Ancestor said:Is there an estimated time required to do (roughly) everything in the game?
brandonh83 said:Game Rankings is listing that EGM gave FFXII a 9 out of 10... aren't there three reviews though? I guess a 9 was the average of the three or something.
Ancestor said:170 hours? Holy.
Aeana said:Yes. Your mileage may vary, of course -- I wasn't rushing by any means, and I figured all of the boss strategies and locations out by myself. But I don't think I could possibly do absolutely everything in the game in less thanunless I were cheating.130 hours
brandonh83 said:I'll probably buy the guide if it's designed well and comes with a nice poster or something.
:lolPonn01 said:I preordered 5. It's the intarnet. You have to believe everything I say. And I can't cancel a preorder. Ever.
FrenchMovieTheme said:what the ****? 150 hours? how do you guys find time for this shit? it's going to take me months to beat this game, and i usually dont do optional side quests.
i guess now that i think of it if i didn't play madden or nba i might have that kind of time for FF. sorry square
i did preorder this tonight though! please god let my ps2 make it to march/april when i buy a ps3....
Zaptruder said:Supposedly there's a ton of grinding to the game, which artificially inflates the lifespan of the game, even if you're not doing sidequests...
What people have been saying is that, after the starting few hours, the pace of the game is broken up into 5 minute cutscenes, followed by 2 hour dungeon crawls, repeatedly, so the game kinda cheaps out on the story like that.
Which is a bit disheartening... I was hoping for a epic story to go with it... it's been Soooooo long since we've had a single player, numbered FF game.
Error2k4 said:ozmone plains also rock. all of the 'big' dungeons songs are great imo. a good thing because sometimes you'll be hearing that song for 2 or 3 hours straight
Y2Kevbug11 said:Ashe's Theme is so interesting to me. It's so atypical of FF character leitmotifs.
Zaptruder said:Supposedly there's a ton of grinding to the game, which artificially inflates the lifespan of the game, even if you're not doing sidequests...
What people have been saying is that, after the starting few hours, the pace of the game is broken up into 5 minute cutscenes, followed by 2 hour dungeon crawls, repeatedly, so the game kinda cheaps out on the story like that.
Which is a bit disheartening... I was hoping for a epic story to go with it... it's been Soooooo long since we've had a single player, numbered FF game.
brandonh83 said:Ashe's Theme doesn't even really sound like a theme to me. It's good, but I don't find it thematic.
Error2k4 said:I like Giza Plains because it sounds like a FFT song, god knows how much I love fft ost.
Error2k4 said:dungeon crawling is SO awesome, I love dungeons full of traps and stuff. long big dungeons woot woot.
Error2k4 said:dungeon crawling is SO awesome, I love dungeons full of traps and stuff. long big dungeons woot woot.
Y2Kevbug11 said:One reason why it interests me! It sounds very mysterious and intriguing...and then it just stops and completely changes.
QFT Besides, I hope it's not too much dungeon crawling because I don't want to be burned out by the time Persona 3 comes out.Doom_Bringer said:Dungeon crawling sucks shit. Story and character development is way more awesome, not to mention exploring towns and cities
Error2k4 said:f u all, dungeon crawling is what makes RPGs fun. who cares about storyline? I can find better stories somewhere else.
dungeon crawling means awesome dungeons full of traps, PHAT LOOT, making your party more powerful and awesome boss fights.
story and cutscenes do not give you anything like that.
Since when have FFs had that? Btw I never played Vagrant Story.Error2k4 said:f u all, dungeon crawling is what makes RPGs fun. who cares about storyline? I can find better stories somewhere else.
dungeon crawling means awesome dungeons full of traps, PHAT LOOT, making your party more powerful and awesome boss fights.
story and cutscenes do not give you anything like that.
f u all, dungeon crawling is what makes RPGs fun. who cares about storyline? I can find better stories somewhere else.
Like I said, an exercise is getting your party stronger for the next boss. Especially when what you want to do is to just get on with the game, not spend ten minutes backtracking for 'Rusty Key #12' to unlock the blue door. No, that blue door.
I never said it did, it's just that I like dungeons with traps.Since when have FFs had that? Btw I never played Vagrant Story.
if you want to spend 10 hours making your party stronger that's your way of playing (I like doing low level runs), what would be the point of the game if it was only town--->story---->town---->story like doom bringer suggest
ninj4junpei said:Since when have FFs had that? Btw I never played Vagrant Story.
hm not really, maybe low leveled was the wrong term. more like I dont grind or try not to unless the game force me.Pureauthor said:Dungeons are anathema to anyone who likes low level runs. What are you talking about?
Error2k4 said:hm not really, maybe low leveled was the wrong term. more like I dont grind or try not to unless the game force me.
but still PHAT LOOT, TRAPS! awesome!
Pureauthor said:Dungeon crawling might be a whole lot more fun if the fights actually represented a challenge. As is, I rate many dungeons 'enjoyability' on how fast it takes to finish your average fight and move on.
Dungeons are anathema to anyone who likes low level runs. What are you talking about?
Error2k4 said:f u all, dungeon crawling is what makes RPGs fun. who cares about storyline? I can find better stories somewhere else.
dungeon crawling means awesome dungeons full of traps, PHAT LOOT, making your party more powerful and awesome boss fights.
story and cutscenes do not give you anything like that.
Error2k4 said:main story takes like 30 hours to complete if you dont do any of the side stuff from what I heard.