over the top humor but something.

I like that too, but I don't know. For some reason, I wouldn't like any intended humour in this game.
 
I knwo some people goign to disagree with this but I don't want to game to be serious very second of the game I would like some humor as well.

Not alot and not over the top humor but something.

I think the trailer already had a glimpse of that.

Mostly from the girl though, the man looked very serious and depressed, tbh.
 
This thread has some creepy moments.

My two cents:

- Geoff has delivered, it I think no one really expected ND to have a second team.
- Trailer is awesome, shame it is being overanalyzed (in-engine, pre-rendered, etc.)
- "Zombies are overdone", so what should we be fighting instead? Lawnmowers? Parakeets?

And if Arne hasn't been scared away, can I repeat my question: did we miss any other easter eggs or hints other than the UC3 newspaper?
 
what would make this more horrifying if the codified person was conscious, with the fungus just taking over the motor functions of the brain which is the more primitive part
 
That's just it though. Like I said, the kind of adventure game you are describing, that's old school. That's how adventure games were before, till Uncharted came along and added that extra character/narrative driven flair and the notion of interactive, set piece based cinematic cut scenes (train level, collapsing building, capsizing cruise ship etc etc).

Since then it seems like everybody is trying to jump on the band wagon, not all succeeding nearly as well however, thanks to Uncharted's amazing direction, VA/characters, technical proficiency etc. I think the Uncharted franchise in that sense is at the top of it's game in what it sets out to do.

You mentioned that Uncharted is a wildly different game to Tomb Raider, despite being of a similar genre and premise. And I agree it is. But I think that sort of further illustrates my point. People made the same complaints about Uncharted (generic, been there done that, Tomb Raider with a guy etc), but then it came out and ended up being wildly different. I get the feeling that The Last of Us will be to the survival horror genre, what Uncharted was to the action adventure genre.
I don't think interactivity is old school. In fact, I think it's at the crux of what differentiates gaming from other mediums. I view it as a philosophical argument rather than a generational one, although the close ties between progression of technology and changes in the game market make it more challenging to parse sometimes.

I get the feeling that we mostly agree though, and are just coming at it from different angles. My main beef is that the software landscape leans so heavily in one direction this generation. It's not that I'm against games like Uncharted, but that the most talented developers seem to gravitate disproportionately towards a very narrow set of trends, and it's to the detriment of other equally valid and generally underrepresented styles of gaming. That's why I say I wish companies like Naughty Dog and Sucker Punch would alternate between styles and genres more. Insomniac has done a pretty good job of this, although their output has been a bit spotty. I think that has more to do with the volume of software they're trying to pump out though.
 
Lol @ the implication here. First of all, I don't have any issue going into Nintendo threads and voicing my criticisms. In fact, I do it quite often. Secondly, you brought your own biases into this thread with this very post. The term "Nintendo style" is stupid, for the same reason "Sony style" or "Microsoft style" would be.

I was talking about Nintendo as a developer since they're the biggest and more popular one doing that consistently.
 
Ah, cool to see it was Troy Baker confirmed for the voice of Joel.

Looks to be his best performance as a VA to date. I don't think anyone really recognized his voice in that first teaser trailer with that thick Southern drawl (which was really well done, btw) it wasn't until the new trailer that I recognized his voice.
 
I was talking about Nintendo as a developer since they're the only big one left doing that.
Team Ico follows a similar philosophy and no one seems to mind. In fact, they're more minimalist with their presentation than a lot of Nintendo games. Meanwhile, Metroid, which was once notable for its subtle hands-off style and high level of interactivity has become a receptacle for some of the more hackneyed trends of the last generation or two. Again, I don't think there's a "Nintendo style", although I'd concede that generally speaking they lean more heavily towards interactivity than passive non-gameplay elements.
 
I think the reasons some in here are rightly concerned about this game are:

- Enslaved lead design
- Game involves man and female child, much like Enslaved's Trip and Monkey
- Post apocalyptic (kind of) world, like Enslaved

This game shares far more with Enslaved than it does Uncharted, and since Enslaved was a decidedly average game, some are concerned, which is fair enough.

Or is Enslaved now an amazing game because it's lead designer is now with Naughty Dog and infusing his ideas in a new PS3 exclusive naughty dog game?
 
1) if you follow our trends, we don't do that for a while anyway
2) then the subject will turn into "stop telling us tooo much, we're spoiling the game, etc., etc." because we're releasing assets on top of each other


Tou fuckin ché.

Contrary to what some may think, I think you guy's teaming up with the lead designer from Enslaved is a match made in heaven.
Oh, and whoever came up with the concept/design for the "fungus" (infected) deserves a medal for adding an original new look to the whole zombies and infected genre. Nice work.
 
I get the feeling that The Last of Us will be to the survival horror genre what Uncharted was to the action adventure genre.

This will be interesting to see, but the Survival Horror genre, has no defined structure at the moment.
You got stuff like Resident Evil 5, which is basically Resident Evil 4 meeting Gears of War.
You got stuff like.. Amnesia, which is also completely different, you got Silent Hill Shattered Memories, Silent Hill Downpour etc, that are all very very different, from one another.

Also, if you take Tomb Raider anniversary and Uncharted 2 (what i consider the pinnacles of each franchise) and you play them in wireframe mode, they hardly have anything in common, so what "Uncharted did to the action/adventure genre", is really what Tomb Raider specifically did to itself, because people evidently failed to see that Uncharted was very different in its intent.
If Uncharted started from Gears of War, and proceeded with implementation of cinematic scripted events, i fail to see where Tomb Raider came in.
Going by the same logic, people expecting a rebirth of the Survival Horror genre, with this game, might end up disappointed.
 
Really? Survival in a Zombie infested city... You probably think there are no games similar to Uncharted...
Having "zombies" and (partly) taking place in a city hardly makes this similar to those games. Something like Resident Evil is nothing like what this game seems to shape up to be, neither is Left 4 Dead or Dead Island. You are also competing/fighting other surviving humans for necessities, which will quite likely help in differentiating this from competition, when/if it's done well.

I mean, if the style of the trailer's scenes are anything to go by:
-they are scared shitless by THREE of those fungi-infested humans (imagine running into three zombies in Resident Evil or Left 4 Dead, you'd just laught and go on blowing them up with your grenade launcher)
-human opponents won't be pushovers (the guy seemed to have trouble getting rid of one man)
-resources might be scarce (the girl seems to be happy just because she found three bullets), so you will (hopefully) have to really think about when to use something, instead of carrying a small army's worth of weaponry & supplies with you
-stealth is probably a big part of gameplay (they clearly don't want to be seen or heard by anyone, based on the reaction of the girl in the beginning when she hears the sounds from upstairs and when they hear those mutanthumans coming later on)

If the game is even remotely like that, then it's really nothing like past zombie-city games, more like The Road in game-form (which would be awesome).
 
*PlayStation 3 dev unit, all scripted, with no player input or AI :P

And they don't specify that it's realtime, which I imagine they would have put up there in HUGE letters if it was. It might have been captured from a PS3 running at 20fps.

But man, if they can get that level of quality at a good frame rate.....woah.
 
It's speculation, but do you think that ND would hide their animation with a FP view?

Probably not but If they did something similar to Mirror's Edge for example... I wouldn't mind and it would be able to show off some good animation. And if you think about it, the scene in the trailer where the two of them are hiding - would be far more terrifying without being able to move the camera and look around corners.
 
I think the reasons some in here are rightly concerned about this game are:

- Enslaved lead design
- Game involves man and female child, much like Enslaved's Trip and Monkey
- Post apocalyptic (kind of) world, like Enslaved

This game shares far more with Enslaved than it does Uncharted, and since Enslaved was a decidedly average game, some are concerned, which is fair enough.

Or is Enslaved now an amazing game because it's lead designer is now with Naughty Dog and infusing his ideas in a new PS3 exclusive naughty dog game?

How did you like Uncharted 2? Did you find the train section to be horrible because it happened to be designed by the lead designer of this

http://www.metacritic.com/game/playstation-3/damnation
 
Regardless of how this game turns out, that was a cool trailer none the less.

Better than any trailer that was put out for Uncharted anyway.
 
Having "zombies" and (partly) taking place in a city hardly makes this similar to those games. Something like Resident Evil is nothing like what this game seems to shape up to be, neither is Left 4 Dead or Dead Island. You are also competing/fighting other surviving humans for necessities, which will quite likely help in differentiating this from competition, when/if it's done well.

I mean, if the style of the trailer's scenes are anything to go by:
-they are scared shitless by THREE of those fungi-infested humans (imagine running into three zombies in Resident Evil or Left 4 Dead, you'd just laught and go on blowing them with your grenade launcher)
-human opponents won't be pushovers (the guy seemed to have trouble getting rid of one man)
-resources might be scarce (the girl seems to be happy just because she found three bullets), so you will (hopefully) have to really think about when to use something, instead of carrying a small army's worth of weaponry & supplies with you
-stealth is probably a big part of gameplay (they clearly don't want to be seen or heard by anyone, based on the reaction of the girl in the beginning when she hears the sounds from upstairs and when they hear those mutanthumans coming later on)

If the game is even remotely like that, then it's really nothing like past zombie-city games, more like The Road in game-form (which would be awesome).

exactly, and I love The Road, this is more like an outbreak

and the atmosphere is so bleak, Ellie can't even remember a road with plenty of people
 
Status
Not open for further replies.
Top Bottom