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The Last-Stop-Speak-In-Hyperbole Official Revolution Specs Thread

SantaCruZer said:
omg we just hit 10 pages without it being revealed :lol

revolutionfootprint26mr.jpg


There it is!

Broadway:
-under 2GHz
-90nm MPU fabrication process
-under 10watts
-does NES, SNES & N64 emulation on it's own (saves on power in emulation mode)
-upgrades NES, SNES & N64 ROM's
-lots of embedded cache (8MB?)
-performance improved by easier single-thread developement, existing GCN API, the added PPU & well-balanced speed/power for top-notch 480p visuals
Hollywood:
-about 500Mhz
-manufactured by NEC in GCN's fabrication plants
-about 25watts
-latest dolby, direct X and shader capabilities
-Revolution exclussive feature effects like "cube-mapping"
-lot's of embedded cache (4MB?)
-performance equal to competing hardware while running full effects, AA, 60fps @ 480p
PPU:
-offsets heat by doing alot of the # crunching for Broadway
-physics calculation handled for 3D spacial movement in each player's interface
-free's up Broadway to handle more AI, gameplay engines & overall system performance
Main Memory:
-128MB 1T-SRAM
-split into 32MB "chunks" to offset heat
-very low latency, very fast...creating no memory speed bottlenecks
-no slower secondary memory in the system
Disc Drive:
-over 8GB capacity discs based on DVD-ROM
-very slim, slot-loading drive for taking GCN, Revolution & DVD discs
-4X speed, direct streaming to system memory for low load times
Built-in Flash Memory:
-for game saves, settings & storing downloadable ROM's
-in emulation mode, can be used as "scratch pad" storage to save on power
-expandable through SD card slot

Overall performance will be that of the other systems *running on SDTV* resolutions. Since less "power" is required for good SDTV visuals, hardware (and software) development costs are but a ~fraction~ of competing next-generation systems/games running at HDTV resolutions.
 
yay.

DrGAKMAN said:
Overall performance will be that of the other systems *running on SDTV* resolutions. Since less "power" is required for good SDTV visuals, hardware (and software) development costs are but a ~fraction~ of competing next-generation systems/games running at HDTV resolutions.

:lol :lol :lol

You gotta stop with your speculation posts, GAKMAN. Everything you say is LOL-worthy.
 
OG_Original Gamer said:
Yeah, thats total. Including the dvd drive, harddrive, CPU, GPU. I'm speaking on processors specifically.

My buddy actually measured the draw with his high faluntin' geeko equipment and 160W is more like when the machine is just running the dashboard. When games get going, it's at least 50% more.
 
hadareud said:
What I meant was that 85 for the CPU alone is a lot, I mean really alot for a console. The Rev would melt with a chip like this in it.

True, thats why it would have less cores, clocked lower. Well it wouldn't neccessarily melt.
 
DrGAKMAN said:
revolutionfootprint26mr.jpg


There it is!

Broadway:
-under 2GHz
-90nm MPU fabrication process
-under 10watts
-does NES, SNES & N64 emulation on it's own (saves on power in emulation mode)
-upgrades NES, SNES & N64 ROM's
-lots of embedded cache (8MB?)
-performance improved by easier single-thread developement, existing GCN API, the added PPU & well-balanced speed/power for top-notch 480p visuals
Hollywood:
-about 500Mhz
-manufactured by NEC in GCN's fabrication plants
-about 25watts
-latest dolby, direct X and shader capabilities
-Revolution exclussive feature effects like "cube-mapping"
-lot's of embedded cache (4MB?)
-performance equal to competing hardware while running full effects, AA, 60fps @ 480p
PPU:
-offsets heat by doing alot of the # crunching for Broadway
-physics calculation handled for 3D spacial movement in each player's interface
-free's up Broadway to handle more AI, gameplay engines & overall system performance
Main Memory:
-128MB 1T-SRAM
-split into 32MB "chunks" to offset heat
-very low latency, very fast...creating no memory speed bottlenecks
-no slower secondary memory in the system
Disc Drive:
-over 8GB capacity discs based on DVD-ROM
-very slim, slot-loading drive for taking GCN, Revolution & DVD discs
-4X speed, direct streaming to system memory for low load times
Built-in Flash Memory:
-for game saves, settings & storing downloadable ROM's
-in emulation mode, can be used as "scratch pad" storage to save on power
-expandable through SD card slot

Overall performance will be that of the other systems *running on SDTV* resolutions. Since less "power" is required for good SDTV visuals, hardware (and software) development costs are but a ~fraction~ of competing next-generation systems/games running at HDTV resolutions.


I'm think more like

1.2 GHz IBM Broadway CPU
400 MHz ATi Hollywood GPU
GCN memory structure + an additional 64MB 1T-SRAM (104MB RAM total)

System will ship with a camera system (Manebito/Ningen camera) and/or will launch at a very low price point.
 
>>>I am pretty embarassed. I paid 50 dollars more, was made to look like an idiot, and now am going to get banned for possibly the most retarded argument of all time.

Well it was a hot item during the holiday season. Lot's of stores were gouging. I bought mine 4 days before launch at Incredible Universe for 199... A month later when I went to Toys R Us the unit was being sold for 249...

And the perception that it launched at 249 apparently exists in many circles... You aren't the first one to believe so...
 
hadareud said:
why do people still think it will have a ppu?

Well for one it has low power consumption of only 20-28 watts. It will aswell take some load off of the CPU for handling physics and possibly animation.

Since the chances of the Rev having a single core processor are very high.
 
PPU ON REVOLUTION FTW! AND ONLY 199! :lol

PPU would make Revolution just as expensive as the X360 and PS3, even taking in their downgraded specs.

Give up the PPU dream! It isn't happening on this new round of consoles!
 
marsomega said:
I don't see how Nintendo could have paid close to or equal to what Microsoft paid and only have the RV515 to show for it.

That's not the right way off looking at it. Nintendo paid the same amount as MS for designing the GPU. However that does not mean the manufacturing cost is the same. MS may have said "here's $350M, design us a nice GPU for $150 each to be released 2005." Nintendo may have said "here's $350M, design us a nice GPU for $100 each to be released 2006 or they may have said "here's $350M, design us a nice GPU for $30 each to be released 2006." The point being, the design costs were to cram as much into the budget. Either way, the Rev GPU should be designed just as well as the xGPU, even though it may be a lot less powerful.
 
Speaking of physics, there goes the thought Revolution will be capable of advanced physics. This is the area I want to see the greatest jump next gen and Revolution just won't be able to keep up. But I get a magic wand!

Has there ever been a time a console comes out one year after another and much less powerful?
 
Mrbob said:
Speaking of physics, there goes the thought Revolution will be capable of advanced physics. This is the area I want to see the greatest jump next gen and Revolution just won't be able to keep up. But I get a magic wand!

Well, it turn out to be a dual core processor. This is one rumor Matt hasn't addressed, AFAIK.
 
Mrbob said:
Speaking of physics, there goes the thought Revolution will be capable of advanced physics. This is the area I want to see the greatest jump next gen and Revolution just won't be able to keep up. But I get a magic wand!

Let's just wait for the actual info before we speculate as to the extent of the step down. I just hope it's not as disappointing as Matt IGN seems to be implying (wtf less than even 256MB of RAM?), because visuals are half the reason I play games.
 
Amir0x said:
Let's just wait for the actual info before we speculate as to the extent of the step down. I just hope it's not as disappointing as Matt IGN seems to be implying (wtf less than even 256MB of RAM?), because visuals are half the reason I play games.

Here's a secret Amirox, it's less than 256MB
plus I had sex with my great grandmother, and I got her pregnant...
oh wait secret emailer...
 
I can't stay awake long enough for the (preliminary) specs to arrive, alas. :-( Call me weak.

Here's something for the rest of the wait:
revobingo0zm.gif
 
Amir0x said:
Let's just wait for the actual info before we speculate as to the extent of the step down. I just hope it's not as disappointing as Matt IGN seems to be implying (wtf less than even 256MB of RAM?), because visuals are half the reason I play games.

At the same token, you might as well shelve the idea of seeing a ton of ports on Revolution if you are a Nintendo fan. With PS3 and X360 both having 512 Megs of ram assets will be able to be shared between the two systems, and even the PC if developers want. They won't be able to do the same thing with Revolution, so it may actually cost them more to make a Revolution game than to disperse costs between two to three platforms. But this is probably what Nintendo wants. They better deliver the goods on their own because I don't expect 3rd party developers to do so.
 
Mrbob said:
PPU ON REVOLUTION FTW! AND ONLY 199! :lol

PPU would make Revolution just as expensive as the X360 and PS3, even taking in their downgraded specs.

Give up the PPU dream! It isn't happening on this new round of consoles!

You're thinking of a PPU in the high-end PC gaming sort of way. I'm thinking more of a helper co-processor that will handle physics...especially the physics of calculating the 3D space in which each players' controller interface is being moved/handled/manipulated durring gameplay. The X-BOX 360 has 3 cores and the PS3 has 7 co-processors (one or two of which will probably act as PPU's in some games) and yet you can't envision any sort of co-processor for Revolution? I agree, it might not happen...but not 'cos it can't!
 
Mrbob said:
PPU ON REVOLUTION FTW! AND ONLY 199! :lol

PPU would make Revolution just as expensive as the X360 and PS3, even taking in their downgraded specs.

Give up the PPU dream! It isn't happening on this new round of consoles!

And it doesn't need to happen cell > ppu :)
 
Amir0x said:
Let's just wait for the actual info before we speculate as to the extent of the step down. I just hope it's not as disappointing as Matt IGN seems to be implying (wtf less than even 256MB of RAM?), because visuals are half the reason I play games.

Well...atleast we'll get a new Mario (that'll hopefully be much better than SUnshine).
 
SolidSnakex said:
Well...atleast we'll get a new Mario (that'll hopefully be much better than SUnshine).

And the Revolution looks really sexy asthetically. And online play. And hopefully a new Punch-Out! as well. And some Namco lightgun shooters.

:)
 
SolidSnakex said:
Well...atleast we'll get a new Mario (that'll hopefully be much better than SUnshine).

I loved Sunshine, so f u!

But of course, Nintendo platforms are for Nintendo games. And Rev will be the same way, no doubt.

soundwave05 said:
And the Revolution looks really sexy asthetically. And online play. And hopefully a new Punch-Out! as well. And some Namco lightgun shooters.

But I can't play with a system design! And PS3 and 360 have online. And they also will probably have lightgun shooters!
 
Threads like these are what defines GAF, the greatest game-related website in the world....


BTW, reactions to this thread sicken me.....
 
soundwave05 said:
And the Revolution looks really sexy asthetically. And online play. And hopefully a new Punch-Out! as well. And some Namco lightgun shooters.

:)

Punch Out! without massive sweat? No sale.
 
can someone post a new thread when the news is actually released? It'll be impossible to find the actual information otherwise.
 
Letter to Elise said:
He's saying it costs more to downgrade the assets to the REV levels. Come on now, littlewig.

~l2e


And I'm saying he's wrong. :lol

Cost of porting comes from more than texture work. The increased cost of downgrading the textures/poly count will be offset by the cheap development enivornment of the Revolution.
 
I didn't buy a sinlge third party port on the GameCube though.

To be honest the more radically different the Revolution is, the better chance is has of getting more interesting exclusives IMO.

Ubi Soft is already working on an FPS for the machine apparently ... what FPS exclusive did the GCN ever get?

As a publisher/developer you had no reason to give the GameCube an exclusive ... the biggest difference really between the GCN and PS2/XBox was the fact that it had digital click shoulder buttons.

You'll see fewer third party titles as a whole, but more third party exclusives, which to me is better.
 
mrklaw said:
can someone post a new thread when the news is actually released? It'll be impossible to find the actual information otherwise.

Someone will invariably make it, not noticing this thread. It'll be full of posts saying "Old news. LOL" and it'll get locked and descend into darkness.

Sorry pal, but your only option is to buckle up for the ride! 4PM soon on the West Coast. It could happen anytime.
 
mrklaw said:
can someone post a new thread when the news is actually released? It'll be impossible to find the actual information otherwise.

There'll be 20 different threads, pick one! I'll be posting in "you BROKE my GYRO Do me a favore... call Nintendo"
 
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