Y2Kev said:Not if it's like the original. FFIV is one of the easiest main-storyline RPGs I think, meaning the main quest is pretty no-grind and moves VERY fast.
CloudV said:Well, played a little over lunch.
I received my first decant ability "auto potion" from Rosa in Kaipo. I haven't set it yet, because I'm not sure if you can only use it once or equip again.
Mappingway, formerly known as Namingway, was in Kaipo. Due to the earthquake, he lost his map and he is now out job again. Thusly he is now known as Livingway, and will let you look at the beastiary.
charlequin said:You really think so? FFIV is probably the last FF where the final boss can actually present a challenge if you play through the game straightforwardly. You definitely don't ever have to grind, but I definitely recall it being more challenging than, say, any FF from the 3d era.
One other thing I noticed, and I don't remember if this is true or not, but when switching weapons in battle you lose your turn, for example, I equipped a rod on Tellah rather then use his staff in battle and had to wait for his gauge to fill again. Was that the same in the original version?
Pureauthor said:Yeah, but it lets your prep all you want (read: Killing ****, Rydia, and Edge) before you actually tussle with him.
Y2Kev said:Yeah, I definitely thought it was easy. But the last time I played it was GBA, and the next FF I played was 12...and 12 was definitely much, much harder.
charlequin said:You've lost me.
I asked someone I know if the music was identical and he said in some parts it was, but that the Theme of Love part when Cecil and Rosa have their conversation near the beginning of the game in his room sounds like it was ripped from the Celtic Moon CD.Bebpo said:--Somewhat disappointed the music is identical. I would have been fine with the same tunes as long as they were remastered a bit to sound better quality. But no, sounds pretty shitty compared to ToI (the SQ not the compositions).
speedpop said:I asked someone I know if the music was identical and he said in some parts it was, but that the Theme of Love part when Cecil and Rosa have their conversation near the beginning of the game in his room sounds like it was ripped from the Celtic Moon CD.
charlequin said:Hmm, odd. I do like a lot of the Celtic Moon arrangements, so... it's not like this will bother me! But I'm sad more of the music didn't get touched up -- they really did a fantastic job with FF3's soundtrack.
Troidal said:I guess they spent more money on voice actors than they did on musical composition :-/
The voice actors/actress are all big names in Japan by the way.
wasnt the original like this too? I remember bar pausing in FF8 iirc. maybe my memory is all wrong.Battles - One big question I have, and memory fails me, is in the original version, in active mode, when a character attacks or casts a spell, do your other character's bars continue to increase? In the DS version, when enemies attack/cast spells/etc your bar continues to rise, however, when your character attacks, all bars pause through the whole motion. This in a whole feels a little clunky and defeats the purpose of the ATB it seems. Thusly, battles in the DS version are indeed slower. This is partly due to this ATB bug/oversight, and partly due to the fact that you can tell the processer is definitely chugging, trying to pump out more graphics and spells.
Zeed said:Did this game sell well in Japan? I'd like to see FFV and VI get the same treatment.
Bebpo said:--Cutscene direction is really fantastic. Excellent angles, pacing, and use of music. Voice work is solid too. Very pleased with the cutscenes. Graphics look great in them as well.
--Battles are better/faster than FF3 DS. Still a little slow compared to the 2d version, but bearable and not annoying like FF3. Battle art/animation is better than FF3 DS and not great, but not shitty. Tales of Innocence has faaaaar better graphics/animation/framerate in battle.
--The thought bubbles at the menu are cute and the whole menu design is interesting looking, though a bit more sluggish than the original menus.
--Somewhat disappointed the music is identical. I would have been fine with the same tunes as long as they were remastered a bit to sound better quality. But no, sounds pretty shitty compared to ToI (the SQ not the compositions).
charlequin said:Hmmm, that's interesting. That ability isnot something that existed at all in the original. Can you describe how you got it in more detail? I'm not really clear on what happened there.
CloudV said:I'm at Mount Fabul, and the scene with yang is pretty cool as he flips around and kicks imp's asses. HOWEVER, the damn mom bomb battle sucks. When the bomb blows up into the 6 little ones... well it's doing almost 1000 damage to most people, so it's party insta-death... Again, love the thought bubbles, and battles have gotten smoother, albiet longer now that I'm having 4 people (rosa, cecil, rydia, girlbert) vs 6 enemies. One thing is I thought flying monsters were weak against bow/arrows, but Rosa's doing crap for damage....
Aeana said:- I actually died against the first boss... never came close before. This fight is definitely much harder than before.
I'll go back and try that boss again in a while.![]()
Bebpo said:It definitely seemed harder than I remembered. I got blinded by a butterfly and slowed by slimy things in the first dungeon and had no eye potions and my guys got dropped to like 20hp in the red by the time I finished the fight. I thought blind meant you miss like half the time but out of about 8 attacks, only 1 hit. I managed to run back to town and sleep at the inn afterwards as I hadn't bought any potions before starting out.
Nice. Gives me a bit more sanity if the game arrives tomorrow - was just going to go through the game relying on my memory from when I finished it a few years ago.thefro said:There's a translation wiki up and running for this game, like with FF3 DS.
Probably will be more useful as this game hasn't had a release date set in the US yet.
http://ff4.wikidot.com/
Bebpo said:--Somewhat disappointed the music is identical. I would have been fine with the same tunes as long as they were remastered a bit to sound better quality. But no, sounds pretty shitty compared to ToI (the SQ not the compositions).
B.K. said:Yeah, that IS disappointing. I wish they would have completely remixed the music, like they did for Final Fantasy III. It sucks that they just reused the original music.
Aeana said:They definitely did NOT reuse the original music.
Pureauthor said:Nice, difficulty boosts.
What, you want new musical arrangements of the songs? Like, salsa versions of the old OST?charlequin said:How much would you say the arrangements differ from the originals? Most of the songs I've heard in videos sound very much alike the original versions....
Agreed. FF3 probably spoiled me -- I was looking at FFVI the other day and going "You... can just buy Phoenix Downs? In a store?" :lol
Aeana said:They definitely did NOT reuse the original music.
Definitely sounds inspired by the celtic moon style.Aeana said:Well, here's the town theme. It's definitely not the same as the SNES version.
http://hoimi.us/up/FF4DS-Town.mp3
I'll record more, later.
badcrumble said:What, you want new musical arrangements of the songs? Like, salsa versions of the old OST?
Aeana said:Well, here's the town theme. It's definitely not the same as the SNES version.
speedpop said:It'd be absolutely stupid for them to use the same music.
Yeah like I said earlier, I trust my friend's judgement when he told me Theme of Love sounded like it was ripped straight from Celtic Moon.Y2Kev said:They don't, so don't worry. I'd say they went for the Celtic Moon style based on what Aeana has so graciously recorded for us.
Aeana said:Here's "Theme of Love" for Kev: http://hoimi.us/up/FF4DS-Theme_of_Love.mp3
And here's the original FF4 town music, for comparison with the above:
http://download.yousendit.com/BE96225F721A9FC8
duckroll said:Nah, I agree. The FFIV plot was pretty much pulp trash. Lots of different mythological elements meshed together with no real polish or development. Lots of random elements just for the heck of it too. The developments were pretty weak and the plot twists and fake sacrifices were laughable.
I'm really hoping they touch up on a lot of the story elements because FFIV had a pretty bad story. FFV's story might be filled with cheesy lame shit too, but at least FFV knows not to take itself seriously.
Heretic Kazuma said:I'm so glad I'm not the only one who feels this way. I played the GBA revision a while back, and the story wasn't as good as I remember as a kid. Nostalgia sure isn't what it used to be... I'm afraid of going back to play FFVI (my favorite FF) for that very same reason.
jj984jj said:Also, I'm quite happy to hear they made the game harder!![]()