Parhelion69
Member
Lastly on the narrative elements of the game, and its impact on the 'forced-stealth/hand-holding', etc...
It's clear that The Order is a game with a very strong focus on narrative. The game clearly approaches the moment-to-moment gameplay focusing on ensuring a very believable and strong consistency of how things flow.
I think it's fairly safe to assume that the game never 'breaks' the flow of the game's logic. Narrative ensures that the game is structured around what happens before, and what happens after. And that potential lack of sandbox-freedom in gameplay can presumably be off-putting to those who want complete gameplay freedom.
Eg. I fully understand why the forced stealth section in the airship was there. Because immediately after the stealth section, there is a story section where you reached the location undetected, allowing you to play sniper. The game clearly doesn't want to break the logic of having the dissonance of 'oh, you got detected, but it's okay, we'll pretend like it never happened', and thus the insta-fail, because the narrative dictates you stealth-ed the section successfully, no questions asked.
that actually makes sense. Sometimes I cringe when I see cut-scenes when things "supposed to happen", but didn't. Like nobody saw me, but I just had a massacre before the cut-scene and things like that...