hm well if this thread does not pick up steam then I'm gonna have to create a new thread for it.
umm it's not like it would mess up the flow for just you, it would mess up the flow for both you and your opponent that you're trying to kill. That's kinda the point, that's how the world of tlou really is and that's supposed to be the added challenge.
But that doesn't matter, it's just worse. It's not a challenge that benefits the PvP, it'd be there to disturb it for the sake of some resemblance to the SP.
And it'd most definitely mess it up more for one person than the opponent. No one wants to outplay an opponent and have that reversed because a.i enters the game to annoy everyone. Everything about the MP was about controlled teamwork. Holding down a lane, wiping out an entire squad, controlling supply points, etc. To throw A.I into that would add a random element that would upset a lot of players who play for the challenge of outplaying a team of humans. The game was challenging despite a.i
LoU map had great firefights that required thought. Like Siege MP, you would spend time thinking about your opponents location, and then try some tactic to bait them out or flank.
Sometimes you'd have a 4v4 stalemate and would break it by having a teammate flank around while you'd hold a lane to overwatch it
Imagine all of this being ruined because a random ai decides to fuck shit up for everyone. It's just a frustrating and bad design for a PvP multiplayer as competitive as LoU.
It works for a co op mode, but would absolutely kill what makes LoU mp so good. I don't want competitive games of supply raid where 20 lives are valuably fought over, to be determined by instances of a.i interfering with the outcome.