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The next Xbox has a heavy Windows slant and will be a reference device for manufacturers making devices like the ASUS ROG Ally most likely.

feynoob

Gold Member
You are looking at this the wrong way. For one you still have the mindset of someone who thinks Microsoft is trying to outcompete Sony with this hardware model change. They aren't. That is not their aim anymore and given their multiplatform aims it would be counterproductive for them to pursue that goal.

Because the way it seems to me is you think they would be repeating the Series S/X strategy all over again just with even more hardware SKUs and no exclusives whatsoever. If the Series S & X approach didn't work, why would this approach of yours somehow succeed in the context of "beating Sony"?

Now, would it be successful in terms of addressing needs in the PC market and serving as a nice bridge for some of the Xbox console faithful? Likely. But I see that as being its own thing at this point. The only way this actually does begin to affect Sony in a negative way is if Sony themselves continue porting all their games to PC (or especially if they decide to push Day 1 PC for both GAAS and non-GAAS titles). Reason being because that eats away at the value proposition of their console among a segment of hardcore & core enthusiasts meaning slower early adoption rates, meaning less overall adoption of hardware and much less in software revenue & profits.

Also you're ignoring the rumors of Sony having a portable coming to the market, or a PS6-based handheld that could potentially serve as a lower-priced entry point to the PS6 hardware ecosystem. There is definitely something portable-wise coming from SIE in the next 2-4 years to complement their home consoles (IMO it should be a PS6-based portable and maybe a 'PS6 S' that's the same specs of the PS6-based portable but a home console model), to serve as cheaper points of access to PlayStation ecosystem but not compromising the value proposition long-term with incessant PC ports.



All good questions. I'm pretty curious myself.

The wording here in the OP makes it sound like Microsoft aren't even going to make the hardware next go-around; just the reference spec that OEMs license out. And if they are going to using a version of Windows on top of that, then getting "Xbox" as part of the licensing is just going to be for branding purposes.

Something still tells me that is not going to be what Microsoft actually does, though. I need more time to think it out, but there is an alternative approach they could do. Basically, something closer to what they're already doing, but get apps for Steam, EGS etc. on Xbox OS, make some 'Xbox OS Extended Mode" for natively running Steam games on Xbox (little to no recompiling needed), bring Windows Store to Xbox, allow Xbox systems to run whitelisted Windows applications via Xbox OS Extended Mode (also maybe partially sandboxed from some parts of Xbox OS) without needing a Developer Mode, and tie Steam, EGS & other gaming storefront/launcher access to Game Pass subscription tiers (hey they did this with Netflix back on the 360 and many didn't mind).

That approach would have a lot of work involved too, but seems more feasible to me than making a full-blown Xbox gaming UI front for Windows 11 or 12, at least by the time it seems MS want to launch another generation. It'd probably take until next decade for MS to really bring that type of UI option and expected security/stability to a modern Windows OS, but they need a new gen for Xbox before that time. The approach I'm suggesting here would also probably allow them to keep hardware more affordable; you'd still pay more than the traditional console equivalent for similar performance, just not astronomically more (like what a fully 3DO-style model would entail). So assuming similar launch timing to a PS6, your next Xbox that's roughly PS6-equivalent in performance might cost $549, or $599 instead of say the $799 it maybe would've costed otherwise.

MS knows they'd lose a lot of sales on Xbox Store with people optioning for say Steam instead, but with this approach they'd still make money from that access of Steam on Xboxes via Game Pass, without needing to work out some complicated rev share model with Valve. And I guess with this model, you could still get a variety of other devices via licensing to OEMs; the OEMs can price their devices as they would like, I'm sure some would charge more of a premium to have larger profit margins considering they wouldn't get the Game Pass benefit Microsoft would get (since they don't own that service). But I also think OEMs could have more freedom with custom device form factors; MS might just stick with a console-like box and maybe a portable handheld, but some OEMs might go for tablet or laptop takes.

And you could still have the modular upgradability component here too. I think form factor type would influence what types of upgrades could be had however. Like with say a Microsoft Xbox console-like box, you can't just drop a 5080 in there; it'd be too big and use too much power. They could maybe partner with GPU makers to develop custom low-profile GPU cards that can slot into the system though (NEC had this idea for the PC-FX but the only GPU card module they released was a development 3D card for PC); meanwhile maybe an OEM has their own Xbox that's physically larger and allows for that 5080 to be installed, who knows.

I think this approach is at least just as interesting to consider as them simply adding an Xbox Big Picture Mode to Windows and having a "reference spec" that OEMs build to, and I do think that one would eventually be Microsoft's end-game. But some of the work they'd need to do in order to make Windows secure, stable and intuitive enough for a console-like UI experience would be a great undertaking. Just adding 100% working emulation for OG Xbox & 360 (even XBO, though lesser so) to Windows so that console owners can take their libraries for those systems to PC could be laborious, though again, I'm sure MS are working towards that happening.

Question is really, will that be ready by the time they need new hardware? And will they need new hardware sooner (i.e those 2026 rumors) or later (i.e launching closer to a PS6)? Either way I don't see either option changing their software strategy; they are going to be more or less fully multiplatform going forward. But this hardware component to that on their end has some intrigue in what way it could be done, and when.
Jaw Drop Look Up GIF

The great wall of text
 

Fredrik

Member
So next xbox is a steam machine and that's why they want to buy Valve.
It’s nice to want things… But that purchase would never happen. It would give them more or less monopoly on the gaming PC market, would be a 10x bigger deal than the ABK purchase. And Valve would never sell to MS anyway.
 

sankt-Antonio

:^)--?-<
This is what Microsoft has always wanted in the first place. A PC for the living room.

Personally, I think this “could be” a smart move as long as Microsoft doesn’t mess it up… Sony will have the PS6 which will most likely launch at a set price point with set specs. The only SKUs will probably be limited to Disc vs Digital options and maybe SSD size. Rumors suggest it won’t launch until 2028 which means we won’t get a “Pro” version until 2031 if it comes at all.

With this new strategy, Microsoft could launch their entry into the next gen in 2026 giving them a nice head start and a power advantage over the PS5 Pro. Then they could continue to launch additional Xbox systems through their 3rd party partners. Now let’s assume Microsoft establishes a minimum spec standard and let’s also assume they continue to push Xbox towards a PC like experience which means customers will be able to tweak their game settings according to the system they have. This would mean Microsoft could continue to release different Xbox systems at various price points with various specs meaning there is no more wait for a mid-gen “Pro” like system. Gamers on a budget can buy the low spec model and get a Series S like experience with games running at a lower resolution and frame rate. Gamers who want the best of the best can get a high spec Xbox and tweak their settings to play at the highest resolution with the highest quality. In theory in could certainly work and it’s been the norm in the PC space for a while now. Some gamers experienced CP2077 in 720p in low graphics mode at 30fps on their potato PC while others experienced it in 4K with Path tracing at 100fps.

By the time the PS6 launches in 2028 potential customers can either choose between the one PS6 console with set specs at a set price or they can choose from various Xbox systems according to their power and budget needs. For Microsoft it would be the equivalent of surrounding your enemy on all sides. It’s a great plan… but again that’s if Microsoft doesn’t mess it up…

…which judging by their decisions this generation, they probably will mess it up…
Not a great plan. People at large want to buy known products. See iPhone. It sells like hot cake year after year even if there a hundreds of cheaper/ better options from Android available.

PS6 will mop the floor with all the 3rd party Xbox consoles combined.
 

Fredrik

Member
Steamdeck is already emulating windows versions of games. The first time MS showed their new windows on ARM - they showed games. Big boy PC gaming would remain on x86 with this being the consolized version running on laptops and portables with the option for HDMI out.
I’ve seen the rumours about a portable Xbox. Maybe ARM could be used there idk, but I see no future for a stationary ARM based Windows Xbox running emulated Windows games. It would just be yet another bubble with specific issues and a small userbase, and their own first party games would run better on other devices.
 

LQX

Member
Seeing where PC GPU prices are going this might be a great thing for some PC gamers especially if Steam can be loaded on them.
 

BlackTron

Gold Member
Different way of playing. Hybrid form like switch or just tv and controller.

I think 8 years is a little early for this singularity, but we'll see. Also, we're muddying the definition of "console" if stuff like Switch exists. I realize it's still technically a handheld, but if it's an electronic device that ships with an external controller, marketed to plug into your TV, and is supported by exclusive games, then it's still a "console" for purposes of this discussion. That is why I often lump PS5 and Switch together.

The contention being made here is that MS was smart to see that "consoles are about to die" and pulled the plug early. But the only reason I see for dedicated consoles to go away is that tech advances so much, that you buy a handheld that plugs into your TV that does the same thing instead. The notion of exclusivity, ecosystems, accessory markets etc all stay the same.
 

BlackTron

Gold Member
It's already dead in Japan, which is why Nintendo dominates the industry there. Iwata saw the death coming. The rest of the world is just lagging by a couple of generations. The model of a box that sits under a TV with games tied exclusively to that device won't exist in 15 years. Maybe even less. That's not to say there won't be a dock like device like the Switch made to fool people into thinking they're playing a traditional console.

Nintendo will be selling exclusive titles on their own hardware until nuclear winter.

Without trying to see the future, it's easier to see yesterday. Four people are holding Pro Controllers around a TV...playing Mario Kart and Smash all afternoon. Then, before everybody goes home, the host slides open the curtain that had the wires leading to the TV. The gamers are shocked to realize that they had been tricked. It connected to a TV. It connected controllers. It even took physical game carts. But it wasn't a bulky square box. Enraged that they had been tricked, they vowed never to buy this...this fake console. After all, if they did, how would they sleep at night allowing Nintendo to trick them into thinking they bought a real console when it was merely an electronic device that played games on TV with a controller. It would be embarrassing.
 

twilo99

Member
Basically yes.

It's essentially mirroring what Microsoft does with laptop and pre-built pc manufacturers. MS make a reference design that is later used as a basis by the likes of Asus/MSI/Acer etc to produce their own models.

We better see some Nvidia Xboxes then
 

BlackTron

Gold Member
It's just going to be prebuilt PCs. Might as well get a PC from anyone else.

What remains to be seen is how the Xbox ecosystem will be handled. Remember, PC and Xbox versions of games are different versions, and PC does not have everything on Xbox. For example, every single Xbox 360 BC title, just to start. I would assume all this stuff would still be supported on a "Xbox", which means they have some challenges on their hands.

I'm wondering if they will have some incredible software solution to this issue, or if it will just dual boot Xbox OS and Windows and call it a day.
 

UnrealEck

Member
I think Valve are working on Steam OS for PC's again. Not a bold prediction I'm sure most people think they are too. But I think they're going to try and work on getting Steam Deck's environment working on full size desktops and HTPCs.
From what I've read it's fine on AMD graphics. They should just say f- it and release it if it's even just AMD compatible as that'll force nVidia to work on getting compatibility with them.
It'll be a great time to do it too as people are pissed at MS for their AI interference with Windows.

And yes I've tried Bazzite. Doesn't work like Steam Deck though. At least not with nVidia.
 
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So the next Xbox is a gaming PC, got it

They'll probably do something like Surface where it's supposed to be a role model for big OEM PC makers as to what they think the having PC should look like
 

BlackTron

Gold Member
too jarring

I agree, but I'd say it's in the running. Remember, this change represents them not even bothering to make hardware anymore and going third party. The fact that it exists at all can be seen as a way to let someone access their old Xbox library on a new device after they stopped giving a fuck.

I'm skeptical that, while coming from a place of not giving a fuck, they will make some magic software solution that makes a PC run all Xbox software with no hitches, especially when a lot of that software is already using an emulation layer on Xbox.
 

Killer8

Member
What people need to realize is that everything is moving in a PC direction. It's too soon to proclaim dedicated consoles as dead - but they are definitely waning. Both Microsoft and Sony are increasingly putting their games on PC. Everything MS puts out comes to PC day one, while Sony are toying more and more with the idea (it's rumored from the Insomniac leaks that Spider-Man 3 may hit PC at the same time as PS5). That wouldn't be surprising considering 60% of Helldivers 2 sales come from PC. It's proving itself as the bigger money maker and is the reason why they bought Nixxes to be more prepared for a PC future. PC is also basically MS's only hope for hitting their Game Pass subscriber count aspirations.

Even in spirit, console gaming itself is becoming more like PC. The internals are practically modified PC components. The games are developed in an x86 environment, using PC features like FSR. Increasingly, games are loaded with graphics and performance options, which people have become used to. We're all more informed about that thanks to online tech analysis like Digital Foundry. Really it's all feeling like training wheels for an inevitably PC-centric future.

Once the friction of things like: 1) overwhelming graphics settings (better menus with clear comparisons is making this easily understandable), 2) technical issues (as everything becomes more homogenized, this should become less of an issue), 3) the problem of piracy (it's all but dead day one for a lot of games due to Denuvo and scene retardation), and 4) the OS user experience (Steam OS on the Deck shows how user friendly this can be made), are all taken care of, both consumers and corporations will embrace the platform even more than they already are. I can see PC in 15-20 years time just becoming 'the format' you release a game on, like how a movie is released on a Blu-ray disc - not 3 or 4 different disc types - with a streaming option on top.
 
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gokurho

Member
Will you please stop making wild predictions?

How many times you are insanely wrong is unreal.

You're basically the NeoGAF equivalent of Michael Pachter.





























You literally have zero idea wtf you're talking about.

This is just a small fraction, you're pretty much wrong about everything you fucking type.

I get people get things wrong about things from time to time, but your comment history is....something.

Like I said....Michael Pachter.
Bill Gates Smile GIF by Feliks Tomasz Konczakowski
 
It's already dead in Japan, which is why Nintendo dominates the industry there. Iwata saw the death coming. The rest of the world is just lagging by a couple of generations. The model of a box that sits under a TV with games tied exclusively to that device won't exist in 15 years. Maybe even less. That's not to say there won't be a dock like device like the Switch made to fool people into thinking they're playing a traditional console.

No don't try and be slick. We know what you meant when you said "consoles"; you included Nintendo in there too because Nintendo also operates on the traditional business model like Sony. Hell, Nintendo operates on that model more than anyone else.

So when you said "consoles are dead", you meant Nintendo in there too and that made the statement even funnier. But it's funny enough just specifying it to Sony because even if they fell a tad short of their revised FY target, they sold 80% of Xbox Serie's entire install base in the span of a single FY. Yet somehow PlayStation's also irrelevant as a console like Xbox?

And trying to pin it on specific markets like Japan is hilarious because by that logic you could say any gaming industry that's not mobile is dead. I don't see Switch hardware moving buckets in Kyrgyzstan; Steam and PC aren't exactly blowing up in Iceland. 🙄
 

simpatico

Member
So the next Xbox will have Helldivers 3 at launch and pretty much every other Sony exclusive at some point.

I’ve been calling for this for years. I think the success and quality of Steam Deck convinced them it was time. I wonder if Valve is considering a few set top boxes. Little Steam boxes with 7800ish perf at the right price would crush.
 
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BlackTron

Gold Member
You literally have zero idea wtf you're talking about.

This is just a small fraction, you're pretty much wrong about everything you fucking type.

I get people get things wrong about things from time to time, but your comment history is....something.

Like I said....Michael Pachter.

This is an unfair comparison. I'm pretty sure Michael Pachter has said something right at least once or twice.
 

BlackTron

Gold Member
So the next Xbox will have Helldivers 3 at launch and pretty much every other Sony exclusive at some point.

Kind of. It'll have it in a "this PC that also plays Xbox titles has it" type of way. It won't have it in a "we have this game in our ecosystem and get a cut if you buy it" type of way. Notable difference...
 

HeisenbergFX4

Gold Member
So the next Xbox will have Helldivers 3 at launch and pretty much every other Sony exclusive at some point.

I’ve been calling for this for years. I think the success and quality of Steam Deck convinced them it was time. I wonder if Valve is considering a few set top boxes. Little Steam boxes with 7800ish perf at the right price would crush.
Pretty smart imo

An Xbox/PC that plays those games in an Xbox experience type of environment
 

simpatico

Member
Kind of. It'll have it in a "this PC that also plays Xbox titles has it" type of way. It won't have it in a "we have this game in our ecosystem and get a cut if you buy it" type of way. Notable difference...
Just highlighting why I think it’s an absolute no brainer move. They might not advertise Hellblade directly, but the library size on day 1 is going to get a lot of attention.
 

BlackTron

Gold Member
Just highlighting why I think it’s an absolute no brainer move. They might not advertise Hellblade directly, but the library size on day 1 is going to get a lot of attention.

I don't want to split hairs on details until we know them, which will absolutely make or break this whole thing. I'm equal parts intrigued and concerned. Lot of easy places to mess up here.
 

simpatico

Member
Pretty smart imo

An Xbox/PC that plays those games in an Xbox experience type of environment
I think they would just have a hardware couple specs they target and just develop the “Xbox” games as PC games that are just really optimized for those 2 part configurations. They would still be able to control performance quality without having to build a whole other Xbox software ecosystem. Just make a windows skin like Steam Big Picture.
 

bitbydeath

Member
What remains to be seen is how the Xbox ecosystem will be handled. Remember, PC and Xbox versions of games are different versions, and PC does not have everything on Xbox. For example, every single Xbox 360 BC title, just to start. I would assume all this stuff would still be supported on a "Xbox", which means they have some challenges on their hands.

I'm wondering if they will have some incredible software solution to this issue, or if it will just dual boot Xbox OS and Windows and call it a day.
It’s on ARM so emulation will be required, and as Dell and Asus aren’t in the business of selling DOA equipment it will be a Windows device/OS with an Xbox app preinstalled.
 
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