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The Official New Super Mario Bros. Wii Thread

[Nintex] said:
FUUUU I need this game, now!

NoE fails, yet again.

While it sucks we have to wait a few mor days, I have to disagree. This is pretty much a worldwide release. A few years ago we would have waited for month for this.
 
CoolS said:
While it sucks we have to wait a few mor days, I have to disagree. This is pretty much a worldwide release. A few years ago we would have waited for month for this.


Kind of odd that Japan actually gets it last by about 2 weeks.
 
AniHawk said:
And the thing is, that's just the game as a single player experience. It is that new and that crazy for just one person to play through it, to get every coin and clear every obstacle. Co-op makes it into a completely different beast. And that's not counting the two competitive modes.
well, i actually started the game in co-op. played through world 1 and part of world 2 with my wife. then went back alone to get all the remaining star coins. then started another save file and completed all the same levels yet again in single player, getting all the star coins again.

and i agree, the game is a different beast in co-op. but so so good too. so good. i'll be playing it next week in 4 player co-op. really curious about that. it seems like this game just can't disappoint. and it keep surprising you in how you approach things differently depending on how you play or how MANY people play.

i almost uniformly hate co-op games. i LOVE this game in co-op.
 
jarosh said:
holy shit. i think... i think this might be the best 2d mario yet. the level design is just so fucking brilliant.
I was thinking about this for a while. However, in the end, I think I still prefer Mario 3. It mostly has to do with the fact that, once you beat New SMB Wii, you don't progress in the game anymore, and that I always need an excuse to go into a level on my own.

In Mario 3, whenever you turn it on, you start at point zero and are always progressing, unable to look back, playing many short levels, many good ones and some you don't like. In less than 1/2 hour, you can get 2 warp whistles and warp to any world and beat the game if you want.

In Mario Wii, when I turn it on, I can't ever decide what level to play. I'd have to play it from the beginning, and even then, if I wanted to beat the game, it'd take a long time, because all of the levels are pretty long, and you can't warp wherever you want.

I'm not talking about level design... I think it's best in Mario Wii... but it's mostly about the way you play and progress that I like about Mario 3 more.
 
Has anybody on their own figured out how to unlock World 7-6?

No luck here, and I've been trying for a while. My thought was that
there must be an alternate exit somewhere in the mini-fortress, because the icon for World 7 when you select a world has a huge vine as part of it, and there's room beside the fortress for a possible path to the right, maybe a vine going up into the clouds
.
 
With my nostalgia glasses off, I have to agree that this is the best 2D Mario. They cherry picked most of the fun and successful devices from previous games and crafted a game that's pure platforming bliss, cover to cover. Anyone complaining about the lack of "magic" is really complaining that the game isn't already a classic (some may argue that it is).

That being said, having beaten the game last night and in light of the game's promised success, I hope Nintendo takes many more shots at console 2D Mario, and we continue getting alternating entries like we have so far on the Wii. I'd really like to see what they could do in a 2D Mario that's a little more forward looking (nostalgia glasses back on, I'm also pretty happy with NSMBWii's many nods to previous entries).
 
Johnas said:
Has anybody on their own figured out how to unlock World 7-6?

No luck here, and I've been trying for a while. My thought was that
there must be an alternate exit somewhere in the mini-fortress, because the icon for World 7 when you select a world has a huge vine as part of it, and there's room beside the fortress for a possible path to the right, maybe a vine going up into the clouds
.

I havent found it yet either.

And as for the hating the tilt controls, the world 7 fortress is an intense use of tilt and platforming all at once. Just nuts.
 
PhoncipleBone said:
I havent found it yet either.

And as for the hating the tilt controls, the world 7 fortress is an intense use of tilt and platforming all at once. Just nuts.

As much as 7-Fortress was insane, I thought the level in world 8 that used it was more intense and drove me up the wall!

Bombs parachuting down to you.. then the lava, than those damn birds, was tilting my controller so much and trying to jump.

Also final boss,
I reached it and was like damn only two coins have to go back later and get it... nope there's a whole section after the boss :lol
 
I took my time with it, but finally beat the game.

And it was an awesome experience. I thought the levels became much better, and more creative at like world 5.

I loved the power-ups and was a little disappointed that the Penguin suit pretty much vanishes in world 4. Would have liked a bit more Yoshi as well.

I also loved that they combed so much of what made each game great. Like SMW has the best overworld, but it is also a chore to navigate sometimes if you wanna go back, but here, they give you maps that grow up, down, left, right with block paths, and then you can just go back to a single world.

Some of the best boss battles in a Mario game, especially of note are all in world 7 and 8 IMO.
 
Johnas said:
Has anybody on their own figured out how to unlock World 7-6?

No luck here, and I've been trying for a while. My thought was that
there must be an alternate exit somewhere in the mini-fortress, because the icon for World 7 when you select a world has a huge vine as part of it, and there's room beside the fortress for a possible path to the right, maybe a vine going up into the clouds
.
Not going to spoil how to get it, but I just thought I'd tell you that you're on the right track.

Also, apparently the methods for accessing the extra mushroom houses are different in single-player and multi-player? I played through in co-op first and it required the old "magic number" flagpole method (touch the flag when the last two digits match). In single-player, I guess you just have to rescue a toad?
 
Sixfortyfive said:
Not going to spoil how to get it, but I just thought I'd tell you that you're on the right track.

Also, apparently the methods for accessing the extra mushroom houses are different in single-player and multi-player? I played through in co-op first and it required the old "magic number" flagpole method (touch the flag when the last two digits match). In single-player, I guess you just have to rescue a toad?

Hmm. Still haven't found it, thanks for the confirmation though.

An interesting challenge I just completed-get through World 7's mini-fortress just using the propeller suit, without at all using the two red tilt platforms. It's doable and actually a lot of fun.

Oh yeah, in single player all you have to do is complete the level with the toad, you're right.
 
The game looks cool and I'll probably get it eventually.

But I gotta say that Nintendo is really lucky to be able to pump out a deluxe version of an 8-bit 2D platformer and have fans go ga-ga all over it. What would happen if EA or Activision tried to put out a 2D plaformer?
 
Just finished 6-Fort, and I think it's one of my favorite levels so far. Such a tense, fun level.

speculawyer said:
What would happen if EA or Activision tried to put out a 2D plaformer?

I don't know, what did people think of Henry Hatsworth?
 
speculawyer said:
The game looks cool and I'll probably get it eventually.

But I gotta say that Nintendo is really lucky to be able to pump out a deluxe version of an 8-bit 2D platformer and have fans go ga-ga all over it. What would happen if EA or Activision tried to put out a 2D plaformer?


You fucking serious?

A high budget, quality 2d platformer from either one would have GAF going bananas.
 
speculawyer said:
The game looks cool and I'll probably get it eventually.

But I gotta say that Nintendo is really lucky to be able to pump out a deluxe version of an 8-bit 2D platformer and have fans go ga-ga all over it. What would happen if EA or Activision tried to put out a 2D plaformer?

If they did it well.... I'll be all for it.

I'd love more platformers.. 2d or 3d... Hell, I'd take it over the mountains of FPSes people want to push out.
 
speculawyer said:
The game looks cool and I'll probably get it eventually.

But I gotta say that Nintendo is really lucky to be able to pump out a deluxe version of an 8-bit 2D platformer and have fans go ga-ga all over it. What would happen if EA or Activision tried to put out a 2D plaformer?

gaf went pretty apeshit over Shadow Complex, iirc.
 
speculawyer said:
The game looks cool and I'll probably get it eventually.

But I gotta say that Nintendo is really lucky to be able to pump out a deluxe version of an 8-bit 2D platformer and have fans go ga-ga all over it. What would happen if EA or Activision tried to put out a 2D plaformer?
EA: http://www.neogaf.com/forum/showthread.php?t=379126
I'd get it.

I love 2D platformers.

Edit: Yes, it's DS, not Wii, but still. Also, as Autoboozy said, a high budget one would make people go banannas.
Edit2: Whoops, not only did I spell his name wrong, but it was kinggroin who said it. Stupid edit post page with lack of post history at the bottom, like the new reply page has... :lol
 
I Push Fat Kids said:
It completely changes the approach. I've been playing with my girlfriend who is much worse at the game than I but it's genuinely fun to figure how to utilize her in getting the coins, particularly when it sacrifices one of us :lol


I like it when there are coins suspended over a pit and neither person can get it and back up without dying. However, by entering the exit tube at the right time you can both pick up the coin and not lose a life. So awesome. There's probably easier ways to do it but it's very satisfying :D
You could always just have the suicider press A after they get the coin. Puts them in the bubble, no life lost.
 
speculawyer said:
The game looks cool and I'll probably get it eventually.

But I gotta say that Nintendo is really lucky to be able to pump out a deluxe version of an 8-bit 2D platformer and have fans go ga-ga all over it. What would happen if EA or Activision tried to put out a 2D plaformer?

I'd think "finally they're putting out good games."

Your subtle troll attempt is noted.
 
speculawyer said:
The game looks cool and I'll probably get it eventually.

But I gotta say that Nintendo is really lucky to be able to pump out a deluxe version of an 8-bit 2D platformer and have fans go ga-ga all over it. What would happen if EA or Activision tried to put out a 2D plaformer?
Henry Hatsworth was very well received. BCR as well. Shadow Complex is more of a platforming/shooter hybrid, but people still loved it.

I think there's a sizable contingent of 2D platformer lovers on GAF, companies pursuing the genre are welcome.


I think you're completely wrong there.
 
Wow, completing World 7-6
gives you a shortcut straight to the final boss of World 7
. Didn't see that one coming, really cool.

Finally on to World 8.
 
speculawyer said:
The game looks cool and I'll probably get it eventually.

But I gotta say that Nintendo is really lucky to be able to pump out a deluxe version of an 8-bit 2D platformer and have fans go ga-ga all over it. What would happen if EA or Activision tried to put out a 2D plaformer?
People would probably wonder what a plaformer is.
 
I'm really enjoying the infinite starman levels. There seems to be a handful of them this time around as opposed to only one (IIRC) that was in NSMB DS.
 
OMG, just started playing. It is so good.

I saw a mixture of SM3, SMW, YI and NSMB and its own little flavor in this game and I love it.:D ;_;

The game is so pretty. Dont know what the complaints were for. Its vibrant, colorful, and has the little shine the SMG had. :D

What I also love and hate is that
I died in the first stage by the goomba :/ and multiple other goombas like 20 times and I am just at world 2
 
Doesn't look like anyone has posted the GamePro review by Tae K. Kim. It's actually pretty thoughtful and takes into account the expectations that come with a game like this.

http://www.gamepro.com/article/reviews/212986/new-super-mario-bros-wii/

But everything else about the game left me with conflicting emotions. I kept wavering between nostalgic joy and the sense that something was amiss. Upon hearing my initial impressions, one of the other editors commented that it sounded like I was describing an encounter with a childhood friend, and that perfectly describes my reaction to the game. It was a bittersweet experience because it dredged up so many fond memories but at the same time, I was left with the realization that things just aren't the same any more. Mario and I used to be the best friends but our paths had diverged and now, we're two completely different people. The game also had an oddly divisive effect on my expectations as well. My old school sensibilities left me ranting over things like the loss of flying privileges and Mario's new way of moving -- he walks like he's constantly on ice which I hate -- but my now matured tastes also left me railing against authentic holdovers like getting kicked out to the map screen after every death and having to fight the same boss multiple times. It got to the point where I almost gave up because I thought I was muddying the waters with my pseudo-mid-life crisis but then the light bulb went off in my brain: I was having a hard time figuring out what the game was supposed to be because the game didn't really know either.

Ten bucks says that "other editor" was John Davison. I like this style of review, if it's indeed his influence. Some comments on the review take the guy to task to "thinking too hard" about it, though. I can't really react fully because I don't own the game or a Wii.

And on that same note - I'm going to have to get a fucking Wii now, aren't I?
 
you know the crazy thing? If this was released as WiiWare (i know its not possible, but IF) this game would get 10s across the board. I think the game media is concerned too much about what a retail game should be these days. I mean you cant really compare a game like this to the mega productions of Uncharted or Modern Warfare, or even Mario Galaxy.
 
Sixfortyfive said:
I'm really enjoying the infinite starman levels. There seems to be a handful of them this time around as opposed to only one (IIRC) that was in NSMB DS.
Wait, what? Beaten the game and I'm not sure what you are talking about
 
taoofjord said:
Would you guys recommend playing through this game multi or singleplayer for my first time through it?

Probably single-player, if only because you can think of and set aside some strategies for multiplayer (because there are a bunch of areas where you'll die a LOT with multiple players if you go in cold)...
 
taoofjord said:
Would you guys recommend playing through this game multi or singleplayer for my first time through it?

play single player when you want to make actual progress in the game. play multiplayer when you're in the mood to faff around.
 
EzLink said:
Wait, what? Beaten the game and I'm not sure what you are talking about
In Mario 3's pipe world, there's one stage where you have to grab a starman and run across an entire level of invincible piranha plant type enemies, grab another starman before yours wears off, and keep running. If your starman wears off, then the remaining ? boxes that would have been holding more stars will just give you coins, and you're basically fucked over and have to retry.

In NSMB DS, there was one stage that had ? boxes with starman items that behaved in this manner (the giant caterpillar stage IIRC), and it was one of my favorite stages because it was the only place in the game where you could listen to the entire invincibility theme and have it loop. :lol In NSMB Wii, there seem to be a few more stages like this. World 2-3 (underground, dark, has an infinite 1-up koopa at the end) is the first, I think.

taoofjord said:
Would you guys recommend playing through this game multi or singleplayer for my first time through it?
Don't listen to these other shmucks. A blind 4-player strike force run is the only way to play! Just make sure you aren't playing with people who are easily pissed off.

We had a great time knocking heads together trying to figure out secrets in every stage and whatnot.
 
speculawyer said:
The game looks cool and I'll probably get it eventually.

But I gotta say that Nintendo is really lucky to be able to pump out a deluxe version of an 8-bit 2D platformer and have fans go ga-ga all over it. What would happen if EA or Activision tried to put out a 2D plaformer?
I didn't expect Speculawyer to post something like that. Thought he'd know better...
 
Dammit, this game is hard. I think they tweaked the hitboxes of the enemies a bit from the old games, which is throwing me off because I think I'll bounce off a koopa diagonally but get hurt instead.

Awesome, awesome game.
 
Hiltz said:
I just recently started World 6 but it sounds like World 7 is where the party is at. :D

Yup. I got world 6 then warped to 8 to beat it. I then went back through and got all the star coins leading up through 6, and all that was left was world 7. CRAZY! World 7 is definitely where the party is at, as it seems they tried their most outlandish and evil ideas out on that world.
 
Just beat World 1 with 43 lives and all the star coins lol... this game is INFINITELY easier on singleplayer. My wife and I are on world 3 and I have 12 continues under my belt, that WON'T happen this time.
 
Pseudo_Sam said:
I think they tweaked the hitboxes of the enemies a bit from the old games, which is throwing me off because I think I'll bounce off a koopa diagonally but get hurt instead.

I'm glad to see someone else comment on this. This and the overall slippy traction have taken the most getting used to for me.
 
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