RagnarokX said:If you save one, depending on the number of seconds left they will open up one of the various toad huts at the starting marker for that world.
Edit: Asking basically the same as Ranger X.
RagnarokX said:If you save one, depending on the number of seconds left they will open up one of the various toad huts at the starting marker for that world.
Yeah, if you save one (or kill one), another one will usually appear after you beat another level.Ranger X said:Oh snap, it's true, I forgot that too.
But once they did they once, will others appear?
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Kaijima said:Now on world 6; game's still fantastic through and through.
Though it does strike me that the one problem Nintendo may have with any 2D platformer is that they'll never equal SMB3 in /one/ way: the fact that after you beat a stage, it locks and you /cannot replay it/.
This prevents 1up farming and item farming; it makes the player use 1up loops the first time they're found as if they're a precious resource because they are.
The open world map nature of modern games does defeat this to a point. People would protest NSMB Wii if it expected you to start a new game, like an arcade game, to play through from the beginning to see a given course again. I suppose it's difficult to get around this design issue.
RagnarokX said:Yeah, if you save one (or kill one), another one will usually appear after you beat another level.
RagnarokX said:Yeah, if you save one (or kill one), another one will usually appear after you beat another level.
Cosmonaut X said:What about requiring the player to sacrifice a life to replay a level?
IIRC, you could farm lives in SMW as well - my step-daughter used to return to levels over and over builing up her stock for tricky later stages.
The way I see it...Kaijima said:Though it does strike me that the one problem Nintendo may have with any 2D platformer is that they'll never equal SMB3 in /one/ way: the fact that after you beat a stage, it locks and you /cannot replay it/.
This prevents 1up farming and item farming; it makes the player use 1up loops the first time they're found as if they're a precious resource because they are.
You could farm lifes to the max in SMW, it allows for 999 lives instead of just 99. I had over 200 when I finished the game :lolCosmonaut X said:What about requiring the player to sacrifice a life to replay a level?
IIRC, you could farm lives in SMW as well - my step-daughter used to return to levels over and over builing up her stock for tricky later stages.
Ranger X said:No I mean,will it brings up another Toad house or it's only for the first Toad you save? Because If I remember right, I saved one, the house appeared and then I saved another one but I only got lives at the flag.
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I think only the GBA version goes up to 999.Drkirby said:You could farm lifes to the max in SMW, it allows for 999 lives instead of just 99. I had over 200 when I finished the game :lol
Kaijima said:Now on world 6; game's still fantastic through and through.
Though it does strike me that the one problem Nintendo may have with any 2D platformer is that they'll never equal SMB3 in /one/ way: the fact that after you beat a stage, it locks and you /cannot replay it/.
This prevents 1up farming and item farming; it makes the player use 1up loops the first time they're found as if they're a precious resource because they are.
The open world map nature of modern games does defeat this to a point. People would protest NSMB Wii if it expected you to start a new game, like an arcade game, to play through from the beginning to see a given course again. I suppose it's difficult to get around this design issue.
Drkirby said:You could farm lifes to the max in SMW, it allows for 999 lives instead of just 99. I had over 200 when I finished the game :lol
In 7-fortress1 of SMB3 you could just keep replaying the level to farm coins until you had 99 lives.Kaijima said:Now on world 6; game's still fantastic through and through.
Though it does strike me that the one problem Nintendo may have with any 2D platformer is that they'll never equal SMB3 in /one/ way: the fact that after you beat a stage, it locks and you /cannot replay it/.
This prevents 1up farming and item farming; it makes the player use 1up loops the first time they're found as if they're a precious resource because they are.
The open world map nature of modern games does defeat this to a point. People would protest NSMB Wii if it expected you to start a new game, like an arcade game, to play through from the beginning to see a given course again. I suppose it's difficult to get around this design issue.
jasonng said:So who's going to start the I Died On The First Goomba club? Because I certainly belong in it.![]()
jasonng said:So who's going to start the I Died On The First Goomba club? Because I certainly belong in it.![]()
Mt Heart Attack said:Great level design so far (world 3), but the save/checkpoint system is fucking broken (as far as I'm concerned at least) and it makes the game kinda frustrating for average players like me
I really don't see "Wii Fit/Mario Kart gamers" enjoying this game at all.
Mt Heart Attack said:Great level design so far (world 3), but the save/checkpoint system is fucking broken (as far as I'm concerned at least) and it makes the game kinda frustrating for average players like me
I really don't see "Wii Fit/Mario Kart gamers" enjoying this game at all.
Ranger X said:No I mean,will it brings up another Toad house or it's only for the first Toad you save? Because If I remember right, I saved one, the house appeared and then I saved another one but I only got lives at the flag.
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Why would you do that? said:I forgot to write thisin my previous post, but I loooove the credits.
A 1/2 hour ago, I beat the final boss again for a quick dose of lots of fun, and I noticed that, in the credits, everyone bobs their head to the music and dances to it. That's really amazing to me for some reason. :lol
Rash said:I just realized how simple yet awesome the title screen music is.
Can't get it out of my head.![]()
Penguin said:Excellent, another one joins the title screen music fan club.
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Also, I don't get the folks that said Nintendo played it by the books, there have been some really cool and new levels... looking at you boat ride from hell in world 8... you know who you are.
Or the lava avoidance level.
And of course the boss fight to world 7... I mean similar to the rest with an awesome twist... and the mid-boss fight to world 8 was also awesome, and the two battles in the airship so far... and well.. you get the idea....
TheFreshPrince said:Anyone know why they made the decision to go with 'floaty' momentum-y Mario? I am loving the game, but why not stick with more precise jumping? I'm really not a fan of Mario sliding 10 feet after every jump. Not sure what the momentum stuff does for the game, except make it feel less precise.
I know.GhostSeed said:You know on the end credits you can alsorun around and break the letters for coins.
I don't know what you mean either. I -hated- how hard it was for me to control Mario in NSMB DS, and I felt like he was on ice and I was constantly trying to tap backwards and forwards to stop him from moving. In this game, I feel like he stops much more quickly. I often move too quickly and miss stuff, but that's because I'm running and not timing the acceleration and the jump properly, I assume. I don't know that I ever felt like I was sliding anywhere, aside from down hills after buttstomping.TheFreshPrince said:Anyone know why they made the decision to go with 'floaty' momentum-y Mario? I am loving the game, but why not stick with more precise jumping? I'm really not a fan of Mario sliding 10 feet after every jump. Not sure what the momentum stuff does for the game, except make it feel less precise.
Drkirby said:Are you sure you need all the gold coins for it? I thought maybe the keys you got at the end of each castle would unlock a giant door at the end of world 8.
The single player is very good. Multiplayer is hilarious party fun, it sounds like, but I haven't had anyone to try it with yet myself.PopcornMegaphone said:So do most players prefer single or multiplayer? I want to get this if the single player is good.
theluma said:Oh my goodness how smart is this? :lol
http://www.youtube.com/watch?v=NqPQVF9u-b4
Minor world 5-1 spoilers.
PopcornMegaphone said:So do most players prefer single or multiplayer? I want to get this if the single player is good.
PopcornMegaphone said:So do most players prefer single or multiplayer? I want to get this if the single player is good.
So true.Penguin said:It is two different beasts, and I honestly won't compare.
They are both great in their own way.
PopcornMegaphone said:So do most players prefer single or multiplayer? I want to get this if the single player is good.
"The level design is prone to Mario-by-numbers retreads - genuinely inspired moments are outnumbered by familiar throwbacks. But let's face it, Nintendo's second-best is still better than anyone else's A-game, and you can hardly blame them for having perfected 2D platformers two decades ago. It's formulaic, but it's following a formula for sheer brilliance. "DancingJesus said:Eurogamer review is finally out:
http://www.eurogamer.net/articles/new-super-mario-bros-review?page=2
9/10
marc^o^ said:"The level design is prone to Mario-by-numbers retreads - genuinely inspired moments are outnumbered by familiar throwbacks. But let's face it, Nintendo's second-best is still better than anyone else's A-game, and you can hardly blame them for having perfected 2D platformers two decades ago. It's formulaic, but it's following a formula for sheer brilliance. "
This point is interesting. I can't think of another genre where no competitor in 20 years ever came close to a benchmark set.
Why would you do that? said:The way I see it...
In Mario 3, there are no alternate exits, each level is short and to be played only once, and the whole game is actually pretty quick, the way I see it.
What I did like about Mario 3's locking of the levels is that it encouraged you to go ahead and beat the game, as opposed to replaying levels and finding missed secrets.
One thing that I feel like was a missed opportunity in Mario Wii, now that I think about it, is its lack of a game-wide gimmick/mechanic... Similar to Mario World's Switch Palaces, which affected every stage, or even beating the Special World, which changed many of the enemies.
Yeah. Pipe Goombas.Jocchan said:I'm pretty sure you could farm lives in SMB3 as well, as long as you didn't finish the level.
Yeah I saw that option but you can use it only once i think. Still better than nothing.Hobbun said:I believe if you do a suspend save, it will leave off from what you have completed.
theluma said:Who is that in your avatar? Makes me want to punch someone.
If it's a picture of you then ignore this post.