Lol @ the implication here. First of all, I don't have any issue going into Nintendo threads and voicing my criticisms. In fact, I do it quite often. Secondly, you brought your own biases into this thread with this very post. The term "Nintendo style" is stupid, for the same reason "Sony style" or "Microsoft style" would be.And I've grown sick of Nintendo style games and their save the princess stories or one dimensional characters because I want something more from a game than good gameplay mechanics, but I don't go in every one of them ranting about it. Everyone has their preferences and many people like cinematic games.
Better add Heavenly Sword and Sudeki to title too for massive damage
Give the guy a break
what would you guess based on the trailer content?
I haven't played through Underworld yet, but Legend and Anniversary were much more focused on environmental exploration than the Uncharted games, with shooting as a secondary priority and cut scenes a distant third. It's sort of specious to talk about how all games are automated to an extent. It's like saying Ninja Gaiden for NES featured cutscenes, therefore it's a cinematic experience. It's always going to be a matter of degree, or which conventions a game uses where, and how often. Even games with similar elements can be wildly different depending on which ones are given priority. For example, in spite of their superficial similarities I think Tomb Raider and Uncharted are fundamentally different experiences (although footage from the newest Tomb Raider looks to be headed in similar vein- unfortunately, imo).
what would you guess based on the trailer content?
I knwo some people goign to disagree with this but I don't want to game to be serious very second of the game I would like some humor as well.
Not alot and not over the top humor but something.
I knwo some people goign to disagree with this but I don't want to game to be serious very second of the game I would like some humor as well.
Not alot and not over the top humor but something.
what would you guess based on the trailer content?
Do we know at this time if the game will be first or third person?
fucking creepy, the way the upper jaw spliced in 2 sections due to an (presumably) forceful coryceps breakout. The enemies are going to be awesome.
Third person.
Highlight of the monster design, really. It's fantastic.ahhh crap, I just noticed the split palate
Is this for sure, or just speculation?
I don't think interactivity is old school. In fact, I think it's at the crux of what differentiates gaming from other mediums. I view it as a philosophical argument rather than a generational one, although the close ties between progression of technology and changes in the game market make it more challenging to parse sometimes.That's just it though. Like I said, the kind of adventure game you are describing, that's old school. That's how adventure games were before, till Uncharted came along and added that extra character/narrative driven flair and the notion of interactive, set piece based cinematic cut scenes (train level, collapsing building, capsizing cruise ship etc etc).
Since then it seems like everybody is trying to jump on the band wagon, not all succeeding nearly as well however, thanks to Uncharted's amazing direction, VA/characters, technical proficiency etc. I think the Uncharted franchise in that sense is at the top of it's game in what it sets out to do.
You mentioned that Uncharted is a wildly different game to Tomb Raider, despite being of a similar genre and premise. And I agree it is. But I think that sort of further illustrates my point. People made the same complaints about Uncharted (generic, been there done that, Tomb Raider with a guy etc), but then it came out and ended up being wildly different. I get the feeling that The Last of Us will be to the survival horror genre, what Uncharted was to the action adventure genre.
I can picture an indie shmup pitting players up against parakeets riding lawnmowers. You might be on to something there.what should we be fighting instead? Lawnmowers? Parakeets?
Lol @ the implication here. First of all, I don't have any issue going into Nintendo threads and voicing my criticisms. In fact, I do it quite often. Secondly, you brought your own biases into this thread with this very post. The term "Nintendo style" is stupid, for the same reason "Sony style" or "Microsoft style" would be.
It's speculation, but do you think that ND would hide their animation with a FP view?
Is this for sure, or just speculation?
It's speculation, but do you think that ND would hide their animation with a FP view?
- "Zombies are overdone", so what should we be fighting instead? Lawnmowers? Parakeets?
Team Ico follows a similar philosophy and no one seems to mind. In fact, they're more minimalist with their presentation than a lot of Nintendo games. Meanwhile, Metroid, which was once notable for its subtle hands-off style and high level of interactivity has become a receptacle for some of the more hackneyed trends of the last generation or two. Again, I don't think there's a "Nintendo style", although I'd concede that generally speaking they lean more heavily towards interactivity than passive non-gameplay elements.I was talking about Nintendo as a developer since they're the only big one left doing that.
Do you have to rub it the right way?
I was wondering whether it was actually a genie or some more grounded, scientific explanation
1) if you follow our trends, we don't do that for a while anyway
2) then the subject will turn into "stop telling us tooo much, we're spoiling the game, etc., etc." because we're releasing assets on top of each other
I get the feeling that The Last of Us will be to the survival horror genre what Uncharted was to the action adventure genre.
Having "zombies" and (partly) taking place in a city hardly makes this similar to those games. Something like Resident Evil is nothing like what this game seems to shape up to be, neither is Left 4 Dead or Dead Island. You are also competing/fighting other surviving humans for necessities, which will quite likely help in differentiating this from competition, when/if it's done well.Really? Survival in a Zombie infested city... You probably think there are no games similar to Uncharted...
*PlayStation 3 dev unit, all scripted, with no player input or AI![]()
It's speculation, but do you think that ND would hide their animation with a FP view?
Hmm, a game wherein you must survive a hipster outbreak? Make it so! Final stage: the Apple store in Grand Central.Hipsters
Game looks great and will no doubt be awesome, I have faith in ND.
what would you guess based on the trailer content?
Looks like I Am Legend, starring Nathan Drake with a beard and a little girl.
I think the reasons some in here are rightly concerned about this game are:
- Enslaved lead design
- Game involves man and female child, much like Enslaved's Trip and Monkey
- Post apocalyptic (kind of) world, like Enslaved
This game shares far more with Enslaved than it does Uncharted, and since Enslaved was a decidedly average game, some are concerned, which is fair enough.
Or is Enslaved now an amazing game because it's lead designer is now with Naughty Dog and infusing his ideas in a new PS3 exclusive naughty dog game?
wow, this thread.. it has gone to the shits. can we lock this up or something? its unsalvageable
Having "zombies" and (partly) taking place in a city hardly makes this similar to those games. Something like Resident Evil is nothing like what this game seems to shape up to be, neither is Left 4 Dead or Dead Island. You are also competing/fighting other surviving humans for necessities, which will quite likely help in differentiating this from competition, when/if it's done well.
I mean, if the style of the trailer's scenes are anything to go by:
-they are scared shitless by THREE of those fungi-infested humans (imagine running into three zombies in Resident Evil or Left 4 Dead, you'd just laught and go on blowing them with your grenade launcher)
-human opponents won't be pushovers (the guy seemed to have trouble getting rid of one man)
-resources might be scarce (the girl seems to be happy just because she found three bullets), so you will (hopefully) have to really think about when to use something, instead of carrying a small army's worth of weaponry & supplies with you
-stealth is probably a big part of gameplay (they clearly don't want to be seen or heard by anyone, based on the reaction of the girl in the beginning when she hears the sounds from upstairs and when they hear those mutanthumans coming later on)
If the game is even remotely like that, then it's really nothing like past zombie-city games, more like The Road in game-form (which would be awesome).
If ND has 2 teams, then why are they having 16 job openings, that's a lot.
http://www.naughtydog.com/work/
How did you like Uncharted 2? Did you find the train section to be horrible because it happened to be designed by the lead designer of this
http://www.metacritic.com/game/playstation-3/damnation
Regardless of how this game turns out, that was a cool trailer none the less.
Better than any trailer that was put out for Uncharted anyway.