Kulock said:For all the talking the characters do, I'm glad the Yoshis don't grunt when they flutter-jump. The sound is a lot more like the original Yoshi's Island one.
I suggest that in 1p, it's a mix of a single item sprouting out of the box, and in cases where it makes sense, the item will bounce out... but who knows.Why would you do that? said:Something I wonder, though... In multiplayer, if you hit a [?] block, items fly out of the block everywhere. If it's only one player, does the item slide up normally? It'd be slightly annoying if the only item from a box flies into a hole in single player.
tabsina said:wow that cvg review.. i want this game - they also mention a big surprise after getting all the coins, I wonder what that could be
zigg said:
FUCK YES!DancingJesus said:Found this on the Official Japanese site:
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Super Mario World FTW.
Oh Miyamoto... :lolQuixzlizx said:The Wii is a graphical powerhouse.
Apparently the power of the Gamecube is exponential when they are combined. They can each display one character at a time when separated, but can handle two each when connected.
Oh come on :lol . I think he makes a fair point.Quixzlizx said:The Wii is a graphical powerhouse.
Apparently the power of the Gamecube is exponential when they are combined. They can each display one character at a time when separated, but can handle two each when connected.
Quixzlizx said:The Wii is a graphical powerhouse.
Apparently the power of the Gamecube is exponential when they are combined. They can each display one character at a time when separated, but can handle two each when connected.
DancingJesus said:New Video from Game Informer:
http://gameinformer.com/b/news/archive/2009/11/04/mario-bros-motion-control.aspx
TreIII said:If I remember correctly, it goes like this.
The specific cards that Huelen's talking about will do two things for you that are VERY good things.
1 - Fireball shots will turn enemies into coins.
2- Vegetables, a la Mario 2/USA and Adance will be spawned in levels.
Now, with the fireball->coin thing, what's really good here is that, any foes that turn into coins will stay coins until the coins either a) are picked up by Mario or b) scrolled off the screen. But like in Mario World, the game has a certain limit of how many coins can be on screen, which will then affect how many enemies can appear. Basically, turn more enemies into coins, and then you won't have to worry about enemies later, as long as you can keep the coins on screen.
As for the Veggies? Well, that's not hard to imagine. FREE PROJECTILES that can go ahead and wreck house, in addition to whatever you may have on Mario's person already. Mario with the extra maneuverability that comes from the SMB3 engine, along with some very good items. It's too good.![]()
It's a terrible shame, but even worse is the fact that e-reader cards are region-locked!Agent Unknown said:The E-reader power ups are indeed awesome.
It's too bad a lot of the E-reader bonus stages were kept in Japan though.Man, would I love to play some of those after seeing the vids on youtube.
HUELEN10 said:It's a terrible shame, but even worse is the fact that e-reader cards are region-locked!
WHY?!!?!?!?!!?!?!!!?!?!?!?!?!? Why would you ever need to region-lock a piece of paper?!?!?!
Agent Unknown said:I'm going to import the game and all the proper E-cards someday if I have to in order to play those tasty stages. I'm too die hard to be stopped by region locking forever.![]()
Retro Land! Good idea! :lol :lolGCNemesis said:Imagine if this was a world?It'd be an awesome world 9![]()
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Badly Photoshoped land? YAY!GCNemesis said:Imagine if this was a world?It'd be an awesome world 9![]()
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BowieZ said:Retro Land! Good idea! :lol :lol![]()
GCNemesis said:It would be a total treat if there was an extra world where each stage was a recreation of past 2D Mario title. Make it happen Nintendo!
BowieZ said:Retro Land! Good idea! :lol :lol![]()
DavidDayton said:Someone actually made up a website with instructions on how to print out e-cards, with conversions of the Japanese SMB3 cards for use on American systems.
I remember this site being out there a few years ago...
See, this is why you rule the internet. I'm not even trolling here, it was TMK that made me fall in love with gaming and more importantly Mario. Major props sir. I don't think I would actually use the resource, but the fact that it is possible makes me happy. Death to region-locking!DavidDayton said:Someone actually made up a website with instructions on how to print out e-cards, with conversions of the Japanese SMB3 cards for use on American systems.
I remember this site being out there a few years ago...
It's hard to do, though. A while back, I remember reading that you need very specific paper in order to do it.HUELEN10 said:See, this is why you rule the internet. I'm not even trolling here, it was TMK that made me fall in love with gaming and more importantly Mario. Major props sir. I don't think I would actually use the resource, but the fact that it is possible makes me happy. Death to region-locking!
Four words: Touch Fuzzy, Get Dizzy.Razer Reds said:A few days ago my brother and I were talking about if World 9 was a retro world. If it had 8 levels there would be enough to have one level from every other 2-D Mario (if you don't count NSMB and if you count YI). That would be one level from SMB 1, 2, 3, SMW, the Lost Levels, SML 1 and 2, and YI. Here's hoping for a remake of Hop, Hop, Donut Lifts!
Agent Unknown said:I'm going to import the game and all the proper E-cards someday if I have to in order to play those tasty stages. I'm too die hard to be stopped by region locking forever.![]()
Allan Holdsworth said:The only way to play the (excellent) 32 extra levels is to download the .sav that has them unlocked.
Singular as in "jaw dropped" or plural as in "balls dropped"? . . .Mega Mike said:My brother and I used to play SMW day in and day out. It was like the only game we had for a whole year, cause we werent rich like that. My jaws dropped when we found star world and the extra bonus stages.
HUELEN10 said:See, this is why you rule the internet. I'm not even trolling here, it was TMK that made me fall in love with gaming and more importantly Mario. Major props sir. I don't think I would actually use the resource, but the fact that it is possible makes me happy. Death to region-locking!
zigg said:Just FWIW, the save doesn't have unlocks; it actually contains the level data. The cards contain the level layouts themselves.
It isn't content stored in the game that's unlocked with a simple code. People don't like that in games, especially if it's content you have to pay for.Allan Holdsworth said:What's the difference?
tabsina said:wow that cvg review.. i want this game - they also mention a big surprise after getting all the coins, I wonder what that could be
Why would you do that? said:It isn't content stored in the game that's unlocked with a simple code. People don't like that in games, especially if it's content you have to pay for.
The e-Reader cards contain the levels on them, so, if they wanted, they could continue making levels for a while.
Thinking about this, I had a brilliant idea... Nintendo should sell cards, with pictures on them kind of like QR codes, and sell them in stores... and when you take pics of them with your DSi, you can unlock levels.
I don't know how, but a QR code can old 2,953 bytes (about 2.7 KB I think), but Nintendo can create its own thing that can hold more bytes.
QR code pic:
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Allan Holdsworth said:I know the levels aren't stored in the cart (just the assets), but I don't understand the answer... you can play the levels with the save through an emulator.
About QR codes, they could do that, or just release a batch of them through WiiWare/DSiWare. Easier for everyone (especially because you know they will make that level card you can only get at E3 and it'll cost a million dollars to buy it)
BowieZ said:Nearlyfinished my attempt at a "Bowser's Castle" type theme.
I'm conflicted about this game, it looks amazing but if it wasn't Nintendo's holiday game we would've gotten Super Mario Galaxy 2 this year.BowieZ said::lol Oh no, I killed the thread... :'(