shinobi602
Member
Going to be lots of crow eating here come E3.
I'm looking forward to the game! but that sounds like a waste of cpu/gpu resources.
Kratos was at about 20K in GOW3 if the article I've looked up is correct.
I think we need to see how it plays before we can make a call on that. What little gameplay they showed in the trailer didn't look impressive at all.
I don't know about Joel, but a few comparisons:
Kratos: ~20k
Heavy Rain main characters: 15k
Lee in The Walking Dead: 5k
Marius in Ryse: 85k
Use google and read up on it until they show more footage. Someone asked a question on Twitter and he answered.Ready for more gameplay related announcements instead of eye candy bullet points.
I think we need to see how it plays before we can make a call on that. What little gameplay they showed in the trailer didn't look impressive at all.
How does this compare to other next-gen third person games? Ryse?
How does this compare to other next-gen third person games? Ryse?
It's the same, but with black bars.
Going to be lots of crow eating here come E3.
The full Drake model is 37k, Chloe is 45k with 3 LODs.Isn't the Uncharted 2 cast 10k?
He's not talking about gameplay.
Going to be lots of crow eating here come E3.
you need to stop acting like you have some inside knowledge on this gameGoing to be lots of crow eating here come E3.
Going to be lots of crow eating here come E3.
If so, that's impressive how good they look. Jak was 10k in Jak II..
Isn't the Uncharted 2 cast 10k?
Regarding which aspect tho?
I'm looking forward to the game! but that sounds like a waste of cpu/gpu resources.
Final Fantasy: Spirits Within movie faq:
you need to stop acting like you have some inside knowledge on this game
Are they going to show the physics? Or is the game bad?
There are too many opinions
Nice vertical gameplay slice, should showcase the destruction/physics. So many aspects they haven't shown yet.Regarding which aspect tho?
If you say so.you need to stop acting like you have some inside knowledge on this game
They should have used at least half of those polys to make the combat better.
Our resident bro tim dog has something to say about this:
This guy is the next voltaire. I swear.
What about the mustaches?
Going to be lots of crow eating here come E3.
You mean all 30 seconds of gameplay? how can anyone make a judgement based on that?
Our resident bro tim dog has something to say about this:
This guy is the next voltaire. I swear.
Nice vertical gameplay slice, physics + destruction.
I think its fair to judge the footage but its not really fair to judge the entire game based off of a few seconds of footage when we already know there is more to the game than what was shown.If that's how they've chosen to debut the gameplay footage, then it's perfectly fine for people to make a judgement based on that.
IFinal Fantasy: Spirits Within movie faq:Sakaguchi intended to have Aki as Square Picture's "main star", with intentions to use her in later games and films by Square and the flexibility of being able to modify aspects such as her age for such appearances.
Big numbers yet I was unimpressed with the graphics shown in that gameplay demo. The characters were the only thing that I thought looked graphically top notch. That's before I even consider the frame rate and resolution with those big black bars.
Everything that has been shown has been real-time according to Sony.When you have a character with that many polys it usually means the environment size will suffer. So you will see (like we have so far) the characters in small rooms, tight hallways, and overall smaller locations on screen at any given time. The large open areas we saw in the trailer were all cg I think (please correct me if I'm wrong).
I don't think so no. Even then the polycount increase is in line with the increased hardware performance. And The Last of Us had some pretty nice looking and open environments, so I think RaD will be fine. Open environments are not a question of graphics, but gameplay IMO.When you have a character with that many polys it usually means the environment size will suffer. So you will see (like we have so far) the characters in small rooms, tight hallways, and overall smaller locations on screen at any given time. The large open areas we saw in the trailer were all cg I think (please correct me if I'm wrong).
When you have a character with that many polys it usually means the environment size will suffer. So you will see (like we have so far) the characters in small rooms, tight hallways, and overall smaller locations on screen at any given time. The large open areas we saw in the trailer were all cg I think (please correct me if I'm wrong).
Look at inFamous.When you have a character with that many polys it usually means the environment size will suffer. So you will see (like we have so far) the characters in small rooms, tight hallways, and overall smaller locations on screen at any given time. The large open areas we saw in the trailer were all cg I think (please correct me if I'm wrong).