Personally I think ND set themselves up for a prequel. There is all kinds of room in that 20 years before the events of this game to work with. I'd miss Ellie though. Kinda going OT here so I digress.
Speaking of Silent Hill, TLoU is basically Silent Hill 5.
I never said they would. Let me repeat myself: "The truth is we don't know what they are like"
If there has to be a sequel, as has been mentioned, do it Silent Hill-esque: same universe, perhaps related tangentially to TLoU1, but by and large standalone. I'd enjoy that more than seeing them potentially destroy the beautiful/tragic/harrowing/powerful ending to the first game by continuing that story.
BTW, I loved how the item sound resembled that of Silent Hill.
The more and more I think about it, the more similarities I am seeing between TLoU and that series, SH2 in particular. Which of course is a compliment of the highest order to TLoU.
Speaking of Silent Hill, TLoU is basically Silent Hill 5.
Speaking of Silent Hill, TLoU is basically Silent Hill 5.
The only other thing I'll say regarding him is that if they would have reached the fireflies before Joel falls for Ellie, so to speak(the point after she runs away when he's trying to hand her off), he would have made no qualm whatsoever about handing her over to the fireflies regardless of what they were planning, because he had no emotional investment.
Dother?Joel is a survivior, and to survive in such a world he did bad things. At the begining we see that his dother loves him and considers him to be amazing father.
He didn't wanted to lose Ellie because he already lost one dother, I think he looked at Ellie by the end of the game as his dother or he was a father figure. That's why he acted the way he did at the end.
He cared for Ellie that's it. And I agree with him this was not the way. Fireflies just wanted power, they are not the good guys
I don't know if this is necessarily true. I think Joel identified Ellie with his daughter and felt for her *very* early in the game, it just took him a really long time to break the tough guy character, to take down the walls he's spent 20 years putting up, and admit it.
nonsense...if the government of today murdered your daughter, when nothing was wrong with you and you needed help, there's no way of knowing where you would end up in a world of survival of the fittest.Been saying it for a while, but Joel is douchebag and one of the few main characters that I've been unable to find a single redeeming ( or interesting ) thing about. I honestly didn't think that this added anything to the game and it felt like you're forced to play as a douchebag bad karma character in an WRPG.
yup, this is what I got from the game as well. spot on...This is literally how people should view the game as a whole.
Joel is selfish, sure, but in a way, I think Ellie appreciates that.
Speaking of Silent Hill, TLoU is basically Silent Hill 5.
I'm pretty sure he would have given her up for supplies had he met the fireflies earlier. After all, Joel admitted that he had no problem killing innocent people for scraps before, and the fireflies would have given him a huge stash of supplies and weapons. But traveling with a person for over a year, especially after they spent an entire season looking out for you, makes you attached to them.
If he knew they were going to kill her, I don't think he would willingly give up any kid. People =/= Children. He might turn his back or mind his own business if he wasn't involved, like when telling Tommy to drive past the family with a kid at the beginning, but from the moment he took responsibility for her it was done.
And since her immunity is likely genetic in nature, letting her live and possibly have kids in the future (some of which will also carry the genes for immunity) is a far better hope for mankind than cutting her open ASAP without doing any other research.
I see, that makes sense. Why else would they have to cut her brain open and remove the fungus?It wasn't that she was immune, it was that the strain she caught was mutated and didn't inflict any damage to her. I think it was the equivalent of getting a natural flu shot, so she probably can't pass it on.
Ever heard of mitochondrial eve? It could happen again.And the idea that the remainder of humanity would all be her descendents is pretty funny.
The game made it pretty clear that he would do anything for Tess.
I am still reeling from the end. This is going to stay with me for a while isn't it?
The ending's one thing, Winter - The Giraffes though...
Still shaking.
I said this in the other thread but the Giraffe scene is masterful and something I have never ever seen in a video game.
WINTER is just sublime(If sublime meant being depressed as all hell)
It will probably sound like over-hype but Winter is probably the best section of any gamen Iv'e ever played. David's 'reveal' just after you clean out the infected with him was just...wow...The relief of finding Joel's still alive...Joel's "Baby-Girl" right at the end...
Unmatched.
Oh, they're fully aware and I bet they are loving it. This is a masterfully crafted narrative, and Naughty Dog had a set direction on where they wanted to take it, while still leaving loads to be discussed.Reading the various impressions makes me wonder what Naughty Dog's writers think of the various opinions regarding the game's tale. I wonder if they're surprised at the degree which TLOU's narrative is being dissected. I wonder if they feel like we're reading much more into the story than was intended, or if they were intending and expecting the variety of interpretations.
Personally, I don't view anything or anyone as good or evil. Those are just terms which we use to define actions relative to personal or collective bias. Sometimes that bias represents a vast majority of humanity, but the fact remains that it is simply an interpretation skewed to our own unique perception of things as human beings, be it individually or as a group.
The reality for most humans is that we will do whatever we can to survive. Some are more capable than others, but when push comes to shove, the vast majority will choose self-preservation, given the opportunity.
Is Joel "evil" in that regard. I certainly don't think so. He is most assuredly selfish, as are most human beings, to varying degrees. I think Ellie was a nice contrast to that inherent selfishness that lay fixed within most of us. She had, what I would call, "enlightened self-interest", or the ability to perceive the welfare of the majority and acknowledge and accept her sacrificial role for the benefit of the collective species. I would still say that she is selfish because she is acting according to what she defines as having greater worth, but again, I view her self-interest as "enlightened" or altruistic. (Which may seem a contradiction to some.)
Joel's self-interest was far narrower in scope than Ellie's, as he was unable to see beyond himself and his personal needs. In that regard I thought the two characters played nicely off one-another. Ellie's innocence and hope contrasted beautifully with Joel's cynical view of things.
A choice would have gone against everything the game did so incredibly well, and that is building some of the most believable characters in a game. You weren't playing as you, you were playing as Joel, and even if you didn't like what he was doing, it was what he had to do.my mind was made up pretty early on in the hospital section... and when i got to the operating room i was already in the "fuck this game" mode and didn't want to stop the doctors and was kind of hoping there was some way i could just leave without Ellie... but since it *is* a game i just killed the one doctor you had to kill because i tried to just walk past him but apparently that was impossible. i just left the other docs alone and walked out and "finished the game" but the forced option really made me think about the game for a while.
Reading the various impressions makes me wonder what Naughty Dog's writers think of the various opinions regarding the game's tale. I wonder if they're surprised at the degree which TLOU's narrative is being dissected. I wonder if they feel like we're reading much more into the story than was intended, or if they were intending and expecting the variety of interpretations.
Personally, I don't view anything or anyone as good or evil. Those are just terms which we use to define actions relative to personal or collective bias. Sometimes that bias represents a vast majority of humanity, but the fact remains that it is simply an interpretation skewed to our own unique perception of things as human beings, be it individually or as a group.
The reality for most humans is that we will do whatever we can to survive. Some are more capable than others, but when push comes to shove, the vast majority will choose self-preservation, given the opportunity.
Is Joel "evil" in that regard. I certainly don't think so. He is most assuredly selfish, as are most human beings, to varying degrees. I think Ellie was a nice contrast to that inherent selfishness that lay fixed within most of us. She had, what I would call, "enlightened self-interest", or the ability to perceive the welfare of the majority and acknowledge and accept her sacrificial role for the benefit of the collective species. I would still say that she is selfish because she is acting according to what she defines as having greater worth, but again, I view her self-interest as "enlightened" or altruistic. (Which may seem a contradiction to some.)
Joel's self-interest was far narrower in scope than Ellie's, as he was unable to see beyond himself and his personal needs. In that regard I thought the two characters played nicely off one-another. Ellie's innocence and hope contrasted beautifully with Joel's cynical view of things.
I just love the fact that the ending is capable of generating such thoughtful discussion. There was no crazy twist, there was just a completely natural development of events. Unlike Bioshock Infinite, where the ending was talked about because it was so obtuse and explained so poorly, the ending here is discussed because of its ambiguous nature, something that only the best kind of storytelling does. This is the first ending in the medium that I felt was worthy of proper analysis, and it makes all other video game stories look like they were written but a junior high student.
Of course it can as long they can come up with something good. It's an awesome standalone experience but that's just wrong.
As long as they won't make it a yearly thing where they just put Ellie in different scenarios à la Uncharted. Release it in 3-4 years with fresh gameplay and a good story and what says it won't top the original.
A number of our colleagues have expressed frustration with having to "shoot the doctors" that are operating on Ellie. (I use scare quotes, because Joel will alternatively stab the lead doctor if you approach him.) I think shooting the doctors is a necessary moment in the player's relationship with the game, and couldn't simply have been another non-interactive violent cut scene. By the plot's climax, the game's designers needed to emphasize that the wants of Joel and the wants of the player are not the same. Sure, you're guiding Joel's external actions, but you have no control of his internal thinking. Forcing you to shoot the doctors — to externalize what's happening inside of Joel's brain — is the writer shouting, "Shame on you for assuming you are this man." It's a smart twist on our expectations from having played hundreds of faceless, characterless heroes in action games.
Polygon article (more at link) on the ending:
Well, there must be something wrong with me, because I shot those fuckers as soon as I walked through the door.
i shot the first doctor and aimed at the other two to see if they would try anything. everything joel did in that ending was exactly what i wanted him to do. shooting marlene, lying to ellie. truth is, you owe her your life, and her life is worth more than 90% of the remaining human population from what we've seen in the game.
if humanity is going to get cured at some point, they'll have to do it by the book, consent and all.
obviously, the ending goes against what quite a few people wanted, but it was pure poetry for me, joel and i were of one mind at that point and the game trained me for that moment really well. im usually the guy that would agree with the greater good stuff, but the last of us made it's point well, sometimes it's not that easy.
i didnt know there was only one way forward in that sugery room, i hesitated and thought about what i wanted to do for a few seconds, so that killshot was absolutely all me, and it was the most important moment in the game.
ellie may have been unrealistically innocent, but that's just how the story goes. and you end up feeling like you cant justify killing someone that innocent for anything, especially not without their consent.
but yeah, joel doesn't have to be unrepentant murderer in that room, the joel i played was hesitant, reluctantly killed one doctor because he had no choice, and stood holding ellie in the next room for good while in confusion and wonderment before running for an exit.
In the end, he's still a scumbag.
Nice post. I felt the same as you and I agree with everything you said.