Obviously, no company is going to use 1to1 Photo asset's for texture's either but it's something any company could do and isn't at all time consuming.
Truth is, the companies who are happy with 6 level's of Morphic Dynamic Lighting wont do this, the companies that want a scene to produce RTX result's will happily tailor 33 custom light maps needed per scene to produce 100% samples that match Ray Tracing. And I don't need to do anything particularly listen to the likes of you. Nor do I care where when or who you agree with.
"We painted 33 custom light map's just for one SCENE, and we didn't even utilize this technique for all 100 scenes we just did it where we wanted our references to match and it took as little as 3 days boo hoo we're sooooo overworked!"
Companies will do this on a per scene basis if the performance to visual's bar accumulated is worth it. All other opinion's and thought's on the subject are null.