Nice to have you back, Eazy. Your map looks pretty interesting. One-sided maps are much harder to design than symmetrical ones; I've started a few and abandoned all of them. So I admire anyone who sees one that complex through to completion. Hopefully we can give it a run on Saturday.
Just about done with Sandstorm 2.0. Lots of small changes, a couple of big ones, and the entire top level ironed out so it's playable for infantry. Probably 95% of the geometry done, and then to finish up the weapons and spawns.
Overview:
(Missile pod tucked in the front of the base, behind the inward facing ramps.)
One side view down the map:
And the other:
Center:
Profile:
Compared to the first version, it's
much easier to get to the second floor from the sides now, there's more room for vehicles on the second floor, bases are tweaked (but not yet done), weapon placement redone, some cover added down below. Still some more to do, but I'm liking how it "feels". Should be ready for the GAF weekend.