Doom_Bringer said:IGN has a new trailer. It's really awesome!! I highly recommend that you folks check it out
It plays exactly like how all the interviews/hands ons suggest.flarkminator said:Looks ok, I wonder how it plays. I think some of those shots are old?
flarkminator said:No link!...bah..guess I could navigate the internet myself...
raYne said:It plays exactly like how all the interviews/hands ons suggest.
Can't wait! Shame it lost launch title status though. :/
But then you couldn't kill anyone, lasers would aways miss completely unless you aimed at a vehicle and that'd blow up after one shot. Not to mention each mission would only last 5 minutes....TheJollyCorner said:looks like I'll be virtually playing with toys!
This calls for a G.I. Joe (circa late 80's) game!
Never!Goreomedy said:(PC version please)
Spoken like someone who knows nothing about the game.Lunar Aura said:wow. what...are the billions of unused polys and power packed into those crates? :lol looks like something from this gen with better textures and lighting.
raYne said:Spoken like someone who knows nothing about the game.
bobjuice said:Do people at GAF actually play games or just stare at them? Seems the only thing anyone ever talks about on this board are graphics and box art. Game looks fun to play, isn't that worth anything? Bazooka poly counts?!
Further proving that you have no clue what you're talking about. People weren't throwing around "scale" and "Mercenaries" for the hell of it.Lunar Aura said:huh? what do i have to know about the game to talk about what it looks like? i have eyes. look at the bazooka. look at the structures. low poly dressed up in nice textures and lighting. unless the environments are totally destructable then MEH. (imo)
It's a tactical sandbox concept in which every object can be razed to the ground, making the destruction in Mercenaries seem simplistic and dull.
The level of destruction permeates everything. For example, you might need to cross a suspension bridge to reach an enemy fortress. But the enemy might actually have rigged the bridge so that when you cross it, an air strike devastates your squad. Fortresses might contain hidden massive turrets behind its walls, so by blowing down their walls, you'll instantly brutally powerful guns staring you right in the face. But there are several ways to get things done in this Battlefield-like sandbox. You can grab control of a train, for instance, switch tracks, and use the train as a delayed flanking technique. You can call in air strikes, build up enough currency for multiple tanks, or run straight in all guns blazing. Whichever strategy you pick, the enemy is working on defending his territory with an equal amount of force.
If you're still fixated on the polys.The landscapes are massive. Everything in them is useable or can be reached. If you used binoculars to spy out an enemy that sees a mile away, you can send out scouts to launch a sneak attack or a mortar team to distract it while you lead another squad into for a secondary strike
Thanks for your "opinion" though.The Outfit places as many as 40-60 characters online at once, which means the polygon count per each is lower than some current gen games. But polygons aren't that important anymore. On current and old systems, polygon count was king; the more polygons, the more detail. With Xbox 360, Relic can run several costly techniques simultaneously. It can create 50 2,500-polygon characters on screen at once, each fully normal mapped, but also color mapped, specular mapped, and gloss mapped, with individual pixel shaders created for each character. That's four rendering passes to the Xbox's one or maybe two.
No split-screen co-op as far as I know. There is online co-op however.Kabuki Waq said:I hope there is split screen co-op cause that would make me buy it for sure.
Date of Lies said:kinda generic and boring looking (art)
I think it's bad wording. We need confirmation (bish!), but other that co-op and adversarial modes, which seems like they're both 2 player modes to me, I don't think I saw anything about that many players online.Fight for Freeform said:FULLY DESTRUCTABLE!!
HELL YEA!!
Seriously guys...we've been so harped on the graphical enhancements of next gen...and it looks like these guys put it all into enhancing the gameplay. Conceptually this game has already sold me, I hope it pans out (and plays well)!
When they say "40-60 online" was that poor wording or can you actually have 40 players play this online via Live?