"Don't get defensive, junior."
Lol, I always cringe when I see people call other posters junior.
Too bad Amazon never ships out early. That and there aren't shops in my area that break street date.
"Don't get defensive, junior."
Has anyone ever responded well to, "Don't get defensive," in the history of human language? Should add a "babe" or "chief" at the end of it.
How have so many people got their hands on this game all of a sudden? Street date's been broken?
And I have never understood why that should be the metric used to review the video games. I prefer the kotaku reviewing system, since game reviews almost always boil down to a cult of personality trying to enforce why THEY think the game deserves a certain score, and there is nothing objective about it.There are a couple types linearity when it comes to design. One is level design linearity, how open or closed levels are, what the player can do to progress. The other is combat or gameplay linearity, what the player can do mechanically, what tools are available, how the game adapts or challenges the player.
Level design for third person shooters has rarely been significant in the past, what's way more important is how open and allowing combat is.
How have so many people got their hands on this game all of a sudden? Street date's been broken?
Going to keep this in mind for future use on here. Start by being excessively condescending, and when the other is drawn in, I'll pull out the old "calm down man/dude/baby girl, no need to get so defensive" move.I think personally the best is "Calm down buddy, don't get defensive."
It's good that most of them seem to be enjoying the show.
Yeah? Well, I'm playing a real game right now. It's called Assassin's Creed: Unity, and it's French. Enjoy your mooovy.we all have our copies in hand already except you.
we all have our copies in hand already except you.
"Don't get defensive, junior."
There are a couple types linearity when it comes to design. One is level design linearity, how open or closed levels are, what the player can do to progress. The other is combat or gameplay linearity, what the player can do mechanically, what tools are available, how the game adapts or challenges the player.
Level design for third person shooters has rarely been significant in the past, what's way more important is how open and allowing combat is.
Too bad Amazon never ships out early. That and there aren't shops in my area that break street date.
That's because the Internet is not a big truck but a series of tubes.Too bad digital preorders would never be delivered early X(
I'm a few hours in, and I've gotta say this game is a playable movie. That's precisely what RAD intended this to be.
It's almost like a point-and-click adventure game built on TPS elements. The levels themselves aren't levels, they're "sets" where the scenes you control play out.
Finding easter eggs and collectibles don't feel like such in the traditional sense, because the game is so strictly linear and paced and scripted.
There's very little in the way of casual/spontaneous exploration and findings.
If you're okay with sitting along, doing some solid shooting, taking in the artsyle, getting some damn good dialogue fed in, then you will like it. If this restricted form of storytelling videogame offends your free spirited nature, or your idea of game design or...*cough* next-gen game design, then steer clear.
But, it's clear RAD's poured their souls into this. It really does show. It just feels like an old times videogame that happens to be the best looking/most stylish thing you've ever seen.
If you're looking for a bullet point to add to your argument of whether or not games are an art form, this is it. The grace of this game's presentation puts most films (and games) to shame. Ironically, with its old fashioned take on interactivity and player agency, it vindicates the medium in its own way.
I'm sure anyone who's foreign to videogames will take a look at this and say, "well, that's how it's done."
Great start by RAD. They're showing great potential.
Gripes ahead:
It feels a little fluffy on back story so far. It's asking me to take a lot of things at face value as far as the presence of lycans goes, and the history of the Order, etc. It still doesn't feel solidified. For something that strives to be as grounded in reality as possible, the conflict doesn't feel that tangible due to the lack of proper exposition thus far.
Don't underestimate Sony capability of making mistakes.Too bad digital preorders would never be delivered early X(
Going to keep this in mind for future use on here. Start by being excessively condescending, and when the other is drawn in, I'll pull out the old "calm down man/dude/baby girl, no need to get so defensive" move.
It's perfect; I just levelled up.
Yeah? Well, I'm playing a real game right now. It's called Assassin's Creed: Unity, and it's French. Enjoy your mooovy.
I'm a few hours in, and I've gotta say this game is a playable movie. That's precisely what RAD intended this to be.
It's almost like a point-and-click adventure game built on TPS elements. The levels themselves aren't levels, they're "sets" where the scenes you control play out.
Finding easter eggs and collectibles don't feel like such in the traditional sense, because the game is so strictly linear and paced and scripted.
There's very little in the way of casual/spontaneous exploration and findings.
If you're okay with sitting along, doing some solid shooting, taking in the artsyle, getting some damn good dialogue fed in, then you will like it. If this restricted form of storytelling videogame offends your free spirited nature, or your idea of game design or...*cough* next-gen game design, then steer clear.
But, it's clear RAD's poured their souls into this. It really does show. It just feels like an old times videogame that happens to be the best looking/most stylish thing you've ever seen.
If you're looking for a bullet point to add to your argument of whether or not games are an art form, this is it. The grace of this game's presentation puts most films (and games) to shame. Ironically, with its old fashioned take on interactivity and player agency, it vindicates the medium in its own way.
I'm sure anyone who's foreign to videogames will take a look at this and say, "well, that's how it's done."
Great start by RAD. They're showing great potential.
Gripes ahead:
It feels a little fluffy on back story so far. It's asking me to take a lot of things at face value as far as the presence of lycans goes, and the history of the Order, etc. It still doesn't feel solidified. For something that strives to be as grounded in reality as possible, the conflict doesn't feel that tangible due to the lack of proper exposition thus far.
I have had enough of these shitty open world games with bad design choices. Ofcourse reviews will bash this game because its not "next gen" enough, but they can't even define what "next gen gameplay" is. I will take a focused game like the order over a open world game ala watch dogs or other badly designed open world games. Give me a focused experience.
Going to keep this in mind for future use on here. Start by being excessively condescending, and when the other is drawn in, I'll pull out the old "calm down man/dude/baby girl, no need to get so defensive" move.
It's perfect; I just levelled up.
They should just open the floodgates, so many have it already, the longer they wait, the more people will be spoiled. Just do it RAD. Release it now. Paleeeeease?
Outside RAD's control. It's on Sony.They should just open the floodgates, so many have it already, the longer they wait, the more people will be spoiled. Just do it RAD. Release it now. Paleeeeease?
Yeah. Just more of what we've been getting for years. Brown scenes with half walls to hide behind. I've seen nothing of Interest in this game yet.looks so middling
They should just open the floodgates, so many have it already, the longer they wait, the more people will be spoiled. Just do it RAD. Release it now. Paleeeeease?
Attention to detail is usually something you'll find in very good games and the attention to detail in this gif is fantastic.
You know what this looks like?yeah well my mooovy works properly right out of the box and wont give me scary nightmares like this:
all of the impressions so far have all been positive.
How is an "interactive movie" at all different from a Gears of War single player campaign? Or something like Spec Ops: The Line, or even 50 Cent: Blood on the Sand. All are tightly linear games. The only difference is that you get to play the cutscenes. If people want to mark The Order down for linearity then they'd better have the same opinion of those other games.
That's because the Internet is not a big truck but a series of tubes.
It usually always is from people that get it early. Just saying. I hope the posatives are really warranted. I want a true next gen classic. This gen hasn't delivered for me personally yet
The early impressions for AssCreed Unity were bad.It usually always is from people that get it early. Just saying. I hope the posatives are really warranted. I want a true next gen classic. This gen hasn't delivered for me personally yet
They should just open the floodgates, so many have it already, the longer they wait, the more people will be spoiled. Just do it RAD. Release it now. Paleeeeease?
They should just open the floodgates, so many have it already, the longer they wait, the more people will be spoiled. Just do it RAD. Release it now. Paleeeeease?
This game should have released yesterday. Every major store has them in already, have another 5 days to go to avoid spoilers. Maybe they will do like a Call of Duty MW 2 and release it a few days early
Anyone that wants this digital is screwed anyway because there is no way Sony can manage to get it out to people early using their digital store.
It usually always is from people that get it early. Just saying. I hope the posatives are really warranted. I want a true next gen classic. This gen hasn't delivered for me personally yet
Yep not to downplay the impressions in here but look at almost every single OT, the early conclusions are almost always positive. It sometimes takes a while for things to become a bit more clear
Luckily I bought a few games to play while I wait for this.
Evil Within is dope.
They should just open the floodgates, so many have it already, the longer they wait, the more people will be spoiled. Just do it RAD. Release it now. Paleeeeease?
This really is exactly what people do. Wow. Good to keep in mind so I don't get baited -_-Going to keep this in mind for future use on here. Start by being excessively condescending, and when the other is drawn in, I'll pull out the old "calm down man/dude/baby girl, no need to get so defensive" move.
It's perfect; I just levelled up.
I now always like to remind people of the Wolfenstein OT since it didn't follow that trend. Hype, one dude had negative impressions, dehype, review scores posted, hype returned.Yep not to downplay the impressions in here but look at almost every single OT, the early conclusions are almost always positive. It sometimes takes a while for things to become a bit more clear
Sony isn't going to change the worldwide embargo lift when most reviewers only got the game yesterday. Outlets are planning coverage for Thursday morning. No sooner.
Yep Im trying to push through Wolfenstein before Friday. Assuming the game lives up to the impressions so far, Ill be on a streak with good to great games with Evil Within-Wolfenstein-The Order and then Bloodborne.
Schoolwork, meet your match.