Website: Official Muramasa: The Demon Blade Website
Console: Wii
Genre: Action / Light RPG elements
Rating: T for Teen
This adventure unfolds during feudal Japan's Genroku era, a volatile time marked by warring factions and grave civil unrest under the reign of Shogun Tsunayoshi Tokugawa. The power-hungry Shogun yearns to collect an array of legendary swords, but these blades carry a terrible curse--each one thirsting for blood the moment it's drawn. Those who wield these blades slowly become homicidal, and are destined to a tragic and untimely death.
Two heroes are thrust into this treacherous climate--Kisuke, a brave young lad who's lost his memory, and Momohime, a lithe female ronin possessed by a dark spirit. They must venture across the dangerous countryside, in a race to collect the swords before the vile Shogun can reach them.
*Over 100 blades to collect
*Two characters to choose for more replay value
*Multiple endings
*Multiple control schemes available
*From the creators of Odin Sphere, a game that truly can be described as beautiful
--Kisuke--
A renegade ninja with no memory and hounded by a dark, unknown past. He's being chased for a crime he cannot recall...all he knows is that he must find a certain "katana" at any cost.
--Momohime--
Possessed by the spirit of a foul swordsman, she is forced to do what it says. She lived in the past as a princess, but now she leaves that all behind to do the bidding of the dark spirit..
--Sample of Other Characters--
Japan: April 9th, 2009
North America: September 8th, 2009
Europe: November 13th, 2009
*To be edited in later this evening
Nintendo Power: 8/10
IGN: 8.9/10 Written Review / Video Review
Game Informer: 7.8/10
Eurogamer: 7/10
RPGFan: 69/100
Gaming Nexus: A-
1UP: A-
GameZone: 9/10
GamePro: 4.5/5
How much playtime can I get out of this game?
As far as approximates, if you do a normal playthrough, it'll take you ~7 hours per character. If you want to work on getting all the swords and all the endings, that'll take considerably more time. There are three endings per character and over 100 different swords to collect.
Any changes from the Japanese version?
This game has not been censored from the Japanese version, so there's no worries about that. They have also sped up traveling a good bit too! While in the JP version you had to walk between certain hub areas of the game world, you can now 'quick travel' in a sense straight there. This version is more or less the definitive one, even Vanillaware prefers it.
Any English Voice overs?
No. The game's style and world is so deep in Japanese culture that Ignition chose only an option for Japanese voice overs. For those that aren't fans of that type of VA, there is an option to turn it off.
What kind of controls can I use?
You can use the Wii-mote / Nunchuck combo, the classic controller, or the Gamecube controller. Options are great!
OMG I HOPE THIS COMES TO PS3/XB/etc HD--
Stop it. We've already been through that earlier, and since we have ZERO announcements on something like that, so please refrain from trying to bring that into the thread. Let's talk about it if it happens, but until it actually is confirmed and announced, we should discuss the one (and only) version of this game, the Wii one. Please keep this thread free of that type of discussion.
Any interesting media coverage on this?
Actually, yes, it'll BLOW YOUR MIND. Or something else: Hope you like tentacles!
Special thanks: GhostSeed for his banner, LiquidSwords for providing images, and GAF for being GAF. (Browsing kept killing my internets, so I couldn't see the title suggestions)