Just be happy no one is working on a TVic experience.
You didn't see that Quantum Break bullshit, huh?
Just be happy no one is working on a TVic experience.
It's true. Taco Bell is even testing not using the term "meat" on their menu anymore. Instead they are trying "power protein". :-\We are now getting cloud instead of dedicated servers. Everything is getting new terms.
I appreciate the experiment, but I have more faith in someone like Kojima after that MGSV trailer rather than the developer that is "inspired" (imitating) by Naughty Dog and released a trailer that had no actual gameplay.
I'm just throwing this out there but maybe "cinematic" better refers to a method of storytelling and a focus on spectacle, while the way he's using "filmic" seems to be very much about the graphical look of the game. The game could be both for all we know, but I don't think "filmic" is necessarily a synonym for the increasingly-maligned term "cinematic."
24, son. It's already in scope too. Dat 800p.
lol
I appreciate the experiment, but I have more faith in someone like Kojima after that MGSV trailer rather than the developer that is "inspired" (imitating) by Naughty Dog and released a trailer that had no actual gameplay.
Did you ever play their games? Ghost of Sparta had obvious inspiration from Uncharted and that's why it's the only GoW game with a likeable Kratos.
This can't be the first though, but yeah, he did CoO too, excellent game.Can I say that it is really cool to have a brown dude be the director of AAA game like this?
Without doubt. Dragon's Dogma kicked off the rival, with The Evil Within and this following close behind. They can claim it's 'cinematic', and only have to render 800p, a masterclass in PR.I wonder if giant black bars will make a notable comeback this gen in an effort to avoid scaling.
All Kojima has ever made are movies with sporadic button presses. So this isn't new for him or anything.
lol no, SoD's community aspect is fun but the actual combat and shooting is ultra generic. TLOU kills it gameplay
It begins
This gen - "OMG why are games so linear"
Next gen - "OMG why are games so open"
God of War has never really interested me. Bland ass angry protagonist and whizbang everything. Not my thing, sorry.
More like the devolution of reading.
Hope he's talking about the story and not gameplay.
Linear story-based third person shooter.
I read that quite well, thanks.
OT, but I completely disagree. There is a FAR wider variety of things to do in SoD. Last of Us' gameplay too often is just sneak -> bottle -> strangle -> repeat. Sure, there is some light crafting to add spice, and the clickers can be fun, but from a gameplay standpoint it is really repetitive. What keeps me playing is the story and atmosphere, both of which are amazing. It is just a very well crafted experience, while SoD is a very well crafted game, if that makes any sense.
They're both very good, and both worth playing.
I wonder if giant black bars will make a notable comeback this gen in an effort to avoid scaling.
This can't be the first though, but yeah, he did CoO too, excellent game.
Without doubt. Dragon's Dogma kicked off the rival, with The Evil Within and this following close behind. They can claim it's 'cinematic', and only have to render 800p, a masterclass in PR.
Barry Lyndon's aspect ratio was standard in the UK and Europe at the time it was shot.You may call them out saying it's just an excuse to save pixels, but BARRY LYNDON was in a weird aspect ratio too, to simulate period paintings.
Are you willing to go against Stanley Kubrick?!
Heh, I've been thinking this as well since at least E3.
I mean, linear is not a dirty word. Every game with a beginning and end is linear, nonlinearity is an illusion. The interesting bit of any game should be what choices you have of getting through it. Even if there are no path choices, a focused experience could allow for a more detailed world with more things you can affect within the path given you.
Most of the best games I've ever played have been linear, the point is whether they feel open and fresh and full of possibilities every time you play them. Open world games are great, but if they feel utterly empty, are they really giving you more content than a linear game with the same resources could have?
I say this as a sucker for open world games excited for the potential of next gen. Witcher 3 is going to be the first big test, I think. But I guess I'm way offtopic at this point.
Destined to sell below expectations.
Let's speculate the excuses used for its commercial failure.
"We could have sold more copies if it wasn't for used games!"
Now we got people predicting that it will bomb? Some of the knee jerk reactions in here are embarrassing.
Linear story-based third person shooter.
I read that quite well, thanks.
Linear story-based third person shooter.
I read that quite well, thanks.
I appreciate the experiment, but I have more faith in someone like Kojima after that MGSV trailer rather than the developer that is "inspired" (imitating) by Naughty Dog and released a trailer that had no actual gameplay.
film·icFilmic...really?
These buzzwords the industry use are getting dumber by the year.
Some of the best games ever realised are linear TPSs.