Guybrush Threepwood said:
How?
Sonic 3 & Knuckles is Sonic the Hedgehog 3
They should have gotten it right the first time then.
Sonic 3 already runs a bit long due to the repetitive stage design but Sonic & Knuckles just heaps on a big steamy glop.
Both games boast an impressive variety in terms of types of levels. Problem is inside of those levels I find myself doing the same thing over and over and at times seemingly going in circles.
Everytime there's an impressive set-piece the designers simply don't let it stand on it's own and move on to creating something else. Instead this particular set piece is repeated again and again throughout the level only cramming in something here or there to make it more challenging.
This isn't exactly bad game design to be honest as for one it's familiar and it works well when designed properly. Problem is so much of S3&K is spent running through these motions is that I tend to forget where or even why I'm doing this. After a certain point it's pretty well established that the pacing is absolutely butchered. Why a time bonus even exists at this point considering stages are more likely to take 5 to 7 minutes instead of 2 or less just bugs me to no end. Then I've got like something like three different bonus rounds you can play at random at every checkpoint. Oh and how could I forget the number of hidden giant rings that'll take me through sets of even more bonus rounds. And for what? Just to get those wacky chaos emeralds and see the one or two screens worth of better ending?
As much hate as Sonic games post S3&K have gotten at least they got one thing right. They brought the series back into being very score-focused games, built on rewarding players who can play through the games quickly and with the greatest ability. Whatever focus S3&K had was buried under the countless bonus rounds, the repetitive stages, and the simple fact that the entire game is just too long and worse too dull to be played as anything other than a "wow check out all of the cool stuff I can do" kind of game.
And to think fixing all of these problems could be all so simple if they had put forth the effort to bring both Sonic 3 & S&K into one cohesive whole. This is not done by simply slapping one game on top of the other. No you pull out the redundant pieces and edit out the overly long sections and the other aspects that don't need to be revisited a dozen times. Metropolis Zone is still the worst thing about Sonic 2. Aside from following up one of the better stages (Oil Ocean) for some ungodly reason Metropolis Zone felt it deserved three acts. Three acts of running across giant screws, bouncing in-between hundreds of diagonally-set springs, and a bunch of other things you'll see a dozen of with little to no variation. Metropolis Zone is a piece of shit.
Why bring up Metropolis Zone? Simply because there's almost a dozen of them in Sonic 3 & Knuckles. Lighting torches to keep ghosts away is fun so let's do that for about 6 minutes straight. We've got these tubes of light that Sonic can roll through. It's like regular tubes but it looks like Sonic is flying through the air. Yeah let's do a bunch of those just to really hammer it home. Sure even if they've seen everything there is to see in the first act of a Zone let's throw them another one, cause more = better right?
Certainly it's a great value when you add it all up but a great game? Nope...not at all. Heck if it wasn't for the majority of the 3D games being mostly broken messes I'd have put a couple of them over S3&K. The 3D games had focus and dare I say a point whereas S3&K just sort of meanders around looking for something to attach to cause the current identity it has just doesn't seem to suit it.
Despite all that it's still a five star game. For what it is it's still good enough. Just wanted to say my piece that's all.