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The Original Shoot-Em-Up Omega Five Official Thread

Thanks to fellow Gaffer Domino theory I was able to pick this up.

All I gotta say is im eternally grateful as this game is a blast!
 
I really, really love that the likes of XBLA allow games like this to exist in the form that Omega Five does. Awesome, awesome classic methodical shmup action (definitely Forgotten Worlds meets R-Type, two of my favourites from back in the day!), meets the gorgeous high-definition 720p "next-gen". I have been really happy to see so many classic shmups pumped out on the Wii's VC, but this is what it's all about. Bless you, digital distribution.

As for reviews - shmups are one of the genres of games I have absolutely no interest in reading so-called "professional" reviews for. It's not hard to browse around the internet for a bit of feedback on a new shmup, to find out if it's actually good or not from people who actually have some kind of clue about what they are playing. You see the same tired old bullshit the "professionals" come out with to justify the crappy scores they give these types of games, suddenly these guys lose all of their credibility with me. I mean, how are we expected to believe anything negative these guys say about the potential "new" types of games the Wii and DS have coming, when they don't even have the first clue about where games have come from? Idiots, I say. Idiots who need to be fired. Preferably from a cannon, into the sea.

Aaaaanyway... yeah, Omega Five. It will never likely be held in the higher echelons of the genre's finest, but it sure is damn good. *thumbs up*
 
Finally got around to finishing the slow ass download today, after 2 runs in the demo I decided to buy it.

Game is awesome, I beat it within the two starting credits you get before you unlock more and got a fair few achiements and i've only owned it for 2 hours or so :lol

It's a great shooter, reminds me of the dreamcast in a good way.
 
Diablohead said:
Finally got around to finishing the slow ass download today, after 2 runs in the demo I decided to buy it.

Game is awesome, I beat it within the two starting credits you get before you unlock more and got a fair few achiements and i've only owned it for 2 hours or so :lol

It's a great shooter, reminds me of the dreamcast in a good way.


If Omega Five were released on the Dreamcast I have the feeling that we would be talking about it in the same breaths as Ikaruga and Rez, there I said it.
 
jet1911 said:
Tempest weapon Type C is really powerful! Too bad is absolutely worthless compared to Type B.
Tempest type B is what I used on my first clearing, also his reflective ablilties make him like a beginner character.

I tried agan using his Type A just for a change, at first it felt more powerfull but you needed a slightly better aim but it's level 3 feels no different in power, so a bit pointless apart from an extra few pixels range.

Shard said:
If Omega Five were rleeased on the Dreamcast I have the feeling that we would be talking about it in the same breaths as Ikaruga and Rez, there I said it.
I agree.
 
AdmiralViscen said:
Bought it today.

Boy are the reviews bullshit, how could anyone score this game low? Great game.
I agree although I've only played the demo. Reminds me of the reviews for RR6. I just don't get it. Anyway, I thought the gameplay was very similar to Gradius V when using the control scheme where the right analog stick moves around your orbs and the last level of Sin and Punishment as well which is a side scroller. I'll be buying the full version soon.
 
Ruby's Tybe B is damn powerful since it actually has a viewable difference between the three versions of it. Those two beams now reflect off surfaces and allow you to get a lot of things you couldn't normally reach as quickly.

And I totally suck at Tempest. I keep dying as him.
 
If Omega Five were rleeased on the Dreamcast I have the feeling that we would be talking about it in the same breaths as Ikaruga and Rez, there I said it.

But Ikaruga and Rez aren't even in the same genre.

Along those same lines, though, it's definitely a solid game. Better than the Milestone DC stuff at the very least.
 
OnWarmerMusic said:
Interesting that he recommends Type B for Ruby... I stick to Type A, although I could see that if one could really get good at Type B Level 3 it could be damn useful. Maybe I just haven't reached that point yet.

Thanks for posting this.
I love her type B, but i'm yet to fully test the other weapons by keeping them for an entire level or two.

Rlan said:
Ruby's Tybe B is damn powerful since it actually has a viewable difference between the three versions of it. Those two beams now reflect off surfaces and allow you to get a lot of things you couldn't normally reach as quickly.

And I totally suck at Tempest. I keep dying as him.
He's my main! type B level 3 and you will never go back.

Achievement wise i've only got Ruby, her counterpart and Tempest left on 1cc runs, I nearly had it just now but after beating the final boss with Tempest I forgot that at the very start I was testing out retro mode and died at the beginning :(
 
Gave Ruby another shot today and I did waaaay better than I do with Tempest. Almost 1cc'd it. Died on the final boss when he had only about 25% life left and was doing all his attacks at once.

The 3rd stage and especially the 3rd boss is RIDICULOUSLY easier with Ruby. She can take that boss out so fast it's crazy.

And yeah, the 4th stage was much more manageable because she could destroy those trains in like 1 sec or less.
 
Bebpo said:
Gave Ruby another shot today and I did waaaay better than I do with Tempest. Almost 1cc'd it. Died on the final boss when he had only about 25% life left and was doing all his attacks at once.

The 3rd stage and especially the 3rd boss is RIDICULOUSLY easier with Ruby. She can take that boss out so fast it's crazy.

And yeah, the 4th stage was much more manageable because she could destroy those trains in like 1 sec or less.

What weapon are you using? And what's your strategy? How do you handle the razors and dropping garbage when he moves his eye thing to the middle of the screen? I just can't handle this boss and always end up dying at least twice.

Also, dying with Tempest and starting out with no weapons upgrade is just awfully painful. His weapons at Stage 1 are just awfully weak.
 
ElyrionX said:
What weapon are you using? And what's your strategy? How do you handle the razors and dropping garbage when he moves his eye thing to the middle of the screen? I just can't handle this boss and always end up dying at least twice.

Also, dying with Tempest and starting out with no weapons upgrade is just awfully painful. His weapons at Stage 1 are just awfully weak.

On boss #3 I start by shooting down and doing some damage. Once stuff starts falling though I turn my guns up and shoot the sky to defend myself. Then when he motions in a direction I start shooting in the opposite sky and dash over there to dodge the arm coming down. Repeat a few times.

Then in the next phase I stay in the dead center and just keep shooting up while it keeps rotating. I don't think you have to move at all and the razors will always miss if you are in the center where the eye is.

Now on the next phase when it's at the ceiling is where I do all the damage. I keep shooting up ignoring the trash coming up from the bottom and then when the trash is about to hit me I use a bomb. Alternatively you could stop shooting at some point and shoot an escape route through the trash but I don't mind wasting bombs since at this point I'm not playing for score.

Repeat.

With Ruby's B weapon I was able to kill the boss without having to cycle back to the first phase. Shooting up at the eye + gripping it with the claw thing does insane damage.
 
Bebpo said:
On boss #3 I start by shooting down and doing some damage. Once stuff starts falling though I turn my guns up and shoot the sky to defend myself. Then when he motions in a direction I start shooting in the opposite sky and dash over there to dodge the arm coming down. Repeat a few times.

Then in the next phase I stay in the dead center and just keep shooting up while it keeps rotating. I don't think you have to move at all and the razors will always miss if you are in the center where the eye is.

Now on the next phase when it's at the ceiling is where I do all the damage. I keep shooting up ignoring the trash coming up from the bottom and then when the trash is about to hit me I use a bomb. Alternatively you could stop shooting at some point and shoot an escape route through the trash but I don't mind wasting bombs since at this point I'm not playing for score.

Repeat.

With Ruby's B weapon I was able to kill the boss without having to cycle back to the first phase. Shooting up at the eye + gripping it with the claw thing does insane damage.

For the first phase you can grip the eye so you start dealing some damage while you fend off the trash falling from above. And an improvement for phase 3 is to grip and keep firing on the eye while staying to the sides and letting your 3 pink orbs destroy the oncoming trash.
 
Bebpo said:
On boss #3 I start by shooting down and doing some damage. Once stuff starts falling though I turn my guns up and shoot the sky to defend myself. Then when he motions in a direction I start shooting in the opposite sky and dash over there to dodge the arm coming down. Repeat a few times.

Then in the next phase I stay in the dead center and just keep shooting up while it keeps rotating. I don't think you have to move at all and the razors will always miss if you are in the center where the eye is.

Now on the next phase when it's at the ceiling is where I do all the damage. I keep shooting up ignoring the trash coming up from the bottom and then when the trash is about to hit me I use a bomb. Alternatively you could stop shooting at some point and shoot an escape route through the trash but I don't mind wasting bombs since at this point I'm not playing for score.

Repeat.

With Ruby's B weapon I was able to kill the boss without having to cycle back to the first phase. Shooting up at the eye + gripping it with the claw thing does insane damage.

Thanks for the reply. I'll have to try out that strategy for the middle phase.
 
I just bought this game and completed the first level, I got like 5 seconds into the second level and died at the hands of that worm thingy and got sent back to the title screen. It's a pretty fun game so far, but it's going to be a pain once I get to level three to have no save feature whatsoever, oh well.

Also can someone explain to me how Rubys grappling thing works I can't figure it out...
 
Damnit. Was trying to 1cc with Sensei but his sword swings are slow and sucky for the final boss. Got all the way to him with full life and died at the end chaos of everything going at once ;_;

Oh well. Definitely got my money's worth at this point. Only thing I wish was different was R.A.D. not just being a clone that's faster/smaller. But 3 unique characters is very good for a $10 game.
 
Alphahawk said:
Ok now I feel ripped off after you play for 300 minutes you get unlimited credits? whot the F wants that....
By the time you play 300 mins you wont even need the credits. But at least it means that everyone will be able to complete it, as long as they've played for long enough.
 
Alphahawk said:
Ok now I feel ripped off after you play for 300 minutes you get unlimited credits? whot the F wants that....

Simply completing the game is but one of many goals you have. Half the achievement points are for playing thru on a single credit!
 
This game is awesome bought it day of release. Brilliant, although I am not digging Tempest whatsoever...Thank God for Ruby who plays in tune more to my shooting style. I'm having a blast trying to "one credit" the game and so far can make it up to around 75% through stage 3 without dying (Basically the 3rd boss does me in) but I've only just played Stage 3 a few times. Considering a game of this type is all about scoring and the greed factor of doing so, and the fact that you get your score reset to ZERO when you die...Credits can kiss my ass. I don't want nor need them. I had around almost 1 million when I died back on release day with my first play through, I continued...I ended up with a score of 100K and THAT was the score recorded to the Leaderboard. LAME. No thanks. Right now my high is around 2.5 mill, one credit no continues and with half the game completed.

The low reviews are due to the fact the reviewer sucked ass and couldn't handle the heat of the game's difficulty which unfortunately is why most shooters in basic gaming journalism score low in the first place.

It takes a special type of person and skills to play SHMUPS and someone who reviews say a Final Fantasy type of game isn't usually the one to do it. :D

Bottom line, considering an game of this type would have been retailing for $49.99 a little under 10 years ago on say the Dreamcast or PS2, it's a f'ing bargin. Polished as hell, looks fantastic and plays like a dream AND it's an ORIGINAL title. I demand more. So awesome to seen Natsume back around as well.
 
womp said:
It takes a special type of person and skills to play SHMUPS and someone who reviews say a Final Fantasy type of game isn't usually the one to do it. :D

A lot of shmup players are j-rpg players... :\


I think a better way to criticize reviews is just that anyone who actually learns the game and beats it will like it. If there's a negative score, it means they probably didn't beat it. If they didn't beat it, it means they must have played it under 3 hours. Though for a review of a game that costs $10, that might be normal to play < 3 hours before reviewing.
 
Bebpo said:
A lot of shmup players are j-rpg players... :\


I think a better way to criticize reviews is just that anyone who actually learns the game and beats it will like it. If there's a negative score, it means they probably didn't beat it. If they didn't beat it, it means they must have played it under 3 hours. Though for a review of a game that costs $10, that might be normal to play < 3 hours before reviewing.

Yeah in JAPAN. :D The average IGN/EGM/1up journalist though is a different story man. I'm talking reviewers here, NOT the average gamer.
 
I'm new to this genre and I'm loving the hell out of the challenge. I was put off at first, but after a few more tries with it; my opinion is totally changed. Which easy-to-own shmups are must owns? I can get Raiden 3 on ps2 pretty easily, and I know there are some on VC. Any recommendations?
 
I think my biggest question with this game is still where the "Five" in "Omega Five" comes from.

There's:
3 characters
3 weapons
3 weapon levels
3 bombs
4 stages
4 characters
10 multiplier levels...

......there doesn't seem to be a single thing about this game that comes in fives.

Weird title choice.
 
Bebpo said:
Damnit. Was trying to 1cc with Sensei but his sword swings are slow and sucky for the final boss. Got all the way to him with full life and died at the end chaos of everything going at once ;_;

Oh well. Definitely got my money's worth at this point. Only thing I wish was different was R.A.D. not just being a clone that's faster/smaller. But 3 unique characters is very good for a $10 game.
Do not understimate R.A.D's RT chain weapon, thanks to her ability to shoot everywhere while using it she can be considered pretty different from Ruby... ^^

Amazing game BTW!
 
Bebpo said:
I think a better way to criticize reviews is just that anyone who actually learns the game and beats it will like it. If there's a negative score, it means they probably didn't beat it. If they didn't beat it, it means they must have played it under 3 hours. Though for a review of a game that costs $10, that might be normal to play < 3 hours before reviewing.
Fuck that. A reviewer that actually does his job will give every game the same amount of respect. If you can't see past preconceptions you may have about unknown games, low-budget games or, hell, any game...then you do not belong in that line of work.

And reviewers never ever give shmups the same respect or understanding that they will devote to Halo 3 or Final Fantasy XIII. They buttonmash their way through any given shmup using 500 credits, never bother to learn the mechanics or even trying to stay alive for as long as they can and then complain that it's too short and too hard, always both at the same time. Which makes no fucking sense, but whatever. It really is truly pathetic and a blatant display of a complete lack of professionalism.
 
Hunahan said:
I think my biggest question with this game is still where the "Five" in "Omega Five" comes from.

There's:
3 characters
3 weapons
3 weapon levels
3 bombs
4 stages
4 characters
10 multiplier levels...

......there doesn't seem to be a single thing about this game that comes in fives.

Weird title choice.
First few runs I was expecting to see an ultra hard 5th level, sadly it did not happen.

Also on the day I brought omega five I beat it completely with all achiements, maybe harder or easier for some but it should be fairly easy for reviewers to unlock all characters with the unlimited credits run and such. I think to unlock 8 credits it took about 9 playthru's, did some reviewers play for less then several attempts?

*edit* In order of prefered characters its a hard call for R.A.D and Tempest for first, ruby and then samuari.
 
Hunahan said:
I think my biggest question with this game is still where the "Five" in "Omega Five" comes from.

There's:
4 characters

......there doesn't seem to be a single thing about this game that comes in fives.

Weird title choice.

wrong your forgetting the dog, Omega Five!

(think someone explained this eariler)


Again:

hows the leaderboard doing, it growing?

Also has anyone discovered how the hell you get the x30 multipliyer?
 
Is there anything special about Ruby's lightning bolt weapon? At full power it just doesn't seem to be as powerful as the other two at full power, and it doesn't seem to have any particular special effect that would seem to make it worth using. I'm missing something, right?
 
Just unlocked Sensei - one thing I live about this game is how different each character is.

Such an awesome character, though his grunts get annoying very quick since he makes one everytime he swings the sword.
 
finally spent some time with it today. i wasn't really comfortable with the stock 360 controller, i ordered a hori pad mainly for this game, and it took a while to show up. 1cc'd it with ruby, though at 3.2 mil i think my score's really low -- a couple people on my friends list are way ahead of me. awesome game -- resembles gradius v, which until omega five resembled nothing else. it's a similar amplification of a classic design style, with the screen packed with STUFF rather than bullets

i think it took me about 2 hours to get the 1cc, but i can see myself spending a lot of time on scoring and learning the other characters
 
damn:

a. i've started playing with the intention to score, and it's much deeper than i suspected -- i think it must be possible to keep a chain going through the whole of level 1, though there are a few spots i haven't figured out. and by extension, i bet it's possible to keep a chain going through the whole game, bosses excepted

b. arcade++ mode is where it's at as far as scoring goes. i just scored 4.5 mil, and i only got as far as the beginning of stage 2. it can be frustrating since one hit kills you, but it replaces the 10x multiplier with a 30x multiplier. and actually the game is a lot more exciting without that big cushy margin for error.
 
drohne said:
a. i've started playing with the intention to score, and it's much deeper than i suspected -- i think it must be possible to keep a chain going through the whole of level 1, though there are a few spots i haven't figured out. and by extension, i bet it's possible to keep a chain going through the whole game, bosses excepted

I take it you've figured out that you can gently brush big enemies repeatedly to keep a chain going. I've done it for the first orange domed dude in the hallway, but not earlier on with those bomb droppers outside.

And I was pretty jawdropped when I figured out what Arcade++ did, score-wise. No wonder they share leaderboards. Went from a dumb sounding throwaway extra to a really cool option.

aku:jiki said:
And reviewers never ever give shmups the same respect or understanding that they will devote to Halo 3 or Final Fantasy XIII. They buttonmash their way through any given shmup using 500 credits, never bother to learn the mechanics or even trying to stay alive for as long as they can and then complain that it's too short and too hard, always both at the same time. Which makes no fucking sense, but whatever. It really is truly pathetic and a blatant display of a complete lack of professionalism.

I think that games should absolutely be in charge of imposing all the limits, which is what makes shooters weird for me. I absolutely think more home ports should limit you to one credit (or flat out turn off continues) by default, and that a little bit of the blame really should be put on those who port them home and give you buckets of credits from the get-go. When you take an arcade game and move it from an environment where there are natural reasons not to continue to one that doesn't punish you at all, the game on a whole is damaged.

Of course, I know about the games going into them, and I play them accordingly. But maybe, just maybe, not letting them reach areas of the game that they shouldn't be reaching would make them give the game more of a fair shot.
 
yeah, i've been 'brushing' the orange dome guys, but even so there's a barren section in the middle of the level that i'm not sure how to bridge. i think i'm going to go back and unlock everything before i get really obsessive about score, though
 
Finally 1cc'ed with Ruby, and then with Sensei. I nearly had it with RAD, but I accidentally grabbed Type C right before Helios and got my ass kicked by the meteors, which I was unable to cut down with any efficiency. I'm still a Type A man for Ruby/RAD. Type C is the goddamn devil.

Is there any difference, other than visual, between Sensei's three weapons? The sword looks like it's the same regardless, and the projectile changes appear to be only cosmetic.
 
Omega Five is my favorite 360 game so far. I just ranked 93 on the leaderboards. :D

I learned how to chain the whole first level and did it on Arcade++. Then I died early on the second level. :( Once I learn how to get through the 2nd level without getting hit, I'm gonna attempt to beat drohne's score.
 
MicVlaD said:
"Too hardcore for its own good."

Which is hilarious considering how easy it is.

I really need to come back and wrap up my achievements for this. I think all I had left was Tempest and Samurai.
 
alkaline black said:
Which is hilarious considering how easy it is.
I wouldn't say it's too hard but I wouldn't go to the other extreme and call it easy either. Maybe if your a shmup regular, but I've yet to hit stage 4. I'm trying to do it on 1 cc but I've hit the 300 minutes of game time so far, so Omega Five has seen fit to humiliate me with the unlimited continues...
 
Finally got around to buying this last night. And tonight 1cc'd it with Sensei, who is friggin' amazingly overpowered, but makes the game feel pretty different.

Oh, and Retro Mode is so damn awesome, such a nice little addition to the game. Makes everything look like it's from a PS1 game.
 
Mark D said:
Finally got around to buying this last night. And tonight 1cc'd it with Sensei, who is friggin' amazingly overpowered, but makes the game feel pretty different.

Oh, and Retro Mode is so damn awesome, such a nice little addition to the game. Makes everything look like it's from a PS1 game.

How do you do Retro Mode?

I can't get past the second stage. Those floaty things that dodge your ammo kick my ass about two-thirds of the way through, then I've only got 1/5 credits left for the boss, who consequently kicks my ass too :(
 
Well, I'm assuming you just have to beat the game as Sensei, though I 1cc'd it so I'm not positive. I would bet just beating it with him will unlock it. Then you go to the options menu and turn Retro Mode on.
 
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