Soooo a friend came by last night, and he had NGDS with him. While he was playing Twilight Princess, I figured I'd check it out.
... a few hours later, and I was done
A few brief impressions.
The animations, art, and overall visuals of the game are amazing. I'm not even remotely a fan of 3d on the DS, but this game looks great. The animations are nice, the backgrounds are wonderful, and the cool 2d between mission cutscenes look fantastic.
The music is *amazing*. If you swapped between the Xbox version of some of these songs and the DS version, with headphones on, I'd probably have a hard time telling them apart. Sound effects and positional audio (!) are equally impressive with headphones on.
So technically, the game is a feat.
Controls are very solid. I detest stylus controls, but this game is tight. There were only a few occasions where I'd get accidental command inputs, the rest of the time, I could combo, knock up, ranged attack, jump, double jump, flying swallow, izuna drop, roll, dodge, counter, whatever, all at will. Given that you could string those together easily (even air-bow!), you can actually perform some pretty cool combos, and the way the enemies are thrown at you (RELENTLESS waves), you get plenty of opportunity to string together big beatdowns.
Storyline is pure shit. I read somewhere that this game bridges NG1 and 2. Whatever. It's a retarded throwaway retcon Ryu And His Shitty Kid Friends storyline. Worse, 9/10ths of the game is literally revisting areas and bosses from the original NG. What's really baffling is that they're all redone in the cool art style that NGDS uses, and there are a few new areas (that look wonderful!), so it's not like they couldn't have done something else with the game.
If there was such a thing as a DS rental, this would be it. Worth checking out just to see how nice it looks and sounds. And though the gameplay is basic, it's still surprisingly satisfying.
Oh, and in-game microphone usage can fuck right off to the same pit of hell as Sixaxis motion minigames and Wii waggling as an A button substitute.