The sequel doesn't necessary have to be about Ellie and Joel. It could be within this universe but with new characters and a new timeline.
True, and I suppose this is the only guise under which I'd be interested in a sequel.
The sequel doesn't necessary have to be about Ellie and Joel. It could be within this universe but with new characters and a new timeline.
True, and I suppose this is the only guise under which I'd be interested in a sequel.
What exactly? I personally found it a better approach to hint at events, and leave them to imagination, than to underline them. It's one of the things, that I loved about the early Silent Hill games.
As for WD and Lost, from my point of view all of the episodes were bad.
The vaccine would still in the hands of a terroristic organization.I also think those saying that the vaccine isnt necessary or that humanity is doomed anyway are plain wrong. Its clear that with a vaccine some semblance of order could be set up and although it would take time to vaccinate people, it would provide humanity with a good chance of rebuilding itself.
I totally didnt see how flawed he was until late in the game, when he woke up and tortured those 2 men to get Ellie's whereabouts...that was far
The vaccine would still in the hands of a terroristic organization.
What evidence is there that the fireflys are terrorists? The truth is we don't know what they are like and what their ultimate motivations are.
Who says the Fireflies would share it with the rest of the world?
What evidence is there that the fireflys are terrorists? The truth is we don't know what they are like and what their ultimate motivations are.
Well for the game to really capture my interest and emotional investment they should've tackled the more grim issues like kids in the world of TloU, sexuality (mass raping and oppression of women anyone?), the lack of food and the background of the hobo army. The only scene where they even hinted at the enemies maybe being more than AI targets was Davids revelation that you'd been killing his men. We never really saw the true consequences of that. Families starving because a man Joel killed never returned home? Retribution from said families? Looting the enemy and finding a pic of his kids maybe?
Stuff like that I feel had to be left out because it's a videogame. In a book about post-apocalyptic world, that stuff is the bread and butter of the characterization.
I am aware that ND needs to think of their future, if the game was too scary or too realistic, it might've bombed. So I'm not upset or anything, just pointing out where the story could go with more ambition.
I never said they would. Let me repeat myself: "The truth is we don't know what they are like"
I think they tackled those issues, as there were at least three times I stumbled onto graves and bodies of children, with an attached last note from the parent(s). (EDIT: Not to mention Ish's notes, and little details scattered around in the sewers) The events and notes after the car ambush clearly implied on the grisly fates of the victims, and the hardship of the hunters themselves. Listening to the hunters chatting made them seem more than AI targets for me at least. And the subsequent little chat with Ellie, and later on with Tommy, about Joel's past, revealed there's a dark side in Joel as well.
Many of the additional details were built by my own imagination, after the game provided the foundation for it. I kinda prefer that approach over of the usual way, where everything is served on a silver platter. I don't think everything needs to be shown, sometimes it's better to tell the story in broad strokes and let people imagine the details for themselves, like in The Road for example. Or in Silent Hill 2, where the pedophilic themes were brought forth with suggestions and metaphors, instead of fleshing them out in more gruesome detail.
Yeah I don't want them slapped on my face and down my throat, I just craved more and in greater substance. Nothing really shocked or disturbed me in TloU and honestly I kinda expected something shocking after all the reviews.
This may all be true, my point is that Joel had no more of a choice at the end than Ellie did. Due to the circumstances and how the Fireflies handled it, Joel had no choice, nor would any parent in that situation have any choice. So I don't look at it as Joel making a grey or wrong choice, he didn't even have one.
We could debate whether or how he should have lied about it, but that's separate. The key point is that he, as a human, as a man, as a father, did the only thing he could do.
If they wanted the scenario to actually seem grey, what they'd have done is let Joel and Ellie talk about it and the Fireflies present it as a choice, and Ellie say she wants to do it, and Joel kills the FF and drags her out of there anyway. I think he probably would do that, but this would be the scenario required in order for us to conclude his decision was grey. And, grey as that scenario may be, I can't say I wouldn't do the same thing.
Zephyrus said:I got sucked in the character. The last chapter made me feel as if I was really Joel and when I opened the door to where she was, I immediatly shot the three doctors who I immediatly viewed as a threat to Ellie's life. I grabbed her and ran for safety.
The rights and liberties guaranteed to the American people under the United States Constitution have clearly been suspended or totally abandoned.
You'll be happy to hear that TLOU2 will be set in Hong Kong with Joel going after infected members of the triad.This made me think that was it ever presented in the game, that the epidemic was global? I can't really remember. If it was, I wonder how the spores would have spread to the other continents.
On a side note, I wish the NA-centric approach in games and movies would sometimes take a step to a more global direction, and perhaps use Europe as a central location for a change, like RFoM refreshingly did.
You'll be happy to hear that TLOU2 will be set in Hong Kong with Joel going after infected members of the triad.
The only thing I didn't like about Joel was that he almost was looking at Ellie as a direct replacement for his daughter at the end instead of as her own person.
Eh, TLoU picked pretty unique locations. Outside of snowboarding games, I don't remember Colorado, Jackson Hole, or Salt Lake City being popular videogame settings.Joking aside, a sequel with Joel on another continent doesn't really sound logical. I just wish that games in general were sometimes set elsewhere than the States. For an European the overused American locations mean nothing, and are quite frankly getting a bit tiresome.
All throughout the game Joel and Ellie are beset by hunters, cannibals, and even the short time he's with a fellow survivor he gets betrayed. Then he started off this miserable outbreak having his only child gunned down right in front of him for no reason whatsoever. Hell, I highly doubt that you fight as many, or more "humans" as you do infected wasn't a conscious decision...
A Joel at the end of this journey is given a choice: Sacrifice the one person currently he knows of who'd go through hell to save him and did, all for the sake of the "humanity" he's been struggling with since the game began, or rescue her. It's not much of a choice, let's be brutally honest here.
This wasn't a "cure". This wasn't something that they'd get, pump into the atmosphere like space magic and suddenly everyone infected goes back to normal or tips over. This is your classic zombie apocalypse scenario: you hole up in a community, keep the area safe, and don't get infected. What killing Ellie would have done was give someone bit a "chance" to survive, provided that they'd have been able to manufacture enough of this antidote to stop the change before it goes through, something we've seen takes literally a matter of a few hours. In other words, anyone infected would literally need to have a cure RIGHT THERE for it to matter. Would such a thing tip the scales in humanity's favor? Hell no.
The vaccine would still in the hands of a terroristic organization.
In Spring he accepts the photo of him and his deceased daughter (that he initially rejects from Tommy) and says something along the lines of "I guess you can't escape your past", and even thanks Ellie for it (could be the first time he says 'thanks' to Ellie?).
This shows that Joel has had a great shift between burying his past and avoiding acknowledging his daughter, to accepting it and moving on (which is shown by Joel embracing Ellie like a daughter from Winter onward). In the epilogue he talks about how Sarah would have liked Ellie, differentiating the two.
Eh, TLoU picked pretty unique locations. Outside of snowboarding games, I don't remember Colorado, Jackson Hole, or Salt Lake City being popular videogame settings.
Shifting topics:
This was brought up in one of the dozens of spoilercasts I listened to, so I will mention it here: when Sarah gives Joel the watch in the beginning of the game, was anyone surprised when he never thanked her? He made a sarcastic comment, seemed appreciative, but he never actually thanked her. As they said on the podcast, it seemed to indicate that even before Sarah died, Joel had a troubled history. I thought it was a very deliberate and interesting decision by ND to include that detail.
Edit: I started this post before the post above me, but they both touch on similar subjects.
Good point. I think saying she's just a surrogate Sarah that a troubled man is transferring his feelings to is an oversimplification. His experience losing Sarah is one that can't help but color how he looks at Ellie, and why there's an elevated significance to having a daughter again, (it's hard to miss Joel completing his circle as he runs from danger carrying Ellie in his arms) but he sees them as different people and I believe he cares for Ellie as Ellie.
I honestly can say the I would not be able to look at Joel in the eyes and tell him he made a bad call.
I think he did what every father would/should do for his son/daughter.
Also, he would kill me instantly
I still feel a bit bad because I killed all the doctors. At that point , the tought of not killing them didn't even crossed my mind. As I said before, I always go out of my way in a video game to not kill someone when I'm given the option. This game. The feels.
What? I love the game. But there have been waaaay too many threads.
This was brought up in one of the dozens of spoilercasts I listened to, so I will mention it here: when Sarah gives Joel the watch in the beginning of the game, was anyone surprised when he never thanked her? He made a sarcastic comment, seemed appreciative, but he never actually thanked her. As they said on the podcast, it seemed to indicate that even before Sarah died, Joel had a troubled history. I thought it was a very deliberate and interesting decision by ND to include that detail.
The way I saw it was Joel was fucked by humanity throughout. People were psychopaths in the game because it was a dog eat dog world. He probably felt he doesn't owe the world or humanity anything after everything people have taken away from him. He took the one sliver of happiness he could get and embraced it.
The rest of the world was doing the same thing throughout the game. Everything for themselves and fuck the rest. Him doing that does not make him a monster, it makes him human.
Yep, this is how I saw it as well. Even if the disease were to be cured, humanity has no superstructure left. No way to reliably mass produce and distribute the cure. The bands of hunters and bandits are still going to be hunters and bandits. And Joel had had enough sacrifice and loss for one lifetime, I think.
They're labeled terrorist by the opposing force. Its just a label. The government shot Joel's daughter. And I'm sure she wasn't the only one. The Fireflies would call them terrorists. You need to think back on what you saw at the game's intro. .
Doesn't the whole morality of the game reek of hypocrisy? Its a damn well realised world that game is, too bad the final plot wasn't that innovative.
Yeah, that's only one way to look at it, but I hope it's easy to understand why I don't doubt the reasoning of Joel's choice, as very very morally gray it was.
One thing I like to recall in these discussions, at least to keep in mind as I'm thinking about the decisions made in the end, was the giraffe scene. The one scene where the world isn't all bad, where there's something beautiful in the world and something even more beautiful that those two can share it.
I go back to this scene because the decision Joel makes isn't one you can just examine from the "Right or wrong" moral standpoint. This was the girl that saved him from death, the one that cared about him, the one he shared that single moment in Salt Lake City with.
I certainly don't think either side in this story makes the right choices, and I'm at a lost for what I would choose in Joel's situation. But I just don't understand the comments about Joel being the villain of the story, or having no humanity left, or his entire set of actions being selfish ones.
Just think of that moment looking at the Giraffe's, and imagine that person you shared that moment with and grew so close to over that journey, and imagine he dying on a surgery table alone and never even thinking she would die, and the one person who could save her didn't care enough to stop it.
Yeah, that's only one way to look at it, but I hope it's easy to understand why I don't doubt the reasoning of Joel's choice, as very very morally gray it was.
I for one don't want to see any kind of sequel for this game. It's an amazing stand-alone experience. A sequel would add nothing of value.
My constant contention is that it wasn't a choice. Joel did the only thing he could do. No parent would give up their child in that manner. Ask them. It'll be 0%.
They have a banner franchise in Uncharted, they don't need two.I
I for one don't want to see any kind of sequel for this game. It's an amazing stand-alone experience. A sequel would add nothing of value.
Of course it can as long they can come up with something good. It's an awesome standalone experience but that's just wrong.
As long as they won't make it a yearly thing where they just put Ellie in different scenarios à la Uncharted. Release it in 3-4 years with fresh gameplay and a good story and what says it won't top the original.
Yep, it worked with the first three Silent Hills, but eventually there comes a point where you end up repeating the same idea. I'd say a well-thought and executed sequel could work, but a third one might be pushing it.