GhaleonEB said:
I'm finally getting the hang of Forge.
I find Foundry and the assets within to be a good stepping stone into Forge for people new to the process. The items are fairly simplistic in shape and function, they're familiar because they are largely human and it doesn't take much tinkering to get something interesting created. For me and maybe a lot of people who've been forging since Day One, I think Foundry is especially frustrating to use. The 'low' ceiling and the large wall which juts out inhibit a lot of the forging freedom, which is like a dangling carrot given the assets available.
I will be onboard for any Forerunner forge playspace in the future - heh, I originally imagined 'Art Vandelay' as a Forerunner environment.
I agree that the original fan creations will be better than any of the remakes - the space simply isn't large enough or diverse enough to replicate those maps effectively. I made a Midship re-imagining called
Midshift, really something I threw together in about an hour or two. Haven't tested it terribly (so there could be problems), but it's made for BR-start or the ASC gametypes (Slayer/CTF) also in the file share. The problem I have with a lot of the Midship remakes is that they don't look anything like Midship to me - that arena-esque bowl with multiple levels and symmetry.
I tried to capture Midship's feel, but because of the lack of Covenant contours and the actual size of Midship, it's difficult to do. So, I ended up changing several assets of the map and making it function differently. Probably's crap, but check it out if you're interested.
As far as the maps, not a huge fan of Foundry (right now) because of the repetitive textures and assets, but I really like Standoff and Rat's Nest. Rat's Nest is an amazing map, it's essentially a giant grouping of choke point conflicts - my favorite part of Halo combat.