You don't need the nunchuk. Endless Ocean's one-handed pointer control scheme deserves more praise.
Compare it to Arika's diving games on PS2:
Everblue 2
http://www.youtube.com/watch?v=AL4Yr2n2dSE#t=2m28s
Everblue 2 (flashlight) Is this a joke?
http://www.youtube.com/watch?v=JZHEBBWiJzY#t=1m28s
Endless Ocean 2 - Whale Shark (large)
http://www.youtube.com/watch?v=LX-5o5dISBY
Endless Ocean - Montage (flashlight)
http://www.youtube.com/watch?v=qjhhQefoLS8#t=4m39s
One-handed controls: drink, eat or
smoke while gaming:
http://www.neogaf.com/forum/showpost.php?p=18193722&postcount=69
added Silent Hill, Max and the Magic Marker, NSMB Wii
gamingeek said:
Endless Ocean Blue World Gamespot review
http://uk.gamespot.com/wii/adventure/foreverblue2beautifulocean/review.html
This underwater adventure is beautiful, enchanting, and a big improvement over the original.
8.0
Most areas of Blue World show a substantial improvement over the original. However, the awkward camera control scheme and the limited multiplayer elements are left largely unchanged. Pointing the Wii Remote at the edges of the screen to turn can be a slow and imprecise process at first, but it does grow less irritating the longer you play. Managing all of the other inventory, movement, and item commands with one-handed button presses generally works well, though a nunchuk attachment movement option would have been nice.
To navigate the menus? You can use the d-pad or pointer for that. Faster and more precise.
To control the camera? You can use the pointer for that. Faster* and more precise, smooth camera, no analog stick deadzone/auto re-center (resistance). It's fucking obvious why the camera is so slow. Same with the size of the bounding box.
*Endless Ocean 3 incl. turning speed customization
Here's a 1 out of 5 joke "review" with basically the same complaint:
http://www.guardian.co.uk/technology/gamesblog/2010/feb/03/endless-ocean-2-game-review
Unfortunately, this potential bliss is shattered by irritation of a thousand cuts. The control system is slow and cumbersome, and your character takes an enormous amount of time to get anywhere of interest. You feel like you're playing the game from a cocoon of soggy cotton wool,
*sigh* What is he talking about? Player movement? Camera movement? Turning speed? Bounding box? Cursor deadzone? On land or underwater?
1. You're under water. Player and camera movement is meant/designed to be slow and soothing. It's a diving sim. Did he expect mouse-like turning speed (Aquanox) or faster flashlight controls? (Silent Hill Wii)
2. There's a shortcut menu on land (press +). You can go anywhere with the press of a button. Also, everything in view while walking around is clickable.
3. You can ride and steer dolphins for extra fast swimming.
They're simply not used to pointer controls.
he continues
Which brings me to the game's main flaw – the graphics just aren't good enough for a truly immersive experience. They're pretty but hardly earth shattering, with the game's engine showing both its age and the Wii's limitations,
He probably played it on a 40" LCD at 1m distance.
particularly when compared with the game's closest relative, the thoroughly land-related PS3 animal photographing simulator, Afrika.
My goodness. Afrika? Talk about hardly earth shattering. One of the least impressive underwhelming games the PS3 has to offer.
Both Afrika and Aquanaut's Holiday look like shit, all things considered. Endless Ocean 2 looks, runs and controls better than both of those games.
Unless you have a lust for a Sisyphean fish-labeling task, this game should be left to quietly sink down to Davy Jones's locker.
Fish labeling task? Did he play the game?
He replied to someone in the comments:
http://www.guardian.co.uk/technolog...mmentKey:c980350b-8df9-4163-ab36-c26c79eb1be7
Not sure we're going to agree on this one - but I disagree that I didn't appreciate the game on its own merits. When I first got my hands on it, I was aware that the game was going to involve bobbing around oceans staring at fish - and again, I must stress, I do really love fish - and I settled myself down accordingly. I drank some herbal tea, had my feet up on the sofa. I was all ready for an immersive and tranquil time.
But that's not what I experienced. I experienced a slow and awkward control system and a game caught between the twin stools of a 'quest' narrative and the idea of just wandering around trying to label as many fish as you can (which was not a problem with the first game).
I stand by my review, although with hindsight I accept 1 star may have been a bit harsh. My official score, worked out using complicated formulae and pie charts and stuff, was actually 1 1/2 stars, if that helps.
Comments are now closed for this entry.
Ah, he's a joke character.
"Agree - disagree"... translation: I "beat" the game as fast as possible; I don't know how or when to use certain functions in the game; I personally believe; In my opinion; I don't like facts; My gut tells me I'm right.
Why would he "wander around" trying to "label as many fish as he can", if all he wants to do is stare at them? To unlock new areas? That would actually be an argument, but you don't even need to do that. BTW, the game is not about staring at fish.
1 out of 5? Really?
Again, it must suck to review games for a living.